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CaptainTaichou
CaptainTaichou
Posts: 2441
Popularity: Star (31%)
Level:  Regular
Registered:  27 Nov 2013
Email:  Undisclosed
Full Name:  Bob
Age:  120
Location:  
iM Replies:  Y
Timezone:  Australia/Melbourne
Country:  Australia
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  566 made, 596 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  500
Buddied by:  2 users
Last Login:  27 May 2020
Theme:  Custom theme

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Recent Posts

Topics Replies Type
Re: Quake Pro League Stage 3 Finals
Posted @ 10:24 GMT 21 May 2020
[q]In QC, it becomes an issue for everyone on the server no matter the ping.[/q]
(0)
News
Re: Quake Pro League Stage 3 Finals
Posted @ 16:27 GMT 20 May 2020
Good point about Bezos' wealth, but it looks like it is Amazon's project, not hi
(1)
News
Re: Quake Pro League Stage 3 Finals
Posted @ 11:53 GMT 20 May 2020
I do see the logic in what you're saying, but it seems that some companies want
(5)
News
Re: Quake Pro League Stage 3 Finals
Posted @ 02:19 GMT 20 May 2020
Maybe I'm wrong but it seems like The pros: Low-cost, low-latency internet
(7)
News
Re: Quake Pro League Stage 3 Finals
Posted @ 20:31 GMT 18 May 2020
Shame about that light pollution though.
(13)
News
Re: Warfork 3v3 CA Cup
Posted @ 16:13 GMT 8 May 2020
Glad to hear you're doing well. : )
(0)
News
Re: Warfork 3v3 CA Cup
Posted @ 18:50 GMT 7 May 2020
That only happens to those who pick up a wife. :D
(3)
News
Re: Is this decent now?
Posted @ 20:36 GMT 3 May 2020
It's slower, but it's worth remembering that 125 in QC is the same as 110 in QL.
(0)
Forum
Re: FPS Gaming Need Revolution
Posted @ 20:28 GMT 2 May 2020
Is that a new display technology? :P
(0)
Forum
Re: MarkC Windows Mouse Acceleration Fix
Posted @ 16:42 GMT 30 Apr 2020
Yeah, it might be needed if you use in_mouse -1 in QL. No idea why someone would
(1)
Forum
Re: MarkC Windows Mouse Acceleration Fix
Posted @ 09:30 GMT 30 Apr 2020
[q]Also ofc, MarkC fix is only for games using Direct Input mouse mode and does
(3)
Forum
Re: Why 2gd made Diabotical
Posted @ 16:11 GMT 27 Apr 2020
I'm not sure that "design by whoever cries the loudest on reddit" is a good meth
(0)
Forum
Re: Doom2 level design
Posted @ 16:06 GMT 27 Apr 2020
I definitely know what you mean. If you're looking for a challenge, you can p
(3)
Forum
Re: Doom2 level design
Posted @ 18:34 GMT 26 Apr 2020
Haha no, it's real. https://www.chocolate-doom.org/
(5)
Forum
Re: Doom2 level design
Posted @ 16:53 GMT 26 Apr 2020
Try Chocolate Doom if you want something as close to Vanilla Doom as possible.
(7)
Forum
Re: How much did Riot Games spend in inf
Posted @ 13:01 GMT 20 Apr 2020
Thanks for letting me know. : )
(0)
Forum
Re: Doom2 level design
Posted @ 14:39 GMT 19 Apr 2020
My point is just that what looks generic now was quite original when the game ca
(0)
Forum
Re: Doom2 level design
Posted @ 14:01 GMT 19 Apr 2020
I'm not implying anything. : )
(2)
Forum
Re: Doom2 level design
Posted @ 05:26 GMT 19 Apr 2020
There's 23 levels after level 7 (and two secret levels), and not many of them co
(4)
Forum
Re: How much did Riot Games spend in inf
Posted @ 15:54 GMT 18 Apr 2020
Relax. Just providing some information. I'm sure ProT can decide for himself whe
(2)
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