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Links: Reflex Forums Post
Edited by entik at 04:29 CDT, 6 April 2016 - 59564 Hits
differences are the lack of corner-clipping, the addition of triplejumps, different spawn gun, easier plasmaclimbing, some weapon balance tweaks and the fact that the mega countdown has a sound and starts after the owner took 100 points of dmg
The addition of triple jumps is fucking retarded. All it does is encourage mapmakers to make Sick Triple Jump Spots where you jump from the bottom of the map to the top lol.That's one of the main reasons why I'm against of artificially, deliberately introduced movement "features" that are not actual exploitable bugs in the game/physics engine found by the players and mastered hard to be taken advantage of, and so maps stay clean of that crap, and exploitation of those bugs demands high preciseness, training, and skill.
...different melee weapon, different hitboxes (and playerheight), different armor protection, different air control, different sound system, different spawn system, graphical megahealth indicator, different knockback system.
The only thing it really has in common with CPM is aircontrol, and even that is different.