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Why aren't there homing rockets in QL?
(
15 comments
)
( Forum: ESR)
Posted by
mray557
@ 21:19 CST, 28 December 2015 -
iMsg
It would be sick. It would make this game a real game.
11237 Hits
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<<
Comment #1 @ 22:12 CST, 28 December 2015
>>
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By
melechesh
'
You may jest, but for all we know sinkerror may have been just a donut away from including this in QL 2.0.
1%
<<
Comment #2 @ 22:14 CST, 28 December 2015
>>
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By
melechesh
'
- Reply to
#1
Alas, fortunately spenge didn't know how to code it.
10%
<<
Comment #3 @ 22:34 CST, 28 December 2015
>>
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By
mray557
- Reply to
#2
Oh I see
<<
Comment #12 @ 12:09 CST, 29 December 2015
>>
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By
Anonymous (195.23.90.79)
- Reply to
#2
why id cannot find better programmer? they have no budget?
<<
Comment #13 @ 15:36 CST, 29 December 2015
>>
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By
mray557
- Reply to
#12
I heard making a living is tough as a computer science major these days.
<<
Comment #4 @ 02:43 CST, 29 December 2015
>>
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By
bolus major
There was an option for guided missiles though.
Edited by bolus major at 02:44 CST, 29 December 2015
<<
Comment #5 @ 02:46 CST, 29 December 2015
>>
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By
mray557
- Reply to
#4
quake seems more fun in foreign countries.
<<
Comment #6 @ 03:04 CST, 29 December 2015
>>
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)
By
qwih
aren't there?
https://www.youtube.com/watch?v=fdCTp3PCINQ
https://www.youtube.com/watch?v=sfwG1zgc0_Q
https://www.youtube.com/watch?v=fTZG2oBMBAo
<<
Comment #7 @ 03:25 CST, 29 December 2015
>>
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By
mray557
- Reply to
#6
You're promoting the wrong people.
<<
Comment #8 @ 04:07 CST, 29 December 2015
>>
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By
imdaniel
I liked the autoguided rocket on Unreal games when you lock enemy in your crosshair for a few seconds.
<<
Comment #11 @ 10:10 CST, 29 December 2015
>>
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)
By
mray557
- Reply to
#8
There was a game I played before that had it but I forgot the name of it. Quake is too linear.
<<
Comment #9 @ 05:03 CST, 29 December 2015
>>
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)
By
gojira_
<<
Comment #10 @ 10:09 CST, 29 December 2015
>>
(
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By
mray557
- Reply to
#9
why don't you stop listening to these kind of music?
<<
Comment #14 @ 15:50 CST, 29 December 2015
>>
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)
By
Korozive
- Reply to
#10
*this* :)
<<
Comment #15 @ 17:19 CST, 29 December 2015
>>
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By
mray557
- Reply to
#14
chill out i don't check my typos
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