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GAMBIA (2 comments)
Posted by BalkanFM @ 13:11 CST, 5 December 2018 - iMsg
i cant find the Gambian flag, nor is there an option to choose it as a country...

what is the reason for this?


can someone please rectify
2113 Hits
Quake setup on windows 7 (5 comments)
Posted by BalkanFM @ 19:17 CDT, 10 July 2017 - iMsg
my xp machine i play quake on has died so i have to set everything up again on another pc...

i had a usb hack to run mice on 500/1000hz, then something to disable accel in windows and a registry file that was relative to the monitors refresh rate.. might be that the third thing i mentioned did what the 2nd hack did with more precision or something to do with smoothing. cant recall exactly.

so, what do i need to do on win7 to get rid of accel, smoothing and that crap and run my old mice on high hz..?

any nvidia shit i have to configure to minimize delay?

is there anything else im missing besides messing in bios?
1900 Hits
QC EXECUTIVE DIRECTOR CANT EVEN BUNNYHOP (34 comments)
Posted by BalkanFM @ 17:47 CDT, 14 March 2017 - iMsg
Thats the equivalent of a born paraplegic coaching a soccer team

https://www.youtube.com/watch?v=PbyH1JQSliA
6550 Hits
TCPM $1000 Series vods? (3 comments)
Posted by BalkanFM @ 14:16 CST, 5 December 2016 - iMsg
was there even an official stream? anyone got a link to the vods? demos?

brackets/list of participants?
907 Hits
Overwatch open (10 comments)
Posted by BalkanFM @ 14:41 CDT, 7 August 2016 - iMsg
I see its a 300k tourney, so did any of our boys qualify? cooller/cyphers team, dahangs, winzs?
6703 Hits
Item timers in competition (62 comments)
Posted by BalkanFM @ 13:18 CST, 15 December 2015 - iMsg
Last thing i remember, newborn said that for competitive play they plan on creating some special standardized huds that people would use...

The system that allows so much freedom including item timers is said to be unable to totaly restrict the use of timers, so even with these competitive standardized huds people could still find ways around it and have timers displayed on their hud..

Could it be possible to view a players hud in spec mode?(imo this would be a cool feature anyhow) or maybe even include the hud in the demo so if a player is using timers it is recorded? maybe have an option to allow screenshots to be taken of your screen while you play so its again evident if a player uses timers...

any of these options would do, and its a solution thats not affecting any of the freedom that lets you script these timers and lots of other fun stuff....

whatdya say newborn? i know you fucking hate all the timer whiners so i apoligize in advance...
14599 Hits
What cable would fit to a Logitech mx300 (4 comments)
Posted by BalkanFM @ 16:15 CDT, 15 June 2015 - iMsg
I have a mx310, mx500, mx518, diamondback, coperhead.. would any of these cables fit?
2145 Hits
Going about change (27 comments)
Posted by BalkanFM @ 16:58 CDT, 10 May 2015 - iMsg
Change and Quake never went good together, the biggest negative effect of this in my opinion are the thousands of maps that never got played because of peoples unwillingness to change..

it was reflexs item timers that got me thinking about this, but as i read later, it wasnt an intentional change in gameplay... however it might be, i am a bit sad about this change, because i think it gave a lot of depth to the game.(not the math part, but how you had to orient yourself in time, between items and goals with the information you gathered, deducted, guessed)...

now again, i know that the item timers are a consequence of the new ui system, but many players have found sound arguments why they are a thing to keep. I think its mostly new players that like the new system because they havent been with the game long enough to really appreciate this element. It took me many years of playing to realy realy realize how strong positioning is.(think of how good strenx already was, but still cooller opened a whole new chapter in his playbook with his "know when to be aggressive and when to not be aggressive"... its the same with timing, you cant ever just learn it like a circle jump, there are just to many factors to consider to completely analyze even a short section of a duel game. No one can ever attain this perfection, thats why its beautiful because at times, magic happens and players reach towards this perfection.

Regardless of this i can see myself enjoying games with item timers, and just as you have fast maps like aerowalk, and slow like ztn, you could have maps with item timers and maps without them.

To give more examples; people go nuts over "small" changes like lowering the lg damage from 6 to 7, why not have them both? it was apparent very early in quake 3 that some weapons worked in duel but didnt have a desirable effect in tdm.
I dont think players would have such a strong resistance if the core gamplay stayed the same and give the mapers the power to incorporate the change where it is desired.

