ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
09:52 BST - 668 users online
All Posts
Some "update" (No comments)
Posted by kapca @ 19:19 GMT, 1 February 2017 - iMsg
Edited by kapca at 19:23 GMT, 1 February 2017 - 787 Hits
Limbo is free on Steam atm (14 comments)
Posted by kapca @ 20:07 BST, 21 June 2016 - iMsg

Don't know how long it will last.
1493 Hits
My thoughts about the new Doom game. (47 comments)
Posted by kapca @ 20:30 BST, 23 May 2016 - iMsg
I clocked in more than 20 hours (which is sadly a high number for me nowadays), so here is my opinion.

Letís get over with the multiplayer first: Itís awful! Itís so bad it literally hurts! Whoever made it with the moduls, the DLCs, and the whatevers, they can go and die in a fire as far as Iím concerned, because itís shit.

The single player is a different thing tho.
- Yes the graphics is pretty far from being a technical marvel in 2016. It's static and it will age badly because of the low res megatextures.
- Yes itís repetitive, and you gonna do the same thing over and over again until the end
- Yes itís the same bad story telling again from id
- Yes the enemies are stupid, and there are not enough of them
- etc.

- Itís beautiful and itís fast (on a modern system)
- The weapons and the responsiveness feels so good, itís like kissing tits: It doesnít matter how many times you do it, it never gets old (e.g.: <3 plasmagun).
- There is actually a nice story this time, but who cares, when you have awesome weapons and enough ammo.
- The enemies are indeed stupid sadly, but Nightmare is challenging enough to keep you busy and smiling.

I hated Doom 3 and Quake 4 and I was sure that this one will be bad too, but I was wrong. While it's nothing like the original Doom was (sadly), this new Doom SP is not bad at all and it was great fun for me tbh. Now all we need is some new campaigns, online coop and lots of enemies modded in:)

ps.: Oh and again, whoever did the multiplayer: please die!
Edited by kapca at 20:48 BST, 23 May 2016 - 4533 Hits
Even Sombra's father would be proud (2 comments)
Posted by kapca @ 03:47 BST, 25 April 2016 - iMsg
1229 Hits
Doom official multiplayer trailer (139 comments)
Posted by kapca @ 18:27 GMT, 9 March 2016 - iMsg
Edited by Teen Queen at 19:27 GMT, 9 March 2016 - 16835 Hits
Quake Sale (3 comments)
Posted by kapca @ 20:02 GMT, 25 November 2015 - iMsg

10Ä for these rare old games.
(Region-locked game - This Steam key will NOT activate in the following regions: Germany, Austria, Switzerland, United Arab Emirates, Saudi Arabia, Kuwait, Bahrain, Qatar, Egypt, Lebanon.)

edit: also Wolfenstein New order is - 85 % - 7.50Ä on Steam, great shooter fun for that price (very slow but still a very good game imo)
Edited by kapca at 20:09 GMT, 25 November 2015 - 1951 Hits
Free today: Amnesia: The Dark Descent (16 comments)
Posted by kapca @ 06:02 BST, 16 September 2015 - iMsg
It's free on Steam today. I personally did not like it very much, but it's still a "Overwhelmingly Positive (9,559 reviews)" game, so don't mind my opinion.

edit: It's over!
Edited by kapca at 06:16 BST, 17 September 2015 - 4180 Hits
HighwayFightSquad (6 comments)
Posted by kapca @ 22:28 BST, 15 August 2015 - iMsg
Doesn't look very promising atm, but somehow I like it. Can't explain:)

signup for alpha
2749 Hits
Google says Android will support Vulcan. (15 comments)
Posted by kapca @ 17:01 BST, 11 August 2015 - iMsg
2934 Hits
Brutal Doom v20 official trailer :] (17 comments)
Posted by kapca @ 04:16 BST, 7 May 2015 - iMsg
3658 Hits
April1.pk3 (9 comments)
Posted by kapca @ 20:54 GMT, 18 December 2014 - iMsg
Back in this spring, when people were talking about some upcoming secret update, ql2.0 and whatnot, I wanted to trick you guys a little, so I made a false screenshot about an "opengl2 engine update". Obviously, it would only have been plausible if one of the devs would have accidentally leaked it, so I asked them but they didn't want to play along. I wasn't really happy how the pic looked, so I just dropped the idea and forgot about it.

