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USB vs. PS2 Keyboards (12 comments)
Posted by SightUp @ 18:50 CDT, 20 August 2014 - iMsg
I just bought a Poker II. I didn't know it didn't support PS2 ports even through an adapter. But even an adapter would add latency right? Ugh. So should I return it or are USB keyboards fine to game on?
360 Hits
Lightning Gun question (76 comments)
Posted by Hookinsu @ 18:31 CDT, 20 August 2014 - iMsg
Does the Sensitivity actually affect the LG? Since people say its all about strafing and to not move the mouse.

But how does it come that people then say that low sens would be best for lg, if those tutorials always tell me to learn to aim with "A+D" (and moving the mouse while aiming too much was bad)

Are there also any good videos of decent lg players where you can see how much they use there mouse in lg fights?

Thanks =)
Edited by Hookinsu at 18:31 CDT, 20 August 2014 - 2504 Hits
cypher & other live action at quakecon (15 comments)
Posted by reply_to_#1 @ 17:05 CDT, 20 August 2014 - iMsg
i know i haven't been the only one holding out for over the shoulder vids like this. as usual, shitty quality...

thanks to the person who took and uploaded them.

cypher

zero4

rapha1

rapha2
Edited by reply_to_#1 at 04:51 CDT, 21 August 2014 - 880 Hits
Thresh on Live On Three 200th episode (9 comments)
Posted by Venser @ 16:45 CDT, 20 August 2014 - iMsg
Thresh will be one of the guests on the tomorrow's special 200th LO3 episode.

https://twitter.com/LiveOnThree/status/502182774766583808

Guest #1: Thresh
Guest #2: Brian Kibler (MTG champion)
Guest #3: TBA
Guest #4: TBA
466 Hits
Mouse lag (28 comments)
Posted by tommix @ 12:52 CDT, 20 August 2014 - iMsg
Hey ESL, please some advice to fix this: feels like mouse responds with some delay, looks like 30 FPS game, totally unplayable (lol lg firing).

Hardware:

BenQ XL2411
SteelSeries Kinzu v2 Pro Edition

Settings:

displayrefresh 144Hz
resolution - native
com_maxfps 250
com_idlesleep 0
in_mouse 2
m_filter 0 (feels like 1 with 200 ms ping)
nVidia drivers default
swapinterval 0
mouse settings in windows default
cg_filter_angles 0


What was done to fix it (100 times):

cvar_restart / vid_restart / new cfg exec / vid_restart
in_mouse 1 / 2; in_restart
nVidia 3D settings configuring
nVidia drivers newer/older versions installing
mouse engine drivers installing/uninstalling
mouse firmware update (was helpful some time ago, this time no effect and couldn't update couple of times)
all found mousefix regfiles used - no effect.

I thought the reason in non-native resolution used before and some due to scaling input lags, but it was fine on any r_mode before this problem. Looks like everything is ok with cfg, monitor and videocard settings, but something wrong with mouse.

Also I remember that this problem disappeared couple of times but not sure that I made something for fixing.

Please some help to configuring/fixing this, it pisses me off, I definitely sure that you all know what I mean: effect like truelightning 0.5, ping 200, filter_angels 100, fps 30
825 Hits
Quake Live Matchmaking Demo (115 comments)
Posted by bamze @ 12:49 CDT, 20 August 2014 - iMsg
Hi guys,

i was reading a lot about the upcomming changes and was thinking a lot and i dislike them a lot as well.

I was wondering how hard can it be to programm an working match-making system and why they dont put effort into it? So i was sitting down here like 3 hours and made this:

http://qlmm.gameboni.com/

Its using qlranks ELO to find the best possible match for you.

Check it out, ofc it sucks because its 3rd party and u cant directly join a server per click. BUT i think if they would display something like his in their offical serverbrowser it would be a lot easier to find balanced matches. And if I can do this in 3 hours, they could do as well. They could even use some more hours and put their own elo counter into it to be independent.

ofc Match Making for Teammodes is a bit harder, but why cant they just make it work. I mean they code this new shit since 2 month and dont have 2 days time to programm an match making system - which definitely would help to grow the playerbase a lot more than just simplify the game and piss off most of its existing playerbase.

What do you think?

Regards.
2805 Hits
Unreal Tournament Live Stream: Today (No comments)
Posted by chumbo @ 11:57 CDT, 20 August 2014 - iMsg
Edited by chumbo at 11:58 CDT, 20 August 2014 - 114 Hits
When were you introduced to quake? (165 comments)
Posted by tom @ 11:52 CDT, 20 August 2014 - iMsg
1996 baby!
1997-1999
2000-2005
2006-2010
2011-noob
I don't qwake

  (view results, discard poll)
4416 Hits
extraQL 1.6 released (15 comments)
Posted by PredatH0r @ 11:37 CDT, 20 August 2014 - iMsg
Download

[Edit]
Version 1.6
- to prevent startup crashes, the Windows Crypto API is no longer used, when not running in HTTPS mode
- fixed web requests timing out on Vista/Win7 64bit (workaround for a .NET bug on that OS)
- fixed UI scaling when using large system fonts or DPI settings
- fixed "jumping" window when moving it under Linux/Wine (thx [id]Sponge for the solution!)
[/Edit]

Version 1.5
- fixed Windows Crypto API crash on startup for Win XP/2003 (and maybe other Versions too)
- added extraQL.exe self-updater, so after 1.5 you don't need to download new versions manually anymore
- fixed slow update/download of userscripts
- included Alt Browser script

Edited by PredatH0r at 16:34 CDT, 20 August 2014 - 958 Hits
Playoffs: division 2 matches (10 comments)
Posted by ShX @ 10:20 CDT, 20 August 2014 - iMsg
Welcome into playoffs of "10 years of UT2004" $3,000 DM 1vs1 tournament!


We are starting tonight at 11:00 CDT with division 2 playoffs. For the updates or changes or even for streams, stay around #cK.ut @ QuakeNet. The first round of WinnerBracket for 2nd division is as followed:
France Jester vs United Kingdom dylan
Hungary aud vs Hungary aljAs
Germany dWr vs Netherlands M1kom@n
Denmark lo2dk vs Russia Cold-M
Hungary Sulaco vs Switzerland Kane274
Italy devilmc vs Croatia BaSS3_KiCK
Russia alcgainer vs Ireland kRoNic
Germany jani vs Russia Roy
Let the battle begin! Hopefully to see you around also for the other divisions playoffs!

Streams: Sibior
Links: Playoffs announcement, Coverage, Division 2 full bracket
IRC channel: #cK.ut @ QuakeNet
Edited by ShX at 11:12 CDT, 20 August 2014 - 1167 Hits
2028 Hits
Who needs amphetamines? - QL FFA FRAGMOV (3 comments)
Posted by rawrcostra @ 09:05 CDT, 20 August 2014 - iMsg
https://www.youtube.com/watch?v=WL6iorB3GBU

Hi everyone! This is my first fragmovie in QL, i hope you enjoy the video. And I accept suggests. Thanks!
270 Hits
So is this a real active userbase of QL? (167 comments)
Posted by noacc @ 07:55 CDT, 20 August 2014 - iMsg

unfortunately it does not show who of them quited the game :D
4999 Hits
Is a4tech bloody mouse pad legit? (16 comments)
Posted by pacmanpl @ 06:28 CDT, 20 August 2014 - iMsg
I've used a4tech x7 mouse pad, something like this
http://laserland.com.pl/pl/p/MOUSEPAD-GAMING-A4TECH-X7-200MP/1437

It was really smooth. Like really smooth.
Anyone knows how's the new a4tech bloody stuff feels like?
http://www.newegg.com/Product/Product.aspx?Item=9SIA26C0TX4602

Looks more like a carpet(?)
453 Hits
The Reflex Timer Thread (106 comments)
Posted by byce @ 06:05 CDT, 20 August 2014 - iMsg
Will Reflex show the seconds on the timer in duel? Should it?

Will Reflex give the option of having the timer count up? This was a popular suggestion for the last version of CPM.

