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Edited by walter at 02:11 CST, 20 January 2009 - 26698 Hits

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"the physics change slowed movement down, making aim easier. in addition, this affected the difficulty level of certain jumps, if not making them simply impossible. the difference in netcode provided for an even greater imbalance in the relationship between aim and strategy."> see why I say the gameplay should be adjusted/rebalanced? this includes both weapon damage values and player abilities (e.g. movement acceleration, see CQ3 again)
"and now with people having found just how significant that difference is, the gap widens. and but perhaps a mere (and negligible?) sidenote, the dynamics of the truelightning command have changed - i can't even begin to explain how it works; it just isn't desirable for those of us that never liked truelightning to begin with - you can't get the same feel as before."> took you long enough honestly :P I noticed it after like half a 1v1 on dm6 that the hitscan whoring is just stupid :D.
"the effects of the physics change and difference in netcode both work heavily in favor of the aimer. slower movement and more failed jumps cause a player to be more vulnerable, especially to weapons like rail and lg that benefit greatly from the predictability and momentum of the intended target (rail in particular). in simple terms, reacting to movement is easier because targets are moving slower. then add in this netcode that promotes the abuse of the instant-gratification weapons and it gets really ridiculous."> as I said, adjust the fucking gameplay to these changes. the technical side won't change (we deal with arQon after all :P) so you have to take care of these things with gameplay tweaks (I'll count movement acceleration to that for now). -> CQ3
"meanwhile, the rocket, historically the staple of quake deathmatch, is getting left behind because players are finding it easier to just use shaft and rail point blank as if they were melee weapons."> yup, somehow RL aim is not just getting not as much better with xerp as hitscan does, it actually gets worse. this is not news although I myself haven't really figured out WHY it becomes worse, it's a bit weird. :E
"we're seeing the game go the way of aim and it's hard to believe that this is any sort of natural progression due to the dramatic swing observed the moment CPMA went into effect. there's no more depth of play; no more brilliant tactics; goodbye to well rounded strategy. players move more slowly due to physics. combine that with the netcode and you've got unnaturally (within the scope of true vq3 gameplay) high aim standards. this has only caused the once-dominant controlled aggression strategy to be eclipsed by corner camping, peak-a-boo railing, and fade-away/+back spam. there used to be depth and dimension to the game. aim was a singular aspect that also depended heavily on prediction, timing, and a strong understanding of movement mechanics/dynamics. now it's simple: wait for it....wait for it.....ZZZZZZ50%ZZZZZZ. magnificent! you just defeated the carefully orchestrated timing of items into a juice cycle by standing still (because you have no clue where your opponent is) until he runs by and then implement your 1.5s of shaft work technique - you're clearly the superior player in form, strategy and class...> yup, I know about that. all these technical changes combined with the inherent gameplay flaws (sounds lame but basically it's true and was just always balanced by Q3's/OSP's technical flaws in return) kinda destroyed the game. the shift towards this crappy corner camping instagib style has happened long before tho, it's not really that much better in OSP telling from my own experience (dm6 2v2 anyone?). I can see this change with e.g. 80 rail damage and minus 1-2 dmg points on LG and maybe even more on MG tho.
considering depth of gameplay, i could go on and on, but i would hope you understand by now."
"and while we're on netcode, am i the only one that's noticed how buggy it is? rails going through players center mass without registering a hit. rockets randomly not doing any damage. shotgun blasts that show blood, yet don't register a hit. players walking through players. players allegedly walking through walls. a command that allows players to put up 60% lg with 80+ ping, even though it would otherwise be impossible for them to achieve that sort of astronomical number without the command...even on lan?"> yeah, esp. xerp is somewhat dodgy and predicts model movements even through walls (I think that's what happens when they disappear when you knock them in with a rocket towards walls), remember what xerp actually does (doesn't lower interpolation delay like timenudge but EXTRApolates stuff that is not there but likely to happen, more or less). on the other hand, the way or rather timing models/entities (whatever :P) are drawn has changed in CPMA. it is obviously a significant change esp. for rail if you come from OSP and needs a little to get used to, but it's not like you aim behind a model and still hit, it's just drawn that way (the model moved on meanwhile, which it does NOT in OSP - more or less)
"nope, i don't recall having these problems six years ago."> well obviously :P, the gameplay (as in weapon damage etc.) hasn't really changed while the (blabla) technical side (as in physics, netcode, ..) has. either stick to OSP or rather help qrealka with the development/rebalance of VQ3 into CQ3 gameplay. if you simply want the same game back, go back to OSP. if you want the benefits from CPMA you'll have to accept the changes, too (or again, rather help to make CQ3 a fixed VQ3).
"and no, no one cares about an updated "technical environment". i mean really....we're not programmers, we're gamers. who gives a damn about the supposed "technical environment" if it ruins gameplay?"> well, we both know who DOES look at things like this, don't we? :P 'unfortunately' he's running the mod so there's nothing you can do about it. basically it boils down to two options if you want to play CPMA: be a crybaby for a few years and realise it changed fuck all (trust me, arQon gets plenty of whine without doing anything in return :P), or get involved in development (namely CQ3 gameplay), now, in a sensible way, to make it a better VQ3 (no, not a second CPM, we already have that anyway).
