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QuakeLive CTF 4v4 or 5v5 ? (320 comments)
Posted by vash_ @ 07:49 CDT, 12 August 2010 - iMsg
4v4
5v5
don't care

  (view results, discard poll)
At the start of QuakeLive, the european CTF scene from Quake 3 moved onto the new game. The standard still was 5v5.
But some time later, id software's method released a map called Ironworks. Definetly a good map. For 4v4.
Therefore, the European community was forced to make a decision, also influenced by the quakecon CTF format: use the 4v4 system in order to use a decent mappool. Fair enough. I eagerly followed the movement! But now that we have the possibility to use maps like japanese castles, shining forces... Hell even maybe Courtyard (edited), Stonekeep (I like!) and Industrial Accident... Why not give 5v5 a chance again ?

-poll by LLL`dem0n
Edited by vash_ at 07:52 CDT, 12 August 2010 - 9790 Hits
What QL account would you pay for ? (167 comments)
Posted by PerpetualWar @ 02:38 CDT, 6 August 2010 - iMsg
Premium account: 28% (80)

Pro account: 25% (71)

Going back to Q3: 22% (64)

Staying on free account: 16% (46)

Not sure: 9.7% (28)

What QL account would you pay for ?
Accounts info
Edited by PerpetualWar at 02:39 CDT, 6 August 2010 - 6540 Hits
What tournaments do you want? (83 comments)
Posted by vash_ @ 09:20 CDT, 28 July 2010 - iMsg
2v2 public: 29% (92)

1v1 invite groups + playoffs: 19% (59)

Davis Cup System (2v2 + 3x 1v1): 16% (51)

2v2 invite groups + playoffs: 8.2% (26)

2v2 invite: 7.6% (24)

something totally different (comments): 7.6% (24)

1v1 invite playoffs only: 6.6% (21)

3v3 (duel, king of the hill): 6% (19)

Since G Data will be over after the upcoming tournament on Saturday, July 31, we (the company behind the G Data & ZOTAC Cups) are thinking about new ideas for Quake Live online prizemoney tournaments.

The possibilities in this poll are just a small variety of the ideas I had over the last few days or ideas people told me in private. If you have any other ideas or would like to give some input then please either use the comments, write me an iM or query me in irc (name: vash on #zotac.qlive). Please also keep in mind that we want to start tournaments going over a longer period of time (1-2 months per tournament) before screaming for 1-day-cups ^^
Edited by vash_ at 09:22 CDT, 28 July 2010 - 4221 Hits
Would you pay a subscription for QL? (240 comments)
Posted by iNkind @ 12:52 CDT, 10 July 2010 - iMsg
Yes
No

  (view results, discard poll)
Would you pay a subscription for QL?
11571 Hits
Best spectator 1v1 map (112 comments)
Posted by Carmac @ 15:25 CDT, 27 June 2010 - iMsg
ZTN: 27% (827)

DM6: 21% (634)

T9: 19% (578)

T7: 17% (539)

DM13: 17% (512)

[1] = Best
[5] = Worst
7401 Hits
Least competitive duel QL map? (153 comments)
Posted by xou @ 18:10 CDT, 24 June 2010 - iMsg
qzdm6 - Campgrounds Redux: 26% (623)

qztourney9 - The House of Decay: 22% (541)

qztourney7 - Furious heights: 21% (505)

qzdm13 - Lost World: 20% (484)

ztntourney1 - Blood Run : 12% (287)

What is the the least suitable duel map for competitive play in the standard QL 1v1 pool?

1 = least suitable map
5 = most suitable map
Edited by xou at 10:29 CDT, 25 June 2010 - 7960 Hits
2nd player for CB CTF All-star game ? (23 comments)
Posted by PerpetualWar @ 06:55 CDT, 3 May 2010 - iMsg
FRA_Bed3g3: 17% (65)

GER_ischju: 14% (57)

GER_xtro: 14% (56)

NED_Sc00T: 14% (56)

FIN_kekkie: 12% (47)

FIN_Zalabinsky: 11% (42)

NED_Blad3: 11% (42)

FRA_Kirua: 7.6% (30)

Please choose 1 player from each available nation as the 2nd pick for the CB All-star CTF game that will take place at 14:00 CDT, 16 May 2010.

For the 1st pick look at this thread.
Edited by PerpetualWar at 16:32 CDT, 9 May 2010 - 4387 Hits
DevPick Servers: Apr. 16-18 (95 comments)
Posted by xou @ 00:20 CDT, 17 April 2010 - iMsg
I'd rather see new maps: 51% (83)

*facepalm*: 32% (53)

Kind of fun for a while: 9.1% (15)

I don't understand ...: 4.9% (8)

AWESOME !: 3% (5)

From Quakelive's website:
"We’ve launched new experimental weekend servers, newly coined ‘DevPick’ servers (the question marks confused a few people last week ). This week’s DevPick servers are now running with low gravity, increased speed, and altered weapon settings.

