so i made a related topic a while ago, a newer topic is someone who asks about ql on high ping, so i thought i would like to get opinions on my experience with ql and hitscan weapons like shaft and mg, not rail on different pings.

ql is definelty playable with higher pings, my personal taste feels -80 ok. i am refering to ingame ping display.
on different pings in a range from 20 -50 (homecountry, germany, to sweden or poland at the 50 range.) i often inxperience different behaviours of the shaft and mg hits. as if ql is supposed to have sth like unlagged you should register a lot of hits if you are tracking dead on target. i dont mean shaft strafe battles
simply strafing with or using a bit mouse movement. sometimes dead on target is a low hitrate then around 30 and sometimes it works as it is expectable and its above 40.

but it is a really unrealiable thing. sometimes great on ping 20 sometimes not. sometimes on 50 sometimes not and inbetween values as well.


do other people also experience this, for me really notable, effect with ql netcode and shaft/mg in special?

and no enemydodgement skill has really less impact on my findings. i am refering just to easy movement or air patterns.