ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
18:35 CST - 616 users online
List · Edit · iMsg
DvO
DvO
Posts: 3026
Popularity: Nobody (0%)
Level:  Regular
Registered:  5 Aug 2003
Email:  Undisclosed
Full Name:  Sebastian Nordgren
Age:  30
Location:  Helsinki, Finland
iM Replies:  Y
Timezone:  Europe/Helsinki
Country:  Finland
Avatar:  006
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  143 made, 556 received
Bets Placed:  65 (Rank: 274)
E$ Money:  500 (500 available)
E$ Savings:  5433
Buddied by:  16 users
Last Login:  21 Sep 2017
Theme:  Custom theme

Buddy list: Description:


Recent Posts

Topics Replies Type
Re: Deathmatch Reisin big time in 2009
Posted @ 21:31 GMT 25 May 2008
And everyone gets their shit stolen. GG.
(3)
News
Re: E-Sports Professional Gaming
Posted @ 02:47 GMT 10 May 2008
It's called satire, thank you very much.
(1)
Column
Re: Quake Live
Posted @ 03:35 GMT 30 Mar 2008
That's what Quake Live is trying to address? Adding actual persistent stats and
(0)
Poll
Re: asymmetrical 1v1 gameplay
Posted @ 03:30 GMT 30 Mar 2008
The problem is that there's already stiff competition for team-based games, but
(1)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:25 GMT 30 Mar 2008
I wasn't saying make all of them strong, I was saying that you differentiate the
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:09 GMT 30 Mar 2008
Also, he was talking about [i]simple[/i] games. American football has the most e
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:01 GMT 30 Mar 2008
For nublets, it is. Just look at CS - lots of players, and most never do anythin
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 03:00 GMT 30 Mar 2008
This is one of the few rules of software design that I still remember from that
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:57 GMT 30 Mar 2008
I agree, but I meant that if you played 100 games and had to play at a really lo
(0)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:19 GMT 22 Mar 2008
I think everyone here agrees with that - Quake's design is elegant and unsurpass
(4)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:12 GMT 22 Mar 2008
Implementation would be easy, I just think you're missing the point. In just abo
(7)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 02:02 GMT 22 Mar 2008
Is it just me or does that sound like a really painful game to play? I mean, I c
(4)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 01:55 GMT 22 Mar 2008
Seems sort of counter-intuitive, that. It was a public [b]beta[/b] after all.
(5)
Column
Re: asymmetrical 1v1 gameplay
Posted @ 01:53 GMT 22 Mar 2008
Pump all points into size of hitbox. 1 pixel hitbox, end of game.
(6)
Column
Re: On obsession
Posted @ 00:39 GMT 23 Jan 2008
Climbing is awesome, though it's absolutely terrifying. When you're climbing at
(0)
Journal
Re: On obsession
Posted @ 00:37 GMT 23 Jan 2008
Not worried about it per se, just found it a bit quirky.
(1)
Journal
Re: On obsession
Posted @ 19:28 GMT 22 Jan 2008
Hopefully not, rather skew it in favour of the current hobby by a lot if possibl
(0)
Journal
Re: On obsession
Posted @ 11:17 GMT 22 Jan 2008
Meh, not like I'm trying to use ESR as LiveJournal and crying my heart out becau
(0)
Journal
On obsession
Posted @ 00:20 GMT 22 Jan 2008
I don't think it's a far stretch to say that I'm a bit of an obsessive person. M
(21)
Journal
Re: bioshock completed (no spoilers)
Posted @ 20:11 GMT 30 Aug 2007
You need the whole story. Don't judge it based on the demo or whatever, it reall
(1)
Journal
                                                                                                                                                                                                                                                                                                                                                                                                               
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug