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Esports World Cup (9 comments)
Posted by gSTRUCTOR @ 13:17 CDT, 28 April 2024 - iMsg
When Quake in the game list?

https://esportsworldcup.com/en

This shit looks hot, opinions? Legit new era for gaming or ded soon?

All ESWC 2024 confirmed titles according to https://esports.gg/news/esports/esports-world...nd-titles/

Mobile Legends: Bang Bang (Shanghai, China)
Dota 2 (Seattle, Washington, USA)
StarCraft II (Seoul, South Korea)
Counter-Strike 2 (Cologne, Germany)
Honor of Kings (Shenzhen, China)
League of Legends
Teamfight Tactics
Overwatch 2
Free Fire
PUBG Mobile
Apex Legends
Fortnite
PUBG
Rocket League
Tekken 8
Street Fighter 6
FC 24
RENNSPORT
Edited by gSTRUCTOR at 13:19 CDT, 28 April 2024 - 555 Hits
HoQ CTF League (6 comments)
Posted by artemis4 @ 10:56 CDT, 19 April 2024 - iMsg
Greetings,
House of Quake will hold a Capture the Flag League starting in early May. This is a new edition of a well-established competitive game mode and we would love as many hands on deck as we can!

Region: EU

Map pool: Spider crossings, Japanese Castles, The Dukes Garden, Ironworks, Troubled Waters, Infinity, Courtyard

Format: TBD

Teamsize: 5

For those who are interested, I would invite you to join the House of Quake discord server where there is an ongoing discussion in the CTF-league channel regarding the exact league format - forming the teams (self-initiating or draft), tournament format (Swiss format, Double round robin) and other possible settings.

There are ongoing negotiations with sponsors, but as of far, there is no prize pool.

On Thursday, 25th of April, there will be a final announcement of the league's format. Registration opens this Sunday and will close on the 28th of April. Until then, I invite you to join the discord and help us with the decision!


Links: House of Quake discord server, CTF-league channel
Edited by Lam at 05:42 CDT, 20 April 2024 - 937 Hits

<< Comment #1 @ 14:20 CDT, 19 July 2008 >>
By Germany analyzer 
Proposed list

BUGS KNOWN:
/ready bug
avoid spec vote in tdm/ctf
voting + /team s substract the new spectator vote
stats 100%+ on weapon multi-hit RG/RL
followpowerup bug sometimes (seen on gtv)
followpowerup on the guy with most powerups, not the last picked
center items drops
Scoreboard pings more accurate
empty vote fix
Hitting a key while watching a demo stops it

ENHANCEMENTS:
name limited to 32chars, possibility improve capacity ?
vote time 20sec => 10sec
drop current weapon
drop current ammos (1 clip)
drop powerup ON/OFF ?
ready switch (ON/OFF) => not using 2 distinct commands
/ignore only one guy (player ID or name or regular expression)
stats 1v1: distance covered for each user / camping meter (time spent walking, etc)
stats 1v1: map domination => % of items collected (RA/YA/MH) in comparison with total items that have spawned.
stats 1v1: item timing => % of items taken in the next 2/3sec after spawn.
vote displayed in console
cvar containing clanname
vote maxcapturegap => for ctf pickups, max capture difference
vote maxfraggap => for tdm pickups, max frag difference

Ideas are welcome :)
Edited by analyzer at 18:26 CST, 9 January 2009
<< Comment #3 @ 14:52 CDT, 19 July 2008 >>
By Norway netrex  - Reply to #1
Why more characters in the nick? Is it really needed?
<< Comment #36 @ 17:23 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #3
Sometimes, 32 chars isnt enough when you start to use ^xXXXXXX color codes :)
<< Comment #103 @ 10:44 CDT, 21 July 2008 >>
By Germany Strammer Max  - Reply to #1
drop current weapon
drop current ammos (1 clip)
That's a voteable option, right? Please do not change rules.
ready switch (ON/OFF) => not using 2 distinct commands
Does that mean ONE player can go ready and force the other to do so?
There is an ugly exploit in OSP, which is that two players on an 1v1 server do not go ready and block the other players in the queue this way. There is a switch needed for the server settings to limit warm-up time. After that limit both players are forced to start the game.
This could even be voteable for the spectators (force players to go ready) after a minimum warm-up time set by admin, to avoid specs to exploit it and force players to go ready without any warm-up.

A new vote to force a player to spec would be good. Thats helpful if someone is away from the keyboard but specs don't want to kick him. Could happen if someone is in a long queue and leave the keyboard to do something else in the meantime. But players in front of him are leaving while hes away. Kick him is a bit harsh, because it's not his fault, just to vote him back in queue would be appropriate.
Thank you for reading and caring about OSP, I waited for this since years!
<< Comment #106 @ 10:53 CDT, 21 July 2008 >>
By aggnog_duck spyteman  - Reply to #103
drop: already votable in cpma
ready: 2 lines vstr script
warmup: already present, just no one uses it
remove to spec: already in cpma

but surely you could do all the work again just to receive an inferior result and another possible split of the community :)
<< Comment #109 @ 10:59 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #106
You were quicker than I am, but for the drop, plz see my next post :)

but surely you could do all the work again just to receive an inferior result and another possible split of the community :)
I do not want to make a competitive OSP to go against CPMA, there is no point, as you said it will just split up the community one more time.

BUT, i do want a perfect OSP 1.04 that would fixes several things that are broken/perfectible.

NB: Do not think that both of us are crap at coding, if we really want we could add major improvements, but it is far too late to go this way, and arQon did enough work to make a valuable mod I think.
Edited by analyzer at 11:07 CDT, 21 July 2008
<< Comment #125 @ 13:44 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #106
By the way, the community seems already splitted with a little advantage to OSP, even if all big events are using CPMA :)
Edited by analyzer at 13:46 CDT, 21 July 2008
<< Comment #292 @ 19:11 CDT, 15 August 2008 >>
By Ninja Turtle RiGHT  - Reply to #125
cpma is shit.
it killed of the TDM community entirely.
and guys like toxic quit playing q3 because of cpma as well

cpma is just arqons little idea of how q3 should be.
there is a reason that cpm (note not cpma) has never made it.

it
is
shit.

dont try to change a game thats 10 years old. if you want to do that so badly then start playing quake live and give all the feedback you want on that.
<< Comment #298 @ 12:44 CDT, 20 August 2008 >>
By Sweden apoxic  - Reply to #292
Constructive, I ALMOST plus'd you.
<< Comment #304 @ 12:07 CDT, 24 August 2008 >>
By Germany analyzer  - Reply to #298
I did.
<< Comment #305 @ 12:36 CDT, 24 August 2008 >>
By Sweden apoxic  - Reply to #304
Aren't you the one who wants to change the game or smth? Maybe I didn't follow this vq3 jibberish.
<< Comment #306 @ 13:24 CDT, 24 August 2008 >>
By Germany analyzer  - Reply to #305
No, we want first minor updates/bug fixes, and then if the community wants something, we will be listening to it.
<< Comment #307 @ 14:17 CDT, 24 August 2008 >>
By Sweden apoxic  - Reply to #306
"We" ?
<< Comment #310 @ 20:35 CDT, 25 August 2008 >>
By United Kingdom ix  - Reply to #306
So how's the progress?
<< Comment #311 @ 11:06 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #310
ix, what is your point ?

You just want to point the fact that the community wants something that some guyz is hiding (you among them too ?), just to be sure that a bugged mod (or cpma, as u wish) is still being used ?

In fact, you are dumb or smth to post something laughing about what the community wants, you should go in cpma dev team I think.

Last things:
- While CPMA loads, you can see something like "made by the community, for the community" => let me laugh, give that damn source code and we will talk about that
- Have fun while watching ESWC 2008 with this shit bug sound ?
- Read RiGhT's post about cpma, perhaps that will light something in your head, just because a CB admin knows what he talks about.
Edited by analyzer at 11:09 CDT, 26 August 2008
<< Comment #312 @ 11:15 CDT, 26 August 2008 >>
By United Kingdom ix  - Reply to #311
I'm just waiting for you to get off your fat behind and do some work on this. It's not going to happen is it? You're just going to gather with the other german dickheads on this forum and go 'yeah grrr! you are such bastards! give us your work so we can take the credit! we're the people's heroes! Fuck yeah!', then you'll disappear having put no effort in. You're a rabble rouser, not a mod maker.
Edited by ix at 11:20 CDT, 26 August 2008
<< Comment #314 @ 12:03 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #312
'yeah grrr! you are such bastards! give us your work so we can take the credit! we're the people's heroes! Fuck yeah!'

Then, update it yourself if you can, it for sure better than wasting your time answering camping_gaz (who is really a smarter/better coder than you will ever be) or even me. You are almost as selfish as arqon is, you just see the "credit" of doing something, what about giving some fun to people you shitbag ?

Stop acting like morons who are just making a mod to get some credit, or do it the OSP way, not just like you want it to be.

It's not going to happen is it?
Release OSP source code, and we will see if cpma is still there if it is not imposed.

NB: By the way, you said "give us your work" but have you ever worked on OSP ? we actually do NOT want that cpma shit source code uh ?
Edited by analyzer at 12:08 CDT, 26 August 2008
<< Comment #315 @ 12:09 CDT, 26 August 2008 >>
By United Kingdom ix  - Reply to #314
So have you tried to contact rhea yet or are you just posturing on the forum?
Edited by ix at 12:16 CDT, 26 August 2008
<< Comment #316 @ 12:41 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #315
'All mouth, no trousers'
Wise to edit your post.

Why to get in touch with rhea ? arqon can share by himself ?
<< Comment #317 @ 12:52 CDT, 26 August 2008 >>
By United Kingdom ix  - Reply to #316
Wow aren't you the clever one? I sure backed down there! Anyone would think it's enough for peace in our times.

Because arQ's already said no, you did get that point didn't you? Now you can go and ask rhea, the point is that you haven't, because you're just talking on the forum, you're not going to do anything. The chances of you being given the OSP code are slim to zero, so you'll just act like the thwarted hero of the piece rather than make the mod you want. You're not going to get it by telling other people to make it.
Edited by ix at 13:02 CDT, 26 August 2008
<< Comment #318 @ 13:22 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #316
How many times have you been told that arQon would say no? How many? Even if you got the source code, you wouldn't know what to do with it.
<< Comment #319 @ 14:39 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #318
Vedic you cpma fanboy just stop [+] every comment in favor of cpma, you are just pathetic.
You do not know me at all, but you know that I can not write a single line of code, respect.

you'll just act like the thwarted hero of the piece rather than make the mod you want.
You just dumb or you can NOT read that the half of the poll is in favor of OSP update ? What about them ? I am not the only one who want this update.
If you look well, all major q3 players have voted for an OSP update, not mentionning CB staff. I don't even mention ESWC GTVs which are lagging with 100 specs because of CPMA (usually around 300 specs with OSP, according to Slajer).

arqon and the fanboys know that CPMA will be put to trash if OSP survive, be honest with yourself.

vedic/arqon/ix = same respect.
Edited by analyzer at 14:44 CDT, 26 August 2008
<< Comment #320 @ 14:49 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #319
Click [+] to show appreciation for the post.

You say dumb shit and ix puts you in your place. It's funny, and it gets a +.

I see you decided to ignore the part where I asked you how many times you were told that arqon would say no. All you have to do is get the code from rhea, but you'll never do it. Just like 99% of modders out there, you'll draw pictures and make logos, but you'll never actually do any REAL work. If you hated CPMA so much, why have you waited so many years to complain instead of learning how to code a mod from the ground up? These tools have been freely available to you since before CPMA even existed.

Go back to OSP and play with bots while trying to convince yourself how much better things were back in your day.
<< Comment #330 @ 16:22 CDT, 26 August 2008 >>
By France pz  - Reply to #320
go back to [put your favorite game here] and stfu please ?
<< Comment #331 @ 16:48 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #330
Go back to [insert osp with bots here] and cry more.
<< Comment #321 @ 14:55 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #319
oh look, an edit.

You just dumb or you can NOT read that the half of the poll is in favor of OSP update ? What about them ? I am not the only one who want this update.
If you look well, all major q3 players have voted for an OSP update, not mentionning CB staff. I don't even mention ESWC GTVs which are lagging with 100 specs because of CPMA (usually around 300 specs with OSP, according to Slajer).

Who gives a shit what osp players want? There's literally NOTHING stopping you from playing OSP already. The only reason you want a new OSP is because you want to force people to use it because X tourney is using it, not unlike what is happening now. You're just a different style of the bad guy you try to make arqon out to be.

If your GTV was lagging, it was due to your net settings. Smooth as butter for me, even when we went to well over 300 specs. Maybe next time you should learn a thing or two about quake before you use it?
<< Comment #322 @ 15:02 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #321
Ok, you and ix are just smarter than everybody, including major q3 players / head admins / great coders.

