ESReality: linkeh: Will bright skins such as the Q3 OSP/CPMA ones be supported from the beginning?

[PCF]Adrian: As for bright skins, they will be supported out of the box. For those of you who don't know that, some of us are veteran QW players and we know the importance of fullbrights ;)

ESReality: With regard to the skins, do you plan on editable skins like in quakeworld? Misery :(

[PCF]Adrian: No, we don't want to trash the servers with zillions of skins. If we manage to make MP the way we imagine it fast and furious:, skins won't be used anyway, bright skins all the way... This may change if there's enough demand.

ESReality: legeartis: The net code is very important when it comes to the competitive players online, how does yours compare to other games? Are you doing anything special to lower the effect of latency on multiplayer gaming.

[PCF]Adrian: The net code is absolutely our top priority. There's no point in making fancy gfx or cool weapons or whatever if "thanks to" the lag you cannot have fun online. It is a challenge, because the game has very advanced physics simulation, but I think we did a pretty good job on the net code.

ESReality: legeartis: Could you please give us some information about the weapons combos, the different armor, health and power up types...

ESReality: The gory details ;D

[PCF]Adrian: Ok, in order...

[PCF]Adrian: 1. Weapon Combos...

[PCF]Adrian: Our ideology is: easy to use, hard to master. Take Stake gun/GL combo. Stake gun - you have seen it in action already. It has weight, it's a projectile. It's very powerful, but VERY hard to master weapon. Grenades: you know how they work. Now, the combo is that when you press BOTH fire buttons at the same time, the grenade will be stuck on the top of the stake, so when the stake flies, it flies with the grenade attached. It's still affected by gravity, so it's not exactly the same as the rocket from RL. And of course there's a reload penalty for using the combo. I don't want to give too much info about the combos, because I don't want to spoil the fun.

[PCF]Adrian: 2. Armor system.

[PCF]Adrian: It's still in the works. Currently it's simple Weak/Medium/Heavy armor system. But we're thinking of something more sophisticated, but DO NOT like the idea of "stackable armors" and armor shards. As soon as it's finalized, we will post this info on the game's board.

[PCF]Adrian: 3. Health.
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