that can't/don't beat higher-level players and just maintain their elo with easier games? Looking at US duellers, I see so many 1800-ish elo players that have never beaten anyone over 2000 elo, and that just seems lame. If you're 1800 elo, you should occasionally be able to take down a 2200+ player if you're really having a good day :/
Posted by astz! @ 07:46 CDT, 10 October 2014 - iMsg
CPU: Intel i7 920 (socket 1366 LGA) @ 2.67ghz
MB: Gigabyte EX58-UD3R (x58 chipset)
RAM: 8GB DDR3
GFX: MSI Radeon 7850 Twin Frozr 2gb
HDD: 1TB Sata
SOUND: Asus Xonar DG
If I upgrade one thing (maybe more), what should it be? Bit stuck! Any help appreciated. :)
I don't have a set budget, but I don't want to spend shitloads. I want to buy the best 'bang for bucks' as my Dad says!
I don't seem to have any problems with most things but I'm in a position to upgrade now (money) so thinking it might be worth future-proofing it a bit! I play mostly Diablo 3 and some single player games. Currently Shadow of Mordor and Alien Isolation... Going to be playing UT4 and whatever other big shooters take my fancy. :)
So, I ordered....
SSD: Crucial mx100 256GB - 90 euro
HDD: WD 3TB External drive - 99 euro
Cooler: Noctua NH-U12DX i4 - 70 euro
Case: Corsair 300R case - 85 euro
So.. I decided to an OC on my CPU before I consider upgrading the motherboard etc. As a cheaper option. I bought the cooler and case to help with that. The SSD and HDD are a general upgrade. I decided to wait with the graphics card since I'm not really having any problems with any games and it gives me time to save up for a full upgrade next year or something (CPU, MB and GPU).
I also got a new TV n stuff so I kinda blew money elsewhere. :P
I'll post another update when all the stuff arrives and say how the SSD feels and if I have success with the OC! :P
Thanks for the advice once again!
Edited by astz! at 11:53 CDT, 14 October 2014 - 1173 Hits
Posted by Zyteck @ 04:06 CDT, 10 October 2014 - iMsg
I know this is a over used thread , but just for chit-chat =].
I really don't get why people cheat , for you what's the reason ? Sure you are gona write down becouse they are looser and such , but i think it's more than a bad habit . I think they seriously need help in getting the point of "gaming=fun "and not "gaming=frustruation-so i use cheat to have fun". What do you think ? =]
removed bunny hopping from the game - that's right guys
added dodging similar to UnrealTournament's one - can be bound to single-tap execution
added dash alike move - press jump key after dodging and you will be pushed extra in direction you previously headed
added wall-sliding - press default shift key
added wall-jumping - just press jump while jumping near wall
added air-dash - double tap while in air - moves you in chosen direction
Game developers claim, that all changes about are to make game less "floaty".
Level design preview
Also notice some kind of preview of art direction for level design in game - pre-alpha version of "Reliquary" level. You can see Unity3d's "Beast" Lighting Engine used.
Custom skins confirmed!
You can see in the end of video orange weapon, which according to official videos should be green. Yes - apparently game will offer alternative skins for weapons. Hats are not confirmed yet.
Edited by MajkiFajki at 06:03 CDT, 9 October 2014 - 647 Hits
Posted by Norsak @ 03:27 CDT, 9 October 2014 - iMsg
On Sep 21st Quake Live had a record 6K simultaneous players join from Steam, that was the peak.
Last Sunday the number crested at 2.4K
Looking at the excellent graphs provided by Steam, we can note a gentle, but consistent, downward trend. Quake-live on Steam is experiencing a net-loss of a few players every day.
Personally I welcome the trend as I have lost all faith in the current custodians of QuakeLive. There is no indication that SyncError/ZeniMax has the courage to admit to any missteps.
The last two updates were simply bizarre. They needlessly discontinued a product that had an established customer base (classic) and replaced it with a new product (QL with Loadouts) for a hypothetical future customer base. Well we cant say they didnt commit to the idea.
This move did not strike me as a New-Coke fiasco, but more of a last ditch panic initiative to magically boost revenue.
Now the money is spent, the new product is on the shelf, and Ill bet its not generating anything close to their forecast. In retrospect it would probably have been cheaper to burn the money.
So what happens next?
ZeniMax does not appear content maintaining QL as a hobby, but also cant make it profitable (or at least cost-neutral).