I just found it again today when I was deleting stuff from my NAS. It's a simple OpenGL render (using mental ray's opengl mode). The entire scene uses the original textures and geometry, the only thing I changed are the two lights on the top (I cut them out based on the texture) and tweaked the image on the big screen a little bit, but the rest is the same as how it is in the game.


The upper part of the scene is too bright, but that was "necessary" because that's where the console is down on the "leaked screenshot".... anyways, it looks crap imo, but I wanted you to have it before I purged my local copy.

Enjoy: "Screenshot"
and here it is without the console

ps.: as usual, the copyright stuff goes to id software (or whoever else might hold the rights).
4802 Hits
Risk of Rain (15 comments)
Posted by kapca @ 16:18 GMT, 25 November 2014 - iMsg
Redeemable on steam until 11am PDT today.

3602 Hits
Quake 3 Audiotest using OpenAL HRTF (110 comments)
Posted by kapca @ 14:21 BST, 17 August 2014 - iMsg

I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.

This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
40229 Hits
Nvidia launched mid-high Kepler (GTX680) (21 comments)
Posted by kapca @ 21:24 GMT, 21 March 2012 - iMsg
Nvidia launched it's GK104 GPU and the GK100 high-end monster will follow later this year.
You can find all the technical bla-bla on any of the tech sites/forums out there, I just wanted to share the freshly released video with you guys:)
Edited by kapca at 14:28 GMT, 22 March 2012 - 3461 Hits
Warface - a F2P fps game from Crytek (9 comments)
Posted by kapca @ 23:01 GMT, 18 March 2012 - iMsg

Warface is a F2P fps game currently in development by Crytek (Kiev), and this ~14min long gameplay footage was shown to the public for the first time at the 2012 GDC (Game Developers Conference).
"Developed by Crytek Kiev, and co-produced by Crytek Seoul and Crytek Frankfurt, the team-based military shooter is built on the company's CryEngine 3 game engine. Warface will have co-op and Player vs. Environment missions, as well as Player vs. Player gameplay." (source: Gamasutra)
The closed beta is already under way (in Russia and China only). Open beta (and release?) is expected to happen later this year. A GFACE account will be required, so perhaps it's a good idea to sign up now if you are interested.
Edited by kapca at 09:49 GMT, 19 March 2012 - 1875 Hits
R.I.P. Moebius:((( (14 comments)
Posted by kapca @ 08:24 GMT, 12 March 2012 - iMsg

A few years old BBC documentary about him (part2, part3)
Edited by kapca at 16:06 GMT, 12 March 2012 - 3100 Hits
12x higher revenue by going F2P? Yes! (166 comments)
Posted by kapca @ 21:19 GMT, 8 March 2012 - iMsg
Valve made 12 times higher revenue by going Free2Play with TF2.

Many "smart" things could be said here, but I think this speaks for itself. I only want to leave the following two quotes here:
Building large updates with additional content was key to maintaining player interest and expanding the player base.
In order to make a successful free-to-play game, Valve needed to make sure that its players were constantly coming back to Team Fortress 2 and checking back in. Part of its strategy entailed engaging its player community in as many different ways as possible ....... "Pretty much every place you give the community a chance to change the game, they'll do it, and they'll probably do a better job than you would"

edit for the people who get this all wrong: please note that I actually like QL, and I think it's a better game than TF2 and this is not about hats
Edited by kapca at 07:33 GMT, 9 March 2012 - 11046 Hits
Valve may release "Steam-box" to gamers. (45 comments)
Posted by kapca @ 14:09 GMT, 3 March 2012 - iMsg
According to this article, Valve may sell a prebuilt miniPCs as game-console devices.

The rumor also states that the AlienWare X51 may have been designed to be the base (prototype) configuration, and the first version running win7-64bit would include an i7 Sandy Bridge CPU, 8GB RAM, 1TB HDD space, and a Nvidia GTX555 discrete GPU with changes possibly coming only in every three to four years.
Valve also filed a patent for a proprietary controller with user swappable components, but other USB devices would be also compatible of course.