Why are you just posting there, you should be rich enough to get some friends.
<< Comment #323 @ 15:08 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #322
Rich enough? Why, because I can afford an ISP that doesn't lag in GTV? Where do you even draw those lines?

If you think you're smarter than ix/arqon/etc, prove it. Make the mod and take all the credit/players. I'll be one of the first to say you were right. Until that time, you're just another moddb fag.
<< Comment #324 @ 15:19 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #323
Why, because I can afford an ISP that doesn't lag in GTV?
You don't even know what you are talking about, the GTV lag was due to the GTV bandwidth, which is because of traffic induced by cpma.

Your posts are exactly like your last statement, a nonsense.

K/TX/BYE
<< Comment #325 @ 15:21 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #324
Exactly what GTV lag? Again, the stream was perfectly smooth for me. Learn to tweak?
<< Comment #326 @ 15:54 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #325
There are not only ONE gtv, and the lags was perceptible for others too (but you never listen to others anyway...).

Perhaps they are hacking/using my con with wifi from USA.
<< Comment #327 @ 16:00 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #326
So you're trying to bash CPMA because A GTV had a problem, when it works just fine for others? That's like you trying to use the argument that you can hear sound in GTV as a gameplay problem. You're so bad.
<< Comment #328 @ 16:04 CDT, 26 August 2008 >>
By Germany analyzer  - Reply to #327
Not at all, this GTV with this bandwidth can support 300 players and then lags come (with OSP). With CPMA it is only 100, because of netcode I think (useless MVD), while gtv_nextview is enough.

The MVD soundbug just make the games totally different, you cannot be in place of the followed player. Sorry to play q3.
Edited by analyzer at 16:05 CDT, 26 August 2008
<< Comment #329 @ 16:06 CDT, 26 August 2008 >>
By zerg vedic  - Reply to #328
wtf esr

Again, works just fine for me!
<< Comment #341 @ 10:49 CDT, 28 August 2008 >>
By Slovenia Slajer  - Reply to #319
Whats that about 100?

I said that GTV starts to lag when you get over ~300 spectators for some reason.
I've set 300 slot limit this time and it worked perfectly.

I hosted two 350 slot GTV servers for the ESWC masters on the same machine. When one GTV server got full i started getting a lot of hitch warning but that didn't influence the other GTV server in anyway.
I guessed i had to increase buffer size which i did (by 2) and that didn't help and there was enough CPU power and a lot of free ram.
ChrisM had the same problem on the American relays and he was hosting his GTV servers on a stronger machine than i did.
I don't know if he had any problems this time when he filled up 400 slots but i did see people complaining about lag.

Perhaps MultiView caused those problems.

I remember splatter-tv hosting 1000 slot server 3-4 years ago when OSP was used and it didn't lag as much as it did when my 500 slot GTV server got full.
<< Comment #342 @ 11:07 CDT, 28 August 2008 >>
By Germany analyzer  - Reply to #341
Whats that about 100?
Just told that one of the GTV was lagging with only 100 specs on it, I did switch to another GTV and it was smooth.

Perhaps MultiView caused those problems.
Yeah, that was my point, MVD cause a network overload in GTV mode, in comparison with OSP. I think that the MVD perhaps worth the network trafic because it is interesting for most of spectators, just crap that the sound bug makes the game a little boring to watch.
<< Comment #332 @ 01:45 CDT, 28 August 2008 >>
By Ninja Turtle RiGHT  - Reply to #315
I've tried to get in contact with Rhea several times
he seems to have disapeared from the face of the earth

arqon is too stubborn-headed to be reasoned with anyway
<< Comment #343 @ 11:08 CDT, 28 August 2008 >>
By Germany analyzer  - Reply to #332
I can confirm that he has not disappeared.
<< Comment #313 @ 11:45 CDT, 26 August 2008 >>
By Poland tifu  - Reply to #311
kill yourself, seriously
<< Comment #107 @ 10:56 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #103
drop current weapon
drop current ammos (1 clip)

That's a voteable option, right? Please do not change rules.


No it is not, the current weapon/ammo cannot be dropped atm (you can only drop a weapon that is specified, and in hands). The vote option exists, but the actual behavior to drop weapons/ammos is to restrictive (you need to bind one drop for each weapon/ammo). We just want to add possibilities and perhaps see some new rules in leagues, the votable option would still be the same.

ready switch (ON/OFF) => not using 2 distinct commands
Does that mean ONE player can go ready and force the other to do so?

As I said before, that is another minor enhancement, you will just need one bind to ready/unready (no need to use a script), it is really not important.

There is an ugly exploit in OSP, which is that two players on an 1v1 server do not go ready and block the other players in the queue this way. There is a switch needed for the server settings to limit warm-up time. After that limit both players are forced to start the game. This could even be voteable for the spectators (force players to go ready) after a minimum warm-up time set by admin, to avoid specs to exploit it and force players to go ready without any warm-up.
Nice proposition, this could be a votable option on the server (server admin would be able to set the max time of warmup).

A new vote to force a player to spec would be good. Thats helpful if someone is away from the keyboard but specs don't want to kick him. Could happen if someone is in a long queue and leave the keyboard to do something else in the meantime. But players in front of him are leaving while hes away. Kick him is a bit harsh, because it's not his fault, just to vote him back in queue would be appropriate.
This vote is available on actual CPMA mod, that would be nice to add it to OSP if we have the right to maintain it.

Thank you for reading and caring about OSP, I waited for this since years!
Thank you for your post, and we hope that an agreement can be on this subject (with for example the assurance that none will give it/share it, and no modification without arQon answer for example ?)

By the way, I still want to make it clear, we/I do not want CPMAer to switch back to OSP, or modify it to be the primary mod, we just want some enhancements. We are adults, something could be made I think ...
Edited by analyzer at 11:07 CDT, 21 July 2008
<< Comment #110 @ 11:02 CDT, 21 July 2008 >>
By aggnog_duck spyteman  - Reply to #107
- there's drop and drop ammo (as well as drop flag) which drops weapon, ammo clip or flag respectively
- whats with g_warmuptime or whatever it's called? was it removed? it surely was available on OSP already, and it's usually nothing but annoying. people should rather lighten the fuck up and either wait or switch server.
<< Comment #112 @ 11:06 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #110
there's drop and drop ammo (as well as drop flag) which drops weapon, ammo clip or flag respectively
This is actually broken on OSP (or at least inexploitable because of the implementation I mentionned), and I do not think it work on CPMA since this features is in no way important atm (perhaps I am wrong).

whats with g_warmuptime or whatever it's called? was it removed? it surely was available on OSP already, and it's usually nothing but annoying. people should rather lighten the fuck up and either wait or switch server.
Indeed, but we are talking about something that could be votable or improved, I mean that if you are 2 on the duel server, I see no point in having this warmuptime enabled (it pisses off everybody).
Edited by analyzer at 11:08 CDT, 21 July 2008
<< Comment #117 @ 11:16 CDT, 21 July 2008 >>
By aggnog_duck spyteman  - Reply to #112
all drop commands works fine for cpm..
all-around bind:

bind 6 "say_team ^2 #w ^7for ^3#f;drop ammo; drop flag; wait 5; drop"
<< Comment #119 @ 11:28 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #117
So, fixed in CPMA (perhaps before the vq3 addition).

But still broken on OSP :)
Edited by analyzer at 11:28 CDT, 21 July 2008
<< Comment #120 @ 11:51 CDT, 21 July 2008 >>
By aggnog_duck spyteman  - Reply to #119
SO JUST USE CPMA VQ3 ALREADY :D
Edited by spyteman at 11:51 CDT, 21 July 2008
<< Comment #131 @ 14:24 CDT, 21 July 2008 >>
By Germany Strammer Max  - Reply to #120
It's all about freedom of choice.
This is an example how important is open source when something is in fact standard.
Reminds me of forcing people to change to Vista, to get directX 10.
Edited by Strammer Max at 14:26 CDT, 21 July 2008
<< Comment #148 @ 18:14 CDT, 21 July 2008 >>
By clawo ini  - Reply to #131
It's not standard though, you can choose whether to use it or not.

It's not even included with Quake 3.
<< Comment #150 @ 20:11 CDT, 21 July 2008 >>
By Germany Strammer Max  - Reply to #148
Well, OSP is a virtual standard since years on good 1v1 servers, tourneys, CTF ...
Ok, let me say it this way: Either OSP or CPMA is used at events/servers listed above.
So we have a huge part of the Quake 3 community, which having their standards dictated from just ONE person.
Can we agree so far?

Well, as we know, this one person don't have to care about financialy nor competitively issues, so it's totaly free in its decisions, how the mods have to be, no need to listen to anyone.

And now imagine this one person would be such a democratic and unselfish man like ... let's say arqon -- have a nice day. ;)
Edited by Strammer Max at 06:53 CDT, 22 July 2008
<< Comment #168 @ 18:51 CDT, 22 July 2008 >>
By Quake 3 link1n  - Reply to #1
After all, to sum it up, CPMA VQ3 is just "like" OSP with:
- same gameplay as OSP had with rearranged spawn system, and not to mention overpowered LG with the "great" netcode =)> modified gameplay
- same physics as OSP had with modified physics*

SO in fact, CPMA VQ3 has just nothing to do with OSP anymore right ?

What is the point in telling everyone that, you arqon, will bring OSP merging to CPMA, if you in fact just duplicate your work (CPMA VQ3 is almost the same as CPMA CQ3) ?


*unsnapped physics with ad hoc jump take off speed (275 instead of 270) to fit original q3 (failing to achieve this)
<< Comment #169 @ 18:54 CDT, 22 July 2008 >>
By Germany analyzer  - Reply to #168
CPMA CSQ3.
<< Comment #356 @ 17:19 CST, 2 December 2009 >>
By Russia ralph  - Reply to #1
I'd like to see some IP logging in games.log for clients, similar to RA3's logging. Mostly so VSP stats can associate aliases properly with names.
<< Comment #357 @ 14:15 CST, 5 December 2009 >>
By Germany analyzer  - Reply to #356
Rhead has stopped answering, perhaps someone has got in touch with him to tell him to stop, who knows :)
<< Comment #358 @ 08:10 CST, 16 December 2009 >>
By Russia ralph  - Reply to #357
I can still hope though. :)
<< Comment #2 @ 14:51 CDT, 19 July 2008 >>
By Germany analyzer 
This bugs list will be open, and can be completed by everyone ...

This HAS TO BE the community mod, not the mod of one guy.

NB: No modification to netcode / physics, only improvements (depends on the community)
<< Comment #4 @ 14:53 CDT, 19 July 2008 >>
By Netherlands Vo0 
I like the feel of CPMA, but xerp makes hitscan ohso powerful :(
<< Comment #5 @ 15:26 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #4
Sound system seems to be modified in CPMA too, or at least bug introduced by prediction too ?

During masters, you can see some professionnals aiming / shooting behind themselves, and the opponent isnt there ...
<< Comment #90 @ 01:16 CDT, 21 July 2008 >>
By Earth Antigen07  - Reply to #5
They said it was very loud at masters where they were trying to play. You could easily tell people using headphones that didn't isolate sound well enough were disadvantaged. I was hearing things before Jibo on my 2.1 speakers tbh, let alone with headphones.
<< Comment #91 @ 02:11 CDT, 21 July 2008 >>
By Way2Tartan fjorgyn  - Reply to #90
because if multiview is enabled, the spectator is using another sound system, without it multiview wouldnt be possible. That has been explained for 1291958197872820950285 times now. The player has the normal soundsystem, so obviously your gonna hear a lot more.
<< Comment #113 @ 11:09 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #91
So the spectators cannot enjoy the game ?
I am particularly interested by a fix of this.
<< Comment #143 @ 15:22 CDT, 21 July 2008 >>
By Poland tifu  - Reply to #113
you're trying too hard
<< Comment #115 @ 11:12 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #90
Ok for that, but what I said is that some progamers showed that sometimes the enemy localisation seems to be wrong (I remember a ZTN (Zero4), or a DM6 (Av3k if my memory serves well) where the guy looked/fired backwards thinking an enemy was coming, and he was in fact one level up.
<< Comment #141 @ 15:17 CDT, 21 July 2008 >>
By Earth Antigen07  - Reply to #115
The one upper level lower level conundrum is really common in games. I don't think there is any HRTF way to get around it in stereo sound.

Because the Z axis of a sound wont change the X-Y direction heard. Assuming no filtering, a sound moving up and down on a line perpendicular to the XY plane, will sound almost the same as a sound level with the listener moving closer and farther at the same angle in relation to the head.

Try it in the RightMark 3D Sound test. On the X-Fi there is something called ElevationFilter which makes high sounds more treble and sounds lower than the listener have more bass. Otherwise with this off and my eyes closed, it's very hard to tell the difference between moving directly in and out from the listener and a sound staying in one place and moving up or down.