Mechanics such as the rocket and plasma ground boost which i really hope get added to reflex, would not appeal to everyone but im sure they wouldnt mind it if it was a map element, (map and area specific) and you could play maps with or without it.
The way it is with weapons basically, the mapper decides which weapons to include in his map

In short, dont change the core, instead introduce changes as map elements.
9934 Hits
Active ctf/tdm pickup scene(.eu)? (4 comments)
Posted by BalkanFM @ 15:59 CST, 3 December 2014 - iMsg
what games have them besides ql, but that are cpm-ish?

warsow? xonotic? QW? any other game i missed?
1468 Hits
Graphics problem (12 comments)
Posted by BalkanFM @ 04:52 CDT, 15 March 2014 - iMsg
i know ive seen someone with the same problem make a thread on here but i cant find it..

so anyway, i did a format and instaled drivers for my graphics card( ati radeon).
first thing was it forces picmip 1 on startup, in the catalyst center you can just choose quality/peformance, with no "aplication prefference" option to select.
second thing is, graphics are fucked full screen, but ok when in windowed mode as you can see in the image.. screenshots always come out dark no matter how much i cranck up the brightness..

i also tryed omega drivers which i currently have installed because i tought that would fix it, but the problem persists

http://i.imgur.com/wJpk6IP.png

the left picture is the fucked one, its hard to tell since the screen shot is so dark.. but ingame its all brighter and the "stains" are fucking radiating


ive been up all night installing stuff so sorry for the shit post, i just hope i can play some quake when i wake up in the evening today...
Edited by BalkanFM at 04:55 CDT, 15 March 2014 - 2887 Hits
ITEM TIMING APPARATUS (78 comments)
Posted by BalkanFM @ 00:58 CST, 23 January 2014 - iMsg
Well, i talked about this kinda thing a couple of times in random posts, so im not gonna repeat everything again in long form.

We individually perceive the world very differently. some are more visual, others more sound oriented and so on.. you all know what im talking about.
Seeing as how quake is the most configurable game out there i think it also needs an option for different representations of time.
some may find it easier to time with numbers, but many i believe will find timing with an analog clock much easier.

I got a reply from syncerror on one of my post talking about this and his response was: "but that would eliminate doing math for timing items"
But why would this matter if we know how rapha handled this problem by learning a whole new language for red and mega.(e.g. 5=30, 6=31 and so on)

So with this in mind in a way you could say that timing with math is the wrong way of doing it.
For the best player in the world, timing is only time management and awareness, and no math what so ever.

Now lets get to my timer itself.
I have 3 pointers, the black one is for reading the current time and then a red one and a blue one 25s and 35s away from the black one.
This way i get an instant impression on when an item will spawn next time by just looking directly at the blue or red pointer when an item is picked up. when an item is close to respawning im paying attention to the black pointer when it will reach the position i remembered the blue or red pointer was on pickup.
Not really something that needed explaining....

An analog version of the ingame clock would only have the black pointer if it were to be an alternative, but just like the pickup time cvar was added to help with timing, the blue and red hands could be there as well.
Seeing as how scripted item timers are a common thing in team games or having whole tables displayed on your hud a la 5=30, 6=31.. i dont think this would be such a controversial thing.

i played a couple of games with this and its unbelievable how fast you can pick this up, even with only one hand on the clock indicating only current time.


pics of it
http://imgur.com/a/X0GDW
Edited by BalkanFM at 02:14 CST, 23 January 2014 - 10404 Hits
jump script (19 comments)
Posted by BalkanFM @ 05:13 CST, 10 March 2012 - iMsg
i have a shitty keyboard and i have created a habit of hodling the jump key for too long instead of just tapping it when strafing...

is there a way to make a script so it goes "-moveup " right away and doesnt wait for me to maybe let go of the button? and would there be a noticable delay in using such a script?
Edited by BalkanFM at 05:19 CST, 10 March 2012 - 14769 Hits
CPMA features in quake live (137 comments)
Posted by BalkanFM @ 12:23 CDT, 2 November 2011 - iMsg
by syncerror...

"Our own personal enthusiasm for CPMA is what lead to us contracting arQon to work on Quake Live for such a long time during the beta period, and we could have continued to work with him if he had not vanished (and his whereabouts are still unknown, hopefully where ever he is he is safe and alive). The fact is, CPMA exists and any true CPM/CPMA fan probably would not be satisfied with anything less than the real deal -- which they already have to play. Most fear that a CPMA integration would segregate their community.

Concerning the mod, we've already added many of the fixes and features present in CPMA, from its fps independent fix, to competition commands like its 'timeout' ability, client customization like its colored bright skins, or its projectile smoke controls; gameplay changes like fast weapon switching, double jumping, ramp jumping...