While this might give a boost to PC gaming in general, it could also further slow down how PC technology advances imo. Valve will probably price it agressively low to gain market share against the other consoles, and if developpers design games with such system spec in mind, there will be not much (mainstream) demand for faster configurations until they release the next revision of the hardware.

Update: Apparently they were only using the X51 as a test configuration to develop their software, so the hardware production itself will be open-ended, and various manufacturers could build their own versions following some specification guidelines laid down by Valve, like the mandatory upgradeability with Valve's Steam Box firmware.
The device will also take advantage of Steam's "Big Picture" mode, and will introduce realtime biometric feedback via a bracelet integrated with the main controller. (I think Nintendo had something like this cancelled a few years ago)

The bottom line is that this looks like a very powerful plan to revolutionize the gaming market and to give some boost to the PC as a platform. They might come out with more info at the upcoming Game Developer Conference.

Update2:just like a simple mini pc:)
Edited by kapca at 22:04 GMT, 5 March 2012 - 6188 Hits
Doom 4 Screenshots leaked (85 comments)
Posted by kapca @ 09:46 GMT, 29 February 2012 - iMsg
There are some leaked screenshots on The pictures indeed look like id tech 5 and showing a post apocalyptic scenario.

id software let go 30 people in january (after rage release). a week after content popped up on artists profile websites. Including the websites of Thao Le (pics) and Mick Gordon (music).

Downloads: 170 pics, screenshots, assets, models, 4 mp3s

UPDATE: (Matt Hooper via twitter)
"Those images have nothing to do with what you're gonna see in Doom4. When we officially show things you'll see awesome."
Edited by Badb0y at 13:28 GMT, 2 March 2012 - 15605 Hits
the making of a TF2 demake -stream (2 comments)
Posted by kapca @ 18:12 GMT, 28 February 2012 - iMsg
I'm watching this a lot , and it's very interesting (for me at least).. Notch is making a retro version of TF2 and he is streaming the whole process.
1379 Hits
Doom4 in your Garden..... (23 comments)
Posted by kapca @ 12:59 GMT, 11 February 2012 - iMsg
This is here because of this thread, this question and this post what made my mind move again:)
Without going into the details here, itís kinda safe to say that i had quite a lot of ideas about this subject in the past, and I just want to share some of my gfx related thoughts without hijacking the thread with my "meaningless gibberish" blabla


So the question: ďwhat is exactly that [I] wantĒ, when I said that it could be done with idtech5 to make a whole game to look like that footage?

id was working hard on this technology for years and they did a great job imo, and the next step is obviously should be something built on the foundation of that infrastructure, what can take advantage of the pros and avoid the cons. When it comes to visuals, idtech5 has only one real limit, which is memory and storage (well it has other limitations ofc (eg.:dynamic lights, etc), but those things can be compensated with clever game design, and probably also can be ďeasedĒ as the technology advances). What I propose is that the best visual approach with idtech5 is going photorealistic style all the way.

Considering how fast memory and storage size increases in our systems , it's safe to say that you can aim for a pretty high-res Megatexture if you start planning something now. I want them to make an insanely photorealistic world for the first time (!= using real photos!). I want them to make the players feel that "whooaaaa" again, what we felt with Doom..

That RL footage looks good to people (again don't get me wrong, it's well done), but it's well behind it's time CGI wise. Itís a known fact that the difference between what you can do real-time and what you can pre-create is night and day. The new XBOX and nextgen PCs will probably have graphics what we only saw in the movies a few years ago, but it will be still nowhere compared to what can be done when you rendering things for months(!), because our perception skills are also getting better and better over time. I think there is a time window here, and this is the right time to make a game with such visuals.