Basically you have to use common sense and map knowledge to guess with normal 3d sound.
<< Comment #145 @ 15:25 CDT, 21 July 2008 >>
By Earth Antigen07  - Reply to #141
In regular life the shape of our outer ear shapes and filters sounds and so you can tell direction and distance in a full sphere accurately. You can test by closing your eyes, having a friend rub their thumb and index finger together and listening to the shape of the sound as it moves to different places in relation to your ears.
<< Comment #147 @ 16:04 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #141
I never got a such problem with OSP, I thought that it was an introduced bug or something that way

thanks for sharing such infos
<< Comment #152 @ 23:37 CDT, 21 July 2008 >>
By Earth Antigen07  - Reply to #147
Yeah no bug, it's just a property "3D" sound usually being only about 1.5D.

You have left right volume difference and to a lesser degree the delay between channels to tell how far left or right a sound is placed.

Then you have the overall volume of that sound to judge its distance from you.

That's why you often can't tell if a sound perfectly centered is in front of or behind you if your eyes are closed. Since there is no Y axis in that respect.

What usually happens is sounds that play behind you are a little quieter and sounds that play in front of you are louder and more clear this is how you're able to hear front to back in games.
<< Comment #78 @ 16:30 CDT, 20 July 2008 >>
By Lithuania GUArd  - Reply to #4
yeah cpma rox, but need delet xerp!
<< Comment #43 @ 18:11 CDT, 19 July 2008 >>
lolplz.

osp 1.03a is fine.

the listed bugs are lol and the listed enhancements... well... no thx.

pollführerschein btw!
<< Comment #45 @ 18:14 CDT, 19 July 2008 >>
By aggnog_duck spyteman  - Reply to #43
not my idea :p analyzer requested it and after some discussion I gave in to create this poll. I don't really support it tho, CPMA is fine and all efforts should rather go into the development of CPMA and CQ3 instead of creating another version that possibly splits the already tiny and bitching VQ3 community.
<< Comment #48 @ 18:55 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #45
True, but unlike some others, you arent opposed to listen others point of view, and that is nice to have the occasion to see what think the other players.

In my opinion, the listed bugs are so minor (not affecting gameplay), that it wont be a major update, it will just improve gaming experience for people who still plays OSP.

It would be even nicer if arQon does it himself, but obviously I think he has no time to waste on OSP. That is the reason why we offer to maintain the mod, if the community wants to tho ...
Edited by analyzer at 18:56 CDT, 19 July 2008
<< Comment #51 @ 05:19 CDT, 20 July 2008 >>
By CPM Biohaz (Blue) [master]  - Reply to #48
Read comment #38 and all your questions will be answered.
<< Comment #6 @ 15:29 CDT, 19 July 2008 >>
By Darkside Syn- 
Er, does this decent coder have access to the code from rhea or arQon? Or is this a from scratch update shooting to implement the old CPMA netcode that OSP has in it?
<< Comment #7 @ 15:32 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #6
The objective is to implement this bugs list (uncompleted list) from OSP 1.03a source code.
<< Comment #8 @ 15:34 CDT, 19 July 2008 >>
By zerg vedic 
If you don't remember the xerp poll a while back, the majority of players AGREE with the netcode changes, but feel that the weapon balance must be changed (SEE CQ3)...
<< Comment #11 @ 16:05 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #8
No, since I am not interested in cpma, but I remember well this one:
http://www.esreality.com/?a=post&id=1144625
<< Comment #14 @ 16:08 CDT, 19 July 2008 >>
By zerg vedic  - Reply to #11
2 years ago. They didn't even KNOW xerp existed at that time.
<< Comment #18 @ 16:15 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #14
Perhaps if they knew at this time, the poll would have been even more in advantage of OSP :)
<< Comment #19 @ 16:17 CDT, 19 July 2008 >>
By zerg vedic  - Reply to #18
No. Do some research.
<< Comment #265 @ 09:08 CDT, 28 July 2008 >>
By Czech Republic wh3nom  - Reply to #18
tRue
<< Comment #66 @ 12:17 CDT, 20 July 2008 >>
By Italy noxene  - Reply to #8
cq3 cq3 :333
<< Comment #87 @ 18:26 CDT, 20 July 2008 >>
By Exelent HamstaHue  - Reply to #8
plz provide link
<< Comment #88 @ 19:20 CDT, 20 July 2008 >>
<< Comment #170 @ 00:54 CDT, 23 July 2008 >>
By Germany gastfreund  - Reply to #8
what you mean is that a lot of cpm players agree that osp players should play with cpm netcode

very intelligent
<< Comment #173 @ 01:50 CDT, 23 July 2008 >>
By zerg vedic  - Reply to #170
How did you misread majority so badly?
<< Comment #9 @ 15:43 CDT, 19 July 2008 >>
By Poland tifu 
is this some joke?
<< Comment #10 @ 16:03 CDT, 19 July 2008 >>
By Poland SpOOnman 
OSP is closed source mod made by Rhea and arQon. Its source code was never released to public under any licence.

If you want to do this you have to 1. OSP 1.03a source code, 2. Rhea's AND arQon's permissions. Do you have both?
Edited by SpOOnman at 16:05 CDT, 19 July 2008
<< Comment #12 @ 16:06 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #10
Why are you just asking stupid questions, read the f***ing poll.

We just want THE POSITION of the community about this.
<< Comment #15 @ 16:09 CDT, 19 July 2008 >>
By Poland SpOOnman  - Reply to #12
It's not stupid question. There were many pools like this years before with other decent coders wanted to do the job. Many people wanted. But statement was clear - Rhea and arQon _will not_ release source code. Even if you have 1000+ comments on ESR. First talk to them, then create polls.
<< Comment #16 @ 16:14 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #15
Perhaps arQon won't be selfish if the community asks for it, without flamming him (I doubt on that, but who knows)

First talk to them, then create polls
=> Have you ever talked with arQon about this ? Do not even think about an answer ...
<< Comment #21 @ 16:22 CDT, 19 July 2008 >>
By Poland SpOOnman  - Reply to #16
It doesn't have to be selfishness, it's just theirs and they decide of their property.

Have you ever talked with arQon about this ? Do not even think about an answer.
Yes, dozens of times, just like RiGHT did. Statement was clear and AFAIK nothing changed from then.

Have you talked to them?
<< Comment #24 @ 16:28 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #21
It doesn't have to be selfishness, it's just theirs and they decide of their property.
That sounds like selfishness to me, IF the community wants OSP 1.04, otherwise yes only their choice ...

That is why the poll is there, to know what wants the community, and I am afraid that none is really clear on the subject (still majority playing OSP, even if CPMA is the mod choosed for big events)
<< Comment #70 @ 14:59 CDT, 20 July 2008 >>
By Poland SpOOnman  - Reply to #24
In my opinion you're either naive, young, newcomer or mix of those if you do belive in what has you just wrote.
<< Comment #72 @ 15:21 CDT, 20 July 2008 >>
By Germany analyzer  - Reply to #70
According to the 30%+ that actually wish an update for OSP with no other shit netcode inside, if you think that everybody is happy with cpma, you are retarded or selfish too, choose one.
Edited by analyzer at 15:23 CDT, 20 July 2008
<< Comment #73 @ 15:28 CDT, 20 July 2008 >>
By zerg vedic  - Reply to #72
You want to make it regardless if the majority want it or not, or if you get permission, so why are you wasting time here? Get to work so we can laugh at you already.
<< Comment #77 @ 16:29 CDT, 20 July 2008 >>
By Germany analyzer  - Reply to #73
This decision cannot impact the players allready playing to cpma, it is just to satisfy others
<< Comment #83 @ 17:43 CDT, 20 July 2008 >>
By zerg vedic  - Reply to #77
Right, and it sounds like you don't want to listen to anyone anyway, so why not just get to it already? Maybe if you create it, CPMA can drop VQ3 support, so when you fail, we can all play CPM.
<< Comment #105 @ 10:47 CDT, 21 July 2008 >>
By Germany analyzer  - Reply to #83
I think that would be nice ?
<< Comment #133 @ 14:31 CDT, 21 July 2008 >>
By SC_Zerg [mash]  - Reply to #105
very!

gogo!
<< Comment #41 @ 17:59 CDT, 19 July 2008 >>
By United Kingdom AnthonyJ  - Reply to #10
They could do it the hard way - theres a disassembler for q3asm. Fix the bugs in the q3asm and you might get some respect from arq ;)
<< Comment #47 @ 18:51 CDT, 19 July 2008 >>
By Germany analyzer  - Reply to #41
nice info
<< Comment #71 @ 15:00 CDT, 20 July 2008 >>
By Poland SpOOnman  - Reply to #41
q3asm :) lol
<< Comment #76 @ 16:02 CDT, 20 July 2008 >>
By United Kingdom AnthonyJ  - Reply to #71
Yea, I doubt anyone but carmack and the guy who wrote the disassembler has ever actually bothered hand-writing q3asm ;)

I considered it briefly when I saw whine about some mods not working in cq3. It'd probably be relatively simple to use it to patch out the calls to the traps that have been removed. Then I thought about the whine it'd generate and changed my mind.
<< Comment #13 @ 16:07 CDT, 19 July 2008 >>
By United States of America sinoXy 
Both OSP and CPMA will be destroyed by QuakeLive. Don't worry, it's THAT good.

And VQ3 will live on gloriously.
<< Comment #17 @ 16:14 CDT, 19 July 2008 >>
By zerg vedic  - Reply to #13
17 players good.
<< Comment #20 @ 16:19 CDT, 19 July 2008 >>
By United States of America sinoXy  - Reply to #17
Seen zero4,dkt,chance,dlogic,griffen,fooki,z4muz on it already I expect a lot of people to join when we get more maps and game modes.

The guns are tuned just right, lg is still powerful but can't destroy you like in cpma and rail is better now, not all powerful but still strong.. weapon balance is wicked now, you actually have to use RL again. and can hit some fucking shotguns now lol
<< Comment #22 @ 16:23 CDT, 19 July 2008 >>
By zerg vedic  - Reply to #20
The guns are tuned just right, lg is still powerful but can't destroy you like in cpma and rail is better now, not all powerful but still strong.. weapon balance is wicked now, you actually have to use RL again. and can hit some fucking shotguns now lol

You have absolutely no idea what you're talking about.
  • Attached User Img: 92650-mastermindavatar.jpg (10KB)
  • << Comment #23 @ 16:28 CDT, 19 July 2008 >>
    By United States of America sinoXy  - Reply to #22
    how so? i've watched lots of 1v1s in quakelive it looks balanced, more OSPish games but still balanced.
    << Comment #28 @ 16:34 CDT, 19 July 2008 >>
    By zerg vedic  - Reply to #23
    In the eyes of an amateur, racing looks just like driving.
    << Comment #30 @ 16:38 CDT, 19 July 2008 >>
    By United States of America sinoXy  - Reply to #28
    I watched zero4 - and asked him his thoughts after he played a few 1v1s, he said it was great.
    << Comment #31 @ 16:41 CDT, 19 July 2008 >>
    By zerg vedic  - Reply to #30
    ...and?
    << Comment #32 @ 16:43 CDT, 19 July 2008 >>
    By United States of America sinoXy  - Reply to #31
    Match point sinoxy.

    And it feels great too.


    KTHX, GG.
    << Comment #34 @ 16:44 CDT, 19 July 2008 >>
    By zerg vedic  - Reply to #32
    You still don't understand. Go try to beat arktik some more.
    << Comment #35 @ 16:52 CDT, 19 July 2008 >>
    By United States of America sinoXy  - Reply to #34
    You must be confusing me with nineX.

