Quake has paid its dues...
Queen - We Are The Champions
I've paid my dues
Time after time.
I've done my sentence
But committed no crime.
And bad mistakes
I've made a few.
I've had my share of sand kicked in my face
But I've come through.
(And I need just g
I gotta get this off my chest...
Note: I'm defining second generation as the generation that mainly joined in during/after Halo/COD came to be. The first generation would be Doom to Quake 3.
It's because of this second generation that it's so hard to introduce a game like Quake
I spent a lot of time for this entry to beta key contest, but unfortunately it has already ended and locked by the time I perfected my art.
I don't want my effort to be lost completely, so here it is anyway.
If you want to make your multiplayer shooter more accessible no matter how complicated the movement and weapon system becomes there's one metric that makes the most newb of the newbs feel productive... simply lower the TTK. As long as player A can see player B sooner once and a while they'
Aside from myself, I see two potential areas I can improve on with my gaming setup for quake champs, but could do with some input as I'm a out of the obsessive hardware loop which is easily done when you stop playing hardcore FPS.
Mouse & Screen.
Currently using Xornet 2 which I like
I currently have a Razer Salmosa Asian Edition which I love, I've always prefered using a small mouse. The spec is 96 x 54 x 33mm and 45g
The left mouse button is starting to get a bit shitty and will double click or sometimes not register, for instance when using LG holding down the mouse i
Was reading this article on IGN Why Quake Champions Is the Evolution of the Arena Shooter but the truth is most of the concepts you see in these new cutting edge games, that are breaking the mold, where done over a decade ago. It's just now the mainstream are ready for them. All these Steam gam