I know it's not tied exactly to Quakelive per se, but I talked about this with a friend of mine and he pointed out something of a fad regarding games.

Take as an example the latest shootmania stuff and compare it to the huge support LOL has.

My point of view is that shootmania I saw is an alpha version of a game that can be put as a niche of any of Quake titles, as all you need to do is a custom server setting and you have it made in quake, it's almost a mod. Its basic setting are making FPS and skill needed simplified to what quake in general needs

LOL (and I do not aim to offend any players) is a DOTA styled game which simplifies it more and drops the skill requirement for playing it.

Not I know this is pure commercialization rules to make money or get more support. You drop the skill level and more people can enjoy a game. We've seen this before and we will witness it again and again.

The question is:
When does it become good to endorse a low skill game as something as an e-sport and where do you draw a line for dropping the skill requirement?

What I believe is that if you play dota type game without the required skill to deny creeps and units, or if you play a fast paced FPS game which requires less skill to play than some titles from 1998 you diminish the development of e-sports as sport and as a competitive field.