    I am sinoxy - http://www.esreality.com/?a=post&id=1574151#pid1574151

    +

    http://www.esreality.com/files/misc/2008/65692-shot0006.jpg

    arktik is garbage

    zzz
    Edited by sinoXy at 16:53 CDT, 19 July 2008
    << Comment #95 @ 06:23 CDT, 21 July 2008 >>
    By United States of America guts  - Reply to #34
    you are getting boring. It seems like you are reaching to much.
    << Comment #39 @ 17:42 CDT, 19 July 2008 >>
    By Colour: white link  - Reply to #28
    you always talk like you're an expert on every area


    get over your self nerd. you're nobody in q3 scene just as that random guy you're discussing with. and lan tournaments that no one knows about doesnt count.
    << Comment #44 @ 18:12 CDT, 19 July 2008 >>
    By zerg vedic  - Reply to #39
    cry harder, raging cunt
    << Comment #63 @ 12:01 CDT, 20 July 2008 >>
    By Transparent cumrag  - Reply to #44
    i'm sure he had tears in his eyes and was red with anger the moment he read your post.
    << Comment #153 @ 23:44 CDT, 21 July 2008 >>
    By Sweden oreozz  - Reply to #28
    Are you known? You're a pasty, cocky nerd
    Get off esr for once in your life maybe
    << Comment #154 @ 00:18 CDT, 22 July 2008 >>
    By zerg vedic  - Reply to #153
    Or better yet, I'll stay and troll you some more while I get paid.
    << Comment #25 @ 16:29 CDT, 19 July 2008 >>
    By Unset retire  - Reply to #22
    The funny thing is that he listed less than 17 players :)
    << Comment #26 @ 16:30 CDT, 19 July 2008 >>
    By United States of America sinoXy  - Reply to #25
    those are the only pros ive seen, seen many many newbies though
    << Comment #40 @ 17:43 CDT, 19 July 2008 >>
    By Colour: white link  - Reply to #26
    of course they will try it out. a few of those players you listed there play for money and dont care what the game is like (see q4).
    << Comment #93 @ 04:55 CDT, 21 July 2008 >>
    By Netherlands Vo0  - Reply to #22
    No, you don't. He's right about the weapon balance.
    << Comment #118 @ 11:25 CDT, 21 July 2008 >>
    By zerg vedic  - Reply to #93
    I see you're after another title in a 17 player game, eh?
    << Comment #134 @ 14:32 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #118
    are you EVER positive on ANYTHING? is there ANYTHING that you like?
    Edited by [mash] at 14:33 CDT, 21 July 2008
    << Comment #142 @ 15:21 CDT, 21 July 2008 >>
    By zerg vedic  - Reply to #134
    Starcraft and women.
    << Comment #272 @ 10:48 CDT, 29 July 2008 >>
    I bet women don't like you
    << Comment #299 @ 12:53 CDT, 20 August 2008 >>
    By Sweden apoxic  - Reply to #272
    .jpg's don't argue
    << Comment #85 @ 17:53 CDT, 20 July 2008 >>
    By Nuke Explosion raithza  - Reply to #17
    OMG INTERNET! VEDIC IS UNHAPPY ABOUT SOMETHING
    << Comment #86 @ 17:57 CDT, 20 July 2008 >>
    By zerg vedic  - Reply to #85
    yeah, your face
    << Comment #92 @ 03:08 CDT, 21 July 2008 >>
    By Nuke Explosion raithza  - Reply to #86
    quakelive is good. go whine about something else.
    << Comment #114 @ 11:10 CDT, 21 July 2008 >>
    By Germany Strammer Max  - Reply to #92
    QL sucks!
    We are discussing a mod to improove the handling of VANILLA Quake 3 here, without touching the core ingredients. Who cares about a game, which has even more differences to VQ3 than CPMA crap, which with lesser changes initialised this topic at first?
    Edited by Strammer Max at 16:01 CDT, 21 July 2008
    << Comment #135 @ 14:34 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #114
    different in what aspects?
    << Comment #136 @ 14:37 CDT, 21 July 2008 >>
    By Germany Strammer Max  - Reply to #135
    Quake Live?
    In weapon balancing for example.
    << Comment #138 @ 14:38 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #136
    i haven't played it excessively ... yet. but i didn't notice major balancing problems at all?!
    << Comment #139 @ 14:47 CDT, 21 July 2008 >>
    By Germany Strammer Max  - Reply to #138
    Who said something about problems? You asked about differences.
    Didn't noticed it even?
    << Comment #140 @ 14:50 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #139
    so if the difference is no problem, why does it suck?
    << Comment #144 @ 15:25 CDT, 21 July 2008 >>
    By Germany Strammer Max  - Reply to #140
    Again, I did not said something about problems.
    Why you asked for differences?
    << Comment #146 @ 15:28 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #144
    ah well ... go play OSP and find inner peace.
    << Comment #158 @ 05:12 CDT, 22 July 2008 >>
    By Netherlands Terifire  - Reply to #146
    ah well ... go play OSP and find inner peace.

    I don't know why, but that made me laugh:D
    << Comment #162 @ 05:38 CDT, 22 July 2008 >>
    By SC_Zerg [mash]  - Reply to #158
    weird sense of humour you have there, mate. :D
    << Comment #27 @ 16:32 CDT, 19 July 2008 >>
    By clawo ini 
    Why doesn't this coder just make his own mod?

    No doubt it'd be more efficient than waiting/hoping arQon will give the OSP source code to him, then having to go through all the code, find the bugs etc.
    << Comment #29 @ 16:37 CDT, 19 July 2008 >>
    By Germany analyzer  - Reply to #27
    Really true, but you need more than the motivation to maintain something, you need to spend at least 1 year on the mod, and I dont mention the possible bug introduction :)

    (The bugs are reported by all players)
    << Comment #42 @ 18:01 CDT, 19 July 2008 >>
    By United Kingdom AnthonyJ  - Reply to #29
    Does this coder even realise that you're proposing updating a closed-source mod?
    << Comment #69 @ 14:58 CDT, 20 July 2008 >>
    By Poland SpOOnman  - Reply to #42
    I thnik he doesn't :) q3asm is best joke in this thread :)
    << Comment #33 @ 16:43 CDT, 19 July 2008 >>
    By 2k2_2 Nukm 
    for gods sake... no osp update,please
    << Comment #37 @ 17:25 CDT, 19 July 2008 >>
    By Unset random99 
    Bloody stupid poll... obviously CPMA does the job.
    << Comment #38 @ 17:26 CDT, 19 July 2008 >>
    By Philippines RonC 
    this is what i see in the description.txt of my CPMA folder

    CPMA/OSP 1.46 (26 Apr 08)
    << Comment #46 @ 18:28 CDT, 19 July 2008 >>
    By cpm_biohaz_2 stunt.us 
    just take out xerp from cpma pls.
    << Comment #49 @ 20:13 CDT, 19 July 2008 >>
    By Latvia m4z 
    guys you dont understand... THIS is the future of quake3:

    http://www.gametrailers.com/player/37085.html?type=

    ;)
    << Comment #50 @ 20:34 CDT, 19 July 2008 >>
    By zerg vedic  - Reply to #49
    It is until you play it.
    << Comment #61 @ 11:44 CDT, 20 July 2008 >>
    By Poland rzelky  - Reply to #50
    [-]
    << Comment #74 @ 15:29 CDT, 20 July 2008 >>
    By zerg vedic  - Reply to #61
    FFA allstar right here.
    << Comment #81 @ 17:11 CDT, 20 July 2008 >>
    By Poland rzelky  - Reply to #74
    you are so funneh mate yet ridiculous ...
    << Comment #159 @ 05:15 CDT, 22 July 2008 >>
    By Netherlands Terifire  - Reply to #50
    Why hate ql man, it's better then 99% of the games out there... and it sure as hell is better then OSP:P

    Better troll osp and cheer for quakelive:D
    << Comment #52 @ 05:41 CDT, 20 July 2008 >>
    By Poland spam2009 
    A fucking joke hahhahaha
    << Comment #53 @ 10:04 CDT, 20 July 2008 >>
    By Russia <dVs> 
    lol poll. CPMA does its job perfectly, no need to fuck everyone's brain with a tiny update for a dead mod. Just /cv gameplay CPM :D
    << Comment #54 @ 10:17 CDT, 20 July 2008 >>
    By Germany analyzer  - Reply to #53
    If it were that obvious, the sourcecode would be given to someone serious enough to maintain this ? What is the point of hiding/keeping the sourcecode if it is so dead ?

    By the way, all the ctf players keep playing OSP, I think it would be nice to give them some bug fixes too ? And I do not mention that a lot of TDMers still play only OSP too ...

    Tx for them
    Edited by analyzer at 10:19 CDT, 20 July 2008
    << Comment #56 @ 10:42 CDT, 20 July 2008 >>
    By aggnog_duck spyteman  - Reply to #54
    If they (as in arQon/original developers) would update OSP, it would be no different to CPMA VQ3. Actually, CPMA VQ3 _is_ now OSP (check loading screen/readme/support channel). CPMA and OSP have always been in close exchange with each other, and an official update for OSP would be no different to current CPMA.
    << Comment #58 @ 11:22 CDT, 20 July 2008 >>
    By Finland Vajra  - Reply to #54
    vq3 ctf players are the most reactionary q3 players on the face of the earth, also the fact that since the majority of them are central Europeans, the shit netcode doesn't enter the equation.

    p.s what is it with Germans and OSP, let it go.
    << Comment #59 @ 11:23 CDT, 20 July 2008 >>
    By Russia <dVs>  - Reply to #54
    They dont hide it, they just own it. Its their intellectual property, so arQon and rhea can do whatever they want with this shit. You know, there was almost same topic at one russian-language q3 forum. The guy said that CPMA sux, so all he needed is it's sourcecode to do everything "right", and Qrealka said that nobody from CPMA DEV-Team will never give sourcecode to that guy, because its THEIR INTELLECTUAL PROPERTY and nobody's else.
    Also lol @ osp-ctf.
    Sorry for shitty english :p
    << Comment #55 @ 10:29 CDT, 20 July 2008 >>
    By Kiribati PuX 
    fuck CPMA. it has serious bugs. it has problems (fps drops) with Nvidia 8800 (probably with other videocards too) and with vista.
    << Comment #57 @ 11:12 CDT, 20 July 2008 >>
    By Germany analyzer  - Reply to #55
    That is NOT important for those who use cpma apparently.
    << Comment #60 @ 11:32 CDT, 20 July 2008 >>
    By Russia <dVs>  - Reply to #55
    fuck YOU. you have some serious brain-bugs. you have problems (mb its because of hard childhood) with people around you and u r gay.
    << Comment #62 @ 11:55 CDT, 20 July 2008 >>
    By Transparent cumrag  - Reply to #60
    ?
    << Comment #65 @ 12:09 CDT, 20 July 2008 >>
    By Russia <dVs>  - Reply to #62
    !
    << Comment #67 @ 12:19 CDT, 20 July 2008 >>
    By clawo ini  - Reply to #60
    I love you
    << Comment #99 @ 07:11 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #67
    <dVs>, you [+]ed that. who is gay now? or he is your girlfriend you've met on c58?
    << Comment #102 @ 10:44 CDT, 21 July 2008 >>
    By Russia <dVs>  - Reply to #99
    Shut your mouth, bitch, you dont even know what c58 is. Its the worst "so called e-sport site ever", the place for stupid CS-kiddies. I +'d him because he made me laugh. If you dont have sense of humour, its your personal problem (blame hard childhood again). Also u r gay.
    << Comment #100 @ 07:16 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #60
    looks like you know nothing on topic, but you still wanna chat. you are the kid.
    << Comment #108 @ 10:57 CDT, 21 July 2008 >>
    By Russia <dVs>  - Reply to #100
    Yeah, sure, I know nothing on the topic. I dont know that with ping 60 osp is equivalent to hell torments, while in CPMA its perfectly playable. I dont know anything about SuperHUD system, about fps-independent physics, about other minor and major bug-fixes. And dont forget about aniso and FSAA, I know nothing about them too. So, can you forgive my narrow-mindness, kind sir and explain me, what is there so special in OSP, that makes it superior over CPMA. Please?
    << Comment #121 @ 12:27 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #108
    those are good features which become pointless when you have huge fps-drops. it seems that you have never heared of them, like most people. they have something to do with Core2Duo, Vista and Nvidida 8800. arQon has admitted that he knows abot this bug, but he said he doesn't give a shit. if you continue calling me whatever you call me for no reason at all, the only result will be that I won't talk to you. probably i shouldn't talk to you at all but whatever.
    << Comment #273 @ 09:42 CDT, 4 August 2008 >>
    By Saracs :D Black astronaute  - Reply to #121
    I think you deserve it just by installing Vista.
    << Comment #64 @ 12:04 CDT, 20 July 2008 >>
    By zerg vedic  - Reply to #55
    Actually, all OpenGL programs do. The other FPS problems you're talking about are only bots. If you're playing bots, this doesn't concern you to begin with.
    << Comment #96 @ 07:08 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #64
    I don't play any more, I watch demos, that's about it. After ESWC I watched jibo vs fooKi match, fps was around 80-90 and it was horrible.

    edit: and btw, Doom3 works fine, Quake 4 worked fine, and OSP too - no fps drops at all.

