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AnthonyJ
AnthonyJ
Posts: 2899
Popularity: Wannabe (6%)
Level:  VIP
Registered:  16 Jan 2006
Email:  Undisclosed
Full Name:  Anthony Jacques
Age:  Undisclosed
Location:  
iM Replies:  Y
Timezone:  Europe/London
Country:  United Kingdom
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  108 made, 910 received
Bets Placed:  11 (Rank: 278)
E$ Money:  500 (500 available)
E$ Savings:  3179
Buddied by:  29 users
Last Login:  22 Apr 2021
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Recent Posts

Topics Replies Type
Re: New Quake 4 Servers
Posted @ 11:41 GMT 13 Apr 2021
Why 8 servers? 14 players can all play duel concurrently on 7...
(2)
Forum
Re: Question to Q4MAX Developers
Posted @ 20:23 GMT 7 Apr 2021
A) nope, because as mentioned above there wonít be any new release B) nope, b
(0)
Forum
Re: What went wrong?
Posted @ 16:30 GMT 6 Apr 2021
[q]What is there to fix?[/q] I took a quick look. The server-side stuff works
(1)
Forum
Re: What went wrong?
Posted @ 21:34 GMT 31 Mar 2021
Being html / php / JavaScript / xslt/ xml files, the code is all in the q4max r
(0)
Forum
Re: What went wrong?
Posted @ 09:02 GMT 27 Feb 2021
Why would I bother putting any effort into releasing the rest of the q4max code
(8)
Forum
Re: What went wrong?
Posted @ 07:35 GMT 17 Feb 2021
No sulking here. Since q4 itself isnít GPL it wouldnít (legally) help you at
(10)
Forum
Re: What went wrong?
Posted @ 07:28 GMT 17 Feb 2021
Did you ever play q4 1.0? I guess nothing before 1.4, when it was already too la
(2)
Forum
Re: What went wrong?
Posted @ 21:18 GMT 6 Feb 2021
Not rare in the quake series though - q2 had it in 1998 and q3 supported it back
(12)
Forum
Re: What went wrong?
Posted @ 20:45 GMT 5 Feb 2021
FWIW Quake4 was released on 18 October 2005, and q4max was used at CPL Winter on
(0)
Forum
Re: What went wrong?
Posted @ 09:06 GMT 5 Feb 2021
IMO, it's a combination of two things - poor performance, and a lack of auto-dow
(16)
Forum
Re: Question to Q4MAX Developers
Posted @ 12:39 GMT 4 Dec 2020
The MAXStats code is all in the released package, since it's all javascript / HT
(0)
Forum
Re: Quake 2 Mission Packs source code.
Posted @ 06:53 GMT 20 Aug 2020
If you are after the original unmodified code then you can find source dumps her
(0)
Forum
Re: Question to Q4MAX Developers
Posted @ 08:26 GMT 20 Jul 2020
The top 3 "new features" probably were going to be: - Make different gameplays
(1)
Forum
Re: Question to Q4MAX Developers
Posted @ 07:23 GMT 19 Jul 2020
Iím afraid I donít know anything more than you do
(2)
Forum
Re: Question to Q4MAX Developers
Posted @ 22:36 GMT 18 Jul 2020
Q4max is based upon the SDK code which is a subset of the whole source code to t
(6)
Forum
Re: Question to Q4MAX Developers
Posted @ 21:44 GMT 17 Jul 2020
Iím afraid q4max is what it is - itís extremely unlikely there will be any furth
(17)
Forum
Re: Gavin vs Diman
Posted @ 19:25 GMT 11 Feb 2020
Looks like a c&p bug in the hud - own score vs enemy score. Hope that wasnt in t
(1)
Forum
Re: Warfork Released
Posted @ 15:07 GMT 27 Aug 2019
You'd hope it's something like the cat ears idea, but it's certainly a bit of an
(1)
News
Re: Wow this is actually pretty exciting
Posted @ 22:05 GMT 20 Aug 2019
[q]at least now it's on steam for free and the devs ain't as clueless as the pre
(0)
Forum
Re: Warfork Released
Posted @ 10:50 GMT 19 Aug 2019
Actually, warsow is based upon idTech 2.
(1)
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