Let the shitstorm begin.
2702 Hits
The Best of Carl (10 comments)
Posted by _agu @ 21:40 CDT, 19 August 2014 - iMsg
https://www.youtube.com/watch?v=6e5ZqpqyVOI

My name is…

Meat whad make the money see, Meat whad make the honey G...
412 Hits
Electricity, fuel fossils and the globe (2 comments)
Posted by _agu @ 21:33 CDT, 19 August 2014 - iMsg
http://themindunleashed.org/2014/08/electrici...s-man.html

I hope you guys enjoy of what I have found on the Internet.
177 Hits
Death Row quake 2 demos? (1 comment)
Posted by crunkus @ 18:45 CDT, 19 August 2014 - iMsg
Does anyone know if Death Row played in any TDM quake 2 tournaments? Any demos of them playing if they did? Thanks
Edited by crunkus at 18:46 CDT, 19 August 2014 - 325 Hits
Battlefield Bad Company 3? (5 comments)
Posted by Monkey_Business @ 12:02 CDT, 19 August 2014 - iMsg
Do you think battlefield bad company 3 will be an in-between from BF Hardline and Battlefield 5?
195 Hits
I apologize: The Quinnspiracy (8 comments)
Posted by MisterMystery @ 10:45 CDT, 19 August 2014 - iMsg
Edited by Teen Queen at 11:33 CDT, 19 August 2014 - 515 Hits
Madcatz glide (No comments)
Posted by zsx @ 08:43 CDT, 19 August 2014 - iMsg
Madcatz Glide 5/7, wondering if anyone has any experience with either of these pads? I had a mess about on the glide 5 when at Garpy's and it seemed like a nice pad to me.
162 Hits
i49 - TF2 Fragumentary (47 comments)
Posted by mdv @ 07:42 CDT, 19 August 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.7 (31 votes)
The i49 TF2 Fragumentary takes you on a journey through Team Fortress 2's biggest LAN Tournament ever, Insomnia49.
If you enjoyed this Fragumentary please consider supporting CUBE and BoneS by getting the silky smooth HQ version (60fps and not compressed by youtube) plus 16 uncut interviews all for $5! http://i49.tf

In August 2013, 36 teams travelled from around the world to compete for the chance to be crowned as world champions. The community raised over $20,000 to send the best teams from their respective regions to battle it out over the 3 day event. The teams competing included; America's High Rollers Gaming, Australia's Team Immunity as well as Europe's Epsilon eSports, Team Cooler Master (formerly Broder) and Team Infused.

This Fragumentary is packed full of high paced jaw-dropping frags, insightful interviews with pro players and more live event and finals footage than you can shake your shovel at.
Edited by MaverickMSG at 10:29 CDT, 19 August 2014 - 2656 Hits
g100s or g400s with mousepad g240??????? (9 comments)
Posted by Veis @ 05:32 CDT, 19 August 2014 - iMsg
I have got mousepad g240 but i don t know wich mouse take between g100s or g400s. Thanks for answer :)
586 Hits
Swordsman - Be an Chinese style hero you (6 comments)
Posted by tohapply @ 03:56 CDT, 19 August 2014 - iMsg
Swordsman ( http://goo.gl/A5XjrF ) Online is a new martial arts MMORPG from Perfect World Entertainment that sees the novels of famous wuxia writer, Jin Yong brought to life with fully voice acted cutscenes and stunning environments thanks to Swordsman Online’s use of the Angelica 3 engine and motion captured animations.
282 Hits
Anyone from Austria? (13 comments)
Posted by H1ghlander @ 03:39 CDT, 19 August 2014 - iMsg
From Austria, not Australia :P

Could you tell me where is the best place to buy/sell (auction and stuff) things online in Austria? it's ebay? or there is something better?

i know for eg. http://www.willhaben.at

I got a friend there and he need something to buy there :p

Thanks in advance.
Edited by H1ghlander at 03:42 CDT, 19 August 2014 - 454 Hits
Quake Live Alt Browser (36 comments)
Posted by wn @ 20:10 CDT, 18 August 2014 - iMsg
Now available via extraQL's Userscripts --> Script Management view.

Features:
* Filtering (click "Flexible Filter" or hit Shift+F)
* Persistent sorting and filtering
* Redesigned table-based server list
* Custom column ordering (via "Custom Columns" menu item)
* Shift+R to refresh the list
* Other tweaks

Code-wise there isn't much in common with QLNAB, so there are likely some bugs to work out.

Edited by wn at 20:37 CDT, 24 August 2014 - 2157 Hits
Playoffs: division NA matches (6 comments)
Posted by ShX @ 20:04 CDT, 18 August 2014 - iMsg
Welcome into playoffs of "10 years of UT2004" $3,000 DM 1vs1 tournament!

The tournament structure changes into double-elimination bracket. Two days playoffs are divided into two parts. 1st part (day) includes 3 Winner Brackets rounds and 3 Lower Brackets rounds, final part includes Winner Bracket finals, another 3 rounds of Lower Bracket and Grand Finals.


We are starting tonight at 19:30 CDT with division NA playoffs. For the updates or changes or even for streams, stay around #cK.ut @ QuakeNet.


Let the battle begin! Hopefully to see you around also for the other divisions playoffs!


Streams: conx5
Links: Playoffs announcement, Coverage, Division NA full bracket
IRC channel: #cK.ut @ QuakeNet
Edited by ShX at 06:13 CDT, 23 August 2014 - 951 Hits
speed run? fast food (2 comments)
Posted by brandan @ 17:06 CDT, 18 August 2014 - iMsg
was watching agdq mega man x speed run when i caught this. second guy from the left:

Edited by brandan at 17:08 CDT, 18 August 2014 - 175 Hits
pql + warsow + xonotic (16 comments)
Posted by raumschiffkomandant @ 12:23 CDT, 18 August 2014 - iMsg
hi
what do you think about a game idea that is combining "pql/cpma movement (bhop possibilities)","warsow dash/wall jump(or walldash)","xonotic/nexuiz grappling hook" together? would it sound interesting to you fellow gamers?
609 Hits
cypher didn't accept my friend invit @QL (33 comments)
Posted by He4rTL3sS @ 10:59 CDT, 18 August 2014 - iMsg
2325 Hits
RFLX = THE DEATH OF QL (86 comments)
Posted by scala @ 06:37 CDT, 18 August 2014 - iMsg
true or false
2976 Hits
Site summary for week ending 15 Aug (5 comments)
Posted by ESReality @ 18:00 CDT, 17 August 2014 - iMsg
941 Hits
I want to play some good CTF (32 comments)
Posted by Brainie @ 16:02 CDT, 17 August 2014 - iMsg
Ohai,

I'm tired of servers with shitty admins, people who are just items grabbers and don't play with their team or simple noob starters.


So that's why I'm going to spawn a CTF server on the east coast from 6 pm (available on week-ends during school time). It's CTF with decent maps, 5vs5. The goal is to gather people in a match who want to play as a team and seriously well. It's like a serious pick-up game. And if people are interested maybe I'll set up a pick-up on IRC and provide a teamspeak for it.

I also made a team for that: AESIR. It gathers people who want to play this game type with smartness as well as for fun! We will do our best to play private clan wars as well as leagues if any of them happen.

Do you want to be part of it? Great, just add me on QL ( BRRRAAAAIIINNie ) and I'll send you an invite :) .

Location: North America (but Europeans are welcome as long as they hit :D )
Tag: aesir. Nickname
TeamSpeak server: Private.
IRC: #aesir.ql

Name of the CTF server: TRUE CTF

Cheers!
1136 Hits
CRT Question: Hitachi Superscan (3 comments)
Posted by obi @ 11:45 CDT, 17 August 2014 - iMsg
I might be able to get this monitor, model number cm812u-wb. According to some spec sheets it should be able to do 1024x768 at 130Hz? Anyone know if this thing is any good? How much would it be worth assuming good condition?
310 Hits
Zowie EC2 eVo white (5 comments)
Posted by astz! @ 09:05 CDT, 17 August 2014 - iMsg
I've been using this mouse for a few days now, as an upgrade from a Microsoft intelli 3.0a. What I wan't to know is if anyone has had any problems with the mouse feet or tracking? It feels like it really drags and it's effecting my aim. I'm also having problems with the lod and me unintentionally tilting the mouse resulting in it stopping tracking.

My sens is around 30cm/360, at the highest dpi setting (2300) and at 1000hz.

Using an artisan hien red I think, it has no branding on it. I tried it on a navy coloured artisan too but I don't think it was any better. I've ordered a QCK+ because I read that black works best with this mouse... Should arrive tomorrow.

Anyone got any similiar experiences or is it just me being whiney?

