Event: CPL WS'06
The approach or philosophy to developing the game was described as with immense emphasis on community feedback. In fact, CPL might be hiring pro-gamers to advise directly in conjunction with the games development. As described in the press release, there will be two parts to the game. The 1v1 game type and the 5v5. The reason I would describe them as parts is because they will have almost completely different physics and game play attributes. Although it wasn't directly implied, I can gather that the 1v1 mode will be based mostly on the Quake franchise, while 5v5 on Counter-Strike. The engine will be based on the Quake3 server-client model, using Quake3 'netcode', and some sort of , 'id Software' rendering technology. They haven't announced which, but possibly completely new. We also know that CPL has already licensed the Quake 3 engine.
Before the game is actually released mid-2008, there will be a number of 'beta' releases, the first of which is in 2007. This is perfectly in sync with the prescribed philosophy of it's development. Another interesting fact is that the development will not stop in the foreseeable future. All of the feedback will be used to create changes that will be published in successive, separate titles. Speaking of which, publisher name is still a secret, but it was made clear that the publishing house is devoted to this venture.
All of this leaves me with many questions only the future can answer. For one, CPL, a tournament organizer will now be competing with id Software, Epic, and any other experienced gaming developer. On the other hand, it is ceasing the biggest opportunity computer gaming world has ever offered. It has chance to create a franchise that will define the sole discipline, the 'de facto' standard, that competitive gaming has been longing for. Coincidently, such a game would likely sell millions of copies for years to come. All of this, of course, depends on what all of the other gaming developers are going to do.
Update: One of the things that happened since the announcement which might be very revealing of the seriousness with which Gaming Dev's are taking it is the fact that Angel Munoz has been invited to Games Developers Conference, which has never happened before, even during the most prominent times of 'The Adrenaline Vault'.
Before the game is actually released mid-2008, there will be a number of 'beta' releases, the first of which is in 2007. This is perfectly in sync with the prescribed philosophy of it's development. Another interesting fact is that the development will not stop in the foreseeable future. All of the feedback will be used to create changes that will be published in successive, separate titles. Speaking of which, publisher name is still a secret, but it was made clear that the publishing house is devoted to this venture.
All of this leaves me with many questions only the future can answer. For one, CPL, a tournament organizer will now be competing with id Software, Epic, and any other experienced gaming developer. On the other hand, it is ceasing the biggest opportunity computer gaming world has ever offered. It has chance to create a franchise that will define the sole discipline, the 'de facto' standard, that competitive gaming has been longing for. Coincidently, such a game would likely sell millions of copies for years to come. All of this, of course, depends on what all of the other gaming developers are going to do.
Update: One of the things that happened since the announcement which might be very revealing of the seriousness with which Gaming Dev's are taking it is the fact that Angel Munoz has been invited to Games Developers Conference, which has never happened before, even during the most prominent times of 'The Adrenaline Vault'.
Edited by Nicky at 03:22 CST, 7 January 2008 - 62322 Hits
