The winners of the annual Cacowards for Doom Classic are determined.
With the Cacowards (doomwiki) the Doom community honors the best maps & mods of the year. With the predestined winners also non Doomers can get a glimpse of how far Doom Mapping went after initial release. As expected for me, under the winning mapsets are Adventures of Square, Going Down, Monster Hunter Ldt. Comments can be found in the news topic. Direct to the Cacowards 2014.
Always look into the readme of the map zipfile to find out which map format/client you need to play the specific map. If you have questions or run into problems just ask. Common modern clients (source ports) for singleplayer use are Chocolate Doom, Doomsday, Eternity Engine, PRBoomPlus, Risen3D, Zdoom/GZdoom etc. Every client has its purpose and features.
You can grab the Doom pack on steam. I think the games use a dos emulater. All you need are the .wad files which contains the game data. The doom2.wad is needed in most cases to play custom wads. Modern community clients will ask for the original wads in order to play custom wads.
Pro Tip... rarely you need to shot a switch, but it happens. If you run sideways the player speed is a bit faster, sometimes you need this to reach the next block or podest. Most maps are designed to play it on Ultra-Violence skill (UV). Dying is no shame and you will probably die a lot :)
In celebration of Doom's 21st birthday (shareware December 10, 1993), John Romero shows off some never seen before stuff out of his archive.
It's a little sensation for me. We see unused textures like bushes/way signs/backgrounds, scans of the models, proto typ of Skulls and BFG, alternative bloody death animations from Marine and Pinky, proto Logo/Font/Boxart, sketches, Spiderdemon originally had a magic attack, dinosaur toy legs were used for Pinky Demon, unimplented gun shells. The scans of proto Doom can be converted to have new old textures and animations for upcoming community projects. This is historical relevant game content that will be used. Doomworld collected Romero's links. So there is only one wish left, please Mister Romero, give us a new map!
Links: Cacowards 2014, Romero reveals New-Old Artwork
Edited by Badb0y at 10:21 CST, 13 December 2014 - 13140 Hits