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Hello everyone,
We are happy to announce the ShootMania Storm Beta is about to begin. To any player wishing to test the game, you have until the 2nd July 2012 to register.
To begin the Beta, all of the Alpha players will receive a 7-day Beta key. So it’s very important that all Alpha players have indicated a valid email in their ingame profile.
Now for the best part… Every player who has registered for the Beta on the official site will receive a 7-day ShootMania Storm Beta key!
But that’s not all, a new mode will also appear in the Beta : “Siege”, a 5 vs 5 competitive mode.
So to everyone interested in playing ShootMania Storm, register now at www.shootmania.com before it’s too late !
Some questions for the testers when they're available:
1. Does the Pixart sensor have any acceleration? Yes and no. It hits positive acceleration once it approaches the malfunction rate.
2. Does the sensor have any prediction or jitter? Prediction? Yes if you would like to call it that. It's lower than most early Avago based gaming sensors, but if you absolutely hate linear correction, you may get annoyed.
3. The spec list for the Kana and Kinzu state different tracking speeds, is this a typo or do they track differently? They have different variations of the same sensor. Kana was upgraded in terms of performance.
4. What kind of perfect control speeds were you getting with the Kinzu and Kana? Close to spec. 70~ and 135~ IPS. I wouldn't recommend the Kinzu v2 if you use a low sensitivity and swipe with your full arm.
5. As someone that loves the WMO but is getting frustrated with the low perfect control speed, would you use the Kinzu V2 over one? Yes and No. WMO has a higher max malfunction rate. Perfect control is slightly higher than the early intellimice bumped over 200hz.
6. I recently tried a IMO 1.1 and had problems with my ring finger hitting the right side button, do you experience the same problem with the Kana and/or can you turn off the side buttons? If you palm, you may accidentally hit mouse 5. Didn't experience any trouble clawing. Shape and size is almost identical to the WMO. Only thing "1.1" is the side buttons on each side.
7. What are your general opinions of each mouse and would you recommend them to avid WMO/1.1 fans? External build of the Kinzu v2 is like the original, but glossy. I didn't really care for the Kana's build, but I honestly don't have final samples to determine that. Internals aren't any thing special, but that's my opinion.
8. Is the Kinzu V2 Pro worth getting over the normal V2? Its up to you. Better mouse feet and Omron switches. My beta model used omron d2fc-f-7n on every switch, but that isn't likely on retail. The TTC 159 series is actually rated for 10m clicks according to their website.
9. How is the scroll wheel on both mice? What would you compare them to? Early beta samples used the same TTC encoder found in Kinzu v1. 2nd Kana sample was unmarked and felt slightly looser than the first.
10. How much force is required to use the middle mouse button, I use middle mouse on my WMO for PTT. Ehh. Medium-Heavy~. Wheel is the smallest on the Kinzu. Requires more pressure. Kana's is a little larger, less pressure.
11. Is it still possible to make Kinzuadders with the Kinzu V2? Still has a dual PCB main-daughter design, but I'm unsure if that will change with final retail models. the shell is also slightly modified for the newer PCB.
"In terms of max IPS, it's good. I'm not really fond of the Pixart sensors though.
While it didn't bother me as much as Derp, there was a noticeable bug that would occur every so often where the cursor would randomly jump to the right. (I could feel it in game randomly) It's reproducible paint, but you have to try and wait until it kicks in. I'm not claiming anything, but it may be due to lower sensor FPS. (Older low FPS Agilent sensors used to skip fairly easily)
Is this fixed for retail? I don't know."
"The initial Kana would have likely launched with the PAW3305DK + 1.0x lens (68 IPS) and plastic feet. I tried making it clear that a lot of people would find the max tracking rates a tad low even coming from an Intellimouse or WMO. Thus they swamped out the PAW3305DK, for the PAW3305DK-H and gave it a 0.5x lens.
In doing this, the max CPI range of 3200 wouldn't be possible. I suggested interpolation as it wouldn't have mattered. Tracking beyond 1600 CPI @ 1.0x got really bad. The 0.5x lens @ the 3200 CPI registry value (1600) isn't that great, but I was waiting for a "finished" mouse to make judgements."
"I regret even getting involved with these mice at this point."
"This is not true. Avago 3060/3080/3090 are not inferior to 3668/3888. The only advantage DA has is the lack of prediction, which the 3090 is also capable of. Let's not forget it took Razer many years to make DA the mouse it is today. As a personal opinion, the A3090 in the Zowie AM is just as good and could be much better if they put more effort into testing/firmwares. The way is see it they prefer to focus on adding more DPI to those flawed laser sensors and pretty lights. The "raw material" is there, but their priorities changed drastically."