Hopefully theyll sell QL. Maybe a new owner and a new development team can keep this game alive for a few more years.
Posted by Yashua @ 22:42 CDT, 8 October 2014 - iMsg
Hey everyone, we added some new movement mechanics to Project Nex. We really wanted to try to make our movement system as dynamic as possible while mixing things up a little bit. There has been some pretty big changes, but we are very excited about the new direction we have taken. All of the movement mechanics we've added are set in stone and will be making it into the final game.
We'd still love to hear your thoughts and ideas on our new update. Finally things are moving at a nice and steady pace again with our project, so we should be having more cool updates in the near future.
Thanks for taking the time to watch our video and for the support. Hope you enjoy the new changes just as much as we do on the team.
Tried WMO, Zowie EC1 eVo, Razer DA 3.5G, Razer DA 4G (briefly), Razer Abyssus 2014.
WMO, DA had best size/shape , would have kept using WMO if it didn't hit max speed so fast. If I won't find anything better I guess I'll just buy another WMO or IE3 and live with higher sens/accel.
Edited by zilis at 13:55 CDT, 8 October 2014 - 892 Hits
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3 15th Anniversary Contest which will run from October 8th to December 3rd. Check out all the details here and be sure to sign up and spread the word!
I am looking for someone to help with a small website. Everything is fully functional back end wise. The rest is just cosmetic changes like, move a banner, replace a few buttons, change some colors. Nothing via the CMS needs to be touched. Would anyone be willing to help?
User MajkiFajki and many others were informed by the 5th update in the reflex kickstarter campaign about this somewhat bitter but probably practical decision of pulling the plug on the funding campaign.
However, the developers have announced via reddit and facebook that it will be soon coming to steam.
So as even our most optimistic fans are starting to realize, our Kickstarter isn't going to hit its target (barring some very wealthy miracles). This update will be entirely dedicated to explaining why we're not upset and why you shouldn't be either.
Right now, Reflex feels good. We think it feels good, pro-gamers think it feels good, new players think it feels good. We've succeeded in capturing the best parts of the arena shooter genre in a new, lean engine. Unfortunately, this is something that's hard to sell through videos and marketing bullet points.
The best way to get people excited about Reflex has always been to give them a copy to try for themselves. This has always been the approach we'd prefer to take. We want to grow the game alongside the community, we want to watch people's twitch streams, play their maps, download their frag films and jump on their servers to get our asses handed to us.
So to bring that scene together sooner, we're going to be shutting down the Kickstarter, focusing all of our development towards getting the game ready for Early Access. This work has already started -- that's why we've been a bit quiet the last few days. We've got a little bit more time than usual that we'd set aside for the Kickstarter and we're now cramming as much development into that time as we possibly can.
Edited by xou at 05:29 CDT, 9 October 2014 - 7676 Hits
Posted by P4R4D3 @ 06:17 CDT, 8 October 2014 - iMsg
I sent over 100 emails over the time I was banned. I had 10-20 friends send emails too... I also went on irc every month to beg syncerror or sponge to unban me. But no I am still banned. Gotta try harder zhu!!!
I am in the market for a new mouse. I am coming from the Razer DA, mx518, and Zowie EC1. I like my optical for sure! I loved the Zowie EC1 finish but it wore down a bit and it always had a squeaky scroll wheel. I do not want to use drivers. I want something plug an play, ready to go out of the box. Loved Zowie for that and I might end up getting another one because of it. But I do not know what has been released recently. Anything new? I wouldn't be opposed to trying out a ambidextrous design either. I used one when I first started gaming... called a Diamondback. I liked that one too! Recommendations?
Posted by recrut @ 12:16 CDT, 7 October 2014 - iMsg
Now've got some new members invited. Think that thread can help us to cooperate and play together sometimes. Write time (CEST) when u can have some Quake and let's discuss it.
P.S. I'll try to organize games with other clans to practice soon,
Posted by tommix @ 11:51 CDT, 7 October 2014 - iMsg
I've posted couple of threads within last 6 months here (thanks to Lorfa and other guys trying to help me), read lots of shit, changed monitor to 144, changed mouse, updated/reinstalled/downdated GPU drivers and trying to change 3D settings there, flashed bios version but issue with huge amount of mouse movement delay (input lag) still exists.
And I hope finally I found what problem is, please, look at this screenshot and let me know how to reduce this amount (turned HPET off, no changes).