Update:

I started using the QCK+ and have gotten a bit more used to the liftoff distance now and the mouse feels great. Can't really fault it now, except for the tracking on other pads. :)
Edited by astz! at 02:16 CDT, 22 August 2014 - 313 Hits
Quake 3 Audiotest using OpenAL HRTF (97 comments)
Posted by kapca @ 08:21 CDT, 17 August 2014 - iMsg
Hi,

I wanted to try out positional audio in quake3, and since ioquake3 uses OpenAL, I thought I might give HRTF a go. I made a video if any of you are interested.

This is 44.1Khz software only, no hardware 3D (Dolby, virtual-surround, etc.) was used, but that would also work as an additional enhancement btw, I just wanted to hear how it would sound on a simple stereo output, (like on a cheap onboard Realtek chip which was used in this test).
1778 Hits
unrelated but related, quake > cod ? (63 comments)
Posted by nvc @ 08:05 CDT, 17 August 2014 - iMsg
I was at the NVIDIA Shield Tablet Launch Event hosted by Scan Computers with Team Dignitas, in UK. Me and a few others were watching over some of the tournaments for the attendee's. One was a Call of Duty Black Ops 2 FFA event and a Quake Live player turned up and won! Mini victory for us? :)

https://www.facebook.com/scancomputers/photos...mp;theater

Luttis: http://www.quakelive.com/#!profile/summary/luttis

disclaimer: black ops 2 is pretty good, only one worth playing since cod4! D:
Edited by nvc at 08:12 CDT, 17 August 2014 - 2106 Hits
QL Match Making (213 comments)
Posted by Lorfa @ 06:34 CDT, 17 August 2014 - iMsg
I hear this a lot, but I'm curious as to how exactly this would manifest itself for the end user in Quake Live.

What would the ideal scenario look like?
4063 Hits
how to get into defrag (11 comments)
Posted by spacetrap @ 05:42 CDT, 17 August 2014 - iMsg
Is there a guide anywhere how to set it up quickly?

Would appreciate some info. Mind that I never played q3.

Thanks.
606 Hits
PGL Season 4 demos (No comments)
Posted by ZomBiE519 @ 03:03 CDT, 17 August 2014 - iMsg
hey guys, i was just wondering if anyone has the Season 4 PGL demos, specifically the LAN demos from the finals. i have most of the demos from the online portion of PGL s4 but i only have the final game from the LAN portion Kuin vs Vorador. if you do you can catch me on irc #ACME on AccessIRC or #tastyspleen on ETG.
i have all the demos from s3 finals, an alot of the s3 online demos, an most of s2, which i'd be more then willing to trade.
ty in advance!
49 Hits
The Quake Song (111 comments)
Posted by Memento_Mori @ 17:37 CDT, 16 August 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.4 (118 votes)
I've been asked what I think about the leaks on QL2.0, and I thought the best way to answer was to make a song:

Edited by Teen Queen at 19:27 CDT, 16 August 2014 - 9331 Hits
Reflex's editor: serious game-changer. (54 comments)
Posted by www.ninemil.com @ 15:55 CDT, 16 August 2014 - iMsg
If I'd had tools like these from id during my cpm mapping days, there'd have been a new map every week.

Seriously sexy piece of kit.

Heavy Armour Atrium

Top Floor walkway


Lot of work to go yet, but loving how easy it is to create complex geometry. Truly enjoyable creative environment.
Edited by www.ninemil.com at 03:08 CDT, 19 August 2014 - 2283 Hits
extraQL 1.3 released (25 comments)
Posted by PredatH0r @ 15:27 CDT, 16 August 2014 - iMsg
QLRanks.com Display with Team Extensions
"ecsplos1v" aka "ecs" improved the "QLRanks.com" script with his Team Extensions:
/qlrdDisplayGamesCompleted: shows the number of matches of the current game type that each player on the server has completed (=noob-check)
/qlrdShuffle: suggests the best possible teams based on their QLRanks.com score (only works with an even number of players on the server)
/qlrdShufflePerform: if you have op, it moves the players into teams as suggested by /qlrdShuffle
/elo: an easy to remember command as an alternative to the above aliases. Type "/elo help" to see a list of sub-commands

Links
This new script adds a "Links" menu in QL with links to various QL related community sites.

Start Page
After loading QL this script sends you directly to your preferred start page. You can set the start page through "Userscripts / Set as Start Page" or by setting the cvar "web_home" directly

Auto-Open Chat
After loading QL this script expands your chat bar.

Internal changes
The biggest changes in 1.2 are "under-the-hood" and improve the auto-updating of userscripts.
I tried not to break anything for older installations, but in case you run into problems, please download the latest version from https://sourceforge.net/projects/extraql/files/

P.S.
"wn" is currently working on a new version of his famous "New Alt Browser" script, so stay tuned for further updates.

If you have problems, question or suggestions around userscripts, vist us on quakenet IRC channel #qlhm.

EDIT________
Version 1.3 of hook.js contains a bug fix for opening the "Account Settings" page.
Version 1.3 of extraQL.exe fixes issues with the script auto-update system.
Going forward I expect fewer changes to these "system" files, which require manual updates.
Edited by PredatH0r at 14:28 CDT, 17 August 2014 - 1405 Hits
New Stormtrooper helmets for Episode 7 (11 comments)
Posted by Vig1lante @ 12:38 CDT, 16 August 2014 - iMsg
As part of what's been going on with the production of Star Wars Episode 7 (for instance, showing off the new X-Wing design, hinting new cast members, new Han Solo costume, etc.) they released the new Stormtroopers hemlet with a very modern look.


Here's a look at the new design, look similar to the original Stormtrooper hemlet


a 2nd look of the new hemlet


A new different type of Stormtrooper hemlet, this one's being refered to the Jungle Trooper

Here's the original link: http://io9.com/are-these-star-wars-episode-vi...1622065144
Edited by Vig1lante at 15:50 CDT, 21 August 2014 - 420 Hits
What would you add to Reflex? (122 comments)
Posted by Padawan @ 09:52 CDT, 16 August 2014 - iMsg
Okay since this game is still in early Alpha development there's plenty of time left to discuss possible features that could breath new life into the Arena genre. The trick here is that the game shouldn't be polluted with too many features, resulting in randomness. On the other hand it needs some refreshing features to differ from it's spiritual predecessor (CPM) and QL. Hypothetically speaking, what would you like to see introduced in Reflex?

I have a couple of ideas of my own:

- A temporary protective spawn bubble that lasts for 1-3 seconds. This prevents spawnraping like it occurs on for example Aerowalk. Keep in mind the spawn bubble would dissapear if you start moving/shooting! For Aerowalk in particular, another solution would be too add more spawnpoints.

- A shield gun (reflect enemy projectiles, so it also functions as a weapon in that manner) that wears off after a few collisions (depending on enemy weapon). It should be small, so it doesn't cover the whole hitbox. It's more efficient when you duck, because that makes you more compact. The downside of that is you can get pinned down easily.

- As mentioned before by some people here, damage through floors (only a specific type of floor, that's placed around armors and strong positions). Only possible with rocket launcher. Negates camping.

- Maybe some kind of gun that, like the grenade launcher, shoots projectiles that bounce off the walls, but the projectiles aren't affected by gravity like grenades are. I remember a similar weapon being used in Unreal. Not sure how far the projectile should be able to travel though, it could be abused to spam corners.

- Shoot through teleporters (already confirmed in a way).

- In team games (after the round has ended) be able to bring down some kind of chart that shows how many times you killed (or got killed by) certain players, e.g. Bob killed John 5 times, John killed Bob 3 times (preferably with the weapons used).

- Footstep sounds (really nearby, like 2-3m away). I know this could favor the camping player but it also locks down for example a camping player with low hp, so he can't really make a move.

- Variable increased weapon switch time. For example it takes a little bit longer to equip the railgun than it does to equip the machinegun. This would nerf the overpowered weapons like the railgun. The railgun wouldn't have to be nerfed the way it was before (by removing hitscan). Also i would welcome a little more delay between the railshots, to rule out spamming.

- Increased speed with gauntlet. I noticed this in the leaked QL changes, call me crazy and yes this isn't COD or CS but let me sketch a scenario. If you choose to pick the gauntlet, you have more chance of surprising the enemy, but consider this: it reveals your position (switch sound) and you can get severely punished if you don't switch to the right weapon in time. It could be useful to reach a position more quickly and catching the enemy off guard.

- Choose your own spawn point (like pre-start of HooneyMode albeit in real-time, on a small 2d screen). Advantage being you can spawn at a place where you are not likely to get spawnkilled. Disadvantage can be you're losing valuable time.

