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Re: New Quake 4 Servers
Posted @ 11:41 GMT 13 Apr 2021 Why 8 servers? 14 players can all play duel concurrently on 7...
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Re: Question to Q4MAX Developers
Posted @ 20:23 GMT 7 Apr 2021 A) nope, because as mentioned above there won’t be any new release
B) nope, b
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Re: What went wrong?
Posted @ 16:30 GMT 6 Apr 2021 [q]What is there to fix?[/q]
I took a quick look. The server-side stuff works
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Re: What went wrong?
Posted @ 21:34 GMT 31 Mar 2021 Being html / php / JavaScript / xslt/ xml files, the code is all in the q4max r
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Re: What went wrong?
Posted @ 09:02 GMT 27 Feb 2021 Why would I bother putting any effort into releasing the rest of the q4max code
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Re: What went wrong?
Posted @ 07:35 GMT 17 Feb 2021 No sulking here.
Since q4 itself isn’t GPL it wouldn’t (legally) help you at
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Re: What went wrong?
Posted @ 07:28 GMT 17 Feb 2021 Did you ever play q4 1.0? I guess nothing before 1.4, when it was already too la
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Re: What went wrong?
Posted @ 21:18 GMT 6 Feb 2021 Not rare in the quake series though - q2 had it in 1998 and q3 supported it back
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Re: What went wrong?
Posted @ 20:45 GMT 5 Feb 2021 FWIW Quake4 was released on 18 October 2005, and q4max was used at CPL Winter on
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Re: What went wrong?
Posted @ 09:06 GMT 5 Feb 2021 IMO, it's a combination of two things - poor performance, and a lack of auto-dow
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Re: Question to Q4MAX Developers
Posted @ 12:39 GMT 4 Dec 2020 The MAXStats code is all in the released package, since it's all javascript / HT
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Re: Quake 2 Mission Packs source code.
Posted @ 06:53 GMT 20 Aug 2020 If you are after the original unmodified code then you can find source dumps her
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Re: Question to Q4MAX Developers
Posted @ 08:26 GMT 20 Jul 2020 The top 3 "new features" probably were going to be:
- Make different gameplays
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Re: Question to Q4MAX Developers
Posted @ 07:23 GMT 19 Jul 2020 I’m afraid I don’t know anything more than you do
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Re: Question to Q4MAX Developers
Posted @ 22:36 GMT 18 Jul 2020 Q4max is based upon the SDK code which is a subset of the whole source code to t
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Re: Question to Q4MAX Developers
Posted @ 21:44 GMT 17 Jul 2020 I’m afraid q4max is what it is - it’s extremely unlikely there will be any furth
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Re: Gavin vs Diman
Posted @ 19:25 GMT 11 Feb 2020 Looks like a c&p bug in the hud - own score vs enemy score. Hope that wasnt in t
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Re: Warfork Released
Posted @ 15:07 GMT 27 Aug 2019 You'd hope it's something like the cat ears idea, but it's certainly a bit of an
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Re: Wow this is actually pretty exciting
Posted @ 22:05 GMT 20 Aug 2019 [q]at least now it's on steam for free and the devs ain't as clueless as the pre
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Re: Warfork Released
Posted @ 10:50 GMT 19 Aug 2019 Actually, warsow is based upon idTech 2.
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