"From what I've gathered, the sensor had a few bugs, but they seem to have been fixed in the kinzu v2 retail version, so expect them to be fixed in the kana as well. And I think it was skylit who said that the build quality of the kana was pretty bad. But since that was a beta version, I'm sure they have fixed that as well, since steelseries does pretty well when it comes to build quality."
– Since Source has an increasingly active community, Games-Solution aims to satisfy the expectations of both players and spectators and maintain its level of excellence in the world of competitive gaming, ESWC states on their website.More games, both individual and team-based, will be announced "soon". Unlike previous years, ESWC won't hold their finals during summer. Instead, Games Solutions have chosen November or December for the event, with no exact dates announced. A total of $220,000 will be awarded in prizes.
"We met with the id guys. They're fantastic and really wanna work with us and hook us up, and it's really really exciting stuff," Sundance said back in May on his Live on Three segment. "And then we get to the place where we're like... Who the hell's going to pay for this?
As I posted on TeamLiquid.net, WoW is NOT at the finals because Blizzard’s efforts to get Cataclym launched have definitively broken Arenas. Not only is the Arena Queue master not spawned, but Blizzard removed him/it from the game because Arenas are not spawning under the 4.0.0.1 patch. On launch of Cataclym, Arenas will not be working at all. For the normal game development cycle at Blizzard, this isn’t a concern. But it obviously has ramifications for those of us who run competitions and tournaments around World of Warcraft.
There is a diabetes crisis in this country. Parents and teenagers that are overweight have dietary restrictions. Can you get a f***ing water sponsor? I don’t care what you have to do, but you secure some brand of water tomorrow. It should have been done yesterday.Lord Jerith on his teams accomplishments in e-sports:
I do, however, believe that organizations like vVv Gaming, Evil Geniuses and Complexity have had a history of passion, performance and understanding of the ever changing landscape known as competitive gaming, or dare I say eSports. You must bring brands like this on board and legitimize and evangelize those that add so much value in this space.
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Layout - Name and score are large, and scoreboard is split between left and right ~ this shows the user and allows spectators to quickly understand all the information about the player. I can focus on the left, or the right, instead of following lines and numbers, much like the current one.
Country flags - all accounts have a country associated to them, this information can be pulled from the server to the scoreboard when a player connects. (This is also another concept for TDM Nationscup, ESWC, etc ~ http://i.imgur.com/EFuHz.jpg)
Ping - Is coloured to represent great, good, bad, terrible (Green, yellow, orange, red)
Font is the same as what QL uses - Simple as that (Handel Gothic)
Spectator bar - Scrolling spectators makes for a great space saver, but isn't efficient. Spectators with the (s) will automatically be put at the end of the line, any player waiting in-line goes first, in obvious order. Acts much like CPMA.
Server location added - While in-game, there's no indication of where that server location is. This solves that.
Clan name - Clan support (if/when added) can be taken from the web based server when the player connects.
No information is MORE important - The concept is that this scoreboard is made for everyone, so all information is treated equally. Yes, maybe the competitive community doesn't need the awards/medals that large, but the casuals might look at that more than other information. Everything is created equal.
Damage Given - We all love it!
Character Avatar - these are only the character images taken from their profile. This won't allow for custom avatars (if ID did, would need rules and moderation in place, wouldn't work well). Once again, a feature for spectators and casuals.
Readyup - Clear and concise, the colour changes from orange to green when the player is ready.
Armors added - You now know what you've taken, and at the end of the game, what your opponent took. Armors taken from your opponent is not known during a game.
Weapon damages - Accuracy, hits/fired, kills per weapon. All information is available to all players during matches. This was a BIG part of CPMA (Knowing what your opponent was railing or LG'ing, especially at the end of the game. You might change your play style due to your opponent hitting a high rail percentage)
Size remains the same - In terms of how much is taken up on the screen, it is the same size as the current one (With the exception of the spectator bar)
Information restriction - Much like CPMA, your opponents armours, and both players 'Damage Dealt" is hidden during the game. You can only see it after the game has ended. Specs may see this information however.
