Quake Live Update - September 11, 2014
Today's update brings us a new announcer voice, several new in-game reward medals, new Play Now playlists including public standard servers for all game types, and a round of polish to address outstanding issues.
-New Announcer Voice, along with New In-Game Reward Medals!
-Combokill, damage with one weapon, and follow up with a rail kill.
-Rampage, gib three opponents, each within 3s of eachother.
-MidAir, kill an airborne enemy with a projectile.
-Revenge, kill a player who has killed you 3 or more times since you last killed them.
-First Frag, awarded to the player who earns the first frag of the match in FFA or Duel.
-Players may now select Playlists from the Play Now menu that host multiple game modes. When playing on these servers, during the end-game map vote players will be able to vote to transition to a new game mode. All playlists are available for all players to join.
Current playlist include:
-Team Combat: Team Deathmatch, Domination, and Freeze Tag.
-Free For All
-Capture the Flag
-Variety Pack: Attack & Defend, Harvester, Instagib FFA, One Flag CTF, Red Rover, and Quad Hog FFA.
Restored lightning gun knockback (while maintaining it's recent damage reduction).
No longer dropping Machinegun in Classic.
Damage Indicators now show the total shotgun damage dealt.
Added spectator support for Damage Indicators.
Enemy skulls now drop from fallen carriers in Harvester.
Obituary messages now queue, so that we don't lose death messages.
Obituary icons now fade out after displaying.
Item pickup icons now fade out after displaying.
All reward medal icons now fade out after being displayed.
Added Infected VO when you're turned!
Added Go! VO on Race countdown
Added Bite! VO on Infected countdown
Simplified flag VO (your/enemy instead of red/blue, and reduced amount of VO in places).
Reward VO randomizes between 3 variants for Impressive, Excellent, Humiliation, ComboKill, Rampage, MidAir, Revenge.
Fixed a bug with Holy Sh*t, it would trigger when dying near your empty flag stand.
Fixed Weapon Toggle when switch to empty is disabled.
The "Vote Yes / Vote No" callvote popup menu no longer appears during Intermission votes.
Fixed the Invert Mouse option in the controls menu.
Fixed not being able to pickup items after a score in Freeze Tag configured with no round delay.
Tweaked distance fading behavior for item timers and powerup indicators.
Added Pause support for world item timers and powerup indicators.
Added cg_itemTimers to disable timer pies.
Added cg_flagPOIs to disable flag POIs.
Improved weapon auto switch behavior with empty primary/secondary weapons.
Fixed stetched caster/compHUD respawn timers
Allow weapon drops in A&D w/ loadouts.
Removed g_weaponRespawn from rulesets so that the option would work in Create Match.
Restored the zombie speed 1.15x
Fixed quadHog POI shader.
Added Your Team Scores / Enemy Scores in place of Red/Blue unless you're spec.
Removed red/blue scores and rank change (lead taken / lead loss) from Attack & Defend, because these events only occur at the time of other VO playing (flag taken, round over, etc).
Updated preview shots on the callvote menu to match the new levelshots.
Default to the smaller text for low ammo warning.
Almost Lost - QA fixes.
Asylum - QA fixes.
Battleforged - Fixed floating ammo pack near pg/ra
Brimstone Abbey - Fixed floating ammo.
Campgrounds - Fixed DOM initial spawn locations
Demon Keep - Fixed levelshot.
Dredwerkz - Fixed floating ammo pack near LG
Eye to Eye - Disabled loadouts, let the map give the weapons.
- Converted non-ctf chaingun to hmg
- Fixed art alignment
- Removed info_rune_start points.
- Fixed floating ammo box
- Fixed ceiling texture misalignments
- Fixed floating ammo packs
- Added a drop down at GL
- Changed the 50hp at GL to a MH, and placed it at the bottom of the drop down.
- Added shards in drop down hallway.
- Removed MG
- Moved HMG to center of the map, moved PG to a side wing.
- Disabled LG and RG from loadouts.
Hell's Gate - QA fixes
Retribution - Fixed floating ammo.
- Fixed missing medkits
- A few fixes, model origins were in solids. Converted the geo in question to detail brushes.
- Fixed a shader issue found on Siberia, no lightmap stage.
Space CTF - lg loadout disabled
- Clipped the barred gate door.
- Integrated DOM ents
- Fixed a gap at the new mid stone model
- Added levelshot
- Fixed cellids
Vortex Portal - Fixed spawn orientation
edit: meant to post in QL forum. I suck. Admin can move it, perhaps? :D