Posted by doz3r @ 00:59 CDT, 7 October 2014 - iMsg
The schedule for the 2nd week looks like this...
Week 2 Schedule:
- Wednesday 08/10/14 14:00 CDT
Div2 Team Evolution vs STORA mAEn (sunday 12/10 21:00) - Bet
Div2 nerds vs Pacmen - Bet 0-2
Div3 Super Warriors vs b1ngo - Bet 0-2
Div3 Italy Contrition Act vs electric puLse - Bet (wildcard by Ica)
Div3 En Cause Morbi vs electric puLse (sunday 12/10 21:00)
- Thursday 09/10/14 14:00 CDT
Div1 EliteFour vs aCtion Ligan - Bet 1-2
Div1 dioxide vs Deliberate Murder - Bet 0-2
As you may know, there are GUI utilities to cut demo files like QLDT and UDT (for protocols 68 and 73). WolfcamQL recently added protocol 90 support. But if you want to cut a demo with it, you have to play it back, then do /record and /stoprecord. QLDT doesn't have protocol 90 support yet and neither did UDT... until now.
What's this about then? What I present you with right now is a command-line demo cutting tool for demo cutting (no analysis features). It's a temporary thing until I can update the main library and GUI utility. It's a brand new codebase and I intend to make lots of changes, so integrating all of it will take a while. We can use this as an opportunity to both fill the gap for a protocol 90 demo cutter and for extensive testing of the core cutter before the GUI version gets upgraded.
- It runs on Windows and Linux.
- It cuts demos with protocols 68, 73 and 90.
- It fixes the long-standing bug UDT had with flickering grenades and bugged door/lift animations.
- It fixes some long-standing bugs UDT had where some enemies would not have any name and potentially some others.
- The Cut by Chat feature is now supported.
- Input times supplied in the command-line are server times. For protocols 68/73, you can use UDT's chat log to find the times.
- Config string server commands are correctly applied, but no score/time manipulations are applied (which might be needed).
This features finds chat message commands and uses their content and timestamp to generate a list of cut sections for your demo. Sections that overlap will then be merged.
To use it, you first bind a key to a specific chat message, e.g. /bind space "say fragmovie!!!". In UDT_cutter's config file, you then set up a rule to match for "fragmovie!!!". When you process your demo with UDT_cutter, it will automatically find the times your cool frag message bind was used, and make a demo for each (non-overlapping) section.
- Contact: you can post here or /query myT on QuakeNet.
- If you see any console message starting with "!!!! ", please provide a link to the demo file that was used.
- If there is any problem specific to a demo, please provide
a) the original uncut demo
b) the start and end cut times used
c) a quick description of the problem
Scheduled: 07:00 CDT, 12 October 2014 to 13:00 CDT, 12 October 2014 Schedule: Passed
ZOWIE and Z Live are working together one more time this month to create a special event. We have prepared a special 2v2 TDM invitational that will take place on the 12th October. ZOWIE is putting forward $100 and Z Live $150, largely from the sales generated through merchandise. Check out the impressive player list we have below and make sure you tune in this weekend for some exciting 2v2 TDM.
Posted by Zyteck @ 10:27 CDT, 6 October 2014 - iMsg
Hi everyone , yesterday i was messing around with Flstudio and i made this short track with the marvelous voice of Xian . I'm totally an amateur , but i want to share these short track anyway .
I've been thinking of making a duel league next year with a proleague format. That would basically mean teams of duelers with each player playing 1 map per bo5 match. Maps would be fixed for each play week. In case of tiebreaker map, a player that already played could play again.
That's the general idea. I need some feedback/opinions on this format, suggestions and similar stuff. Duel scene is pretty big and active (compared to other QL scenes) so it could work in theory.
Edited by esdf at 16:23 CDT, 5 October 2014 - 899 Hits
So it's been a month since the pre-announce and it's time to assess the situation.
CPM Masters 2014 will take place in full double elimination system, with Qualification stage on 12th & 18th of October, Finals in November.
Given the current amount of donations from the European community equals mighty $50 (thanks to xou for that), with a total of $374 as of 5th of October, the mode for the Cup, for obvious reasons, is 1v1. No suggestions have been made as of now on the map pool, so it is to remain neo-classic.
Tournament system is Full Double Elimination. Finals stage is played out between 16 player slots. Players placed at top 4 places during CPM Masters 2013 are invited directly to the Finals. 4 players are qualified at 12th and 18th of October for a total of 8 players. The last 4 players are invited after the Qualification ends.