These weapon settings include a weaker railgun and grenade, both with more knockback; a weaker lightninggun that pulls players toward you, and a plasmagun with more kick. These ‘DevPick Low Grav’ servers are now up and running in Clan Arena and Capture the Flag gametypes.
Your reaction?
Edited by xou at 00:20 CDT, 17 April 2010 - 9074 Hits
IEM4 World Finals winner? (83 comments)
Posted by xou @ 12:07 CST, 26 February 2010 - iMsg
Cooller: 36% (66)

cypher: 28% (51)

rapha: 15% (27)

DaHanG: 10% (19)

av3k: 4.4% (8)

fox: 2.2% (4)

strenx: 1.6% (3)

stermy: 1.1% (2)

Chance: 0.5% (1)

Jibo: 0.5% (1)

dkt: 0.5% (1)

griffin: 0% (0)

Who will win the IEM IV World Championship Finals?

Link: Coverage
Edited by xou at 12:10 CST, 26 February 2010 - 13077 Hits
Who will be the IEM Asian Champion? (37 comments)
Posted by Carmac @ 04:48 CST, 29 January 2010 - iMsg
Jibo (CN): 76% (106)

proZaC (SE): 17% (24)

uNleashed (JP): 4.3% (6)

someone else: 2.9% (4)

Mustaine (TW): 0% (0)

Gosia (KR): 0% (0)

The Intel Extreme Masters Asian Championship for Quake Live takes place on February 5 to 7 (if anyone is interested, the Counter-Strike event ends on the 9th).
8564 Hits
Which would you Spectate? (140 comments)
Posted by iNkind @ 18:07 CST, 27 January 2010 - iMsg
Team Deathmatch
Capture the Flag
Duel
Clan Arena

  (view results, discard poll)
Which of the these game modes would you spectate!?
20668 Hits
Current Web Browser (142 comments)
Posted by Six16 @ 07:40 CST, 11 January 2010 - iMsg
Firefox: 73% (190)

Opera: 12% (30)

Chrome: 10% (26)

Internet Explorer: 3.5% (9)

Safari: 1.5% (4)

Other: 0.4% (1)

Please choose your current browser of choice!

Requested by Link.

Please post in the comment area If you use any extensions/addons.
Edited by Six16 at 07:43 CST, 11 January 2010 - 21380 Hits
Spawns & Timelimit (167 comments)
Posted by iNkind @ 11:16 CST, 21 December 2009 - iMsg
15 minutes: 48% (123)

10 minutes: 39% (100)

Hoony Mode: 13% (32)


HoonyMode is a form of tournament introduced in November 2003 which is loosely based on the rules of tennis. During the warm-up, each player chooses a spawn-point or they are randomly generated if none are chosen. One player typically has a "stronger" spawn and the other a "weaker" one. When the game begins the player with the stronger spawn is considered to have the "serve" and each player death is treated as a point. After each point is scored players and the arena are reset and a new point is played; players switch spawn-points, so the player who had the "weak" spawn for the previous point now has the "strong" one, effecting a change of serve. All in-game behaviour (i.e. weapons, physics, etc.) remains the same as in the standard deathmatch.



I notice a lot of discussion about spawns lately. The spawn system sucks! Something has to be done about it. Seriously, I’ve been saying this for years now. Maybe in the future we’ll have a chance to test some new ideas (hint). The problem imo is that hard-fought games are getting stuffed up by random spawn events.

If you watch for it you will see that a considerable number of points in every game are almost purely random. Couple that with the fact that they tend to come in groups of 2 or 3 (or more) and you have this situation where one player can be suddenly down 3-4 points as a result of really only ‘losing’ one exchange. If that happens a couple of times in a row the player can fall behind by 10 or more points. Sure you can ‘come back’ if you can turn the tables on your opponent and get some spawn frags off them but it’s a roll of the dice whether they will spawn in front of you 3 times etc. I’m also convinced that once some players fall far behind they lose the will to fight back - leading to even greater blowouts.

So we have the spectacle of serious games being interrupted continually by these totally random spawn events. One minute both players are playing a smart game trying to win their next point by strategy, tactics etc. The next minute it’s a simple shooting gallery and the scores quickly become lop-sided.

Try watching a few games and count how many points are really just spawn rapes or their close relatives. Ask yourself what the scores would have been without all those random points being awarded. Try ‘editing out’ all the silly spawn points and what do you have left? Basically those situations where both players are relatively equal in their situation and they must each compose their next point through brains and ability. THAT’s where the quality game resides, imo.
Edited by iNkind at 11:18 CST, 21 December 2009 - 21929 Hits
IEM American Ch. final standings (15 comments)
Posted by Carmac @ 15:21 CST, 10 December 2009 - iMsg
rapha: 34% (278)

DaHanG: 29% (240)

Vo0: 17% (143)

DKT: 7.8% (64)

chance: 7.3% (60)

griffin: 1.7% (14)

gellehsak: 1.5% (12)

sparks: 1.1% (9)

Pick your final standings of the IEM American Championship. The groups are:

A: rapha, DaHanG, gellehsak, sparks
B: dkt, chance, griffin, Vo0

The top 4 will have two players from each group (obviously). So what will be the top 4?
Edited by Carmac at 18:01 CST, 10 December 2009 - 4565 Hits
Nations Cup Choices...! (30 comments)
Posted by iNkind @ 18:00 CST, 29 November 2009 - iMsg
TDM: 61% (131)

CTF: 32% (69)

CA: 7.4% (16)

What Nations Cup would you like to take part in?

Requested by PerpetualWar (icb)
Edited by iNkind at 18:06 CST, 29 November 2009 - 8589 Hits
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