    edit2: also, it happens in game too. I played a couple of maps (tried to play), it was impossible to bear with.
    Edited by PuX at 07:21 CDT, 21 July 2008
    << Comment #111 @ 11:04 CDT, 21 July 2008 >>
    By aggnog_duck spyteman  - Reply to #96
    if you consider Doom 3 or Quake 4 anywhere close to CPMA regarding smoothness, there's definitely something wrong on your end.
    << Comment #122 @ 12:30 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #111
    stop joking. I'm talking about solid fps. in Doom3 I have solid 63, in Quake 3 I don't have any solid fps. It keeps dropping. if you haven't heared of it and have never experienced it, you probably can't help or discuss it.
    << Comment #149 @ 18:40 CDT, 21 July 2008 >>
    By aggnog_duck spyteman  - Reply to #122
    I have had plenty of issues with fps drops because my mouse cord is fucked. It's way worse than normal fps drops, and I know fps drops from my roommate as he's one of the newbs who goes for maximum graphics, be it 20 fps or not. It sucks, still I'd say check the stuff on your end and maybe use different gfx drivers before you blame CPMA.
    << Comment #157 @ 03:51 CDT, 22 July 2008 >>
    By Kiribati PuX  - Reply to #149
    trust me, I've tried everything. I tried lowering mouse hz to 125 - no result, tried making Quake3 work with only one processor's cores - no result, changed video drivers a lot of times. it is still there... and once again, it has been discussed already.
    << Comment #274 @ 09:44 CDT, 4 August 2008 >>
    By Saracs :D Black astronaute  - Reply to #157
    Tried installing Win XP I suppose ?
    << Comment #80 @ 16:57 CDT, 20 July 2008 >>
    By Netherlands Vo0  - Reply to #55
    I have 8800 and don't have any problems with FPS drops.
    << Comment #84 @ 17:45 CDT, 20 July 2008 >>
    By zerg vedic  - Reply to #80
    Vista without SP1 has the problems.
    << Comment #97 @ 07:09 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #84
    I have vista sp1.
    << Comment #275 @ 09:44 CDT, 4 August 2008 >>
    By Saracs :D Black astronaute  - Reply to #97
    You suck
    << Comment #94 @ 06:00 CDT, 21 July 2008 >>
    By Spain jal  - Reply to #55
    A mod can never have problems with a 3d card.
    << Comment #98 @ 07:10 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #94
    OSP works fine. CPMA does not.
    << Comment #116 @ 11:16 CDT, 21 July 2008 >>
    By Russia <dVs>  - Reply to #98
    Poll - What will you choose as a transport : horse or BMW M5?

    Comment #1 by somerandomguy
    BMW M5 sure. what a lol poll :D

    Comment #2 by PuX Reply to #1
    Why?! HORSE is much better!

    Comment #3 by somerandomguy Reply to #2
    Man, whats wrong with M5?

    Comment #4 by PuX Reply to #3
    You dont understand! HORSE works fine, BMW doesnt. Also i need "gasoline" to make it work, and i need "driving rights" to ride it. And they say I cant drive BMW because I have some "mental illness".
    << Comment #123 @ 12:38 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #116
    you know whaa? you're not funny.
    2 years ago or something like that I'd vote for CPMA because they really worked on the mod and noone had problems. CPMA worked perfectly well on my Pentium 4 and Nvidia 5900. then Core2Duo, Vista and Nvidia came and there were problems. arQon said "blabla Vista is crap blabla, not my problem". I told him that it definately is CPMA bug, because in OSP there's no such bug. he does not care. it's hs right, I understand that, but it does not explain why OSP is working on the same PC fine.
    now sop and find a couple of topics on this site where all of it was discussed.
    << Comment #124 @ 12:51 CDT, 21 July 2008 >>
    By zerg vedic  - Reply to #123
    Because bots don't cause problems in OSP. The ONLY fps problem with CPMA in Vista (and possibly XP) is the bots - and mostly only if you have more than 1. Any other problems you are having are due to settings you have, which would be for all of Q3. To try to say that CPMA is causing frame loss is just stupid as fuck.
    Edited by Vedic at 12:52 CDT, 21 July 2008
    << Comment #132 @ 14:30 CDT, 21 July 2008 >>
    By Kiribati PuX  - Reply to #124
    I said, it happens without any bots. I watch a demo and I have drops. arQon admitted it and I am not the only one. now stop telling what is impossible and what is possible.
    << Comment #163 @ 06:52 CDT, 22 July 2008 >>
    By Q3 illogic  - Reply to #132
    I have vista ultimate SP1 and a 8800 GT. I used to have the same problem and it turned out it was cause of xfire...switched to qtracker and now it's fine once again
    << Comment #174 @ 03:40 CDT, 23 July 2008 >>
    By Kiribati PuX  - Reply to #163
    I don't use xfire...
    << Comment #126 @ 13:51 CDT, 21 July 2008 >>
    By Germany analyzer  - Reply to #116
    Compare the same things, like a BMW and a Porsche, one which goes to revision every week/month cause of bugs, one which has never been to revision within 3 years or so ... :)
    << Comment #203 @ 19:41 CDT, 24 July 2008 >>
    By Argentina V1R7U4L  - Reply to #116
    Poll - What will you choose as a transport : horse or BMW M5?

    Comment #1 by somerandomguy
    BMW M5 sure. what a lol poll :D

    Comment #2 by PuX Reply to #1
    Why?! HORSE is much better!

    Comment #3 by somerandomguy Reply to #2
    Man, whats wrong with M5?

    Comment #4 by PuX Reply to #3
    You dont understand! HORSE works fine, BMW doesnt. Also i need "gasoline" to make it work, and i need "driving rights" to ride it. And they say I cant drive BMW because I have some "mental illness".

    I Choose my HORSE (osp) because have a physics of 125 fps and it's more faster than your BMW M5 (cpma vq3) that have a physics of 75 fps. (sorry for my english ;D)
    << Comment #280 @ 04:25 CDT, 9 August 2008 >>
    By clawo Liam  - Reply to #203
    Unfortunately, your horse broke its leg and had to be shot.
    << Comment #284 @ 10:44 CDT, 9 August 2008 >>
    By United Kingdom ix  - Reply to #280
    Put out to pasture by its owner but now some gypos want to steal it.
    << Comment #161 @ 05:18 CDT, 22 July 2008 >>
    By Netherlands Terifire  - Reply to #55
    fuck CPMA. it has serious bugs. it has problems (fps drops) with Nvidia 8800 (probably with other videocards too) and with vista.

    Yes, some people have fps lags, and there are easy workarrounds..

    And vista, well, I myself have a problem with vista. lol.
    << Comment #179 @ 06:39 CDT, 23 July 2008 >>
    Could you say something about the workarounds? Because I got massive FPS drops just by watching demos with CPMA! (latest CPMA, Windows XP SP3, GeForce 7900 GTO, AMD Athlon 64 3800+)

    Watching demos from/with any other mod is running well with stable 125 FPS.
    << Comment #186 @ 10:21 CDT, 23 July 2008 >>
    By Netherlands Terifire  - Reply to #179
    Well, for dual core machines, letting quake3.exe use ONLY processer #1 helps.
    << Comment #175 @ 03:40 CDT, 23 July 2008 >>
    By Kiribati PuX  - Reply to #161
    none of those workarounds work for me.
    << Comment #178 @ 05:08 CDT, 23 July 2008 >>
    By SC_Zerg [mash]  - Reply to #175
    you seem to have either bad karma or a crap machine.
    << Comment #276 @ 09:47 CDT, 4 August 2008 >>
    By Saracs :D Black astronaute  - Reply to #178
    He is simply on Vista.
    << Comment #300 @ 13:00 CDT, 20 August 2008 >>
    By Sweden apoxic  - Reply to #276
    By studying your last 5 comments, I think you're in love with Vista.

    Am I close?
    << Comment #68 @ 14:03 CDT, 20 July 2008 >>
    By SC_Zerg [mash] 
    very useful poll.
    << Comment #75 @ 15:42 CDT, 20 July 2008 >>
    By q3 poland raul 
    let it die
    << Comment #82 @ 17:12 CDT, 20 July 2008 >>
    By Poland rzelky  - Reply to #75
    and play more etqw ? :D

    silly little thing ...
    << Comment #79 @ 16:33 CDT, 20 July 2008 >>
    play more Quake Live
    << Comment #89 @ 22:08 CDT, 20 July 2008 >>
    By Russia <dVs> 
    Play more ProMode! (and cq3 maybe :D )
    << Comment #101 @ 10:07 CDT, 21 July 2008 >>
    Should OSP 1.03a be updated with minor bugfixes (not touching physics or netcode)?

    Oh man, that would be so great!
    I'll sacrifice something to the god of Quake and thunder, if that would come real!
    << Comment #104 @ 10:46 CDT, 21 July 2008 >>
    By Germany analyzer  - Reply to #101
    Happy to know some are interested, shame that there are perhaps no possibilities since one guy has the decision in his hands :)
    << Comment #137 @ 14:37 CDT, 21 July 2008 >>
    By SC_Zerg [mash]  - Reply to #104
    it's just germans being stupid, mate. i just don't know why .....
    << Comment #128 @ 14:11 CDT, 21 July 2008 >>
    By France Poil 
    I don't like netcode of CPMA....

    The community will stay splited, only an opensource mod can help quakers. Stay each other in a corner is the baddest way for our game.
    << Comment #182 @ 07:01 CDT, 23 July 2008 >>
    By France Zerg-Spirit  - Reply to #128
    I do like the netcode, since I have above 50ms, it's the only way I can still play quake3.
    Besides, I like the 'lan' feeling of cpma. I always had the impression while playing osp, that you don't play it the same way in lan or net, even with 10ms connection, that's not a feeling I have with cpma.
    << Comment #127 @ 14:11 CDT, 21 July 2008 >>
    By Germany motter 
    cpma is too boring, only LG, maybe rail, that all :(

    hope that osp does it :)
    << Comment #129 @ 14:18 CDT, 21 July 2008 >>
    By 011 nemecel 
    Anyway... isn't Q3 being replaced by QL for competition when it is released?
    << Comment #130 @ 14:19 CDT, 21 July 2008 >>
    By zerg vedic  - Reply to #129
    Maybe at Quakecon, but they've already expressed that they don't treat it as a real tournament.
    << Comment #151 @ 20:44 CDT, 21 July 2008 >>
    who the fuck is voting for cpm anyway
    << Comment #156 @ 01:12 CDT, 22 July 2008 >>
    By aggnog_duck spyteman  - Reply to #151
    where the fuck do you see CPM anyway
    << Comment #301 @ 13:02 CDT, 20 August 2008 >>
    By Sweden apoxic  - Reply to #156
    In his nightmares
    << Comment #302 @ 15:18 CDT, 20 August 2008 >>
    By aggnog_duck spyteman  - Reply to #301
    in his wet pants :>
    << Comment #155 @ 00:47 CDT, 22 July 2008 >>
    By Earth Antigen07 
    CQ3
    << Comment #164 @ 17:38 CDT, 22 July 2008 >>
    could u plz add the command like in RTCW-OSP to remove the BLOODDAMAGEBLEND?
    would appreciate it, so that theres no need to use high picmips.

    many many thx if u would do that.
    << Comment #166 @ 18:26 CDT, 22 July 2008 >>
    By aggnog_duck spyteman  - Reply to #164
    already long gone? lol
    think it's called something like damagedraw
    << Comment #160 @ 05:17 CDT, 22 July 2008 >>
    By Germany_Poland sama 
    I'd give it a try actually at least until the release of QL.

    I am quite fucked up with the CPMA xerp shit.
    << Comment #165 @ 18:09 CDT, 22 July 2008 >>
    By WCG caitlin 
    Please, update OSP without ruining the feel that is has, CPMA doesn't feel half as solid.
    << Comment #167 @ 18:44 CDT, 22 July 2008 >>
    By Germany analyzer  - Reply to #165
    We will give our best if we have any possibility :)

    We all feel like if something was missing ...
    Edited by analyzer at 18:46 CDT, 22 July 2008
    << Comment #184 @ 07:16 CDT, 23 July 2008 >>
    By France Zerg-Spirit  - Reply to #167
    Replying here to the columns since I can't do it here (thanks ESR):

    I won't argue on your statements on ArQon, but on what you said about the way cpma vq3 is played. I see no way you can call it a 'CSQ3', since it's far more cessy and agressive than it was before in my opinion.
    Besides, you're claiming you don't wanna argue on the netcode fix, but still you end up talking about it to say it's incredibly easy to shaft now. I totally don't agree with that statement. It may be a little bit easier to shaft on lan than it was, mainly because of laghax 'removing' the 33ms thing (we're playing sv_fps 30 nowadays aren't we?), but no, you still can't outshaft someone who aims far better than you, we still clearly see some players above the others in terms of shafting, which wouldn't be the case if shafting was just 'point and click'.
    On movement though, you might have a point, the game is slightly slower, though it's really not that important, since it's not a great change of speed.
    You states that Cypher shouldn't win a tournament if he can't do the bridge to rail jump. Well, first, I'm pretty sure he can pass it easily, he must be nervous or something, since he was playing for ages too.
    << Comment #190 @ 13:52 CDT, 23 July 2008 >>
    By Poland Gazouille  - Reply to #184
    He can miss b2rail simply because the physics are totally different and he's not used to them.
    << Comment #171 @ 01:03 CDT, 23 July 2008 >>
    This poll will end up with nothing usefull. One just has to look at the polls and see all the known OSP players who have voted for "CPM does the job"... Oww wait! They´re all CPM players who neither play vq3 nor OSP. Why would any sane person give a rats ass about their bloody, dumb and perfectly irrelevant opinion?
    << Comment #172 @ 01:44 CDT, 23 July 2008 >>
    By SC_Zerg [mash]  - Reply to #171
    CPM is a gameplay, not a mod. :P

    agree tho ... this poll is completely useless.
    << Comment #229 @ 17:54 CDT, 25 July 2008 >>
    By Denmark rahzei  - Reply to #171
    i play cpma vq3 and i voted cpma vq3, stfu
    << Comment #255 @ 15:34 CDT, 27 July 2008 >>
    By Germany gastfreund  - Reply to #229
    youre a known OSP player?
    << Comment #237 @ 07:53 CDT, 26 July 2008 >>
    By clawo ini  - Reply to #171
    i play cpma vq3 and i voted cpma vq3, stfu
    << Comment #256 @ 15:34 CDT, 27 July 2008 >>
    By Germany gastfreund  - Reply to #237
    youre a known OSP player?
    << Comment #257 @ 18:50 CDT, 27 July 2008 >>
    By clawo ini  - Reply to #256
    Yes. stfu
    << Comment #176 @ 04:21 CDT, 23 July 2008 >>
    By Aussie grimstar Tree_ 
    Wow, I think you need to understand something which hasd already been said but you dont seem to be taking onboard. arQon and rhea dosent have to give you the code and no poll will change that, it's really that simple.