It would be possible to create a very realistic (CGI rendered) world what would look pretty real for the mainstream users for years, and what would blow the mind of everybody, and again, ĄwithoutĒ sacrificing performance. Finally, like with idtech1, idtech5 is a game engine doing tricks on the large scale to achieve the desired look. That's important because photorealism is mostly about the quality and the resolution of the diffuse maps and when itís about textures (and since we donít have the tech to use procedural textures, I mean images here), no other engines (renderers) are more efficient atm than idtech5. You could also "pre-bake" that backyard scene in tip-top fullHD with the CryEngine3 or with the Frostbite2 engines ofc, but idtech5 could do a whole huge map like that without kneeing the hardware, while those other two couldnít.

The key factor here is to understand that as the scene gets more and more realistic and complex, the real-time rendering approach used in other engines will become less and less useful realism wise, and thatís when idtech5 can begin to really shine! The limitation of the static world against the real-time solutions will begin to show at every other aspect, so I think itís a no-brainer to use this advantage of the engine.

Games changed a lot in the last ten years, and people want the game to burst action into their face as much as possible. When it comes to game design, itís gold to have an engine like this because it leaves you processing power to focus on the gameplay and to add happenings into the scene, while delivering next generation visuals to keep up with the competition. I know graphics is just one factor and ďcanít makeĒ a game, and yes, id needs to hire somebody who understands gamers, but I think this would be most efficient way to use the engine, and it would be a mistake going with some other graphics style again.

id makes the best engines, the best weapons and the best controls, period (I still can't believe how awesome the weps are, and how good the control -on foot- feels in RAGE again). What we need now (besides gameplay ofc) is a realistic, bloody, and mind blowing graphics running on everything instead of MW:Whatever, just like how Doom was running everywhere.

I want the best for id and for us, nothing more:)
Edited by kapca at 13:14 GMT, 11 February 2012 - 4330 Hits
Something I can't forget since December: (25 comments)
Posted by kapca @ 18:37 GMT, 2 February 2012 - iMsg
It's bad when you would sacrifice your creativity because you just saw something what you really like... but there are times when the influence is so strong, you can't escape the feeling, and find yourself saying something stupid like:


That is all:)
4568 Hits
Earn to Die! (10 comments)
Posted by kapca @ 13:33 GMT, 25 January 2012 - iMsg
I just wanted to share this little gem with those who didn't know about it already.

I played it yesterday evening, and enjoyed it's simplicity a lot.
So it was fun, and that's all:)
3192 Hits
Where is ESR? (17 comments)
Posted by kapca @ 10:33 GMT, 3 January 2012 - iMsg

Sorry if I ask something stupid but what happened with the content of the board?. In the last few weeks I was unable to find many things what I was looking for, and sometimes when I Google something, all I got is an empty page.

For example, there are supposed to be 2394 topics in the Q4 forum and I can only see something like 130.
2357 Hits
AVerMedia Game Broadcaster HD (5 comments)
Posted by kapca @ 23:12 GMT, 1 December 2011 - iMsg
Anyone tested this here?

If yes:

1, Is it any good? (because it looks like something awesome)
2, What are the streaming bandwidth requirements in FULLHD?
3, What is the maximum fps it can record and/or stream?


Edited by kapca at 12:55 GMT, 9 February 2012 - 2297 Hits
This literally made me sick! @1:06:((((( (190 comments)
Posted by kapca @ 00:40 BST, 17 October 2011 - iMsg
They all just ignore the little girl. How can they ignore? How?
Edited by kapca at 00:47 BST, 17 October 2011 - 17779 Hits
ORIGIN is not so useless after all:) (9 comments)
Posted by kapca @ 11:58 BST, 12 October 2011 - iMsg

So I have Origin installed because of things like the bf3 beta (I was invited to the origin pre-testing as well), and I just managed a digital deluxe edition of bfbc2 for myself:)

Here is how I did it: I grabbed the cd-key from my cheap steam:xmax-sale version of bfbc2 and entered into this page (make sure you use your origin email and pw.)

When I clicked "sign in" the site asked me about what version I want to redeem, and I selected "digital deluxe" ofc:) And that's it, origin installed the "digital deluxe" version right on with all the benefits.

I also had some other cheap sale-out EA games (bought them for 1990Ft (~7Ä)), and tried them all. Cod, Crysis and some other games are all rejected my attempts but I was able to do the same with all the Dragon Age and the Mass Effect series as well.

