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injx
injx
Posts: 601
Popularity: Wannabe (1%)
Level:  Regular
Registered:  19 Feb 2005
Email:  Undisclosed
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Age:  30
Location:  Manchester
iM Replies:  Y
Timezone:  Europe/London
Country:  United Kingdom
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Drafts:  0
Judgements:  54 made, 248 received
Bets Placed:  90 (Rank: 269)
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Buddied by:  9 users
Last Login:  23 Apr 2017
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Recent Posts

Topics Replies Type
Re: Alternative to uniform projection fo
Posted @ 09:11 GMT 19 Feb 2014
I actually implemented this on the GPU using modern OpenGL a few years ago. Crap
(0)
Forum
Re: QL-Like Mouse Acceleration Script
Posted @ 21:27 GMT 13 Jan 2013
Thanks. It may be simpler to replace all this: [hide][q] // calculate fra
(0)
Journal
Re: QL-Like Mouse Acceleration Script
Posted @ 04:14 GMT 13 Jan 2013
This doesn't even look close to correct. see here for some info on the curren
(3)
Journal
Re: Mouse sensitivity
Posted @ 22:08 GMT 3 May 2012
it's different. without m_cpi, the offset is in units of counts per millisecond,
(0)
Forum
Re: Mouse sensitivity
Posted @ 20:23 GMT 3 May 2012
sure, it's classed as "high sensitivity" in the grand scheme of things, that's n
(0)
Forum
Re: Mouse sensitivity
Posted @ 20:10 GMT 3 May 2012
even if you were using in_mouse -1, a windows setting of 6/11 is a factor of 1.0
(1)
Forum
Re: Mouse sensitivity
Posted @ 17:52 GMT 3 May 2012
when using m_cpi, your cl_mouseaccel setting is your real accel, and the offset
(2)
Forum
Re: Mouse sensitivity
Posted @ 17:44 GMT 3 May 2012
[q]But 24 is a really high value, I'm quite surprised.[/q] No, it's not a hig
(2)
Forum
Re: Mouse sensitivity
Posted @ 17:37 GMT 3 May 2012
windows sens doesn't apply to raw input (in_mouse 2).
(3)
Forum
Re: Windows Raw mouse input
Posted @ 19:48 GMT 1 May 2012
Technically speaking, raw input is better than pointer input in every respect. T
(1)
Forum
Re: Windows Raw mouse input
Posted @ 14:57 GMT 30 Apr 2012
this is not a problem.
(1)
Forum
Re: Windows Raw mouse input
Posted @ 10:27 GMT 30 Apr 2012
not really. once the game obtains the input, it casts to floating point, so it's
(3)
Forum
Re: Windows Raw mouse input
Posted @ 16:52 GMT 28 Apr 2012
The OS doesn't 'calculate' mouse movement. The mouse *measures* the movement, an
(13)
Forum
Re: Windows Raw mouse input
Posted @ 15:13 GMT 28 Apr 2012
Contrary to popular belief, raw input is not obtained 'directly' from the mouse
(18)
Forum
Re: WMO to Sensei sensitivity shift
Posted @ 11:40 GMT 12 Apr 2012
[q]1.5 windows multiplier in xp (notch 7)[/q] windows sens only has an effect
(0)
Forum
Re: Sensitivity calculation in Q3A
Posted @ 19:17 GMT 6 Apr 2012
sensitivity 3.35 in q3 should give you the same cm/360. other settings remain th
(1)
Forum
Re: Cheese mouse fix 130hz
Posted @ 04:33 GMT 17 Nov 2011
Quake stores angles as 16-bit integers, meaning there are 65536 possible angles
(0)
Forum
Re: Cheese mouse fix 130hz
Posted @ 17:02 GMT 16 Nov 2011
An analogy would be a photographer with a digital camera. The photographer is ab
(0)
Forum
Re: Cheese mouse fix 130hz
Posted @ 01:08 GMT 16 Nov 2011
for further reading start here: http://www.esreality.com/index.php?a=post&id=
(2)
Forum
Re: QL Accel to CSS?
Posted @ 18:08 GMT 7 Nov 2011
http://www.esreality.com/index.php?a=post&id=1903728
(0)
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