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CaptainTaichou
CaptainTaichou
Posts: 1733
Popularity: Megastar (57%)
Level:  Regular
Registered:  27 Nov 2013
Email:  Undisclosed
Full Name:  Bob
Age:  117
Location:  
iM Replies:  Y
Timezone:  Australia/Melbourne
Country:  Australia
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  386 made, 439 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  500
Buddied by:  2 users
Last Login:  23 Oct 2017
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Recent Posts

Topics Replies Type
Re: Does windows 10 still need MarkC fix
Posted @ 09:48 GMT 14 Oct 2017
My understanding is that QC uses DirectInput. The devs have stated this at one p
(1)
Forum
Re: LG BK 2 7 DMG ?
Posted @ 05:55 GMT 7 Sep 2017
I don't really see how that is an exception. 26 is a whole number. When it roun
(1)
Forum
Re: Ask Us Anything Answers - 9/1
Posted @ 13:02 GMT 5 Sep 2017
A Q3 client doesn't send position information to the server. QL is probably the
(1)
News
Re: Ask Us Anything Answers - 9/1
Posted @ 09:15 GMT 3 Sep 2017
You can leave the game faster with the escape key.
(0)
News
Re: MaxFPS cap in Steam version of Quake
Posted @ 12:16 GMT 31 Aug 2017
Steam passes that command to QC. It's a QC command. You just can't access it in
(1)
Journal
Re: Quakecon 2017: Quake World Champions
Posted @ 08:07 GMT 30 Aug 2017
I think there is more to it than just aggression to make it enjoyable to watch.
(1)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 00:20 GMT 30 Aug 2017
TBH I don't find constant aggression any more enjoyable to watch than constant d
(3)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 23:19 GMT 29 Aug 2017
How can you say there is no advantage to having better aim? You melt people's s
(5)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 22:12 GMT 29 Aug 2017
Nah, you just want which skills are rewarded and in which proportions to change.
(7)
News
Re: Regarding the 'handshake'
Posted @ 15:18 GMT 29 Aug 2017
That's why he didn't win Quakecon 2017. :D
(0)
Forum
Re: Quakecon 2017: Quake World Champions
Posted @ 12:27 GMT 29 Aug 2017
I never said aim wasn't hard. You are saying map control is easy. If it is eas
(9)
News
Re: MaxFPS cap in Steam version of Quake
Posted @ 01:42 GMT 29 Aug 2017
Can't they just put this setting under video options in the game? Or is it so
(1)
Journal
Re: Quakecon 2017: Quake World Champions
Posted @ 01:32 GMT 29 Aug 2017
If it is so easy, why aren't you doing it? Map control is HARD. ...because
(11)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 22:11 GMT 28 Aug 2017
Yeah, that guy... certainly haven't forgotten his rant. I think his "research" i
(0)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 18:42 GMT 28 Aug 2017
Why should "natural talent" be rewarded more than something people worked to cul
(13)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 18:35 GMT 28 Aug 2017
Nah, all you really gotta do is suggest something that has been standard in Quak
(3)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 12:49 GMT 28 Aug 2017
Does Tim Willits read this site? If you've been to the beta forum, you'll kno
(8)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 11:12 GMT 28 Aug 2017
Or y'know, they could make items worth something.
(0)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 09:15 GMT 28 Aug 2017
Any advantage achieved from means other than aim is "unfair" to you. You need
(16)
News
Re: Quakecon 2017: Quake World Champions
Posted @ 05:51 GMT 28 Aug 2017
So what you want is a game that is all aim. Items in QC are FAR weaker than i
(18)
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