patch 2 can be now downloaded on moddb : probaly the last until next year, unless you all make a list if you find any...........

patch to fix, tweak and clean up dodge jumping and bunny hopping code and allow for more control with higher player run speeds, and make water physics abit more realisitic hide detail -

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changelog #19.8 PATCH 2
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fixes fire effect not playing centered on entity when "onFire" or "onFireChance" are set in def file

renames cvar g_strafeScale -> g_dodgeScale
renames cvar g_strafeAirLimit -> g_dodgeAirLimit

changes default sp/mp map gravity from 1066->966
changes player physics while in water with a few tweak and movement speed linked to water density
changes air dodge jump being scaled down too much
changes g_dodgeScale default value -> 2.86
changes g_hopScale default value -> 1.218

cleans up bunnyhop/dodge jumping code to be more controlable with higher player run speeds

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changelog #19.8 PATCH 1
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fixes game crash when restoring from saved games
fixes no hud in MP games

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g_dodgeScale - size of dodge jumps
g_dodgeAirLimit - jumps in a row while in the air, before you drop to the ground
g_hopScale - size of bunnyhops

cvars can be added to server config, bunny hops and dodge jumps are done server side, they dont need to be in server info cvars

new bunny hop code makes it easier to maintain speed going around bends and 90 degree corners


download patch 2 for Q43A #19.8 : http://www.moddb.com/mods/q43a/downloads/q43a...98-patch-2