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125 FPS QL Duel Season#35 Final (7 comments)
Posted by Nico_QD @ 11:35 CDT, 28 April 2017 - iMsg
Scheduled: 10:00 CDT, 29 April 2017 to 15:00 CDT, 29 April 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Duel Season#35 Final (March-Apr 2017), will take place this weekend.

29 Apr 18:00MSK (17:00 CEST) - Group Stage, 2 groups (8 players) BO3 (mappick rule ++-----+)
=10:00 CDT Group A: Russia agent Belarus madball Kazakhstan prox1mo Russia nitrino - 2 pass to playoff
~11:30 CDT Group B: Russia base Russia iddqd Russia pavel Russia evil - 2 pass to playoff

30 Apr 18:00 MSK (17:00 CEST) - top4 final playoff

When: 29-30 Apr 2017, 10:00 CDT (18:00 MSK)
MapPool: Sinister, Furious Heights, Aerowalk, Cure, LostWorld,Bloodrun and Silence
Mapchoice - for groups stage BO3 + + - - - - + ; for playoff BO5 + + - - + + + ; for final BO7 (looser picks next map)
PrizePool: 4K RUB (1st 4000rub, 2nd 2000rub, 3-4th 1000rub+1000rub)

Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, Stream's HUB
Links: Season#35 page, Event Rules, Web chat, 125FPS Balance 2015-2016
Edited by Nico_QD at 11:55 CDT, 28 April 2017 - 902 Hits
The Promode League -- Week One (63 comments)
Posted by xerosawyer @ 00:32 CDT, 28 April 2017 - iMsg
A few weeks ago, we took a quick poll to see if there was any interested in CPMA 2V2 League. To my surprise we've been able to get 16 (technically 20) teams to enter a short league-style event.

The first week of The Promode League will officially kick-off this Saturday April 29, 2017, with a few games already scheduled, and rest almost ready. We have now released the full schedule, available below. Teams are welcome to schedule and play all their games as soon as possible.

We'll be bringing weekly updates, predictions, and bets. Russia Ryan_H has been kind enough to produce us a quick promotional video, showing off Left Behind, Sanctum, and The Hot Place.

Schedule & Rosters


A couple of chimed on with our opinions on this week's matches, who we thought would win, and win.

Stream: twitch xero
Links: cpma The Promode League, cpma Event Hub cpma CPMA Discord
Edited by xerosawyer at 17:14 CDT, 29 April 2017 - 1257 Hits
Piggybacking off of 'visibility' threads (7 comments)
Posted by Teen Queen @ 06:03 CDT, 27 April 2017 - iMsg
Here's a short opinion piece regarding requests for higher 'visibility'.

For the sake of the argument I'm going to assume most users requesting such features are veterans from previous iterations of quake or the like.

On a quick glance, game engines in the late 90ies / early 2000s had a very distinctive 'blocky' feel to it. Even round shapes appeared to be sloppy bent lines, makeshift solutions.

Take a look at Heavy Metal Fakk 2 running on id Tech 3 - the 'Colosseum' doesn't have a very round feel to it. Notice how the statue on the right of the player model is all chopped up and 'blocky'

Visual Cluster

Games that we're passionate about usually have less visual cluster, clean head up displays, minimalistic design and so forth. The year's 2017, while recently more and more video games adpoted clean, intuitive or even invisible HUDs represented in game design, the screens tend to be packed with more content.

Colors, Staturation

Do a quick run down of your favorite game and you can quickly define a palette - quake 1 uses predominantly greyish/brownish scheme, quake 2 uses slightly brighter brownish colors, inching closer to a dark orange. Quake 3 has a lot of red highlights throughout the maps and level esign, player models but retains the greyish-brown scheme to some extent. Now take a quick glance at quake champions - the colors are more vivid, aren't as washed out as previous titles, it's eye candy (to some) and a strain for those that literally lived their lives alongside older quakes.

Shapes, Lines, object complexity

Here's where it gets really interesting. Take a look at two random screenshots from Q3, pay attention to straight lines, level geometry, gun model

Lots of strong lines, clearly defined shapes, not much going in terms of variety - a clean level design that stands the test of time.

Now on to a screenshot from QC I snatched online -

Quite frankly, the gun model itself has more going on than the entire level from Q3. Plenty of shapes, an obvious lack of straight long lines, inconspicuous edges. In order not to cherry pick I used this image and am convinced that it's hard to come up with screenshots that would go against my theory - the level of fidelity is just light years ahead, attention to details, different technologies and rendering engines used..