- UT styled double-tap dodge, good to make an unexpected move or to emerge quickly behind the corner to hit a rail. With cooldown time, so it can't be abused and it makes you vulnerable to counterattacks. Can't be followed up with bunnyhopping.

- Crouchsliding (already confirmed will NOT be implemented)

- Cell shaded graphics (confirmed probably not going to happen)

- The possibility to record demos from your opponent's POV as well as your own (like mvd, but you wouldn't need an extra guy in spec to record you both. This way you could learn from mistakes you made during the match).

- In the serverbrowser, show how much time is left in the game you are about to join. In Q3 you have to join the game first, only to find out it's another 9 minutes of waiting.

Community driven feedback (from esreality):

- In the planned training mode, be able to seperately practice the needed set of skills, e.g. movement, aiming (something like the bot practice map ojtar1a), positioning etc. (c) Anonymous

- The ability to shoot your own, or your opponents' projectiles (rockets, grenades). Good to pre-detonate a rocket that would have else penetrated a hole in the wall. Perhaps the machinegun would be a good weapon to shoot the projectiles, thus countering the attack? (c) Generic Nickname

- Some kind of Defrag mode, it's a fun and useful mode to practice movement. Could be combined with Surf in an all-movement orientated gametype. Basically like QL race but better! (c) qr

- A Coaching mode like it exists in TF2, requires voice-comm support. Newb friendly and it brings players closer together (no homo) (c) Anonymous

- Tank mode (many players take up arms together to beat 1 overpowered player with battlesuit) (c) JS3

- Add back wall-clipping, being able to cut corners by clipping the curves when strafing at high speeds (c) Shin-Obi

- Some kind of spawncounter that makes sure you don't spawn in the same spot twice or more, effectively reducing the enemy's consecutive spawnfrags. (c) Terifire

- Save the server's current state (done by referees/admins) when for example during an official tournament match one player drops out due to connection issues. Saves all the positions, items, weapons etc in a temporary file. Avoids having to recreate the whole match statistics (remember Strenx vs Cooller @ IEM Kiev?) (c) foctis

- Add VQ3/QL ruleset (c) multiple users

- Fully customizable HUD (c) Gobotz

- Persistent leaderboards for FFA (c) ImpulseBE

- Midair mode (c) JS3

- Visible timer that also displays milliseconds during the last minute (c) multiple users

- Analog clock (c) multiple users

- Item timings: greens/yellows 20s, red 30s, mega 40s (c) T1E

- Higher knockback values for the PG, allowing to boost yourself up against a nearby wall to avoid for example splash damage from an incoming rocket (c) Amalik

- Allow disabling of ingame chat + chatsounds to prevent spam (mute other players) (c) gory

- Be able to spec players the way they see the game (take a few important visual cvars like r_picmip and cg_fov and store these serverside somewhere, so it can be retrieved) (c) moto1

Very serious ideas below:

- Portal gun (make your own teleports!)
- Jetpack (gain the higher ground ez!)
- Gravity gun (c) Serious
- Hugs in team modes (c) Gobotz
- Fleshlight (c) Jamerio
- Vehicles (c) Comrade
- Micro-transactions (c) Ger1e
- Medals (c) me
- A pan (c) DamianLillard
- ZTN (c) Megaman
- Cooller statues all over the place (c) Pill
- Cooller bot using Cooller quotes (c) Shin-Obi
- Invasion mode, fight hordes of aliens (c) Jamalz

I might think of some more later... then i'll add them here... you post yours, let's continue making suggestions!

edit: once we have received enough suggestions i will create a poll to see which features are considered most popular.
Edited by Padawan at 06:57 CDT, 24 August 2014 - 3157 Hits
Useful BF4 Settings for online (50 comments)
Posted by p3l3.dynodeath @ 05:30 CDT, 16 August 2014 - iMsg
Anyone got any useful / essential BF4 settings for online?

Started a bit of BF4 in the mean time, b4 some of the other FPS games change / come out. If any of you die hard FPS players can suggest anything, other than ALT F4!, which isn't the answer, it would be much appreciated.

(Battlefield forums have a about a zillion posts contradicting most.)

For e.g. what works best for network smoothing, what is best for what ping?
786 Hits
Oculus Rift 2 First Impressions (13 comments)
Posted by Jamerio @ 05:20 CDT, 16 August 2014 - iMsg
Thought I would jot down a few thoughts on the oculus rift 2 from the eyes of a quaker and semi completive gamer.

I am only an hour into it, but you can see the potential for it right away, it just sucks you out of the real world by isolating your spatial awareness of the real world and then it does a host of tricks with the display to add a new dimension that you'll never get with normal monitors. External hearing is not really affected, and there is room for adding ear phones. Even the big ones.

With the right software things would be even more impressive, of the few demos I have seen the graphics have been very, last gen, but you don't need good graphics to get the wow factor of this device, that would still remain if it was an untextured quake level. But I look forward to Crytek and Epic releasing something to really 'up' the graphics I have seen so far. I know Epic have a few small scenes, so I will check them out, but I really need a new graphics card.

The headset is pretty comfy to wear and you can breathe ok while wearing it.
Its seems to do a pretty good job of keeping the light out, and in game you're not really aware of anything outside of it. No nasty light leaks etc.

I have no idea how to set it up right at the moment so I'll not be too critical of certain things, but I did find myself adjusting the headset from time to time in game, which affected the visibility in game, sometimes it felt a bit out of focus, and you can then see the colours of certain things in game change.
But you do find a sweet spot from time to time, so I'm sure things will get better when I know what I am doing.

Its also a little pixelated at times as you're essentially wearing 2 little magnifying glasses which look at a screen, so you are aware of the joins in the pixels. but like quake you soon get used to it, its just when you jump out of VR and back to your normal monitor, its going to be hard to ever forget about this. This will be greatly reduced with something like a 4k screen which will no doubt come over the next few years.

One thing it really misses is some kind of display of your body, if you raise your arm up, or look down, you almost expect to see yourself and when you don't it kinda makes you question the realness of it, though I guess the fact that I am expecting to see a representation of a body in game goes some way into saying how immersive it is.

You can still use the mouse to look around if you want, its quite hard to get used to looking around with your head (you have to remind yourself this is possible) as its not something you're used to doing, even if you use the mouse to look around, you still get the added effect of the VR.

Unlike Kinect, you COULD see this being used for competitive games like quake if they could get a 1:1 with the mouse and keyboard. Its basically an enhanced display device, while the kinect rapes competitive games, this would be much less so.

To be honest, I am not surprised, I heard too many similar things to what I said from others who have no reason to lie, I expected it to be good and it is, its memorable, its an experience and its only going to get better.

I consider the rift similar to comparing a car to a boat, the simple truth is they offer experiences the other cannot and the only way to experience them is to buy both. The rift is worth experiencing, but like a boat, you MIGHT be able to get by using a friends, or just going on a day trip in one instead of owning your own.

I think though from the time being, try and get a free demo on one at a trade-show or your local game store (if they have one), it should give you enough of an experience see what its about and then you might be able to wait for the next version which will no doubt be closer to the product people will get when it goes mass market.

Overall I'm pretty sure anyone who tries it will have more positives to say than negatives. It just depends on how curious you are.
Edited by Jamerio at 09:38 CDT, 16 August 2014 - 460 Hits
A Reflex duel demo. Seekax vs Edu (146 comments)
Posted by MajkiFajki @ 02:50 CDT, 16 August 2014 - iMsg
Okay you CPMA junkies - here you have some closer look at pre-alpha Reflex. Bear in mind that almost all visuals and sounds are PLACEHOLDERS.

Edited by MajkiFajki at 02:53 CDT, 16 August 2014 - 4199 Hits
Guide to make good Arena FPS and $$$ (22 comments)
Posted by qr @ 01:03 CDT, 16 August 2014 - iMsg
Step 1: Release crummy CoD/CS clone that everyone plays (but better in the sense that it attracts more idiots)
Step 2: Wait for player-base to build.
Step 3: Series of patches over the course of 1-2 years:
3a - Customizable content/HUD, noob friendly drag/drop widget style like android phone
3b - Add cheesy UT movement perks like the new CoD or Titanfall or whatever
3c - Introduce health/armor items in map
3d - Add weapons to map
3e - Upgrade UT movement to strafejumping
.... eventually you will just have Quake again.
Step 4: Watch hundreds of thousands of people unwittingly play Quake.


