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Custom Team Fortress server question (3 comments)
Posted by fleetze @ 00:18 CST, 16 December 2010 - iMsg
I'd like to get a CTF server going at a lan. I can get it up and running, but the server just starts on that first "start" level and i can't get any other maps to succesfully load.

i've downloaded all the maps and other bits and pieces i need from here- http://www.customtf.net/?page_id=4 that should have everything i need.

the built in map vote option in the server tries to load the map i select from the list, but fails. i've tried copying the maps everywhere but it still fails to load them.

if i just type map well6 or whatever in the console it loads the map, but loses the custom team fortress options.. it just loads it as a regular deathmatch map.

does anyone have any experience running a q1 server? any workarounds would be greatly appreciated. i dont have to have map voting working but if i can get the server to start on some kind of suitable ctf map instead of start.bsp then i'd be happy.


tl;dr- i can get the dang server to start up running the prozac custom team fortress mod, but i cant get it to change maps and still work correctly!
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Finally going low-sens big mouse pad.. (115 comments)
Posted by fleetze @ 17:26 CST, 1 December 2010 - iMsg
I've been ridiculously high sensitivity for most of my gaming years and never really got enough consistency to even be locally competitive at FPS's. I just don't think the human brain can get to a worldclass level when you can turn 3 360's across an 8 inch mousepad. Or at least I can't. I'm ordering one of the super large pads and had a few questions.

1. I've heard here and there that around a 24 cm 360 is what a lot of the pro players use. I know it varies some but is that generally correct?

2. With such a low sens in a fast game like quake live, do most of the good players use scripts for turning and/or rocket jumping? I played unreal 2k4 with a pro at a lan and he used a script for turning 180's but I don't know if that's the norm or not.

3. Lastly, It's my understanding that mouse_mode 2 in quake live is all I need to do to eliminate mouse acceleration is this correct?

Thanks and any other tips about hardware or game play that I might have overlooked would be greatly appreciated.
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