[PCF]Adrian: One interesting solution is that in addition to health packs and megahealths, you can pick up the soul of the enemy you just killed. So it's up to you: either you do a respawn run to score some kills, or you replenish your health and waste precious seconds.

[PCF]Adrian: 4. Powerups.

[PCF]Adrian: What I can say is that apart from Quad not some wuss 2x, but real 4x: and Immortality, we will have something called Weapon Modifier no, we still don't have a cool name for this yet:, which changes the way your AMMO behaves. Example: TBC

[PCF]Adrian: Example is stake gun. After taking W.M. your stakes are NOT affected by gravity and they travel A LITTLE faster so it's not railgun all of a sudden, but it's different ;)

ESReality: Some server side questions you may like to answer together.

ESReality: Dvo: What will the maximum player amount in multiplayer be?
ESReality: Mauve: What are painkillers plans concerning dedicated servers? And what operating systems will it run on.
ESReality: Mauve: What are painkillers plans concerning dedicated servers? And what operating systems will it run on.
ESReality: Just simple answers will be fine.

[PCF]Adrian: ATM the plan is for 16. We're aiming for 4x4 TDMs. We're not aiming to support 32/64, because that doesn't fit the game play style we have in mind.
[PCF]Adrian: Cheating sucks donkey balls. We will do all we can to prevent cheating and yes, there WILL be ongoing support.
[PCF]Adrian: There will be dedicated servers for Windows and Linux Windows out of the box, Linux - hopefully.

ESReality: Everyone is very eager to try your public test of PainKiller.. could you give us a hint when the test will be released? Any date? What features will it include? Will you be releasing a TDM trailer soon? Is it optimistic to believe PK will ship before Summer 2004?

[PCF]Adrian: The good news is that PK is on track: March 2004 seems seriously realistic ;-) And let me tell you something here, guys. How many times you were thinking to yourselves: "if only this developer had more time to polish the game... What a waste...". And the best thing that happened to PK is that Dreamcatcher REALLY cares and already gave us much more time than previously anticipated.
[PCF]Adrian: The test now looks like middle of November. The problem is that we want to make it our best, something better than just tech test.
[PCF]Adrian: Features of MP test:
[PCF]Adrian: - one 1x1 DM map;

[PCF]Adrian: - one 6-8 players FFA map;
[PCF]Adrian: - most weapons
[PCF]Adrian: - armors/powerups/etc.
[PCF]Adrian: - physics yes, there are elements of real-time physics in our maps, you need to wait and see ;)
[PCF]Adrian: We will start releasing some MP shots soon. I cannot wait. The first skin we have done is so freaking amazing, I cannot wait till we show this.
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