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Rating: 8.5 (5 votes)
Splash Damage explains how they made the transition from mod's to making commercial games with id Software. They discuss how they first contacted id Software, the mistakes they made during their transition to a real company, and personal skills that helped them form a successful company.

United Kingdom Locki, the SplashDamage leader speaks for most of the video, starting off with their days working on the Q3F mod, transitioning to their work on the Wolfenstein Doom3 multiplayer maps, and their best known accomplishment, Wolfenstein: Enemy Territory. For anyone who has followed this group of talented game designers since their days working on the Q3F mod for Quake3, this chat will be very interesting. The video runs a little over an hour.