While there is was a lot done within the CPMA framework, I would say that the two big remaining things would be the CPM air control physics and server-side demo aka MVD support. The CPM air control is just a concept based on how movement functioned in QuakeWorld, but I wouldn't personally be interested in any level of implementation that falls short of providing the exact feel that CPM fans are looking for. While cooperation with some existing CPMA coders may be possible, the legal owner of the CPMA code is missing making any cooperation between the two teams difficult if not impossible.

I think real fans of CPMA would rather just play CPMA, but if there are fans of Quake Live that would like to see further CPMA features in QL, it would do them a greater service if they specified what from CPMA they'd like to see."
Edited by BalkanFM at 12:25 CDT, 2 November 2011 - 23348 Hits
Attention sk4ut!!! (24 comments)
Posted by BalkanFM @ 05:42 CDT, 10 October 2010 - iMsg
I need you to implement http downloading into your fine q3 exe, like the defrag exe... is it even doable?

greetings and all the best
8918 Hits
monitor that does 200hz@800x600? (30 comments)
Posted by BalkanFM @ 02:41 CDT, 27 July 2010 - iMsg
anyone know a model? or even better if anyone knows a place where they still sell them?
Edited by BalkanFM at 17:17 CDT, 27 July 2010 - 14901 Hits
120hz or higher if possible? (31 comments)
Posted by BalkanFM @ 09:48 CDT, 23 July 2010 - iMsg
ive been playing on 100hz 111fps but switched to lower res and now the hz can go to 160. 125fps 125mp and 120hz or 160hz?

when switching between 120/160 i can feel its a different mouse feel, but cant really decide whats better(just like with xerp)... what does the science behind it say? i know there were threads about this but i couldnt find them...
5388 Hits
xerp or no xerp (14 comments)
Posted by BalkanFM @ 08:31 CDT, 2 June 2010 - iMsg
so this has been buging me for the last month since i started to play again...

i cant fucking decide what to do.. addapt to jerky models with 1 and own with rail and shaft but suck with rl coz the model is jumping around like crazy... or use 0 and own with rl and suck dick with shaft rail and sg...

.. i heard some folks have xerp 1 binded to lg and rg, but if i remember ix or arqon saying it takes a while for xerp to kick in so its not a smart solution + i belive id do better under consistant conditions.

what i was also thinking about is, how in ql you can aim directly with lg and rg but the models arent so jerky like in cpma with xerp1



so post here what you are using so i can settle for something knowing someone good is using it too..
7318 Hits
IEM WORLD CHAPIONSHIP COVERAGE (1 comment)
Posted by BalkanFM @ 05:18 CST, 3 March 2010 - iMsg
Seeing from the schedule how not all games will be covered and a few on esl RADIO????? are the guys at lvl holyshit and that crap gonna cover the rest? i hope so, and you should really get to it fast or il have to slap some nerds around...
1328 Hits
VODS WANTED (4 comments)
Posted by BalkanFM @ 04:50 CST, 2 March 2010 - iMsg
Last week we had a couple of torneys like g data and zotac, nations cup matches.. any vods available?
2488 Hits
mx300 vs mx310 (43 comments)
Posted by BalkanFM @ 01:42 CST, 20 November 2009 - iMsg
Upon looking at the mousecore, i found the mx300 to be the best choice. the problem is there isnt an option of obtaining one in my country. there are 310s tho, but its not tested in the mousecore, so if anyone knows if its the same thing performance wise? i saw the 518 is tested and didnt perform anywhere near the mx300 and mx500
Edited by BalkanFM at 06:56 CST, 20 November 2009 - 11807 Hits
poker software aids (30 comments)
Posted by BalkanFM @ 15:07 CDT, 31 August 2008 - iMsg
pretty new to poker, so if anyone have any suggestions what to get
13910 Hits
q3 using 99% cpu (21 comments)
Posted by BalkanFM @ 21:42 CDT, 23 June 2008 - iMsg
even when only in the starting menu q3 is using 98-99%cpu, so ingame im geting fps dips, but if i uncap max fps, it goes around 300 and never going below 200.
tryed with cnq3 and q3.exe, different mods, erased my q3config trying with the default, reinstaled q3, scaned for spyware and all that... reinstaled all the drivers.. tryed system restore...

tryed quakeworld, and its runing smooth, using like 10%cpu

im on athlon 3000, radeon x800xl, 512 ram, xp...

before i format, anyone have an idea how to fix this?
Edited by BalkanFM at 21:43 CDT, 23 June 2008 - 6138 Hits
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