Grand Final (for Qualifications and Finals) is best of 5 series with an advantage of 1 map win for the player raising from the winners' bracket.
Picking rules: The players call heads or tails and use /callvote random 2. The winner of the cointoss picks the first map and the loser decides the second map. Both players cannot pick the same map.
If a tie occurs after the 2 maps, the players make another cointoss. Then the winner decides who starts to remove a map from the remaining maps in the list. Each player drops a map until one map remains to be played.
Any CPMA 1.48 server with standard settings could be used. The ping difference between players should not be higher than 30. If players can't agree on suitable server, it is picked by an admin. Once a player gets ready in-game he accepts the server and its settings as they are.
The list of the admins, including new candidates, is as follows: xou neverGreen gaiia DEZ Godzie
The admins' list is a subject to edit, with good backed-up reasons to do so.
Regarding the well-noted involvement of zubich in the discussion, his name was never in the pre-announce to begin with. Therefore, zubich is not to be among the Cup admins and he will not take any part in administration of the cup.
Regarding arguable situations: Any arguable situation, if not resolved by the respective players themselves, is to be regulated by admin's decision, or, if he is subjective for the matter, by a collective decision of all the admins available at the moment.
Distribution of the prize pool is as follows (* for the current amount of funds awarded):
1st: 50% of the total (*~$187)
2nd: 25% of the total (*~$93)
3rd: 15% of the total (*~$56)
4th: 10% of the total (*~$37)
Same as CPM Masters 2013, all rewards will be payed out using PayPal.
Newcomers, experienced players and veterans - all are welcome to participate and fight for the prize!
Donations are accepted via PayPal to firstname.lastname@example.org from anyone willing to take part or show some support for CPMA CPM. Please include your name in the transfer donation, so that your support could be made known in public.
No broadcasters have currently planned to stream the event. Contact the admins if you want to be the first.
I don't get it. I can easily beat noobs 20 to -4 on Areowalk or Bloodrun. And what I mean by noobs is not the guy who just came in and doesn't know what to do. I can easily beat someone who's not new but who hardly gets control over the items (probably because I get the control of the items before him).
I don't pretend to be a pro but I know the basics for sure (items, counting, etc). My aim average is about 20-21 % which I know could be better...
BUT, when it comes to duelling someone better than the ones I beat it's a total chaos. I don't understand how and why. More importantly, I don't understand what I'm doing wrong. I very often get a good start. I have this reflex that as soon as the game starts I get to the closest item (RA or MH). I usually manage to have a very good stack.
But then I somehow always lose my first fight with the opponent. This is due to some shitty rockets that splash to me or what else...
Can anyone help me? I'll try to upload a demo of a game on which I get destroyed. Is there anyone who would like to add me and give me some tips this week-end? I live in Canada but I don't mind the ping. My nickname on QL is BRRRAAAAIIINNie .
Edited by Brainie at 22:09 CDT, 4 October 2014 - 3344 Hits
Do any of you encountered the following DISGUSTING problem?
You are playing, everything is ponies and rainbows and suddenly, every bind except WASD turns off. It won't register jump (space), any weapon binds and left click (only right click). Sometimes, after you re-execing your autoexec and do a vid_restart, it's good again, but most of the time it's not.
Sometimes, it still persists after QL client restart.
I'm pretty sure it's not related to the keyboard (PS/2) and mouse (MX300, and it happened with 3 different mice already) or cfg. Only happens since Steam-launch.
Now can't add to a pickup, because there's a high possibility that this shit occurs in the middle of a game.. I won't even mention that there's at least 50 games missing from match history..
What the actual fuck is this?
Edited by nYmPhets at 08:30 CDT, 4 October 2014 - 1180 Hits
The other day I stumbled across this article on Slate that talks about how, in the current scientific view, differences of skill in individuals relate to practice and other factors. It presents some interesting studies and data about the amount of deliberate practice different chess players needed to become masters, shows how not all practice is effective and some other interesting stuff:
For example, the number of hours of deliberate practice to first reach "master" status (a very high level of skill) ranged from 728 hours to 16,120 hours. This means that one player needed 22 times more deliberate practice than another player to become a master.
What's not surprising for me (but apparently is for some people) is that, according to the article, the current scientific consensus is that people do have genetic predispositions that may set them apart from others in terms of abilities (what I'd call natural talent):
There is now an overwhelming scientific consensus that genes contribute to individual differences in abilities.
