
Pure Run - Is based upon Bradok`s map used for Quake 3 defrag called Bardok-kakasi. You can probably find more about this map on Breakdown-HQ. Impy added cool maze as a last room and you move on bottom level of it to come back by upper level to finish this map.
Slip and Slide - is prepared for something that i called "total sliding" and it is composed by long tunnel where you can gain speed around 1100 UPS!
TIP: you can boost your sliding speed by proper moving of mouse from side to side...
Both Maps are now ready for you and both will be count into this year competition. End of this competition is postponed and new deadline is 31.December 2007 when Forrest of 2007 will be announced and added into Hall of Fame of each map.
Another important information about our competition. We are now in situation, that ONE PLAYER is owning all maps ... seems to me like
I really think that it is great achievement from him and title of XMAS Forrest! is going to
To watch demos, you have to lunch map first, set demo_enforceFS to 0 and than run demo by playNetDemo "name_of_demo"
Related links: Quake 4 Run, #q4run,
Edited by Nicky at 02:15 GMT, 23 December 2007 - 4238 Hits