It's so easy even I could think of it.
713 Hits
Input lag tests QL/CSGO (270 comments)
Posted by noacc @ 15:55 CDT, 15 August 2014 - iMsg
This post is being updated with new info when available.
TLDR Average overall input lag from click to screen
QL: Logitech G100s 15ms; Zowie EC2 CL 28ms
CSGO: Logitech G100s 22ms



NEW UT ALPHA 122FPS/144Hz
so I have done input lag test for current build UnrealTournament.exe 19-08-2014 with g100s.
First I did check how it subjectivly feels. It feels good. Input lag (mouse1->first sign of gun shot) is in 17-26ms range. Mouse motions lag seems to be low too.
Mouse motion start lag test coming soon.
Footage: https://www.dropbox.com/s/y3hm6ku8kf1sh2z/UT_PRE_ALPHA.AVI
did not check all of the shots though. Counted only for 15.

Measurement target.
Measure full input lag for QL/CSGO from click to client side effect appearing on the screen for different hardware setups and software settings.
Measure start motion lag for QL/CSGO from mouse movement start to first reaction on screen appear.

Hardware.
PC: i5 4690, GTX760 Hawk, Z87M Gaming mb, RAM CMZ8GX3M2A1600C8R 2x8Gb, Kingston HyperX 3K SSD.
Monitors: BenQ XL2411T, Sony G520 CRT
Mouse: Zowie EC2 CL and Logitech G100s modded with LED, which is driven by Mouse 1 switch of the mouse directly
actual DPI values zowie 421dpi, g100s 937dpi
using following formula DPI = 360*2,54 / (cm360*m_yaw*QLsensitivity) (source http://www.funender.com/quake/mouse/index.html)

Camera: Casio EX-FH25 all filming is done at 1000FPS.

Main measurement.
Setup:
CSGO max_fps=250 everything else at default
QL 250FPS com_idlesleep 0 in_mouse 2
LCD 144Hz, 1080p, instand mode on, ama premium, brightness 100%, image mode standard
CPU every setting at default in bios
GPU everything in nvidia driver software set to highest performance and lowest quality
-------------------------------------------------------------------------------------------
Result:
-------------------------------------------------------------------------------------------
QL ZOWIE EC2 CL Average overall input lag 28ms. Lowest 24ms, highest 32ms. 50+ measurements. Sample VIDEO:
https://www.dropbox.com/s/30uvvbm6pny7ryx/InputLag_144Hz
-------------------------------------------------------------------------------------------
QL Logitech G100s Average overall input lag 15ms. Lowest 10ms, highest 17ms. 30 measurements. Sample VIDEO:
https://www.dropbox.com/s/m3tm39wl240m4ct/Inp..._G100s.AVI
-------------------------------------------------------------------------------------------
CSGO Logitech G100s Average overall input lag 22ms. Lowest 17ms, highest 25ms. 10 measurements. Sample VIDEO:
https://www.dropbox.com/s/pl3w1di822iwrpd/Inp...s_CSGO.AVI
-------------------------------------------------------------------------------------------


----------------
Start motion lag test results - 15ms for both Zowie EC2 CL (450 and 2300 CPI) and Logitech G100s (measured only for default 1000CPI) both of them had lowest value of 10ms and highest of 17ms
same setup as http://www.overclock.net/t/1411332/mouse-butt...t_22619911 execept I use 144Hz LCD instead of CRT.
Footage example https://www.dropbox.com/s/zjt0bbhg0clp57m/MotionStartLagG100s.AVI
----------------


Other tests and results
CRT result At 144Hz I could not find measurable difference in input lag. At 170Hz input lag tended to be couple ms less. I did not get anything more than 29ms. Lowest was 20ms. 20 measurements.

Things, that do not affect input lag (or their impact is less than 2-3ms). 10 tests for all
1. Maximum prerendered frames setting in nvidia control panel both for QL/CSGO
2. Scaling setting in nvidia control panel. QL
3. Ingame resolution. QL
4. Turning on/off aero. QL
5. GPU scaling. QL
6. Monitor scaling. QL
7. Turbo Boost/C-States/EIST/Thermal Monitor/Etc. QL
8. PEG Gen2/Gen3 Slot Configuration. QL
9. Execute Disable Bit. QL
10. Intel Virtualization Technology. QL
11. xHCI pre-boot driver / xHCI mode / xHCI hand-off. QL
12. eHCI hand-off. QL
13. On-board audio (:D). QL
14. Wake on Lan (:D). QL
15. Java, Flash, IE, Print Spooler, Human Interface Device Access (:D:D:D). QL
16. Turning HPET ON/OFF with command line in Windows 7, while HPET is ON in BIOS. QL/CSGO
17. BenQ overdrive options. QL

Things, that do affect input lag
1. 32ms avg for 125fps (30 measurements). QL
2. HPET OFF = stutters + drops in frame rate + it adds HUGE input lag variace - I made 10 measurements and it was anything from 26ms to 90ms (!!!) turning HPET on/off with cmd in WIndows 7 did not make any difference QL/CSGO
3. Lightboost tends to add couple ms, but since this is within measurement tolerance and I actually need to perform 50+ events checking I got lazy about doing more measurements. QL
4. BenQ built in featrues Aspect, 17" and 19" are all adding 5-8ms. Take a note that those are only available with 120Hz, so it might be partially due to the lower refresh rate. QL
5. Turning off scaling completely in nvidia control panel resulted in ~3ms more input lag, but it might be due to the low amount of measurements. I will perform more for this later. QL
6. Instant mode OFF = +7ms lag to the color state, but grey reponse is still ~28ms QL


Some footages:
https://www.dropbox.com/s/30uvvbm6pny7ryx/InputLag_144Hz.AVI 51mb
https://www.dropbox.com/s/8dpbawn9imoqzla/InputLag_LB120Hz.AVI 29mb
https://www.dropbox.com/s/o95xtgkdkrpyg9q/LB_120HZ.AVI 30mb

Use Media Player Classic Home Cinema (MPC-HC) from http://www.codecguide.com/download_kl.htm to view frame by frame. VLC can do this too.

Software.
Win 7 Pro 64bit (with latest updates), Media Player Classic Home Cinema (MPC-HC), Quake Live 0.1.0.879

Measurement method.
Stick LED to the bottom of the monitor
Load local game in QL
Press mouse 1
Film the process
Count frames between LED fire and first signs of rail trail appear at the bottom region of monitor

Measurement tolerance.
EDIT 18-08-2014
So I performed various expiriments to check stability of framerate of the camera. It turned out to be pretty good. I could not find single inconsistency. So measurment done by frame counting between events has ±1ms (±1 camera frame).
After I have done over 150 measurements overall for mouse1 input lag, I can safely say that 10 measurements is enough to determine this value. Frame length is ~7ms @144Hz, for XL2411T , so depending on input timing we will always get 7ms variance of input lag overall if enough measurements are done. So it will be enough to perform only few measurements (~10) to get good idea what amount of frames it takes to react to mouse click or motion start. However for more or less accurate number we need 50 measurements at least to randomize input time. Currently I do not have neither time nor will to make it THAT accurate for each measurement. However I did perform 50 tests for zowie and 30 tests for g100s mouse1 click latency because that was the most I was interested at. That should be enough, to get a good idea which mouse have significantly more latency.


CHANGELOG:
18-08-2014
Added G100s input lag test for mouse1
Added some thoughts on tolerance and number of measurements
19-08-2014
Added CSGO with G100s
tested HPET enable/disable in win7
Removed OSU since the exact screen reaction time could not be determined on footage and it is useless for this game I beleive.

TODO list:
perform main measurement for new UT pre alpha
perform main measurement for G502 soon
WMO as soon it arrive to me
test non native DPIs for G100s if I get a right mood
test benq vs crt with tftcentral multiple timers method if I get a right mood and TONs of free time to waste :D
test windowed mode for QL with aero on/off if I get a right mood
Edited by noacc at 06:50 CDT, 23 August 2014 - 7536 Hits
SERIOUSLY WTF? (2 comments)
Posted by ihve @ 13:20 CDT, 15 August 2014 - iMsg
admin fail
215 Hits
LOWEST PRICE, BESTEST MICE (43 comments)
Posted by mouseguyneedsu @ 12:30 CDT, 15 August 2014 - iMsg
So, your WMO just died. You are a cheap cunt and want a bargain (less than £20). You need a mouse that has a newer (flawless) sensor and has 500/1000hz default polling rate. Here's some options:

Candidates:

Anker 2000 DPI Mouse - http://www.amazon.co.uk/gp/product/B00CBQO930/
£16. Avago ADNS 3050. Omron Switches.

