CPMA does the job: 46% (156)
Update OSP with bugfixes (see #1): 43% (146)
I don't care: 10% (35)
Poll requested by analyzer.
Edited by spyteman at 14:41 CDT, 19 July 2008 - 253258 Hits
drop current weaponThat's a voteable option, right? Please do not change rules.
drop current ammos (1 clip)
ready switch (ON/OFF) => not using 2 distinct commandsDoes that mean ONE player can go ready and force the other to do so?
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You just dumb or you can NOT read that the half of the poll is in favor of OSP update ? What about them ? I am not the only one who want this update.
If you look well, all major q3 players have voted for an OSP update, not mentionning CB staff. I don't even mention ESWC GTVs which are lagging with 100 specs because of CPMA (usually around 300 specs with OSP, according to Slajer).
The guns are tuned just right, lg is still powerful but can't destroy you like in cpma and rail is better now, not all powerful but still strong.. weapon balance is wicked now, you actually have to use RL again. and can hit some fucking shotguns now lol
Poll - What will you choose as a transport : horse or BMW M5?
Comment #1 by somerandomguy
BMW M5 sure. what a lol poll :D
Comment #2 by PuX Reply to #1
Why?! HORSE is much better!
Comment #3 by somerandomguy Reply to #2
Man, whats wrong with M5?
Comment #4 by PuX Reply to #3
You dont understand! HORSE works fine, BMW doesnt. Also i need "gasoline" to make it work, and i need "driving rights" to ride it. And they say I cant drive BMW because I have some "mental illness".
Should OSP 1.03a be updated with minor bugfixes (not touching physics or netcode)?
Wow, I think you need to understand something which hasd already been said but you dont seem to be taking onboard. arQon and rhea dosent have to give you the code and no poll will change that, it's really that simple.
an "up-to-date mod" is the only advantage of cpma over osp at this time,
arqon does not care of you. If you do not play his mod, then you do not deserve any special attention.
he's got enough issuesidd
Good point at the end there, someone who has basically spent hours upon hours doing the exact same thing over and over again 'til he did it a few ms faster is certainly the person we should be listening to about gameplay physics (not that speedcaps have anything at all to do with Q3 or anything)
And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail.
You cannot even watch a demo properly with the delicious sound bug from MVD.
And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail. Pt4 is the most boring map to watch out there.
ignore only one guy (player ID or name or regular expression)
avoid spec vote in tdm/ctf
voting + /team s substract the new spectator vote
stats 100%+ on weapon multi-hit RG/RL
followpowerup bug sometimes (seen on gtv)
followpowerup on the guy with most powerups, not the last picked
center items drops
Scoreboard pings more accurate
empty vote fix
Hitting a key while watching a demo stops it
name limited to 32chars, possibility improve capacity ?
vote time 20sec => 10sec
drop current weapon
drop current ammos (1 clip)
drop powerup ON/OFF ?
ready switch (ON/OFF) => not using 2 distinct commands
/ignore only one guy (player ID or name or regular expression)
stats 1v1: distance covered for each user / camping meter (time spent walking, etc)
stats 1v1: map domination => % of items collected (RA/YA/MH) in comparison with total items that have spawned.
stats 1v1: item timing => % of items taken in the next 2/3sec after spawn.
vote displayed in console
cvar containing clanname
vote maxcapturegap => for ctf pickups, max capture difference
vote maxfraggap => for tdm pickups, max frag difference
Ideas are welcome :)