Name: dehumanizer
Notable Work(s): Mob Rules, dehumanizer

Tell us a little bit about yourself, your background, interests, etc.?
I'm a 22yrs old kid from Poland, ql tdm player, participating in HoQ Leagues, Pandaemonium clan member. Apart from quake, next year I'm about to try get into the best moviemaking college in Poland as a camera operator. I hope to work in moviemaking industry in my future. Until then, I want to practice more my skills, do a portfolio and start doing some photography stuff. Portraits mostly.

Are you self-taught or have you taken formal classes on editing?
Self-taught

What software do you use?
For my previous movies I used Sony Vegas Pro 11 or 13 (can't quite remember). For next movies I will work with Adobe Premiere.

When starting a project, what is your approach like? Do you have a specific workflow?
First of all I write down all my ideas, then I watch some fragmovies other people made to get new ideas. When I have a 'script' of how I want my movie to look like, I start working on it.

Regarding what you capture and syncing the content with music or other types of editing, do you have a specific workflow? For instance, some moviemaker start with the peak parts of songs and put the best frags there and then build around those moments.
All random. :D I was making these in 2015 and 2016. I was a noob.

What has inspired you in your work? Are there specific movies or moviemakers that changed the way you approach your own work?
Wntt. His fragmovies inspired me to make my own fragmovie and I always tried to do something alike, but never really had that kind of skills he does so it didn't quite worked out :) apart from him, there's also melechesh aka quake is potat aka huehuehuehue (:D) who changed my approach on how to make fragmovies. In my new movie it will be easy to see my inspiration from his movies.

Which of your own projects are you most proud of? Which do you think were most instrumental in your development as a moviemaker?
I'm not proud of any of them. Anyways, I made just two simple mediocre movies, not much to be proud of. But I guess the first one worked out better than my second movie. In my second movie (Mob Rules) I actually tried to edit it quite a bit and I didn't really succeed :D Both movies has it's flaws but second has more. For the first movie I didn't really had any ideas on how I want it to look like, I just combined my frags in Sony Vegas and added some music to it. Mob Rules was kinda different, I had couple ideas what to do but I realised I don't know how to do them so I went with another simple frag compilation instead. One idea I thought will be a good one which is making the movie with my actual (back then) config I play with instead of picmip 0 was also a disaster since the movie looks just awful because of it. And a bad choice of music aswell... But I learned a lot since then so I hope my new movie will be something to be proud of.

There is a range of game movies in terms of editing styles and structure. Some you could call some "old school" (minimal editing) and then there are very elaborate projects with significant amounts of editing. Where do you think your movies fall? In your opinion, is there an ideal balance between editing and content?
I guess mine are more old-school since I haven't edit them at all to make them look 'special'. They were just simple frag compilations you could say.

I don't think you can balance a movie ideally to have enough amount of content and enough amount of editing. I guess it depends on what you want your movie to look like. If you have skills then you don't need much editing to make a movie look good (fearzzz rawfrags by wntt for example) and if you don't, then editing will be something to look into if you wanna make a movie enjoyable to watch because people won't focus that much on just frags. It all depends on what you have to offer and then you decide what you want to show.

What do you think the future holds for game movies? Are there new styles/techniques possible?
Hard to say. I mean, you have some black sheeps in moviemaking like the TRASH series by tolstyitrol that can be appreciated or not, I really liked them myself. But tbh, I always hated that over-edited picmip 0 duel fragmovies with some cheap electro music. They were boring because you see these everywhere. But when somebody does something differently, then he gets bad reviews because it's different. Moviemakers mainly watch other people's movies and try to do something alike because they see people liked it. It's an easy way. Hard way is to do something that no one ever did. To find your own style. That's my destination to go.

What advice do you have for new moviemakers?
Take your time and re-watch your movie hundred times before it goes public. Also, share it with your friends to get some opinions first.

Any last comments/shoutouts?
I mentioned couple times in this interview about making a new movie. And I will make one. Two, actually. Should be released this year. This time I want to make it perfect, so I could call myself a moviemaker as I don't really think I am now.
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