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Advice on custom crosshair (38 comments)
Posted by Qvist @ 18:18 CST, 2 March 2013 - iMsg
Hi! I just made my first custom crosshair and I'm wondering: is it possible to use different custom crosshairs for different weapons?

How would I do that if it's possible? I imagine I'd have to exec the hudfiles with custom crosshairs via the config for specific weapons but I haven't quite figured it out yet.

Thanks for any help.



Here's the crosshair I made, it's inspired by a UT99 crosshair I like:



Here's the code for it if anyone is interested. I use it in 1680x1050 fullscreen so it probably looks weird in other resolutions. Also I had to reduce the width of the right dot for it to look the same as the others on my screen, if it looks different to you try setting it to 1 width:

//*****Custom crosshair*****//

menuDef {
rect 2 0 32 256
fullScreen MENU_FALSE
visible MENU_TRUE

// horizontal line left
itemDef {
rect 314 239.5 3 1
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// horizontal line right
itemDef {
rect 319 239.5 3 1
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// vertical line top
itemDef {
rect 317.5 235.5 1 3
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// vertical line bottom
itemDef {
rect 317.5 241.5 1 3
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// Dot left
itemDef {
rect 312.5 239.5 1 1
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// Dot right
itemDef {
rect 322.3 239.5 0.8 1 // Reduced width of this dot to look the same on my screen 1 -> 0.8
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// Dot top
itemDef {
rect 317.5 234 1 1
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}

// Dot bottom
itemDef {
rect 317.5 245 1 1
style WINDOW_STYLE_FILLED
backcolor 1 1 0 1
visible 1
}
}
11013 Hits
Unreal Tournament X Quake (54 comments)
Posted by Qvist @ 22:32 CDT, 27 May 2012 - iMsg
I've been thinking recently about what competitive FPS game I want for PC and I got this idea. We need a new FPS E-sport game to fill the gap after Quake, Unreal, Counter-Strike etc and I think alot of FPS gamers feel that way. So I thought, why not take some inspiration from the fighting game community and make a game based on the two most awesome competitive FPS games like they did with Street Fighter X Tekken? Those games would obviously be Unreal Tournament and Quake :]

I think a game where ID software and EPIC games work together could unite alot of FPS gamers from different games into one E-sport game and hopefully get alot of attention from new players, kind of like Starcraft II has done for the strategy game genre.



Here's just me dreaming about some features such a game could take from previous games in both genres:

Quakeworld: Bunnyjumping, maps.

Quake 3 Arena: Player models, machinegun, gauntlet, maps, powerups, positional player sound.

UT99: Sniper Rifle, maps.

Unreal tournament 2004: All weapons except lightning gun, assault rifle, shield gun. Rocket jump added to UT RL since shield gun is removed. Dodge jumping, player models, announcer voices, maps, game modes.


I like UT2004 and Quake 3 the most so I'm obviously biased towards them but I think Unreal Tournament X Quake could be a really awesome game to revive the competitive FPS genre with if done right and I'm pretty sure it would get alot of attention aswell, what do you guys think?
Edited by Ginyan at 17:23 CDT, 28 May 2012 - 9140 Hits
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