[PCF]Adrian: When you pin your first enemy to the wall with the stake gun, you'll understand why... As for the support.... Really? Charging tournament organizers? That's ...insane.
[PCF]Adrian: If I could predict the future, I'd be playing lotto. I don't know if we manage to get 100000 players. I know PK will be fast, and this speed may be too fast for mainstream. We shall see.

ESReality: Ok Just one more Question, Could you give us some technical information on minimum system requirements, what affect will fps have, will it be capped, etc.

[PCF]Adrian: Ok.
[PCF]Adrian: FPS = not capped in SP. In MP, "internal" FPS will be capped for physics and such, but "visual" FPS will not be capped. As for the hardware...
[PCF]Adrian: Our publisher wants us to make the game playable on 1 GHz / G-Force 2. Let me just say it will be hell of a challenge :-)

ESReality: Ok and finally. When will my email arrive saying I have been picked for the multiplayer test ;-)
ESReality: Just kidding!
ESReality: pff. so selfish zr0, when will OUR emails arrive!

[PCF]Adrian: Yeah, but I must say we were pretty surprised over 7000 people signed for the test... nice :))

[PCF]Adrian: Ok, thanks everyone and I promise we will keep supporting and LISTENING to the community.

ESReality: Thanks very much for all your amazing answers I think after hearing all this stuff the fans will be itching even more to try this game out. You have been a wonderful interviewee if that¡¦s how you say it! Good luck and have fun making this game! You already have us hooked ;D

[PCF]Adrian: "new hardcore deathmatch game" = our goal, so let's hope we'll manage to do it. Stay tuned. Cheers and talk to you all soon.

[PCF]Adrian: L8r.
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