Am I doing it right?:D
Edited by kapca at 12:10 BST, 12 October 2011 - 2164 Hits
A game for $1? Good idea:) (28 comments)
Posted by kapca @ 15:24 BST, 10 October 2011 - iMsg
3414 Hits
The money is in good hands:) (7 comments)
Posted by kapca @ 10:35 BST, 9 October 2011 - iMsg
1530 Hits
The noise of my monitor.. (104 comments)
Posted by kapca @ 13:09 BST, 30 September 2011 - iMsg

There is a high pitch noise coming from my shitty old CRT monitor every time when I switch to 1280x1024 or higher. It's working fine in lower res. I use my computer and also play everything in 1152x864x144Hz, (expect quake what I play in 1024x768@125Hz)

But I would need the hihger res to be able to work with 3D software. It's tarted a few months ago, and it's getting louder and louder. I can hear it inside my headphones now, and I have to switch back to lower res after a few minutes or I go mad:(.

I googled a lot about this, but I didn't find anything about how to fix it. (I found some disappointing examples however)

Is there a professional electrician around, I would need some help here please. I'm pretty experienced with computer hardware and I also knew about this phenomenon, but I don't have enough knowledge about monitors from the inside.
I can solder very precisely if it's needed, but first I must know if this can be fixed or not, and what's exactly should be replaced/changed if it's fixable, or is that linked page is right and I need to rewire the whole thing, ergo I would need a new monitor?
Edited by kapca at 14:47 BST, 30 September 2011 - 8711 Hits
New RAGE gameplay video (101 comments)
Posted by kapca @ 11:14 BST, 30 September 2011 - iMsg
11872 Hits
ITV airs ARMA2 footage as an IRA attack (4 comments)
Posted by kapca @ 12:47 BST, 29 September 2011 - iMsg
If anyone missed it yesterday, ITV just aired the footage below as an IRA attack IRL.
I can deal with the fact that someone gets insanely rich because he writes a story/script for movies like "Independence Day" or "Spiderman" or whatever, because there is an actual market for uberdumb movies.
But it's really beyond me what on earth can justify to pay a guy for directing the news when he just looks out from his head without seeing anything at all.
1361 Hits
Lightmap related Q for whoever can Ans:) (12 comments)
Posted by kapca @ 16:32 BST, 28 September 2011 - iMsg
So I underclocked my onboard VGA and found some spots on many maps where I get fps-drop for no apparent reasons (and as you can see in this example on the picture, the spot(s) have no slowdown(s) in cpma, only in QL)
Edited by kapca at 19:40 BST, 28 September 2011 - 3258 Hits
Blind "WH"-er beats ZeldaOOT, mind=blown (15 comments)
Posted by kapca @ 15:44 BST, 26 September 2011 - iMsg

His youtube channel:
He also did Abe's Exodus:

Sorry if this is all old stuff, but I think this guy is just AMAZING, I can't stop watching this and I wanted to share:)

ps.: Oh please God stop all blindness once for all, I beg you:(
Edited by kapca at 15:50 BST, 26 September 2011 - 2748 Hits
Light-speed "barrier" broken? (185 comments)
Posted by kapca @ 20:34 BST, 22 September 2011 - iMsg
Scientists at CERN claim they have broken the speed of light. Other scientists around the world are currently double-checking the results. If it's true, this is some very serious shit indeed.


edit:translation for ESR == can lower your ping! :p

EDIT2: ok, I was digging up my old books and thought this through all over again. After I realized again (I do every time I think about the theory of relativity) that Einsten was the biggest genius ever, I'm also pretty certain they fucked up something, because there is no way that anything could go faster than c, period.

EDIT3: still thinking about this: is it possible that c simply != the speed of light? That would mean special relativity still holds right?
Edited by kapca at 01:50 BST, 24 September 2011 - 17094 Hits
mouse matters (18 comments)
Posted by kapca @ 21:24 BST, 13 September 2011 - iMsg
Despite the brand new feets and all the care you can imagine, my mx518 just died:( I tried with a new wire, but it's dead. RIP

I dig up my old Mouseman Dual Optical (m-bl63b) in one of the boxes from the cockloft, I cleaned it and it's in pretty solid and good shape, looks like they made some quality builds that time.
The feets came off(?) after the first few moves, so I polished (leveled) the bottom with a 1500 grit sandpaper, and installed some G5 Hyperglide skates. It glides very smoothly now.

