2nd: still the same UT dodge technic. Dash; stop; dash; stop; dash; stop. No fluid movements like strafe-jumping.
in Quake live... the close combat moves, u feel like a paraplegic bunny only able to walk on the ground and bunny hoping with absolutely no aircontrol midair
Seeing zbot line: "they act like UT is their baby", pretty ironical from the Quake community (at least a big part) aka everything that is not quake 3 or a 95% look alike copy is TOTAL garbage :) ....Gooby plz.
- UT's movement will never be Quake-like. There will be several other games to be released with strafing/bunnyhopping when this is finished, let UT be what it is.