* First Version, was only made for layout idea (Done in paint) ~ http://i.imgur.com/C1YOD.jpg
* 2nd Version (GOOD version, done in photoshop) ~ http://i.imgur.com/IzNMW.jpg
* 80% opacity added for most of the text ~ http://i.imgur.com/9LX1z.jpg
* Weapon names removed, kills per weapon added ~ http://i.imgur.com/TlNSr.jpg
* Weapon numbers and icons now smaller ~ http://i.imgur.com/IW8AR.jpg
* Line added, dmg given added, text smaller, weapon names removed ~ http://i.imgur.com/iTM8D.jpg
* Damage Given moved, colour added ~ http://i.imgur.com/SqEXt.jpg
* Middle line removed, highlighting for higher percentages added, top icons smaller, spectator example shown ~ http://i.imgur.com/I3JBC.jpg
* White percentages ~ http://i.imgur.com/qEcDj.jpg
* Green swapped for red (kills from weapon number) ~ http://i.imgur.com/vHA6i.jpg
* Important text turned back to full white colour ~ http://i.imgur.com/ecg58.jpg
* Drop shadow added, accuracy table smaller, medals/awards smaller ~ http://i.imgur.com/wVqyA.jpg
* Moved stuff around, allowed for possible names above the accuracies to explain what they are - ex "accuracy" "hit/missed", etc ~ http://i.imgur.com/d2Rvl.jpg
* Stuff moved back ~ http://i.imgur.com/mREkC.jpg
* New box added, medals moved ~ http://i.imgur.com/VWSN8.jpg
* Flag images added, this is an example that could work for tdm (teams that are solely representing one country) and tournaments like ESWC and WCG ~ http://i.imgur.com/EFuHz.jpg
* Fonts are thinner, darker percentages are now grey instead of 50% opacity, added grid system for weapons, this better? ~ http://i.imgur.com/0cl4h.jpg
* Awards bar added, should another one be made the same size for Armours/Mega below it? http://i.imgur.com/YU7YG.jpg
* Removed white border, slightly moved things, how is it now? ~ http://i.imgur.com/Dqiy2.jpg
* Armours vertical, better? ~ http://i.imgur.com/Ys5lc.jpg
* damage given at the top ~ http://i.imgur.com/RNYcb.jpg
* Ping bigger, hit/fired colour changed, armours vertical, better? ~ http://i.imgur.com/WqKNC.jpg
* Damage Given renamed to Damage ~ http://i.imgur.com/sYkOp.jpg
* Ad is just a rectangle now ~ http://i.imgur.com/3rRqy.jpg
*Score numbers bigger, slight gradient added to them, weapon accuracies are now a table, ping section altered slightly, Damage now a 'D' under armors, player names 90% opacity to make score more distinct ~ http://i.imgur.com/QDVb5.jpg
*removed gradient on scores, fixed right side table for ping ~ http://i.imgur.com/NFLuK.jpg
*Readyup colours added to show ready and not ready ~ http://i.imgur.com/PcsaI.jpg
Dear Jonathan;
I have recently heard that CEVO would like to support a new game in its tournaments and leagues. I would like to take this time to recommend Quake Live. It is an extremely popular first person shooter, spectator friendly, and is one of many excellent e-sport games. I do hope you consider my request for this.
Thank you.
@CEVO Please use Quake Live as your next supported game!
We are happy to add exactly the player we wanted to our roster. Crucial for making him an offer was, among his immense experience, the fact that he excels himself in deciding moments and as an opponent and as a spectator you always have to think about him as a favorite in every tournament. Furthermore his professional attitude towards professional gaming convinced us. These factors make fox one of the best cyberathletes in the world.
Were you any good in basketball, or did you have any intentions of becoming more then just a regular player?You can read the full interview over at SK Gaming.
SK.Rapha: I was a solid player, no Lebron or Kobe but I played decent. I just loved the game and played it because I enjoyed it. I still try to play even now when I have the time to.
As a young kid say 8 or 9 year kids have those dreams of becoming a professional at some sport or, becoming an astronaut or something but, likes and dislikes change, the same went for me.
Games-Services SA ceases all activities. Its liquidation has been pronounced by the Commercial Court of Paris March 30, 2009. In consequence, all the employees and managers have been relieved from their duties and laid off April 2nd, by the adjudication. The process of liquidation, which is starting this week, will notably organize the potential trade-in or resale of the company’s assets including the Electronic Sports World Cup and Overgame.So although ESWC can be bought by another company, it appears that as of now, there will be no future ESWC Qualifiers or Final Events.
"Throughout my time in eSports I have written about and analysed almost every eSports tournament there was," said Carmac, "the time has come to start building something."You can read the full article here.