    There's nothing wrong with VQ3, though honestly people should just play more ProMode.
    << Comment #180 @ 06:39 CDT, 23 July 2008 >>
    By France pz  - Reply to #176
    Wow, I think you need to understand something which hasd already been said but you dont seem to be taking onboard. arQon and rhea dosent have to give you the code and no poll will change that, it's really that simple.

    Yes, it's true, but I think you need to understand something which has already been said but you dont seem to be taking onboard. arQon and rhea don't have to lock up the code and a poll could maybe change that, it's really that simple.
    << Comment #181 @ 06:44 CDT, 23 July 2008 >>
    By Aussie grimstar Tree_  - Reply to #180
    Yes, it's true, but I think you need to understand something which has already been said but you dont seem to be taking onboard. CPMA is fine the way it is and there is no need to "update" OSP, it's really that simple.
    << Comment #185 @ 10:17 CDT, 23 July 2008 >>
    By France pz  - Reply to #181
    Fine for you & many people but not for me & many people. So why not try to satisfy all the community and give us the choice ?
    << Comment #277 @ 09:53 CDT, 4 August 2008 >>
    By Saracs :D Black astronaute  - Reply to #185
    It is simple, "Learn to Code" and stop begging.
    << Comment #191 @ 13:52 CDT, 23 July 2008 >>
    By Poland Gazouille  - Reply to #176
    You hastily associate Rhea with this issue. Nobody has heard from him afaik. Historically OSP is Rhea's not arQon's to start with and maybe Rhea is not so satisfied with what the other guy has done with OSP : i.e nothing, but tried to bury it.
    << Comment #177 @ 04:40 CDT, 23 July 2008 >>
    By Poland tifu 
    one important thing: change language in osp from english to german!!
    << Comment #183 @ 07:01 CDT, 23 July 2008 >>
    By aggnog_duck spyteman  - Reply to #177
    xD
    << Comment #187 @ 11:08 CDT, 23 July 2008 >>
    By QuakeLive.cz Mou7on 
    Just play cpma and forget about osp.
    << Comment #189 @ 13:52 CDT, 23 July 2008 >>
    By France nrt 
    Since we are still playing OSP in most of Q3CTF Leagues, i want an upgrade of it ! Why would there be only new stuff for cpma/vq3. OSP is still used, whatever think the vq3 users, so let's have improvements in our mod...
    Thx for analyzer and his friend.
    << Comment #192 @ 15:45 CDT, 23 July 2008 >>
    By Germany analyzer  - Reply to #189
    Why would there be only new stuff for cpma/vq3

    Easy to answer, the reasons are twofold:
    - an "up-to-date mod" is the only advantage of cpma over osp at this time,
    - arqon does not care of you. If you do not play his mod, then you do not deserve any special attention.
    Edited by analyzer at 15:59 CDT, 23 July 2008
    << Comment #193 @ 01:26 CDT, 24 July 2008 >>
    By SC_Zerg [mash]  - Reply to #192
    an "up-to-date mod" is the only advantage of cpma over osp at this time,

    that's, what YOU think.

    arqon does not care of you. If you do not play his mod, then you do not deserve any special attention.

    why the fuck should he care about some stupid osp-players who are too stubborn to adapt to a jumpheight of 270 instead of 275. (or smth)
    he's got enough issues with german CA players and their fastrail.
    << Comment #194 @ 05:36 CDT, 24 July 2008 >>
    By Germany gastfreund  - Reply to #193
    he's got enough issues
    idd
    << Comment #202 @ 17:42 CDT, 24 July 2008 >>
    By aggnog_duck spyteman  - Reply to #194
    if you're really interested, go check the cpma forums and see with what fucking idiocy he has to deal in the CA fastrail thread. it's really ridiculous.
    << Comment #205 @ 03:44 CDT, 25 July 2008 >>
    By Germany gastfreund  - Reply to #202
    hmmm.... why dont they discuss it here? I thought ESR would be the place for promode related idiocy ;{
    << Comment #207 @ 04:04 CDT, 25 July 2008 >>
    By aggnog_duck spyteman  - Reply to #205
    usually the trolling and idiocy is going on here, and promode forums are for posts that actually matter and are not just the random spam and whine. some CAers went mad tho and raged on promode forums regardless :D
    << Comment #196 @ 11:16 CDT, 24 July 2008 >>
    By Germany analyzer  - Reply to #193
    According to the poll, I am NOT the only one thinking this.
    << Comment #208 @ 05:09 CDT, 25 July 2008 >>
    By France pz  - Reply to #193
    You're talking about adaptation, we're talking about taste & choice
    << Comment #209 @ 05:44 CDT, 25 July 2008 >>
    By SC_Zerg [mash]  - Reply to #208
    yeah, well. play OSP?
    << Comment #210 @ 05:50 CDT, 25 July 2008 >>
    By France pz  - Reply to #209
    I do, that's why an update would make me happy.
    << Comment #212 @ 05:53 CDT, 25 July 2008 >>
    By SC_Zerg [mash]  - Reply to #210
    crazy.
    << Comment #188 @ 12:59 CDT, 23 July 2008 >>
    By Q3 daweed 
    [x] i dont care
    no need for whine, i'll just play what the majority plays...dunno whats the problem for so many ppl to get used to smth new (switching from osp to cpma).
    << Comment #195 @ 07:11 CDT, 24 July 2008 >>
    By Sweden blaze 
    start to update OSP again would probably be one of the worst things to q3 right now.
    The "negative" changes from osp to cpma are minor. Live with it tbh. The ones still playing OSP can really fuck off and dig their own grave.
    Q3 has evolved into cpma now and if most people weren't that stubborn they would follow it.

    Last 6 months everyones been whining about xerp. It does benefit aim so we should do something about that, right? That's evolving. Everyone says remove it, I'd say tweak weapon damage or remove cripple effect (cough,. CQ3, cough). I don't think people want to go back hitting less % even if it means dealing the same amount of damage as lowering the lg damage. I wouldn't be happy with that anyway.
    The netcode in CPMA makes more people able to play at better conditions. Cross atlantic games haven't ever been this common. We've got quite many of them playing with us in #cpmpickup.

    For the q3 community it's way better to stick to cpma, where both cpm, vq3 and cq3 players can unite and share servers etc.
    So deal with it, please.
    Edited by blaze at 07:19 CDT, 24 July 2008
    << Comment #197 @ 11:21 CDT, 24 July 2008 >>
    By Germany analyzer  - Reply to #195
    The "negative" changes from osp to cpma are minor.
    The main negative change is that the physics aren't how they used to be for a long time. VQ3 is now a slow game, and all shaft.

    Moreover, the other negative change is that OSP was coded properly with some minor bugs, CPMA is all bug. I cannot even watch a good demo without hearing sounds from the opponent => what an enhancement.
    << Comment #198 @ 12:37 CDT, 24 July 2008 >>
    By SC_Zerg [mash]  - Reply to #197
    you are a fucking cunt. do you read stuff before you reply to it?
    << Comment #199 @ 15:39 CDT, 24 July 2008 >>
    By Sweden blaze  - Reply to #197
    I don't belive it's a slower game until you prove it. I don't think it feels slower than osp did to me.
    And all shaft, partly, because of xerp which I already covered in my post above.

    And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail. Pt4 is the most boring map to watch out there.
    << Comment #200 @ 16:29 CDT, 24 July 2008 >>
    By Germany analyzer  - Reply to #199
    I don't belive it's a slower game until you prove it. I don't think it feels slower than osp did to me.
    Dont worry, it is just a question of time :)

    And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail.
    You cannot even watch a demo properly with the delicious sound bug from MVD.
    << Comment #206 @ 03:53 CDT, 25 July 2008 >>
    By SC_Zerg [mash]  - Reply to #200
    yeah, because that little bug RUINS the whole experience of watching a demo.
    << Comment #216 @ 11:07 CDT, 25 July 2008 >>
    By Germany analyzer  - Reply to #206
    I think if you are an average player, indeed it does not. And if it does not annoy you, ... :)
    << Comment #217 @ 12:03 CDT, 25 July 2008 >>
    By Sweden blaze  - Reply to #216
    and if you're trying to be a slightly professional player you don't care about the bugs and adept to them.
    << Comment #213 @ 09:14 CDT, 25 July 2008 >>
    By Sweden blaze  - Reply to #200
    yeah because I'd rather watch one player through the whole game. I don't even get annoyed by that sound bug.


    edit, oh and btw. Does "Dont worry, it is just a question of time :)"
    mean that you can't prove that cpma is slower than osp? I guess so...
    Edited by blaze at 09:54 CDT, 25 July 2008
    << Comment #215 @ 11:06 CDT, 25 July 2008 >>
    By Germany analyzer  - Reply to #213
    Nop, I know someone who stated recently on this, and it is really not only wind.
    << Comment #218 @ 12:55 CDT, 25 July 2008 >>
    By Poland Gazouille  - Reply to #213
    CPMA fucked up VQ3 physics, you run slower and your RJs are shite. I don't know if he meant that but I do mean it. I think it qualifies as *slower*.
    << Comment #222 @ 16:40 CDT, 25 July 2008 >>
    By Germany analyzer  - Reply to #218
    From another post, but it made me laugh :)


    Funny quotes for you :*)

    [08/07/25 23:12:12] <@XunderBIRD> the village people are straight compared to cpma vq3 physics
    [08/07/25 23:12:15] <@XunderBIRD> or cpma physics in general
    [08/07/25 23:12:34] <@XunderBIRD> i figured that while trying it
    [08/07/25 23:13:05] <@XunderBIRD> but arqon won't listen :).
    [08/07/25 23:13:23] <@XunderBIRD> the problem we have, Houston, is that we don't have enough nukes to obliterate them all

    PS. XunderBIRD as you may know, has the majority of world records in vq3 speedcapture ctf (on the maps most played too yes).
    << Comment #259 @ 04:05 CDT, 28 July 2008 >>
    By clawo .syL  - Reply to #222
    From another post, made me laugh


    Good point at the end there, someone who has basically spent hours upon hours doing the exact same thing over and over again 'til he did it a few ms faster is certainly the person we should be listening to about gameplay physics (not that speedcaps have anything at all to do with Q3 or anything)

    << Comment #279 @ 16:22 CDT, 8 August 2008 >>
    By clawo Liam  - Reply to #259
    Whoever posted that was a genius.
    << Comment #281 @ 05:52 CDT, 9 August 2008 >>
    By clawo .syL  - Reply to #279
    Unsurpassed genius
    << Comment #226 @ 17:40 CDT, 25 July 2008 >>
    By zerg vedic  - Reply to #200
    And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail.
    You cannot even watch a demo properly with the delicious sound bug from MVD.

    At this point, I'm wondering if this is just a troll. You argue against weapon use with... demo functionality? At least a patch can fix any problem with CPMA, but I'm afraid you're an idiot for life.
    << Comment #251 @ 14:24 CDT, 27 July 2008 >>
    By Sweden blaze  - Reply to #200
    got some news from a friend who runs the cpmpickup servers. The sound bug in demos shouldn't appear if you challengequake3.exe.
    So not really a problem if you got some decent serveradmins who actually can set up a proper server.
    << Comment #230 @ 17:57 CDT, 25 July 2008 >>
    By Denmark rahzei  - Reply to #199
    And in terms of watching, since I don't play that much vq3, I'd rather see an all shaft game instead of all rail. Pt4 is the most boring map to watch out there.