Tbh I had absolutely no clue about gaming mice when I bought it. It's still working flawlessly, but acts really strange sometimes.
Does anybody knows anything about this mouse? It's not included in the Esreality mousescore, and I wonder if it's worth it to overclock to 1000Hz or perhaps 500Hz is enough, or does it skip above a certain amount of speed ...etc.

Any info would be appreciated, but I will also try to google-up as much as possible.
Edited by kapca at 09:11 BST, 14 September 2011 - 3784 Hits
Germany lifts Doom sales ban (30 comments)
Posted by kapca @ 06:56 BST, 5 September 2011 - iMsg
A German ban on selling Doom to older teenagers has been lifted after 17 years.

I'm curious, how was this working?.
For example, when id full pack was on sale on steam, people in Germany had no such item in store?
There were really no shop (online or real) where you (someone young) could buy it even with green blood or whatnot?
Edited by kapca at 07:00 BST, 5 September 2011 - 4049 Hits
[SOLVED] Anything better than imgur? (25 comments)
Posted by kapca @ 10:38 BST, 30 August 2011 - iMsg

Someone requested a pics from me, and when I was trying to upload it, I just found out that imgur destroying the quality no matter what format I choose:(


I just checked, and all my uploaded images are affected the same way as the example above, and the quality is badly lowered:(

Anyone knows any img-share service where they don't touch what I upload?



Edit: Thanks for all, omploader or dropbox will do the trick, enjoy the pics:


(ofc everything here - including all the rights - belongs to id software:)
Edited by kapca at 21:09 BST, 30 August 2011 - 4902 Hits
P1 wallpaper (64 comments)
Posted by kapca @ 01:41 BST, 22 August 2011 - iMsg
Was experimenting and learning 3delight and p1 was my test-scene. I'm done with it now, but before I backup the whole thing, I decided to render out a simple pic for all the p1 lovers out there:).
Please don't flame, I know it doesn't look really good or anything like the map ingame, but I don't have the textures nor the real geometry, so it's just the result of some fun I had this afternoon.

Ofc all the copyright stuff goes to id software (or whoever holds the rights).

Edited by kapca at 21:05 BST, 23 August 2011 - 7893 Hits
Bethesda Suing Mojang Over "Scrolls" (21 comments)
Posted by kapca @ 08:28 BST, 6 August 2011 - iMsg
Bethesda Suing Minecraft Developer Over "Scrolls"

If the fuckers would just put half the energy and effort into making their games better instead of this stupid and meaningless shit... perhaps everything would be way much better for everybody.
6245 Hits
Crytek betrayed the gamers:( (66 comments)
Posted by kapca @ 18:55 BST, 8 July 2011 - iMsg

Imho It's not Nvidia, they are doing this with the "Meant to be played" program, which is a dirty and nasty thing do tbh, but still "understandable" serious business.

It's Crytek who should said "fuck you!" we want the best for our gamers and costumers:(

edit: to all the mentally challenged who can't translate, google or use the Internet whatsoever ---> I'm sorry for the french link, but as with any news, linking the original source is the only way.
Edited by kapca at 13:10 BST, 9 July 2011 - 8954 Hits
pictures on q3wcp1 (14 comments)
Posted by kapca @ 22:07 BST, 6 July 2011 - iMsg

Can someone please tell me what are the pictures on japanesecastles, or who made them? (I'm looking for the originals in high-res if it's possible)
4114 Hits
Sens misery (11 comments)
Posted by kapca @ 21:25 BST, 5 July 2011 - iMsg

Since last update my sens just go nuts in games. I don't have this in any other game.
I think it's some kind of bug what resets/changes certain settings because an ingame event (like when you abort a game on your own non-premium server, and suddenly most of your settings are just reset to "" (the block list for example, you will immediately see the chat of the blocked ppl)).
The problem is that I can't reproduce this, it's random. I can have only one or 3-4 games in a row without any problem. I'm playing, everything as it should be, and suddenly sens just changes, like if you would set it to a different value.
Related cvars are all show the same settings, so I don't really understand wtf is going on.