Then it moves on to the social effects of this realization, that pretty much lead to what Mr. Huxley had predicted in 1933 (but at a much faster pace).
Because Quake requires so many different abilities to play at high level, it could be interesting to have a survey of how the different factors affect players results and how much practice (and of what kind) each one needs to get to top form. :)
<T1E> in quaek?
<T1E> knife 1v1 me f[censored]
<T1E> spawning could take a while
<T1E> or not
<T1E> who knows
<twistar> ill try
<twistar> not working
<T1E> stop spawning
<T1E> it blocks my sv spawning
<twistar> bet youre spawning 16 slot ffa for noobs
<twistar> worked \o/
<twistar> awaiting connecting /o\
<T1E> nld: Request not found
<T1E> had the same as you during last weekends cup
<twistar> now game crashed
Is there any game like Quake Live that's populated and where it's reasonably easy to get a game on public servers?
I'd agree that Quake Live is still good, despite the announcer, despite the stupid decrease of LG, the lack of ability to play all maps, the ruination of FFA and so on. It would be very hard to screw up this game so bad that it wasn't fun to play.
But IMO there's toxic situation of people who are progressively ruining the game, people without a clue of even the basics - what percentage of people do you think like the new announcer? - and I'm tired of just playing along in a game where suddenly everything is likely to all be changed again at the whim of these individuals. None of these changes will do anything to appeal to a wider audience, all of this is nonsense and its failure of it will be masked by the steam release. So that's where your bucks have been going when you became premium/pro.
The signs were there before and I spoke up about why these people were allowed in control of the game, allowing this thing to develop. But since it wasn't directly affecting most people they just allowed things to continue as they were. Now we're all paying for it with LG and every time the announcer says something.
I'm tired of moving every time they say jump. Quake Live should be an experience between players, there should be no "developers" at all with the ability to change anything, this game was finished long ago and the only good thing they did was tweak the LG and RG when it first came out based on suggestions and advice from the pros.
Edited by quakestreme at 10:34 CDT, 3 October 2014 - 1576 Hits
Full Double Elimination bracket, bo1 till the end.
Common Rules for 125fps events
- Players participating in 125fps events must record demos of all their games and save them for at least two weeks. The demos must be provided to the admins upon request.
- To participate in 125fps events players must have accumulated at least 3 days of playtime and 300 duels in their quake live account.
- The 125fps administration reserves the right to make a decision based on common sense in some situations, even if the decision contradicts certain rules
- serverchoice rules for preventing high ping forcing (rus and eng) - here link
Scheduled: 08:00 CDT, 5 October 2014 to 13:00 CDT, 5 October 2014 Schedule: Passed
It's time for the last of the ZOWIE Sunday duel series! Up till this point it's been all about Evil, having won both events. The first weekend Cyber faced him, then p0ni. Will we get a repeat match up? Find out this Sunday where Z Live will be hosting the tournament for you. It might be the end of the ZOWIE Open Series, but we will be going out with a bang. Await the announcement of the 4th and final event!
-Map picking for Best of 1: Drop,drop until a single map is left
-Map picking for Best of 3: Pick/pick then drop/drop, remaining map will be tiebreaker
-Map picking for Best of 5: Pick/pick
-Players must record demos of all their tournament games
To participate in the tournament you must have either 5 days played or 500 duels recorded on your Quake Live account. If you don't satisfy that condition, but are a legitimate player who wants to participate - message your Quake Live account name to the admin.
Servers: The servers which provide the most even ping for both players will be used unless players agree otherwise. The admins reserve the right to force a server for players if necessary. Players must always inform an admin when they are about to start their match.
Sign-up. Check-in starts 30 minutes before the start time. Make sure you are on #zcasts on Quakenet IRC prior to the start of the event. Important: if you're late for the signup message us on irc and we will manually add you to the tournament!
Posted by chace @ 23:08 CDT, 1 October 2014 - iMsg
I know having com_maxfps 250 halves the amount of footsteps you hear but how does it effect it if you use less than 250 but more than 125 for example 126? Also does the fps effect the feel of how shots register?
How do pro players..ehm survive?I mean, talking about europe the 125 fps cup gives you 900-1000$ every month..if you get first ofcourse, and there is quakecon and dreamhack, but I don't know if 2 big lan events a year are enough.Players like evil/cypher might be able to live only with quake, but what about the other players?Those who are good, but usually don't get to the finals/win?