Name: G.I. Jonesy
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Posts: 2441
After using the 3ds for a while, I can better criticize 3d gaming. From what I can tell, it does not hurt your abilities. It either makes no difference, or might help. With 3d, you can better measure distance. I haven't tried any games from the first person persective yet. Maybe a boxing game could be good for testing 1st-person melee depth-perception. It's definitely preferable though, to use 3d. Hopefully, non-glasses monitors will become available and then we can have 3d games on the pc.

As for QL, i'm sure it would be better in 3d. Weapons like the RL or LG would be more accurate and useful in different scenario's. For example, you wouldn't have to rely as much on known positions to achieve an accurate LG range.

It also does look better in 3d. The environment is much more like an actual environment. Moving around corners, or looking at something from a distance is more precise. Instead of only measuring the amount of time it takes to reach an object, you can simply see how far away it is.

3d for gaming is definitely an improvement. Because you move around in the game, 3d is more useful than in video alone. It doesn't take long to become accustomed to playing in 3d. With the 3ds, because you're holding the monitor and pressing buttons, it might move around a bit and disturb the 3d effect. If the monitor was on your desk though, it would be stationary, and there really wouldn't be any interruption. Even with the 3ds, you get used to holding it in such a way the 3d effect doesn't fault.

With the implementation of 3d technology, the world of video-games and pro-gaming only shows more promise. The future for gamers is bright indeed. These first few 3d games are the beginning of a new era. Before you know it, 3d will be the standard and games will be expected to use it, and any that don't, will be shunned. 2d games will become but more nostalgia. It is true, some games may not necessarily benefit from 3d (like rpg's), so what we'll find there is that those games will have a more difficult time competing. Fortunately for us, FPS's will likely benefit the most from 3d. Adding 3d functionality shouldn't be expensive or difficult either. You just have to broadcast two separate frames simultaneously - one to each eye. With an older engine like QL uses, it shouldn't be a problem in terms of computer hardware (meaning, you don't need a $500 video-card). Obviously, if you need to run at a game at 250 fps, that could be difficult depending on the engine.

So yeah, things are looking good. 3d will only help what we're doing. And it will help us more than possibly anyone else.