Originally posted on my blog at http://spacecowb0y.livejournal.com/, this article basically chronicles my first venture into Warsow (yesterday - I know, where have I been, right?), and the (great) experience I had while playing it for the first time, coming from the perspective of a more-or-less long time CPMA player. My hope is that it'll give a good introduction to people finding Warsow for the first time. So without further ado:

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Dear Diary,

Yesterday I met a game named Warsow. Warsow is a shooter, one of a bazillion currently being played on and offline, but there's something about it that really caught my eye. For starters, Warsow is free, tiny, and is based on the now open source Quake II engine, the beauty of which I'll get to later. But it's what Warsow is and is trying to do that sets it apart from the rest of the shooters out there, and after playing it for a few hours, I must say that it's really quite a remarkable game.

Yes, I think I'm really falling for Warsow.


The bottom line is, if you're an FPS junkie, it's a hell of a lot of fun. If you're a trickjumper, the possibilities are endless. If you're a moviemaker, then you already know what you can do with the Quake II engine. Finally, if you're just curious, how much can a 65MB, self-contained program in a folder that requires no installation whatsoever hurt? Grab it, put it on a USB drive, share it with your friends and go nuts. At the end of the day, Warsow's beauty is in the fact that it's unbelievably easy to pick up, yet has potential for complex mastery on a professional and competitive level. And that, in my book, makes it one of the best FPS's I've ever played - and it's not even v1.0 yet.

I give it a resounding score of 4.5 out of 5.


Source: Warsow