    EXACTLY, 2 years ago the whine was osp rail and fagget play, now its the rail players whining about offensive shaft play

    i LOVE what cpma did for vq3
    << Comment #239 @ 08:23 CDT, 26 July 2008 >>
    By xtreme stelamfanboy  - Reply to #199
    âctuelly all maps are boring we need some new

    pkkat2 is really fine for examople
  • Attached Demo: 65761-Play More Promode.zip (2277KB)
  • << Comment #246 @ 18:48 CDT, 26 July 2008 >>
    By cow (green) by spyteman GreenBastard  - Reply to #239
    damn that was fun to watch

    really enjoying watching the gamegune/eswc vq3 tournies but ffs maps like hub are 1000x better in cpm you would have to be insane to think otherwise. So much richer movement possibilities and not the routine crippled movement lg rape bullshit we see on vq3 over and over.
    << Comment #245 @ 17:32 CDT, 26 July 2008 >>
    By Belgium dem0n  - Reply to #195
    yeaah what better could happen to ctf than CPMA VQ3 with everyone hitting over 40% shaft ?

    Let me fucking roflmao dude.
    << Comment #247 @ 18:49 CDT, 26 July 2008 >>
    By cow (green) by spyteman GreenBastard  - Reply to #245
    yea q3 ctf is a fucking aimfest joke as it is, let alone adding decent netcode
    << Comment #248 @ 03:24 CDT, 27 July 2008 >>
    By Sweden blaze  - Reply to #245
    so you think it was better a few years ago when people were hitting 70% rail in a ctf game, with over 200 shots fired?

    osp ctf is, always was and will stay an aimfest forever.
    Edited by blaze at 03:25 CDT, 27 July 2008
    << Comment #258 @ 18:53 CDT, 27 July 2008 >>
    By Belgium dem0n  - Reply to #248
    lol... hitting 70% rail ?

    You really are one hell of a liar. First of all hitting 70% rail in a ctf game always has been very rare to see, even in pickups.

    Whereas in cpma, everybody and I mean EVERYBODY hits 30+% [EDIT= I meant with shaft]

    You obviously can not be comparing the two mods aimwise.

    CPMA CTF would be A LOT worse than it already is and I'm still in a urge need to see everyone hitting 70%rail in a cup match .

    I still play q3ctf actively and the last nations cup has been a very high level competition and I dont remember of any player on any map during any match of the cup having a 70% hit and I can tell pings are fairly lower than in your hypothetic 'past'....

    Now you're gonna argue that the level used to be higher and Ill just have to disagree. Or you can have a debate with old legends like vertex who will answer you that the best players of today are fairly equal to the best of yesterday. The only main difference is that there are way less people playing... It still doesnt change the fact Im yet to see your "everyone used to hit 70% rail" dream.

    Last word: I don't want q3ctf to be played under cpma/VQ3 as it is now. But cq3 probably who knows... I like it way better.
    Edited by Dem0n- at 18:54 CDT, 27 July 2008
    << Comment #260 @ 04:25 CDT, 28 July 2008 >>
    By Sweden blaze  - Reply to #258
    I didn't say everyone's hitting 70% rail. I'm saying there were SOME people with those stats. My statement still stands though, OSP(VQ3) ctf is and will always stay an aimfest.
    << Comment #201 @ 17:10 CDT, 24 July 2008 >>
    things i miss:

    q3dm6tmp
    q3tourney4

    thrufloors 1

    125 fps physics
    << Comment #204 @ 03:22 CDT, 25 July 2008 >>
    By Syria jone 
    fuck osp without lube.
    << Comment #211 @ 05:51 CDT, 25 July 2008 >>
    By Germany crs 
    What do you need OSP for? Shitty movementz or rubbish netcode? Can't decide..
    << Comment #214 @ 10:30 CDT, 25 July 2008 >>
    By Transparent cumrag 
    gl getting that source code.......
    << Comment #219 @ 13:00 CDT, 25 July 2008 >>
    I'd like to know how CPMA would be if the man behind it still had consideration for the VQ3 gameplay.

    Today's OSP is developed by someone who doesn't give a damn about what VQ3 should feel after all these 125fps years. In the end, we must deal with his vision of VQ3 as much as we have to deal with the evolution of CPM... Cuz you know, as opposed to ESR, there are no polls on the promode website and "this is no democracy" ©ix

    Now I'm definitely looking towards QL to see how good it'll play given the fact that its development is made according to the community requests \o/


    ps: analyzer, je te connais pas, ni la plupart des joueurs vq3 d'FFF d'ailleurs, mais je te souhaite bien du courage pour faire bouger ce grozenculé d'arqon : les cpmers n'ont jamais eu le dernier mot alors je donne pas cher de votre peau.
    Edited by Swing1oooK at 15:24 CDT, 25 July 2008
    << Comment #220 @ 15:29 CDT, 25 July 2008 >>
    By aggnog_duck spyteman  - Reply to #219
    << Comment #224 @ 17:07 CDT, 25 July 2008 >>
    By France Swing1oooK  - Reply to #220
    So you do realise that arqon's so called evolution of deathmath is facing extinction now ? It took 8 years to finally end up with a cpm rebirth called pmx ?

    Let's face it, CPMA is a joke : they don't want to adjust some values vq3ers are craving for while they're making changes for cpmers when there's absolutly no need to.

    I know the 125 fps is a bug and I'm very happy the way it's fixed in CPMA. Actually, I was already playing CPMA1.32/vq3 back then because I thought it was silly to rely on hardware tweaks to perform greater jumps. Therefore, I'm not an OSP ezb2r backward fanboy nor a CPM xerpfucktard : my vote went to neutrality here.

    Its just strange to hear that its impossible to emulate 125fps instead of 83 because of some netcode interraction. And if it has to impact all the gameplays then fine, I'm sure many cpmers wouldn't mind having that pace boost back in (count me in).
    << Comment #227 @ 17:42 CDT, 25 July 2008 >>
    By zerg vedic  - Reply to #224
    Extinction? It's more active than VQ3.
    << Comment #242 @ 15:04 CDT, 26 July 2008 >>
    By Unset Aaron  - Reply to #227
    not outside of CPM pickup seems just as quiet
    << Comment #232 @ 18:45 CDT, 25 July 2008 >>
    By aggnog_duck spyteman  - Reply to #224
    CPM is fairly active, it just doesn't have these big events like ESWC and Gamegune.. but who cares really? Lately I tried to play some VQ3 again, there's a handful of people that might duel you, but that's about it. There's no really busy public servers as far as I checked, it's hard to get any game going. None of my VQ3 mates is still playing, yet in CPM I just hop into pickup and can get many games every day, at almost any time. I wouldn't call that extinction when I can show up and pretty much play whenever I want to.
    The Q3 engine wasn't open source for many years, and the game content still isn't. It's not that easy to create a standalone mod especially when the community is quite small and hardcore. Not sure what your point was here anyway.

    And about the VQ3 tweaking: read my post again, there IS an attempt to change the values (e.g. movement accel has been changed) which is called CQ3, just no one seems interested. Granted, the tweaks are a bit more than just "125fps movement", but Q3 can very well use some gameplay tweaking. I don't know what CPM was like with 125fps physics, I rarely played it back then. I'm not missing anything in the movement department though.
    << Comment #238 @ 08:08 CDT, 26 July 2008 >>
    By clawo ini  - Reply to #232
    VQ3 TDM/CTF are far more active league wise though.

    If there was consistent leagues for CPM TDM (With more than a handful of teams) I'd probably be playing it too. I don't enjoy pickup games though so I'm stuck with cessfest 2008 :(
    << Comment #249 @ 03:46 CDT, 27 July 2008 >>
    By aggnog_duck spyteman  - Reply to #238
    yeah, there's zero league action going on but then again I don't really have the time and motivation for a clan anymore anyway :)
    << Comment #240 @ 14:45 CDT, 26 July 2008 >>
    By Poland Gazouille  - Reply to #232
    CPM with genuine q3 physics was more powerful, of course. Since defrag is using this, all speedcapture.com CPM caps are made with it. Many are impossible in CPMA now.
    << Comment #231 @ 18:02 CDT, 25 July 2008 >>
    By Poland tifu  - Reply to #220
    this should be an auto-reply to every osp-whiner
    if only i could give you a plus as big as your post :P
    << Comment #233 @ 18:47 CDT, 25 July 2008 >>
    By aggnog_duck spyteman  - Reply to #231
    :D
    << Comment #241 @ 15:01 CDT, 26 July 2008 >>
    By Poland Gazouille  - Reply to #220
    You said it yourself :
    "There is _zero_ development for CPMA VQ3 because VQ3 is not _meant_ to be changed by anyone but id software"

    But there was, at least one development too much.
    This is my point, nothing else.

    And the "unbreakable ties with netcode" argument is simply bullshit, take my word for it. There is a long history of so called "bugs" in id games (e.g QW) that NO modder dared to ever fix, by humility, probably.
    << Comment #244 @ 16:11 CDT, 26 July 2008 >>
    By zerg vedic  - Reply to #241
    Even id wanted to get rid of strafe jumping.
    << Comment #282 @ 08:26 CDT, 9 August 2008 >>
    By Netherlands Vo0  - Reply to #220
    Awesome post.
    << Comment #283 @ 09:58 CDT, 9 August 2008 >>
    By aggnog_duck spyteman  - Reply to #282
    thanks
    << Comment #293 @ 14:25 CDT, 17 August 2008 >>
    By Germany gastfreund  - Reply to #220
    no.
    << Comment #221 @ 16:27 CDT, 25 July 2008 >>
    By Germany analyzer  - Reply to #219
    C'est dommage que ca ne soit pas du binaire normal, j'aurais desassemblé osp pour y ajouter quelques features :)
    => Je desespere pas, prozaq et consorts sont des références dans leurs domaines, et moi je tripote un peu, on s'en sortira peut etre qui sait ... J'esperais un retour de Rhea qui s'aligne à la communauté q3 plutot qu'arqon, mais ca reste dans le domaine du reve je pense.

    De toute facon, il n'a jamais aidé en quoique ce soit la communauté q3, s'il fait un mod c'est avant tout pour sa gueule, et j'imagine faire sa promotion.
    << Comment #225 @ 17:21 CDT, 25 July 2008 >>
    By France Swing1oooK  - Reply to #221
    Même si je préfère cpm à vq3, je pense pas me tromper en affirmant que ça ferait plaisir à beaucoup de monde de vous voir vous affranchir de l'emprise d'arQon.

    DONC BON COURAGE !
    << Comment #234 @ 18:49 CDT, 25 July 2008 >>
    By aggnog_duck spyteman  - Reply to #221
    maybe translate? what my lazy brain recognised sounds rather interesting, others might want to know it too :)
    << Comment #223 @ 16:53 CDT, 25 July 2008 >>
    By Poland Gazouille  - Reply to #219
    Yeah, I'm thinking that at least (if it's NOT about preserving anything Quake3) CPMA could have QuakeLive physics, why not, but not! It's all wrong, it's arQonish.
    << Comment #228 @ 17:49 CDT, 25 July 2008 >>
    By United Kingdom ix 
    There are so many whiners here including people like Gaz who are perfectly capable of creating whatever mod is desired that you lot should shut up and make it. I know you wont, you'll complain that other people should gift you their work. If you really cared you could have found rhea and asked him by now. I look forward to your attempt at a mod and give it at least a month before you turn on one another.

    This poisonous community doesn't deserve anything.
    << Comment #235 @ 00:31 CDT, 26 July 2008 >>
    By Poland Gazouille  - Reply to #228
    Come on, I'm really not into all this, I just see there is an issue I know something about, I'm not wanting anything from arQon.
    Maybe he should consider fixing his "VQ3" so that all the complaints cease. As far as I can see this is THE issue.
    God knows how cpma made it to be imposed on people when no serious non-cpm player wanted it... Well, they couldn't do much else than giving it a try, and the conclusions are simply made now : it's no good. Probably because arQon made it shitty because it is HIS mod and he thinks he can *change* a game he never plays : Quake3: TheNonModifiedThing.

