Here's a Mountain Dew intense moment of the match where Stermy, desparately trying to come back, leaves himself exposed. Fatal1ty blasts him into oblivion, and that's all she wrote.
<Patrol1985> -12% since last month
<@sponge> thats pretty typical, especially for a 15 year old game
<@sponge> its about at the rate we were expecting
<pp> but that stat only shows the Steam users, doesn't it?
<Patrol1985> yeah sponge, but we like the game!
<@sponge> although we predicted more subscriptions, but that was under expectations, but considering we dont lose money by going to steam its all a win
<pp> I'd pay for an anticheat ;)
<@sponge> pp: the cost of 1 programmer who is able to do something like that, contracted for idk 6 months to a year, would be a good $40-$50k
<Patrol1985> I want it too! :D
<Patrol1985> but I have just one foil card so far :D
<Patrol1985> sponge, what about VAC?
<pp> well, sponge. I can pay for some of it ;)
<@sponge> not unless we are steam exclusive
<Patrol1985> would it be possible to convert QL fully to Steam?
<@sponge> plus we'd still need to actually find the cheats and send em in
<Patrol1985> as in: would it be profitable?
<@sponge> anything is *possible* it just depends what we and zenimax would want out of it
<crazyal_> QL is going to be going full steam
<@sponge> and no we'd probably lose money becuas of all the non-steam subscriptions
<Patrol1985> I see
<Patrol1985> well it's out of question then
<@sponge> no, not at all
<Patrol1985> now I'm puzzled :D
<@sponge> this silly meme i've seen on esr that ql is losing money for us is false
<@sponge> we've made money for the past 2-3 years every month
<@sponge> at some point, it makes less and less sense to run all the infrastrcuture and servers we do, at which point it makes more sense to put it all on steam
<Patrol1985> so that's sort of a "plan B"
<@sponge> its not really a plan b, quake live won't last forever, it's plan a
<@sponge> at some point some unknown amount of years from now the service will go away and we'll move it all onto steam with some degree of more steamworks apis
<bepa> would it be possible for ca to do a "followperson"?
<@sponge> bepa: honstly at this point we've heard much fo everything and there's things we know we want to do, but can't due to time/resources/talent
<Patrol1985> why won't id delegate for people to QL?
<@sponge> because they're busy working on doom
<Patrol1985> they want to create Doom as fast as possible and can't waste resources?
<@sponge> we don't make money by being wasteful with large teams and slow iteration times
<pp> I'm unfamiliar with the company structure. is idSoftware still involved in Quake these days?
<@sponge> pp: yes, all 3 of us + tim willits are all at id in texas
considering we dont lose money by going to steam its all a win