"Two people on 50 ping can now LG 40 percent against each other (like on LAN, yes, we understand)"
They allways could, even without xerpclients.
But, again, to play along;
For example rockets don't feel like LAN because it isn't LAN, xerpclients predicts the enemy's position so imagine if your enemy is moving to the left at 320 ups and his model is predicted to be 50 ms further(No idea what value's there are with xerpclients, but for the sake of the argument.).
Now, all of the sudden he starts moving to the right and once again, xerpclients predicts the model to be 50ms further, this time, to the right.
There must have been a sudden jump between where the model was predicted far to the left, and when the player changed direction and the model was predicted to the right, now the prediciton by the code is still correct, but the projectile prediction by the player is most likely a tad of due to the sudden shift, again this would affect all weapons but it is most likely easier to notice with rocketlauncher as shaft has got a higher rof and thus can be adjusted faster.
As to wether this throws of the balance... well using such prediction on projectile weapons isn't such a good decision in the first place, wich would be the reason MANY people have weapon specific xerp settings.
now it's simple: wait for it....wait for it.....ZZZZZZ50%ZZZZZZ. magnificent! you just defeated the carefully orchestrated timing of items into a juice cycle by standing still (because you have no clue where your opponent is) until he runs by and then implement your 1.5s of shaft work technique - you're clearly the superior player in form, strategy and class...If you're fully stacked and you get killed by an opponent who's only got lg, YOU'RE FUCKING UP BADLY :D
why should vq3 players have to bend to the desires of a completely different scene? why can't vq3 players just get the game back as it was enjoyed for more than 6 years before it was forcibly changed?They don't have to, they chose to.
excuse me, what? your mod developer, the fabled 'arqon' was on the cpl committee, effectively forcing all osp players who wanted to actually play competitively to switch.They wouldn't have switched over to cpma without a good reason, doubt they'd have switched back if rhea where in it.
don't use the argument, 'oh they should j ust stick to osp'. what's the point if there's nothing at stake, no competition? hm? quake is a game of mastery, there are many fundamental elements such as, weapon technique, positioning, timing, movement, thinking, teamplay - quake has -always- been about developing these skills to be their best and better than everyone elses.
it's so weak to use that argument, infact so many arguments such as 'xerp = good cause you hit where you aim', 'cpma physics - oh the previous physics were corrected so it's right now so that means it's better' and 'why not go back to osp then if you whine so much about xerp and movement?' - wow hm, tough ones. oh wait, 'retarded ones' would be more accurate, or maybe, 'ignorant', or how about 'tunnel vision'; another good one.
and about your scene bending to meet the desires of vq3 - arqon is the reason everything switched as i said. so blame him and the fact he ignores the community. his inaction is the reason for all of this, and his desire to snuff out osp/vq3.
u r real idiot :D we played osp 5 years, all was happy! cpma vq3 maked us more happy even after 1 year play! buuuuuut then started some bad changes... etc: icons, lg, xerp, rail.. :) get the point.. :)Icons only changed recently, and is not a bad change, it does not affect gameplay in anyway, it IS however a step that takes cpma closer to a standalone release.
why then we moved from osp to cpma, most was happy @ netcode, but look what happened then xerp using by vq3, not cpm, most of good players angry, coz much low skill u need to aim, xerp destroying all vq3 game..
If you had low self-esteem, you wouldn't make a post about it. That's the OPPOSITE of what someone with low self-esteem would do.First day on the internet?
People kept bugging me even though I made a post about it, but it was in a random thread so I want to throw it here for people to see who keep bothering me about it.If it wasn't a big deal, he would have kept it to just replies on that thread. Instead, he had to go and make a big deal out of it and make his OWN post - because he's that important.
know i would qualify if i entered. i really don't have any doubt in my mind about it.Assuring himself and others of his own abilities.
although i may be good at quake, and i could prove myself at this lan, theres something i can't do. i can't live a normal lifeTranslation: Throw me a pity party!
have to work under the table cause i am living off of social security due to my schizophrenia.If he had the type of schizophrenia to make him eligible for social security, he'd be making enough money to get by. The reason you get disability is because your disorder makes you unable to work. If it was as bad as he tries to make it sound, he wouldn't be able to hold "under the table" jobs, either.
i take prescribed medication 6x a day to even function correctly.6x a day? Unless that's 6 different types (in which case, he should be in a hospital, not on social security), it's clearly a lie.
besides those i have a recreational drug problem and have overdosed and been in hospital on more than one occasion.Here are where his medical bills came from - not from disorders.
at least online i have some people to talk to that care (or at least i think they do), and i am semi good at the shit i doAgain, he takes the attention both ways and attempts more self-promotion.
If you knew anything at all about the subject, you'd see how much I make sense.How come every time someone uses this phrase their arguments suck?
You do not have schizophrenia.
If you can't see him starving for attention, I'm afraid you're too dense to even understand the underlying problems of psychology itself.I really really love those either you agree with me or you are stupid statements.
your opinion is clearly public and you wish to have others read/comment on ithow did you draw that conclusion?