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AnthonyJ
AnthonyJ
Posts: 2910
Popularity: Wannabe (3%)
Level:  VIP
Registered:  16 Jan 2006
Email:  Undisclosed
Full Name:  Anthony Jacques
Age:  Undisclosed
Location:  
iM Replies:  Y
Timezone:  Europe/London
Country:  United Kingdom
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  109 made, 914 received
Bets Placed:  11 (Rank: 278)
E$ Money:  500 (500 available)
E$ Savings:  3179
Buddied by:  30 users
Last Login:  20 Sep 2021
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Recent Posts

Topics Replies Type
Re: Quake 4 on the Doom 3 engine
Posted @ 09:13 GMT 14 Sep 2021
I think it's probably not that interesting from a multiplayer perspective - D3 i
(1)
Forum
Re: First person shooter games question!
Posted @ 09:59 GMT 10 Sep 2021
FWIW, the original source text seems to be from here: https://www.reddit.com/r/g
(0)
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Re: First person shooter games question!
Posted @ 16:57 GMT 9 Sep 2021
Seems likely this is just a way to drop that link in to meÖ that URL isnít anyt
(3)
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Re: They did something to F1 similar wha
Posted @ 21:35 GMT 6 Jun 2021
You ever heard either car live, or only on TV? I went to qualifying at the Br
(3)
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Re: Quake 3 server browser in 2021?
Posted @ 07:54 GMT 20 May 2021
FWIW, I've just confirmed that I cannot simply re-licence it to GPL since I've u
(0)
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Re: Quake 3 server browser in 2021?
Posted @ 12:42 GMT 18 May 2021
At the moment, it's not open source, no. I had considered that as an option
(0)
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Re: Quake 3 server browser in 2021?
Posted @ 10:46 GMT 14 May 2021
After a few trivial fixes, I can compile the latest codebase, and am able to rec
(4)
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Re: Quake 3 server browser in 2021?
Posted @ 18:42 GMT 13 May 2021
Iíll take a look at whether it builds using modern tools tomorrow - it should do
(5)
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Re: Quake 3 server browser in 2021?
Posted @ 09:49 GMT 11 May 2021
MAXBrowse seems to still work under Win10 - https://www.esreality.com/post/15339
(8)
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Re: What went wrong?
Posted @ 16:30 GMT 6 Apr 2021
[q]What is there to fix?[/q] I took a quick look. The server-side stuff works
(1)
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Re: What went wrong?
Posted @ 21:34 GMT 31 Mar 2021
Being html / php / JavaScript / xslt/ xml files, the code is all in the q4max r
(0)
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Re: What went wrong?
Posted @ 09:02 GMT 27 Feb 2021
Why would I bother putting any effort into releasing the rest of the q4max code
(8)
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Re: What went wrong?
Posted @ 07:35 GMT 17 Feb 2021
No sulking here. Since q4 itself isnít GPL it wouldnít (legally) help you at
(10)
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Re: What went wrong?
Posted @ 07:28 GMT 17 Feb 2021
Did you ever play q4 1.0? I guess nothing before 1.4, when it was already too la
(2)
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Re: What went wrong?
Posted @ 21:18 GMT 6 Feb 2021
Not rare in the quake series though - q2 had it in 1998 and q3 supported it back
(12)
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Re: What went wrong?
Posted @ 20:45 GMT 5 Feb 2021
FWIW Quake4 was released on 18 October 2005, and q4max was used at CPL Winter on
(0)
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Re: What went wrong?
Posted @ 09:06 GMT 5 Feb 2021
IMO, it's a combination of two things - poor performance, and a lack of auto-dow
(16)
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Re: Quake 2 Mission Packs source code.
Posted @ 06:53 GMT 20 Aug 2020
If you are after the original unmodified code then you can find source dumps her
(0)
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Re: Warfork Released
Posted @ 15:07 GMT 27 Aug 2019
You'd hope it's something like the cat ears idea, but it's certainly a bit of an
(1)
News
Re: Wow this is actually pretty exciting
Posted @ 22:05 GMT 20 Aug 2019
[q]at least now it's on steam for free and the devs ain't as clueless as the pre
(0)
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