So yeah, I figured since the previous update received by and large a negative response it would be useful and constructive to devote an entire thread to just highlighting the things you've felt as particularly positive developments in the history of Quake Live. You should start from whenever it was you yourself hopped on board. If you're an old-schooler feel free even to refer to changes made from Q3 to QL BUT this is for POSITIVE FEEDBACK ONLY. Any negativity and any venom should be deleted.

So don't just come here to say "well I'd like to have listed some things here but couldn't think of anything positive", that's absolute rubbish.... ALSO please don't dispute other people's choices and posts in this thread (I don't care if the person misremembered something), no Ideas for Improvement, no random off-topic conversations... Just add in your list please. Mention even things that others mentioned before.

Here's my list to kick things off! I'm listing everything I could think of in a short time and things I dug up in the QLForums' old news section:

(started playing QL in Jan. 2012)
-triangles that show your teammates' position, health, taking damage etc.
-new maps, esp. mcsarge's, hen house, arkinholm, terminus, monastery, divine intermission, gospel crossings, railyard, repent, arcane citadel, limbus, terminatria
-new parameters to mess around with in start a match
-I actually prefer the new more minimalistic match loading screen and in-game menu screen
-BOT A.I. has improved a TON with simple changes like they switch to a better weapon at long range or when they run out of ammo. They even do little rocket jumps nowadays when they can't get to you otherwise. Another awesome feature is they SPAM at the last location they saw you. It makes them about 100% more human-like and fun to play against.
-"New link to Friends List overlay in the in-game menu, to access friends, chats, invites, and Join Match URL." (straight from the update)
-teamkills complaint system returns (not that I played a lot of TDM)
-new/returning game modes, for me esp. 1-flag, A&D and race
-the Invite Monitor
-showing how many players/how much health was left at the end of a CA round
-also the draw by health/draw by living players options! very nice, very useful.
-CA on CTF arenas
-weapon config functionality!
-start a match presets!
-infected! (and silent fright)
-certain cvars, e.g. cg_preferredStartingWeapons

-probably a ton of small optimizations and map fixes etc. that you wouldn't remember/never noticed