Or more specifically a sound engineer and texture artists. If you have the skills or you know someone who has please contact us (easiest to message me on here or ix-ir on Quakenet).
PMX is the next iteration of Promode gameplay development combined with a standalone asset-base and a new setting, we're aiming to create FPS gameplay that pushes new ideas successfully while still being suitable for highly competitive games. The industry appears to have forgotten how to do this. We're also developing it to be an easily modifiable base of assets and code design that's suitable for mods, new modes and fun ideas.
Apply now. =)