CM Storm Alcor - http://www.amazon.co.uk/gp/product/B00IMIK8IQ
£24. Avago ADNS 3090. Good IME 3.0 replacement. Hopefully there is a better price for this out there. 3 year warranty.

CM Storm Xornet - http://www.amazon.co.uk/Cooler-Master-Storm-X...B00608KSPI
£15. Avago ADNS 3050. Omron Switches. 3 year warranty.

Logitech G100S - http://ebay.eu/1rgo5mE or http://amzn.to/1tc14Pm
£12 (eBay) / £16 (Amazon). Highly regarded. 2 year warranty.

Perixx MX-1000 - http://www.amazon.co.uk/Perixx-MX-1000-Progra...B008YFXG9K
£13. Avago ADNS 3050. Omron Switches.

SteelSeries Kana V2 - http://www.ebuyer.com/620083-steel-series-kan...ouse-62262
£18. Well built. Takasta Review - http://bit.ly/1qfL0YX

eBay Zowie EC1/2 eVo
Astz! says you can get them for 20 euro if you wait for them to pop up.
Edited by mouseguyneedsu at 08:18 CDT, 17 August 2014 - 1651 Hits
Worthy upgrade? (10 comments)
Posted by gSTRUCTOR @ 11:54 CDT, 15 August 2014 - iMsg
One friend is selling his asus b85-m mobo with i5 4570 and 8gb ddr 1600 for a really interesting price.

Now i have a Q8300 with 4gb ddr800.

Vga card would stay (ati 5750) cause 3 years later with the same money i bought it, i can buy a card which is only 10% faster, which i find outrageous.

Do you think its worth the upgrade? Would it make a big differences in maps known to suffer from fps drops? Would it help postprocessing taking a smaller hit on performance just changing cpu mobo and memo? Or do you think theres a high probability this new setup could give me those sad unexplained fps drops/hitchs that many people suffer with QL with and newer hardware?

Thanks
Edited by gSTRUCTOR at 12:21 CDT, 15 August 2014 - 491 Hits
Nightmare 2: Sudden Death (163 comments)
Posted by dKsL @ 11:03 CDT, 15 August 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 8.7 (157 votes)
They appear in thunder, and lie in wait for their challengers.

Russia LeXeR and Russia uNkind the undefeated champions opens the arena once again. Interrupted by Russia Cooller & United States of America ZeRo4, who want to take the opportunity to reach the final tier again. Created by Germany Patrick 'dKsL' Stürmer

Project Picture, HQ Screenshots


PS: Please watch for the first time the download-file instead of the stream. Thanks.
Edited by dKsL at 20:05 CDT, 15 August 2014 - 6348 Hits
Giving MX300/G1/MX510 and more (13 comments)
Posted by memph1s_ @ 06:16 CDT, 15 August 2014 - iMsg
Today I woke up to a random decision; I want to part with these mice that I otherwise never would. I don't know, it feels like a waste for me to just keep them around and feel all nostalgic. Rather have someone else put them to use I guess. Since there's barely any gamers here who understand the worth of these mice I have decided to post about this here on ESR.

After giving it some thought and visiting an EMS service office, the issue is that I am from Dubai, and shipping anything out of here will easily cost 20 euros or more, and for some of these mice I will have to pay for a container as well.

I am not trying to make money on these, but there's a certain cost because of where I live that anyone who wants them will have to cover. I also cannot be paid via PayPal or something because they're a bitch to use in this region. Sending via Western Union will probably be the best method for both sides.

Here's the list. I take really good care of my stuff so rest assured everything here is clean and works perfectly, apart from light wear and tear with time. I have made an Imgur gallery with pics of all these mice in there. The photos could've been better I guess.
http://imgur.com/a/wEOUh

Logitech G400S - 26.50 euros
Like new, opened and used for probably a total of 5-6 hours. Clean. With box and manuals.

SteelSeries Rival - 26.50 euros
Brand new, sealed.

Logitech MX510 (blue) - 27 euros
Brand new, sealed. Yes, I actually have kept one piece sealed for quite a while. I did slightly lift a sealing sticker to plug the mouse and check if it works, but other than that it's never been used at all.

Logitech G1 (blue) - 25 euros
Used but buttons etc are in good shape. Added new skates.

Logitech MX300 - 30 euros
Used but the buttons and scroll etc are in good shape. Added new skates. A few extra euros cuz I love this mouse :>

Zowie EC2 Limited Edition Blue - 27 euros
Like new, opened and used for probably a total of 8-10 hours across 2 days. Clean. With box. Has new skates.

I have a WMO and original release MS3.0 that I'm going to keep. The prices I have mentioned are pretty much the shipping costs for each, so I'm sort of giving the mice away for free. Shipping takes 4-8 days to Europe.
Edited by memph1s_ at 06:16 CDT, 15 August 2014 - 603 Hits
Watching the ESL One CS:GO Tournament.. (174 comments)
Posted by sucky sucky 5 dolla @ 04:47 CDT, 15 August 2014 - iMsg
made me realise how fucking horrible and pathetic quake lans are.

Thanks.

also: god damnit..

Edited by sucky sucky 5 dolla at 13:31 CDT, 18 August 2014 - 3635 Hits
QL | CEZ CEZ CEZ - fragmovie(s) YEZ (No comments)
Posted by cez_ @ 00:54 CDT, 15 August 2014 - iMsg
omg yes verys much yes!! oh noes i has adhd xDD

no seriously, I have the whackest movie cfg ever, and I wonder how to get all these custom movie skins or w/e, where rockets look amazing etc. You prolly know I mean


clip(s)

NEW

OLD



xaxa yes ok :D

plis leave link below for much nice cfg yes

oh and, send ur frags to nevermakingmovie@hotmail.com











warning for: sloppy campaths/standard frags) what else can you ask for.
Edited by cez_ at 01:19 CDT, 15 August 2014 - 366 Hits
Is COD The New Arena Shooter? (39 comments)
Posted by thelawenforcer @ 23:29 CDT, 14 August 2014 - iMsg
https://www.youtube.com/watch?v=JFfGTZmv5kI

with all the new old school arena shooters coming, this 'comparison' with the new COD game coming out is quite interesting. he also makes some arguments that are sure to enrage some of us but they are probably have some truth in them. anyway, though it was worth sharing...
1040 Hits
UT4 Pre Alpha - Chumbo Game Footage (27 comments)
Posted by McFly @ 22:28 CDT, 14 August 2014 - iMsg
http://www.twitch.tv/chumbo_/b/557765141

After that Fatal1ty video, I thought it would be good for people to watch a player that actually knows how to move in this game.
963 Hits
ordering from artisan (17 comments)
Posted by McFly @ 21:07 CDT, 14 August 2014 - iMsg
Anyone from NA/EU ordered directly from Artisan in Japan lately?

How did it go? Did you have to pay customs fee / taxes when it arrived? How long before it arrived?


Last time I ordered there, I never received anything. Had to go through a lengthy dispute @ Paypal to get my money back. (this was several years ago)

Now you only can pay with credit card (means I'm fucked if I don't get my mouse pads)
Edited by McFly at 21:09 CDT, 14 August 2014 - 808 Hits
Someone asked me 35 + 35 and I said 10.. (18 comments)
Posted by Brainie @ 18:43 CDT, 14 August 2014 - iMsg
It was the joke of the day. :>
1478 Hits
Fucking Mouse Weights (12 comments)
Posted by natemare @ 17:14 CDT, 14 August 2014 - iMsg
Can someone point to a reason why any game that currently exists would have improved performance by adding weight to your mouse?
544 Hits
My latest addiction (51 comments)
Posted by quake is potat @ 16:58 CDT, 14 August 2014 - iMsg
I am absolutely digging the fuck out of stoner/doom/psychedelic/occult rock with female vocals. Can't get enough of this shit:


Jex Thoth's voice is fucking amazing, the SubRosa album is probably the best thing I've heard in recent memory, and every The Devil's Blood album is also The Shit (sadly the composer killed himself recently, putting an end to the band). Unfortunately these 5 bands are all I have at the moment. Do you have any further recommendations other than these? I know some of you here know your shit. I bet brandan can come up with a few gems.