It must be noted how strange it is that in a (7+)3 year old first-person-shooter game where aiming and shooting is very important, there are two things I have problem to deal with (among many others): the hitboxes of the enemies, and the control.

I was trying to patiently solve this by myself with other mice, config-reset and many other things, but no luck there:( I read all the threads about this problem here and on the QL forum, nothing works. Any help or idea would be greatly appreciated.
Edited by kapca at 14:07 BST, 6 July 2011 - 2393 Hits
P4 Celeron-D (65nm) @ 8,2Ghz. WTF! (8 comments)
Posted by kapca @ 19:27 BST, 28 June 2011 - iMsg

It's all on the pic, it was nitrogen-cooled ofc.

I'm speechless:)
1818 Hits
EYE-CANDY (7 comments)
Posted by kapca @ 22:12 BST, 27 June 2011 - iMsg
Edited by kapca at 07:09 BST, 28 June 2011 - 1749 Hits
An open letter to PORT (87 comments)
Posted by kapca @ 22:34 GMT, 7 January 2011 - iMsg
I spent the last few hours reading your posts, and testing out your q43a mod, and I 'm gonna re-troll you now:

Please take the things below as a true friendly advice, even if you are not real.


You are insane,period This is not the end of the world, some 2-3 years old kids are in hospital desperately waiting for a new hearth or liver or they will die in a few days, so you are doing pretty well compared to them, but sadly you are really insane, and you gonna have to live with that for the rest of your life.

Even if your mod would be awesome (which is not), you would not get any kind of positive feedback from the ESR community. Quake4 dead beyond reasonable doubt, and only the quakers here are know about your mod. Just think about this for a second please. Your mod will never get a playerbase from here, and nobody else knows about it..... just think please!

You are coding stuffz, renting out servers and websites, writing insane amount of logs, posts and all kind of texts, and wasting your time and money, and doing all of this because YOU ARE IN LOVE WITH YOUR MOD.

You are putting a shit lot of work into q43a, way to much work tbh, without any kind of positive result whatsoever. This project is failed! THIS DOESN'T MEAN YOU ARE FAILED, all you have to do is just quit this mod right now, and do something else.

The first few months will be awful i guess, but please just TRY AND QUIT Q43A NOW! Start something else!. You proved that you can do so many great things, perhaps your next project will be much more successful, but it doesn't really matter how it will end, it can't be any worse than this one.

Thanks for all your hard work, we will never forget your mod, just go and SAVE YOURSELF:)
Edited by brandan at 03:09 BST, 13 August 2013 - 20048 Hits
Merry Christmas to all. (4 comments)
Posted by kapca @ 13:56 GMT, 24 December 2010 - iMsg
Be good:)
2112 Hits
BFBC2 sale on steam (17 comments)
Posted by kapca @ 15:48 GMT, 21 December 2010 - iMsg
Can someone tell me, if this worth it or not?
Is this any fun for a qw/cod2/q3 player like me?
How about playerbase?

3896 Hits
Strange artificial lag problem,need help (18 comments)
Posted by kapca @ 20:22 GMT, 12 December 2010 - iMsg
Please let me know if anyone knows how can I fix this. (already done with reinstall OS and stuffs like that)

Edited by kapca at 19:31 GMT, 13 December 2010 - 6091 Hits
Mega Piranha (3 comments)
Posted by kapca @ 21:57 GMT, 11 December 2010 - iMsg
My m8 pointed me to this movie

Looks like a timeless masterpiece to me xD
1386 Hits
PC350 mod? (13 comments)
Posted by kapca @ 00:37 BST, 23 October 2010 - iMsg

I'm thinking about this:

According to the audiophile junkies over there, this will turn my shit into a usable headphone (something like HD-595), but I'm curious about how it will change the sounds in FPS games, especially in QL.

Any of you got this mod already? I'm a little worried since I had closed headphones with strong bass before, and iirc it was a little painful with long Q3 sessions..
3006 Hits
Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug