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Tanks and Rogues Sunday Frag (2 comments)
Posted by locke @ 09:54 CDT, 6 September 2008 - iMsg
Want to play Tanks and Rogues but can never find 3 friends to play with? Don't worry, on Sunday, we will all play together!

Tanks and Rogues is a teamplay game and thus it requires at least two players on each team. This might make it hard to just try out if you can't convince your friends to join you. This is why we have decided to host an event where every lonely soul can join up and teamplay like if there were no tomorrow.

A short discussion on the official forums lead to a set date of Sunday the 7th and a time around 19:00 GMT+0. Before we play we shall meet in the IRC channel #TnR on Quakenet. There we can try to arrange voice communications and maybe choose an alternative server that suits mosts connection well.

We welcome everyone to join. It would be awesome to have for example a 4on4 game.
This Sunday, the 7th of September 19:00 GMT+0
A server on the westcoast of USA with good pings for all northern atlantic countries is already arranged.

Please join the channel earlier if you can as it will make organizing easier.

I hope I'll see you Sunday!
1541 Hits
Tanks and Rogues Released! (3 comments)
Posted by locke @ 10:53 CDT, 1 September 2008 - iMsg
The new Quake III Arena modification Tanks and Rogues was released today.
[img]http://lockecole.ath.cx/tnr/res/fz_new.jpg/img]

For you who aren't familiar with the mod it is one with a heavy focus on teamplay, a new kind of tight teamplay. You play as either a tank or a rogue but you generally need both classes to complete even the simplest task. This eliminates the risk of players going rambo which I otherwise find all too common even in team games.

Please go watch our videos to get a feel for how it plays. There's an instruction video and an awesome video (which I posted here before).


Everything is implemented fully serverside so as long as you have Quake III Arena, there is no need for additional downloads. Just use your favourite server browser and filter for gamename "TnR-1.0.0.0" and you can play right away. If you want to run your own server or just play some single player against bots you can download the server package.

From now on I will be running two official public servers, gather a couple of friends and join right away. Note that there is a warmup mode until each team has at least 2 players.
lockecole.ath.cx:27960 (the default network port)
lockecole.ath.cx:27961

For much more information and a community which the makers of the mod frequent, visit the forums at http://lockecole.ath.cx/tnr/
Edited by locke at 12:19 CDT, 1 September 2008 - 5022 Hits
Tanks and Rogues Teaser Video (3 comments)
Posted by locke @ 11:43 CDT, 16 August 2008 - iMsg
Tanks and Rogues is mod for Quake III Arena where teamplay is woven into the very seams of the game.

I just finished the mod's first teaser video and without further ado I present it here to you. You can use Vimeo, Youtube or a direct link if you like.
http://www.vimeo.com/1538850
http://www.youtube.com/watch?v=IgCp9r0uU8c
http://lockecole.ath.cx/tnr/res/tnr_teaser.rc1.avi



In Tanks and Rogues there are two classes: tanks and rogues. The tank is strong but slow, the rogue is fast and weak but carries great importance. She is the only one who can disable the tanks' otherwise impenetrable shields. Once that is done she has to call in her friend tanks to deal damage to the now shieldless victim. This is all carefully designed to push players into a tight kind of teamplay that is rarely seen in other games.

There is also the Team Grenade which is really simple. Only the tanks can throw it and only the rogues can activate it. Blowing one up is a team effort but with it goes the neighbourhood.

To break up the gameplay a bit we also added the Power Taunt. Using the standard Quake III Arena gesture command simultaneously launches a powerful explosion in between. Making for an awesome moment where the players emerge taunting from the flames of the explosion and the blood fountains of their enemies.

A cool thing about all this is that it has all been implemented serverside. There is really no need to download anything to play. Just find a server running it and you're go for teamplay.

The release will be on 1st of September this year, then you can download the qvm and run your own server. In the meanwhile we will continue testing it so that it's as good as possible on release. If you want to help out, join our forums at http://lockecole.ath.cx/tnr/
Edited by Nicky at 11:49 CDT, 16 August 2008 - 1920 Hits
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