Well it would stop me ans dird whining for a start and if they implemeted this into the final version it might actually encourage people to at least play from time to time to keep their account "live" similar to pay as you go mobiles.
then again, it might show the true number of active players, so maybe from a marketing point of view it would be bad.
it don't change the fact that there are people wanting to play and could be playing but can't.
yep. Today I saw 2 complete newbies join a ctf game and just walk around firing off 1-2 shots of mg at people and moving in circles... then they said the game sucked and disconnected :(
A) Got an invite but haven't even bothered to try it
B) Played it for 2 mins and decided that it was "beneath them"
C) Play it often but say "its not that great"
Open beta can't come soon enough. The enthusiastic people want in NOW.
So with a sample size of 10,000, it's doing poorly, and you think that being open will somehow fix this? The people who wanted it badly enough already got in, and if they're not playing it, what chance does anyone else have?
I disagree, I want in badly and I've not gotten an invite yet! Granted, I'm not super active in the Quake community, but that doesn't mean I don't want to play a whole lot of QL when it comes out.
I dont think they dare to make the product open beta, when it isn't more or less final. In some way i can understand then, i'm opening my own e-commere site, and i don't want to put the website online before it is perfect either, because if consumers enter my site and see a poor selection or design flaws, chances are they wont come back again.
See et:qw open beta fiasco as a reference. The closed beta then release is teh bestest imo. The hard part of closed beta is not leaving out people you shouldnt. Having signed up in the official site early, and being invited some weeks ago by a friend thats inside, im still out in the cold...
there's a lot of people who should be testing it now, not the lucky newbies, but people who are into Quake for a long time, because they can actually tell something that makes sense. of cource there must be some newbies too, considiring all the idea about this project, but what the hell, peiple who are active members on ESR are not invited? lame.
there are 2 different types of connection in our country:
1. with a nice pings inside and outside poland ( i used to have it when i was at university)
2. with a nice ping inside and shitty pings outside (the one i am using right now, because of vacation :/ )
Theres LOADS of newbies in quakelive that can barely strafe jump. It's odd.. its about 3:1 ratio newbs:normal and like 20 pros.
With that said, duels are so much more fun than cpma, you really need to experience it, the osp strafing just makes the game MUCH quicker, and we have old rocketjumps back its very easy to rj again and the height you get is great. Weapon balance is amazing as i keep saying, it makes such a difference... its like chess in q3 again with duels, no +back rail (people can strafe quick/rj quick/hit some nice rls ) or +forward lg (people can counter LG/dodge the stream)
Open beta will probably not happen until they have gotten a lot of systems in place (both hardware and software). ATM I think it is mostly that they aren't running it on systems (servers and connection) that can handle a large playerbase.
If this advertisement system they've got in place bombs I'm guessing they'll shut this thing down faster than you can drop your pants.
If they're expecting the numbers they've estimated then it could cost a lot. I can't see how they'll make the money they need to maintain it through advertisements alone.
I wonder what ads they'll allow as well.
- Where's the enemy flag carrier ?!?!?
- Near the big dick pill banner!
- Oh, thanks !
they would have make great commercials if there would have been gtv at quakecon- remember all the penis enlargement and other comments at gamegun and eswc masters