(Of course, feel free to post anything in this style that you would rate 10/10, not necessarily with female vocals. Until recently my experience with this stuff had basically been limited to Electric Wizard and Orange Goblin. Other bands I have been digging the fuck out of: All Them Witches, Black Pyramid, Bongripper, Bongzilla, Conan, Earthless, Goatsnake, Purple Hill Witch, Samsara Blues Experiment, The Sword, Ufomammut, Witch and Wo Fat)
Edited by quake is potat at 18:08 CDT, 14 August 2014 - 1759 Hits
Reading esr drunk was a bad idea. (43 comments)
Posted by florekkk @ 14:15 CDT, 14 August 2014 - iMsg
Well, I am kind of drunk, and reading all these "QL 2.0 UPDATE LEAKS" just made me angry. People saying all this shit about Steam putting pressure on id to make money and stuff, well if they want the game to be more noob friendly its fine, but don't make us pay for the same game we've been playing for free last years...
If they really want to go "Steam-way to success" why not make it one Casual and one Competitive mode. Both free like in CSGO.
And eventually make people pay for maps or some other pointless shit.
If we need to pay for the game in order to get the same fucking shit we had last years. Even though i was a premium user for 3 years and i dont think it was expensive whatsoever, I payed for the ability to spawn server, premium maps and all that shit, not being able to play the normal/proper quake.

Thank you, Good bye.
Edited by florekkk at 14:16 CDT, 14 August 2014 - 1551 Hits
Beta acess for SA community (16 comments)
Posted by thizito @ 10:33 CDT, 14 August 2014 - iMsg
I have experience in making videos,
our community is wanting so much to taste this game
Is it possible to give acess to people like me, who wanna show my community this game preview?

I think is a good move, for few people have acess
I can name two wonderfull fps players like me in my country, who wants to make videos and show the preview to the people..
They can also represent south america..
btw im from Brazil..

we are a good community, we take donations from players to make quakelive have server in BR..

Please :x we want reFLeX!
652 Hits
A good example of never giving up. (2 comments)
Posted by Whipas @ 10:02 CDT, 14 August 2014 - iMsg
https://www.youtube.com/watch?v=2rE1zOlAQx8

This vid can be applied to quake basically. The tl;dr here is : NEVER GIVE UP. Even in the worst of situations (i mean cmon that guy got his leg in a lock), you can come out on top with some luck (obviously) and skill.

In any case, this is a great showcase of a champions mentality (c) dkk. Just thought it might inspire some players a little to not forfeit when shits not going their way (including myself, obviously) : )


Have a good one oh and also ignore the fact that he went straight for that ass when he countered :D
333 Hits
Ok, let's say a noob ruleset is needed (61 comments)
Posted by nemecel @ 09:49 CDT, 14 August 2014 - iMsg
to save QL from bankruptcy, because they don't know how to come up wiht actual matchmaking (the true solution), so they go cheapo trying to get new players by Halo-ifing (shittifing) the game and hoping noobs will stick to it once it goes Steam.

Anyone can give me a decent argument as in to why, why in hell the classic (aka REAL Quake) gameplay is pay only? just why in hell sponge? just why in hell syncerror? just why in hell anyone? Whats the point in any case?

With this, what you are doing is giving noobs the feeling that actual Quake is what they will be playing for free, and not what they CAN NOT experience unless they pay. They will not be able to test for free, for themselves real Quake gameplay. In case they are curious, they will need to pay for it, and since they can't train under real Quake settings, as soon as they find out they have paid only to get beaten the fuck up, they will just continue playing the comfortable-lazy noob gameplay which was available for free in any case. As soon as noobs realize it's not worth to pay to get beaten by a million frags, they will not care to pay for it. Which puts real Quake even further away from being even tried out by the adventurous noobs that want a real challenge. They are FORCED to pay now. Who is the dumbastic moron taking these decisions in id software? For real tho.

What has to be left clear for everyone here is, REAL QUAKE is what you are going to call "classic". Every noob must know that they are not playing actual Quake. So I vote for "Quake ruleset" and "Noob ruleset" simply put, in these literal terms. They must know they are noob, and they must know they are not playing true Quake. You know what I will hate, when these kiddos think they are though shit braging about how good they are at Quake, but then you find out no one of them plays actual real Quake and no one plays against you, because you will be "the weirdo that plays that weird 'classic' pay only gameplay" and the actual Quake gameplay will get ostracized even more, by people that thinks they are playing Quake. See how objectively stupid making classic aka real Quake pay only is? Give me a solid argument you marketing geniuses at id.
Edited by nemecel at 09:54 CDT, 14 August 2014 - 2174 Hits
* N U K E D * (30 comments)
Posted by Nuked User @ 06:43 CDT, 14 August 2014 - iMsg
* N U K E D *

CMSS Duel Tournament (22 comments)
Posted by CMSS @ 04:26 CDT, 14 August 2014 - iMsg
From my recent poll, duel had come out on top of the votes. Therefor i will be hosting a Duel tournament.

The next step is to make the Map pool, another poll will be made for you guys to select the maps you wish to play, the pool will consist of 7 maps, here is your choice.

http://strawpoll.me/2338693


The next cup i will be hosting will be 2v2 tdm then a 4v4 ctf

COMMUNITY BASED TOURNAMENT
Edited by Teen Queen at 13:25 CDT, 15 August 2014 - 800 Hits
New first-person silent hill game (14 comments)
Posted by Monkey_Business @ 01:40 CDT, 14 August 2014 - iMsg
The new silent hill game will be fist-person and will also feature almost photorealistic graphics.

http://www.giantbomb.com/articles/hideo-kojim...1100-4989/
589 Hits
How not to toggle aimbot (13 comments)
Posted by Ephemix @ 21:00 CDT, 13 August 2014 - iMsg
A Tutorial

I'm surprised he has lasted as long as he has.
999 Hits
Multifrags movie (20 comments)
Posted by kevlark @ 20:55 CDT, 13 August 2014 - iMsg
new! http://www.youtube.com/watch?v=ZGRbgtFqqz8 cfg test

Multifrags movie - http://www.youtube.com/watch?v=zipDQybhYNQ

Some CTF&TDM multifrags movie about 14players
Edited by kevlark at 17:51 CDT, 28 August 2014 - 777 Hits
NVC STREAMING REFLEX NOW!!!! (3 comments, locked)
Posted by He4rTL3sS @ 14:48 CDT, 13 August 2014 - iMsg
http://www.twitch.tv/justnvc

go watch it before it s over :)
Locked by xou at 08:13 CDT, 14 August 2014 - 391 Hits
NVC streaming reflex (434 comments)
Posted by neeple @ 13:14 CDT, 13 August 2014 - iMsg
Edited by neeple at 02:23 CDT, 14 August 2014 - 9663 Hits
Weak internet? HELP (12 comments)
Posted by Laskiy @ 13:02 CDT, 13 August 2014 - iMsg
For about 2 years ive been struggling with my lags ingame. But now its ridiculous. I havent been able to practice normally at all for the past 2 weeks

I dont understand how, for example, my friend can download torrents and still play just fine without any lag but nobody in my house can even watch a youtube video without my ping going to 150
Its not wireless either.

What can I do to avoid everybodys internet usage fucking my lagometer completely?
474 Hits
Why some people are ad at shooting games (16 comments)
Posted by Joker_ @ 11:02 CDT, 13 August 2014 - iMsg
What do you think?

http://strawpoll.me/2332880
979 Hits
[QL]n00ne The Fragmovie (18 comments)
Posted by n00ne @ 10:54 CDT, 13 August 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 4.1 (17 votes)
[QL]n00ne The Fragmovie

Not the best editing,but im learning.
Frags by me n00ne.
Hope u liked it,if u did pls LIKE the video too :P(im happier when u support me guys)

Music by:Netsky-Everyday(I do not own the rights)

Programs used:
Sony Vegas Pro 12
Quakelive
Wolfcam
Fraps
Edited by xou at 08:12 CDT, 14 August 2014 - 760 Hits
Gauntlet base movement speed increase. (21 comments)
Posted by natemare @ 09:24 CDT, 13 August 2014 - iMsg
Regarding the 6.75% increase in base movement speed with gauntlet; I imagine that thefirst circle jump and successive strafes will allow slightly faster movement overall.

I'm not sure how friction works on the second jump i.e. would the increased base movement speed of 320 slow you down more rapidly on a misstimed jump than the newer ~350, or is ground friction static regardless of air speed vs. ground speed.

