ESReality - Where Gaming Meets Reality
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malk_
malk_
Posts: 495
Popularity: Nobody (0%)
Level:  Regular
Registered:  12 Dec 2001
Email:  Undisclosed
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Age:  38
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iM Replies:  Y
Timezone:  Europe/Berlin
Country:  Germany
Avatar:  Germany - Nordrhein-Westfalen
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Config:  Available (73 dls)
Drafts:  0
Judgements:  233 made, 141 received
Bets Placed:  18 (Rank: 278)
E$ Money:  500 (500 available)
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Buddied by:  1 user
Last Login:  22 Oct 2019
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Recent Posts

Topics Replies Type
Re: What's the purpose of ESreality?
Posted @ 17:02 GMT 21 Oct 2015
[s]militia[/s] q43a 4 life
(0)
Forum
Re: ql still alive and kicking? why?
Posted @ 18:21 GMT 18 Jun 2015
mray557 mray ray I start to see a pattern.
(0)
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Re: thorin gets called out
Posted @ 17:18 GMT 18 Jun 2015
Wait... So an (e-) athlete disagrees with someone doing interviews and analysis
(0)
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Re: coolest quake player of all time
Posted @ 09:15 GMT 18 Jun 2015
iBh|123
(0)
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Re: Aimbot... what can we do??
Posted @ 07:11 GMT 13 Jun 2015
Since when do admins approve google instructions for hacks?
(1)
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Re: CMSS - CSGO
Posted @ 11:28 GMT 5 Jun 2015
deflorate...
(1)
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Re: David.Q2 Movie
Posted @ 00:13 GMT 20 May 2015
railguns <3
(1)
Movie
Re: a few questions from a noob...
Posted @ 10:12 GMT 10 May 2015
You should always use truelightning 1 but try what works best for you. Lower val
(0)
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Re: will consoles ever be obsoleted?
Posted @ 07:44 GMT 13 Apr 2015
Cool, people told me that 5-10 years ago.
(0)
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Re: will consoles ever be obsoleted?
Posted @ 07:43 GMT 13 Apr 2015
A unified hardware platform makes it easier for developers. Not dealing with dri
(0)
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Re: Was Quake 3 ever really that big?
Posted @ 01:26 GMT 24 Mar 2015
31.10.1998 - Half-Life release 19.06.1999 - Counterstrike first release 05.12.
(0)
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Re: Are rocket jump scripts allowed?
Posted @ 07:52 GMT 14 Feb 2015
This. I don't believe "it snaps your aim to the floor, jumps, fires, then snaps
(20)
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Re: STFU ABOUT MY LAGS
Posted @ 16:08 GMT 14 Dec 2014
Depends on what you look at to measure netcode efficiency. Op is perfect exam
(11)
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Re: STFU ABOUT MY LAGS
Posted @ 13:10 GMT 13 Dec 2014
The sole advantage of older netcodes is that the game plays like shit for the wa
(33)
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Re: What makes QW so smooth?
Posted @ 21:15 GMT 19 Nov 2014
My guess is: cross-platform developing. Most games on pc are either AAA console
(0)
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Re: QL IS NOT a part of the Quake franch
Posted @ 21:03 GMT 19 Nov 2014
It's a Quake 3 mod, c'mon...
(0)
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Re: ESR App for Smartphones
Posted @ 17:06 GMT 8 Oct 2014
I never bothered to check, but esr has custom theme support. Maybe someone could
(0)
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Re: Best sketch shows (series)
Posted @ 15:38 GMT 1 Oct 2014
Smack the pony?
(0)
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Re: QL Steam release today
Posted @ 17:47 GMT 17 Sep 2014
Most important question, will there be a queue? ... haha
(0)
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Re: A call to arms
Posted @ 21:23 GMT 29 Aug 2014
[q]especially as supportive as this community is[/q] I lol'd
(0)
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