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Cyrax
Cyrax
Posts: 358
Popularity: Wannabe (3%)
Level:  Regular
Registered:  10 Jan 2010
Email:  Undisclosed
Full Name:  Eugene
Age:  35
Location:  Dnipro
iM Replies:  Y
Timezone:  Europe/Kiev
Country:  Ukraine
Avatar:  Quake 3
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  41 made, 341 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1500
Buddied by:  3 users
Last Login:  14 Aug 2019
Theme:  Custom theme

Buddy list: Bookmarks:
  • Forum QUAKE3E #2 (79) saved at 14:55 CDT, 24 March 2017
  • Forum h4x0r Q3 (22) saved at 08:38 CDT, 26 July 2016
  • Forum Edawn 1.3.2 (34) saved at 13:37 CDT, 25 July 2012
  • Forum Edawn 1.2.2 (41) saved at 06:52 CDT, 21 March 2012
  • Forum Edawn 1.1.3 (39) saved at 13:33 CDT, 25 July 2012
  • Forum Edawn 1.0.1 (193) saved at 13:34 CDT, 25 July 2012
  • Forum Quake3e (296) saved at 13:59 CDT, 19 October 2011
Description:
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Recent Posts

Topics Replies Type
Re: Q3 & CPMA Screen bigger than monitor
Posted @ 21:45 GMT 14 Aug 2019
It looks like you have enabled dpi scaling, so either disable it or use [url=htt
(0)
Forum
Re: QUAKE3E #2
Posted @ 10:39 GMT 24 Dec 2018
It is not possible because [b]mod[/b] issues render commands and calculates phys
(1)
Forum
Re: QUAKE3E #2
Posted @ 11:32 GMT 23 Dec 2018
Anything "physics"-related is a subject of a particular mod, not engine. Q3e
(3)
Forum
Re: QUAKE3E #2
Posted @ 13:40 GMT 22 Dec 2018
Highlights from another big changelog: * Much improved netcode, all [i]known[
(8)
Forum
Re: Can anyone update OSP?
Posted @ 09:04 GMT 12 Sep 2018
Client can remotely crash OSP server, that's all I can say. Engine needs some p
(2)
Forum
Re: Can anyone update OSP?
Posted @ 11:48 GMT 4 Sep 2018
Last version suffers from some memory corruptions, I wouldn't recommend anyone i
(4)
Forum
Re: Quake3e
Posted @ 09:49 GMT 29 Jul 2018
As I said - OSP can't properly rescale at wide resolutions, same is true for VQ3
(0)
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Re: Quake3e
Posted @ 20:47 GMT 28 Jul 2018
0 - Make sure you're running latest version (28-Jul-2018 for now) 1 - Can't h
(2)
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Re: QUAKE3E #2
Posted @ 21:01 GMT 18 Jan 2018
Q3e is an engine, but if you mean supplied pak8a.pk3 - it may if woflcam engine
(1)
Forum
Re: QUAKE3E #2
Posted @ 20:59 GMT 18 Jan 2018
I'm not very familiar with github, maybe later
(0)
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Re: QUAKE3E #2
Posted @ 10:18 GMT 13 Dec 2017
Full changelog is about 9kb long so only significant changes/additions: * Mul
(7)
Forum
Re: QUAKE3E #2
Posted @ 18:27 GMT 28 May 2017
* Add: backport and use alternative huffman encoder from uberdemotools - means r
(0)
Forum
Re: QUAKE3E #2
Posted @ 19:50 GMT 24 Mar 2017
Noticeable changes: - [b]\fs_game[/b] defaults to "" - [b]\sv_timeout[/b] work
(0)
Forum
Re: QUAKE3E #2
Posted @ 20:44 GMT 7 Mar 2017
Important linux fix and UrbanTerror-4.3.2 compatibility
(0)
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Re: QUAKE3E #2
Posted @ 15:21 GMT 28 Feb 2017
not possible atm
(0)
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Re: QUAKE3E #2
Posted @ 21:37 GMT 26 Feb 2017
Fix: black screenshots at \r_fastSky 1 + Rework screenshot code so we can take
(0)
Forum
Re: QUAKE3E #2
Posted @ 08:19 GMT 14 Feb 2017
This is not engine limitation, ask cpma/osp/your mod developers
(1)
Forum
Re: QUAKE3E #2
Posted @ 18:46 GMT 13 Feb 2017
Stability update: - handle client gamestate overflow - set sv_levelTimeReset d
(0)
Forum
Re: QUAKE3E #2
Posted @ 10:10 GMT 13 Feb 2017
[b]\yieldCPU 0[/b] will burn your CPU for a slightly reduced lag, you dont need
(1)
Forum
Re: QUAKE3E #2
Posted @ 18:54 GMT 12 Feb 2017
By default all new process uses all cores - which may add ~25ms lag when OS deci
(0)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
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