2.2 2010-02-16

* fixed bug where fov was locked to 90 in some demos
* ping calculation fix (-999 was being used for dropped packets), and more tweaking trying to match demo taker's screen

double checked by filming monitor and comparing demo playback and about 5% speed

a quick way to check is to watch some of the blatant aimbot demos that have been posted in the quakelive forums

* red team quad shader fix
* rail map item colorized
* scoreboard shows clients that have connected since last scores update
* team models and colors

wolfcam_teamModel "" // disable
wolfcam_teamModel "doom" // without skin, will use the model and pick the right red/blue skin
wolfcam_teamModel "crash/bright" // can use wolfcam_teamColors

wolfcam_teamColors "255 255 100 255 255 100 255 255 100" // rgb values for head, body, legs

* cg_drawClientItemTimer, client side item timer based on item pickups seen
* option to disable or limit global and team chat beeps

wolfcam_chatBeep // 1:enable, 0:disable
wolfcam_chatBeepMaxTime "4.5" // don't play beeps quicker than this many secs

wolfcam_teamChatBeep
wolfcam_teamChatBeepMaxTime

* wolfcam don't play hitsounds when hitting teammates
* Clan Arena: announcer audio messages ("round begins", "fight", "red/blue wins round", "red/blue wins") and centerprint, buzzer and end of game
* Clan Arena: don't draw players in limbo
* Clan Arena: added red/blue players left to hud
* Clan Arena: use roundlimit in scores
* wolfcam_audioAnnouncer to enable/disable
* cg_drawScores, cg_drawPlayersLeft, cg_drawPowerups, cg_drawPickupItem, cg_drawFollowing // 1:enable, 0:disable


http://www.filefront.com/15599911/qldemoplayer-2.2.zip