Bethesda.net just released a new short article about DOOM's multipla
Meanwhile, a game-changing demon rune moves in lockstep on the opposite side of the path. PlaThere's a gif in the article showing brief in-game action.
yers have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes.
The second new feature named Hack Modules represents single-use disposable items. Apparently, these items will be available to you through game's progression system (XP points?). What makes these items a bit different than to what we are usually used to, are their properties. One being a Supply Timer which displays respawn timers on pickups and this is 'awesome' because and I quote:
So when you’re running through the world, you might see that an armor piece is coming back in 10 seconds and you could decide to hang back and take it.Other Hack Modules include Retribution, Scout, Vital and Power Seeker check the article for more detailed explanation about each one of them.
How these will function and affect the game we will just have to wait and see. The item idea is not bad at all but I would rather see it in some sort of a tutorial or training about duels or TDM. That would give the new pla
Edited by viaIImaximus at 14:40 CST, 23 February 2016 - 13291 Hits