    PS: I have a fulltime job at making [shitty console] games, not mods. That's for the priviledged ones, that I don't envy though.
    << Comment #236 @ 02:29 CDT, 26 July 2008 >>
    By zerg vedic  - Reply to #235
    If you spent as much time making a mod as you do complaining about mods, you'd already have it and we'd already be making fun of you.
    << Comment #243 @ 15:07 CDT, 26 July 2008 >>
    By rtfm Larvi 
    125 fps physics
    125 fps physics
    125 fps physics
    << Comment #289 @ 17:08 CDT, 9 August 2008 >>
    By United States of America sinoXy  - Reply to #243
    quakelive
    << Comment #250 @ 07:47 CDT, 27 July 2008 >>
    By Germany analyzer 
    By fojji @ 13:25 CEST, 31 March 2008
    I was expecting dropped bounce pad sounds (on dm6 especially) to be fixed with this but they're not. I haven't really found any benefits yet.

    By arQon @ 14:39 CEST, 31 March 2008
    The "dropped bounce pad sounds (on dm6 especially)" are VQ3. If you want them fixed play CPM.


    Just play cpm (c) arqon

    arqon does NOT care of anyone. I do not even understand how comes arqon got issues with german CA players or whoever else.

    If he has enough respect for the community, just give OSP and continue this way with CPMA. We will shortly see a positive end to this conflict...

    Wanna place a bet or something ?
    Edited by analyzer at 07:48 CDT, 27 July 2008
    << Comment #252 @ 14:37 CDT, 27 July 2008 >>
    By Poland Gazouille  - Reply to #250
    Q.E.D
    << Comment #254 @ 15:08 CDT, 27 July 2008 >>
    By zerg vedic  - Reply to #250
    If he has enough respect for the community

    rofl, you're doing it wrong
    << Comment #262 @ 06:01 CDT, 28 July 2008 >>
    By clawo ini  - Reply to #250
    Because it would require a different sound system, look at all the whine about sound in DEMOS....
    << Comment #266 @ 10:53 CDT, 28 July 2008 >>
    By United States of America MUNG>esh  - Reply to #250
    just give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSPjust give OSP

    just give, OK????!?!?


    EDIT: voted OSP with fixes so you all WOULD SHUT THE FUCK UP ALREADY
    Edited by esh at 10:54 CDT, 28 July 2008
    << Comment #288 @ 17:07 CDT, 9 August 2008 >>
    By United States of America sinoXy  - Reply to #250
    quakelive
    << Comment #253 @ 14:44 CDT, 27 July 2008 >>
    By Smiley melachi AHXNXA 
    who can be arsed
    << Comment #261 @ 04:55 CDT, 28 July 2008 >>
    CPM players please stop ruining the poll...
    Edited by [TA]STiNGS at 04:58 CDT, 28 July 2008
    << Comment #264 @ 07:24 CDT, 28 July 2008 >>
    By Czech Republic tyfoon 
    do OSP with RA3 netcode plz :)
    << Comment #287 @ 17:07 CDT, 9 August 2008 >>
    By United States of America sinoXy  - Reply to #264
    quakelive
    << Comment #263 @ 07:10 CDT, 28 July 2008 >>
    Just adding something.
    I personnaly have about 50ms in q3.
    I would NEVER play osp 'seriously' with such as bug.
    Truly, cpma permits me to play correctly with such a ping, whereas I'd totally get ping owned in osp.
    That's mainly why I do enjoy playing cpma, because everyone can play it without the game being so unbalanced because of ping issue, so it permits nationcup not to be a race for better server for example.
    << Comment #267 @ 11:43 CDT, 28 July 2008 >>
    By Germany analyzer  - Reply to #263
    If the community ASKS for it, it would be possible to add some slights improvements with netcode (xbattle/RA3 are a some good examples), but certainly not modifying the whole shit just as WE want (physics, spawns, etc).

    NB: We do CARE that everyone can play a smooth game and have fun, but the modification should be supported by the community.
    Edited by analyzer at 11:45 CDT, 28 July 2008
    << Comment #268 @ 11:49 CDT, 28 July 2008 >>
    By France Zerg-Spirit  - Reply to #267
    Who exactly is 'We'? :
    << Comment #269 @ 12:58 CDT, 28 July 2008 >>
    By clawo .syL  - Reply to #268
    From everything I've read so far 15 year old Germans
    << Comment #270 @ 13:19 CDT, 28 July 2008 >>
    By Germany analyzer  - Reply to #268
    As far as I know, it's us, not him/her :)
    << Comment #271 @ 14:17 CDT, 28 July 2008 >>
    By France Zerg-Spirit  - Reply to #270
    Yeah but you were kinda speaking like some guys are in charge of something, but there's nothing at the moment.
    << Comment #278 @ 10:00 CDT, 4 August 2008 >>
    By SC_Zerg [mash]  - Reply to #270
    you don't want to get it, do you?
    << Comment #285 @ 10:45 CDT, 9 August 2008 >>
    By United Kingdom ix 
    So mighty Reich mod, have you made any attempt to contact Rhea? Done any coding yet?
    << Comment #286 @ 11:16 CDT, 9 August 2008 >>
    By aggnog_duck spyteman  - Reply to #285
    :D
    << Comment #294 @ 14:32 CDT, 17 August 2008 >>
    By zerg vedic  - Reply to #285
    Rhetorical question is rhetorical. =D
    << Comment #290 @ 10:10 CDT, 11 August 2008 >>
    By France Co1nCo1n 
    ignore only one guy (player ID or name or regular expression)

    pffff, who will read my whine if a feature like that is developped !?!
    Edited by Co1nCo1n at 10:10 CDT, 11 August 2008
    << Comment #291 @ 02:16 CDT, 14 August 2008 >>
    By ovo10 OvO 
    I don't give a shag.
    << Comment #295 @ 14:35 CDT, 17 August 2008 >>
    By United Kingdom ix  - Reply to #291
    You don't have any to give.
    << Comment #296 @ 03:46 CDT, 19 August 2008 >>
    By ovo10 OvO  - Reply to #295
    I have one, but it's ocupado.
    << Comment #297 @ 11:58 CDT, 20 August 2008 >>
    play q4max and everybody is happy or should be? q3 for the cupboard, it was and is a good game but 9 years of it is enough :P
    << Comment #303 @ 15:18 CDT, 20 August 2008 >>
    By aggnog_duck spyteman  - Reply to #297
    why play the vista of games if you can stick to xp?
    << Comment #308 @ 03:04 CDT, 25 August 2008 >>
    By Unset amOKchen 
    get rid of cpma and bring osp back with improved netcode.

    Or just give osp back without changes at all, it was fine :p
    So many crapchanges in cpm.
    << Comment #333 @ 05:36 CDT, 28 August 2008 >>
    By SC_Zerg [mash]  - Reply to #308
    That would be CPMA.
    << Comment #334 @ 06:36 CDT, 28 August 2008 >>
    By France pz  - Reply to #333
    Without vq3 physics fucked.
    << Comment #335 @ 06:49 CDT, 28 August 2008 >>
    By SC_Zerg [mash]  - Reply to #334
    debatable.
    << Comment #336 @ 09:06 CDT, 28 August 2008 >>
    By Unset amOKchen  - Reply to #335
    I hate that I can only get my hud to 95% looking like my osphud, they should have kept an option for keeping the old huds instead of making custom, which is fucked for newcomers anyway.

    I hate the fucking scoreboard omg..

    I dont really notice the netcode thing since ive always played with fairly good ping 20-30, but supposedly its better.

    The fucking worst part is, that they destroyed the nice feel you(I ?) have for movement by removing some of the jumphight...
    This keept me from playing cpma for months, I still hate it, and everytime I jump into an osp game its so wonderful smooth and nice.

    But nevertheless eventhough the movement change is crap, I still feel driven to play every now and then, because quake rocks.
    << Comment #338 @ 09:30 CDT, 28 August 2008 >>
    By SC_Zerg [mash]  - Reply to #336
    so 2 out of 3 reasons why you hate CPMA are pretty much your problem and if i was a mod developer i'd probably punch you in the face for bringing up these stupid reasons.

    3rd reasons is the thing you OSPers whine about all the time instead of getting used to it after a gazillion years (2 or 3yrs?).

    that's really worse than cs guys moaning about new patches in the past.
    << Comment #339 @ 10:22 CDT, 28 August 2008 >>
    By Unset amOKchen  - Reply to #338
    why would anyone like retarded changes? I dont know anyone who actually like thoose shitty cpma scoreboards.

    Would you stop to think for one minute that "we osp'ers" actually liked the smooth movement, instead of the lame mechanic lowjump.
    No wonder quake3 lost much of its playerbase around the time where the change from osp to cpma was introduced.

    If I were a developer I woulndt ignore what a customer want.
    << Comment #346 @ 11:42 CDT, 28 August 2008 >>
    By zerg vedic  - Reply to #339
    Until you're paying, you're not a customer.
    << Comment #347 @ 11:43 CDT, 28 August 2008 >>
    By Unset amOKchen  - Reply to #346
    hehe
    << Comment #355 @ 03:46 CDT, 19 March 2009 >>
    By Iceland linkoo  - Reply to #336
    Every jump you can do in osp you can in cpma/vq3 :)
    << Comment #340 @ 10:24 CDT, 28 August 2008 >>
    By France pz  - Reply to #335
    Not with cpmers i guess.
    << Comment #309 @ 20:07 CDT, 25 August 2008 >>
    does anybody know how you can disable weapons dropping from dead guys on a server?

    a server-side cvar maybe? or a mod setting?
    thanks in advance
    << Comment #337 @ 09:08 CDT, 28 August 2008 >>
    By Unset amOKchen 
    If this guy can do it, he really needs to do it :/

    I wan't osp back!

    edit: id donate money for that shit :D
    Edited by amokchen at 09:08 CDT, 28 August 2008
    << Comment #344 @ 11:10 CDT, 28 August 2008 >>
    By Germany analyzer  - Reply to #337
    Just need some motivation, and some guys who loves the game the way it is.

    We have got the guys, we just need the most important thing, the OSP source ;-)
    << Comment #345 @ 11:42 CDT, 28 August 2008 >>
    By Slovenia Slajer  - Reply to #344
    You can code some of those proposed enhancements without having OSP source code tbh.

    There is just no way in hell arQon or Rhea will give you the source code. Rhea probably doesn't want to give away 4 years of development to some stranger and i'm guessing arQon would like to continue advertising CPMA as CPMA/OSP.

    OSP is basically just a name, anyone could code its features in few months. It took 3 years of feedback to get there of course, but you already know how things are suppose to work now.

    Now go make your own mod.. you can name it "Q3 Open Source Project" and include everyone willing to share..gl :)
    Edited by Slajer at 11:45 CDT, 28 August 2008
    << Comment #348 @ 12:07 CDT, 28 August 2008 >>
    By Germany analyzer  - Reply to #345
    Rhea probably doesn't want to give away 4 years of development to some stranger
    That is where you may be wrong (i think), because Rhea is more comprehensive and wants the best for the community (players/spectators). I think he loves/loved the game, and still wants some action in there !

    I'm guessing arQon would like to continue advertising CPMA as CPMA/OSP
    By the way, CPMA/OSP has nothing to do with OSP since physics have changed, and the netcode is not the same.

    I think we just need to get Rhea to trust us. I do not really know if we can help him to propose some OSP updates, or perhaps if he has no sparetime, we will for sure show some motivation to get involved.

    OSP will stay Rhea's property forever, but we can still update it without making the source code available, it is only a question of trust.

    Last point, as said before, we do NOT want any credit, just enhancements to play the game :)
    Edited by analyzer at 10:45 CDT, 29 August 2008
    << Comment #349 @ 07:07 CDT, 2 September 2008 >>
    By Unset Aaron  - Reply to #348
    lol
    << Comment #352 @ 06:25 CDT, 22 October 2008 >>
    By SC_Zerg [mash]  - Reply to #348
    sup with the mod?
    << Comment #353 @ 12:33 CDT, 22 October 2008 >>
    By Germany analyzer  - Reply to #352
    As said on another thread, I got in touch with Rhea, and we are now waiting for a move from him. He did also say that he has already done some updates / bug fixes, but I actually don't know if he will release something, or give to us any credit to make some updates ourself :)
    << Comment #354 @ 12:54 CDT, 22 October 2008 >>
    By SC_Zerg [mash]  - Reply to #353
    k, so right now ... you still have nothing.

    keep us updated, m8.
    << Comment #350 @ 11:35 CDT, 26 September 2008 >>
    All this CPMA VQ3 vs OSP threads are a non-sense since the new game it's gonna be QuakeLive without any mods. :-)
    << Comment #351 @ 12:49 CDT, 26 September 2008 >>
    By aggnog_duck spyteman  - Reply to #350
    Posted by spyteman @ 21:41 CEST, 19 July 2008

    but thx4bump anyway
    << Comment #359 @ 08:38 CST, 16 December 2009 >>
    By l0wfly funnyb 
    so ya, done?
    << Comment #360 @ 09:46 CST, 16 December 2009 >>
    By inuyasha8 sonic  - Reply to #359
    funnyb u r propa mental wut wut

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