Geometry plays a vital role in competitive FPS titles - levels need to be elegantly traversed, allowing for swift, fluid movement and fast paced action. Cramped corners usually remove the integral gameplay which provide compelling combat scenarios, skill based executions, eyecatching air rockets, light gun pins and other buzzwordy glory kills. Q3/Q2 level design simplicity allowed for greater mobility and 'shiny' frags. Map design, item placements etc are another topic though - I'm not too well versed in it.

Cosmetics, Consistency

Adding neon models, bright skins and similar visual aids clashes with the art direction - the screen is already cramped with visual clutter. It won't make the game more relaxing, more pleasing or more visible, it will just look out of place and in some cases even worse.

For the longest time, competitive gaming had a way to force models. Counterstrike had cl_minmodels (*cvar might have changed), UT had .ini settings (PlacedCharacterName= _____ ), quake has cg_forceEnemyModel ' ' - None of these games had 'classes' though, forcing all models as Slash for example would be very confusing if you end up getting blasted by Ranger's Dire Orb. There's also cosmetics that come into play and I'm pretty sure it would cause a downfall for in-game payable items if someone were to just tinker the settings to remove them.


What veterans are after is not bright skins but a nostalgia filled expectation for a period where games were less clustered with visuals, effects, particles and were built around 'primitive' engines which favored simple shapes/design, a more robust level geometry and similar remnants of the past.
Edited by Teen Queen at 06:40 CDT, 27 April 2017 - 401 Hits
RUINS OF SARNATH map overview (44 comments)
Posted by Teen Queen @ 10:57 CDT, 26 April 2017 - iMsg
This time around instead of a champion preview we get one for a map - big enough for a team deathmatch brawl with some interesting key areas, hard to reach platform above Megahealth and quad area and potentially including a new protection powerup (indicated in the "Eye of Cthalha" screenshot and represented by a green pentagram). Plenty of jump pads connect the map, fast champions will have a blast flying across the map without cramped corners and hallways, heavy classes can control the map from the central area.

Art style is clearly defined, fast paced map flow and quick routes make item cycling quite easy.

Without further ado, here's the presentation video and some screenshots.

Source: Oficial website
Links: Beta Signup/Official website, tweet @QuakeChampions, Facebook Facebook
Edited by Badb0y at 18:07 CDT, 27 April 2017 - 2518 Hits
HoQ TDM Spring Season Round #4 (4 comments)
Posted by doz3r @ 01:39 CDT, 26 April 2017 - iMsg
The schedule for round 4 looks like this:

Wednesday 26/04/17 14:00 CDT
Div3 Russia Catz&Slipper vs Poland Platige Team

Thursday 27/04/17 14:00 CDT
Div1 Europe Falafel Kings vs Europe Rekt
Div3 Russia Anchors vs Czech Republic Virtual Owners

Sunday 30/04/17 14:00 CDT
Div1 Sweden lastpick vs Russia B52
Div1 Russia KogdaKvad vs Europe Worldstar reschedule
Div1 Hungary Team Hungary vs Europe Falafel Kings
Div3 Europe Placebo Effects vs Europe get armor frag bitches

Monday 01/05/17 14:00 CDT
Div2 Europe unnamedteam vs Russia Hey
Div2 Russia Quake Brothers vs Russia Raks
Div2 Europe Zombei vs Europe I Love My Squad

Tuesday 02/05/17 14:00 CDT
Div1 Europe Rekt vs Russia KogdaKvad
Div3 Europe Chess Club vs Russia Catz&Slipper
Div3 Czech Republic Virtual Owners vs Poland Platige Team
Div3 Russia Anchors vs Sweden OverPowered

Streams: twitch 102 twitch d1z twitch h8m3 twitch k1lljoy twitch luminus twitch proZaC twitch rehepapp twitch roumaniancham twitch xkisa twitch Xron
Links: Rules Schedule House of Quake mIRC HoQLeagues Twitter HouseofQuake
Edited by doz3r at 12:43 CDT, 29 April 2017 - 567 Hits
Full QC Duel Video: ZeRo4 vs SyncError (161 comments)
Posted by Slasher @ 16:19 CDT, 24 April 2017 - iMsg
Russian YouTube channel C-c-combo Breaker! has released a full ~13-minute Duel between id Software's United States of America John "ZeRo4" Hill and United States of America Adam "SyncError" Pyle featuring the previously mentioned three-champion per player, round-based format.

Edited by Nukm at 07:29 CDT, 26 April 2017 - 5437 Hits
125 FPS Sunday Cup#77 (Season#35) (11 comments)
Posted by Nico_QD @ 08:18 CDT, 23 April 2017 - iMsg
Scheduled: 10:00 CDT, 23 April 2017 to 14:00 CDT, 23 April 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #77, as a part of Duel Season#35 (Mar-Apr 2017), will take place this weekend.

Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links: Season#35 page, 125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 08:19 CDT, 23 April 2017 - 1146 Hits
Don't cry, bitch (3 comments)
Posted by Kapiter @ 16:11 CDT, 22 April 2017 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 5.6 (8 votes)
Don't cry, bitch is a movie by Russiatolstyitrol about, on the edge of going to Quake Champions, remembering the great moments we had with Q3/QL through some of the best fragmovies of this period.
317 Hits
Doom: To Hell and Back (2 comments)
Posted by Badb0y @ 09:00 CDT, 22 April 2017 - iMsg
Shacknews has written a long feature article about the Doom Series, mainly about Doom 4 development and Doom Classic in general.

This is a impressive, deeper summary i must say. I see much workhours that went into such a feature, therefore i appreciate it a lot.

These are the topics:
- Marty Stratton's background
- Doom 4 development and Marty Stratton and Hugo Martin citates, also as video clips
- Interview with Speedrunnner Zero-Master
- Doom 1 / Doom 2 Level descriptions (kind of poetic) and John Romero comments to that
- Weapons
- Interview with Brutal Doom mod-maker Sergeant Mark IV
- Final Doom, two fanbased campaignes
- Three Doom Classic mappers (Viggles, Scwiba, Skillsaw) and their newer maps
- Interview with Doomworld admin Andrew "Linguica" Stine
- Hugo Martin about storytelling
- Marty Stratton interview about Doom 4 and the release

Source: shacknews
Edited by Badb0y at 03:35 CDT, 25 April 2017 - 399 Hits
Tim Willits Interview (62 comments)
Posted by Badb0y @ 08:50 CDT, 22 April 2017 - iMsg
Tim Willits talks about Quake Champions, his tasks and past and future.

The video interview is in english.
Edited by Badb0y at 18:07 CDT, 27 April 2017 - 2954 Hits
The Campgrounds Matrix released (8 comments)
Posted by Badb0y @ 08:45 CDT, 22 April 2017 - iMsg
sst13 has released a Quake 3 Map called "The Campgrounds - Matrix Edition" on lvlworld.

Also available is a Quakelive version on steam.

q3dm6 got Matrix'ed! Which pill will you choose?!

Links: Overview on lvlworld
Edited by Badb0y at 12:52 CDT, 22 April 2017 - 543 Hits
Reflex 1.1.0 Update (132 comments)
Posted by entik @ 10:55 CDT, 21 April 2017 - iMsg
A new update for Reflex is here, featuring new announcer sounds, cosmetics, matchmaking and art tweaks.

Hi person(s),

Wen is now.

Here's your log of changed things.

Edited by entik at 11:52 CDT, 21 April 2017 - 3080 Hits
Quake Champions : Spectator features a priority (31 comments)
Posted by dem0n @ 14:43 CDT, 20 April 2017 - iMsg
Much in the same fashion as the video from the Russian channel "C-c-combo breaker!", French journalists from the most popular gaming website in France,, have gone into the id Software headquarters and gathered information for the much anticipated Quake Champions.

Here's what I could loosely translate and the link to the video itself.

Link: jeuxvideo Video
Edited by Badb0y at 15:23 CDT, 20 April 2017 - 2439 Hits
Quake Champions current Duel mode revealed (151 comments)
Posted by Slasher @ 07:16 CDT, 20 April 2017 - iMsg
The current iteration of Quake Champions duel mode has been revealed by Russian YouTube channel C-c-combo Breaker!, which features a match between QC Lead Designer United States of America Adam "SyncError" Pyle, and new QC Esports Manager United States of America John "ZeRo4" Hill.

As broken down by PlusForward, QC Duel works as follows:

- Matches are best of 3 rounds. 2 rounds wins the match.
- At the start of the match each player picks three champions. The same champion cannot be picked more than once, and each player can have the same champions.
- After each death you respawn with your remaining champions, pickups are reset at the end of each round.
- Rounds last until one player has lost with all three champion picks, or until the timelimit is hit in which the player with more champions left wins the round. In case of a tie, the game heads into sudden death OT.
Edited by Badb0y at 18:06 CDT, 27 April 2017 - 5280 Hits
IGN Quake Champions 5 minutes of gameplay (87 comments)
Posted by Slasher @ 07:50 CDT, 19 April 2017 - iMsg
IGN has released a near 5-minute video featuring gameplay from the Quake Champions beta.

Footage contains champion Slash played on Burial Chamber.

IGN has also released a preview video.
Edited by Badb0y at 15:26 CDT, 20 April 2017 - 3517 Hits
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