Alternatively, only the first circle jump will be affected and successive jumps, if friction is the same regardless of base movement speed, will be the same as normal.

Someone could test this by increasing the base movement speed in a practice server I guess, but I just got to work so ~10 hours from now I will be able to test.

I anticipate overjumping the bridge when going to rail more frequently than I already do. I will probably not bother with Gauntlet out once this is released.
983 Hits
Abios Gaming eSport portal 2.0 (4 comments)
Posted by Abios @ 09:21 CDT, 13 August 2014 - iMsg
Hi,

I just released my 2.0 version of www.abiosgaming.com, calendar and go-to place for eSports. I would love som feedback on the new design and features. Especially the social feed which aggregates trending social media content were you can make your own library of videos and posts.



Thank you beforehand!
www.abiosgaming.com
Edited by xou at 17:01 CDT, 13 August 2014 - 219 Hits
xtc.fnx interview (11 comments)
Posted by M4nimal @ 08:23 CDT, 13 August 2014 - iMsg
United Kingdom Zoot recently held casting try outs with quite a few would-be quake casters. South Africa fnx was one of the few candidates who made it through and is now part of the zLive team. We've thrown some questions together for Cris "fnx" Vlasiu to answer.

South Africa M4nimal: In becoming a commentator, was there anything you needed to do in order to have an edge in regards to match / player insights, or are you relying solely on your experience as a player?

South Africa fnx: In terms of prep work I do like to check out players profile on QL.com and QLRanks just to see what they have been up too recently, it allows me a little bit of insight into their form going into the game and it's nice to have stats handy during the stream.

Hope you enjoy the interview!

Links
fnx's tryout cast with zoot
fnx's debut cast (125 FPS Sunday Cup)
Zoot Facebook
http://www.zcasts.com
xTc Gaming
xTc on Facebook
Edited by M4nimal at 08:27 CDT, 13 August 2014 - 653 Hits
TDM Lan in Belgium: Yes or No? (48 comments)
Posted by Memento_Mori @ 08:22 CDT, 13 August 2014 - iMsg
Dear fellow Quakers, it's time to decide.

As you know, the Prague lan had to be canceled due to the district internet cafe closing. We have discussed alternative proposals, and it appears that the most concrete option at this stage is to host a TDM LAN in 2014 is to take part in Storm 14. More information on how we arrive here is in the previous news post.


The only missing thing now is a consensus among the community. Are we doing this or not? Let's speak our mind, and settle this. Please vote here (poll) until Sunday 17th.

Links: Official Website, email1 Contact, Venue website, mIRC #thestorm
Edited by Memento_Mori at 04:14 CDT, 14 August 2014 - 8358 Hits
Quakelive Tournament (26 comments)
Posted by CMSS @ 07:17 CDT, 13 August 2014 - iMsg
(this is real) - FOR THE COMMUNITY!

Hello quakers, while quakelive still has its decent gameplay settings, i want to host a tournament.

I have made a pool for what game mode you would like to play for this tournament, further rules will come into force if there is a decent amount of people prepared to play.

First step is to sort out what game mode:

http://strawpoll.me/2331786

EU Players
Edited by CMSS at 07:51 CDT, 13 August 2014 - 871 Hits
SteelSeries Kinzu v3 (12 comments)
Posted by Padawan @ 06:20 CDT, 13 August 2014 - iMsg
Kinzu v3

Sensor specs

Utilizes the Avago/PixArt 3050 sensor (same as the Xornet and similar to the g100)
Edited by Padawan at 08:47 CDT, 13 August 2014 - 1206 Hits
Playoffs: division 3 matches (7 comments)
Posted by ShX @ 05:05 CDT, 13 August 2014 - iMsg
Welcome into playoffs of "10 years of UT2004" $3,000 DM 1vs1 tournament!

The tournament structure changes into double-elimination bracket. Two days playoffs are divided into two parts. 1st part (day) includes 3 Winner Brackets rounds and 3 Lower Brackets rounds, final part includes Winner Bracket finals, another 3 rounds of Lower Bracket and Grand Finals.


We are starting tonight at 11:00 CDT with division 3 playoffs. For the updates or changes or even for streams, stay around #cK.ut @ QuakeNet.


Let the battle begin! Hopefully to see you around also for the other divisions playoffs!


Streams: eatatmedve
Links: Playoffs announcement, Coverage, Division 3 full bracket
IRC channel: #cK.ut @ QuakeNet
Edited by ShX at 06:01 CDT, 23 August 2014 - 1304 Hits
Rail settings (9 comments)
Posted by ger1e @ 23:39 CDT, 12 August 2014 - iMsg
Care to share? Mine is too thick, I'm looking for something thinner. Thanks in advance!
Edited by ger1e at 23:39 CDT, 12 August 2014 - 476 Hits
TS for quake players (1 comment)
Posted by ILoveQuakeLive @ 23:19 CDT, 12 August 2014 - iMsg
If you want to use voice with your friends the I<3QL group has a server open for all quake players.

QuakersChat.Teamspeak3.com

No password or port is required.

The TS download is free.

http://www.teamspeak.com/?page=downloads

ggs ;)
198 Hits
BEST XL CLOTH MOUSEPAD? (23 comments)
Posted by rehash @ 18:18 CDT, 12 August 2014 - iMsg
Hi there,

I try qck+ and puretrak talent and im looking for a great cloth xl gaming mouse pad.

anyone can suggest me one?

I currently have an abyssus 2014.

Ive heard about Roccat Sense , Some japan artisan , zowie gtf speed.

Any comments on them?

Thanks alot for your time
932 Hits
Violence (14 comments)
Posted by Kapiter @ 17:32 CDT, 12 August 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 6.1 (19 votes)
QL fragmovie by Russia nixon.


749 Hits
Quake loadouts!? (46 comments)
Posted by Sietse @ 16:44 CDT, 12 August 2014 - iMsg
So seriously, at first I didn't believe this 'leaked' changelog at all, but now with the leaked IRC log its actually believable.

But what are these loadouts about!? To recap, from what I have read this means that you now can spawn with one of these weapons: mg, sg, gl or pg AND one of these weapons: rl, lg, rg and heavy machine gun (new weapon). This just sounds so retarded; I can actually live with all other changes, the item timers, the new gauntlet etc, at least I would be able to play a proper duel game (or tdm/ctf for that matter). But not with these loadouts.

For example, imagine being out of control on aerowalk. Everyone who plays duel knows how hard it is to even get these weapons without getting damaged heavily or even dying. Now you can spawn with railgun in hand and probably do at least 90 damage before you die, than when you are dead you just spawn again with railgun and do 90 damage et voila, you got your control back, if you would even speak of control (it might be more than 2 deaths, but you get what I am saying here).

Also, the randomness would increase a lot in the starting spawns. On most big maps, you get either red/mega, a YA and 2 main weapons. The main weapon you are lacking, is the one you could choose as a loadout, but you don't know which one this is before the game starts and because the spawns are completely random this is just creating a big luck factor.

Also, just imagine how stupid vertical vengeance would be if you could spawn with railgun.

This doesn't stop at duel though, for example spawning with railgun at space ctf, this was actually mentioned on IRC and this was sponge's response:

<+ia> yea that will definitely be the worst of the problems spacectf has
<KingPsychopath> What probs :P
<@sponge> we can disable weapons in maps
<@sponge> it depends on how often we wish tou se that ability

Even disabling certain weapons on certain maps won't be a great solution, all weapons that you aren't supposed to spawn with you just shouldn't spawn with. Map designers already have the option to give players weapons at the start if that is needed, albeit not chosen by the player specifically. I think on spacectf you even spawn with shotgun already.

Also on tdm funnyb already said something in another thread, so I'll just quote him:

5 sec respawn for pub MIGHT be good for pub tdm (but definately awful for proper tdm) if there were no loadouts. now just fucking imagine tdm with 10 players, all respawning with railgun and every weapon respawning in 5 secs. the game is completely different and in my opinion, awful.

The only gamemode where this actually wouldn't have a big impact is ffa.

So what I am saying here is: please just remove these awful loadouts on duel, ctf and tdm. And if you (syncerror/sponge) really don't want to remove this, please consider it again, but only for duel. Duel is just completely ruined with this, and without loadouts I (and maybe others as well) might actually play some duels on these public servers instead of just 'classic'.

I am still hoping this is one big troll though by sponge and the whole focus team who created a fake changelog and irc log :D
2077 Hits
UT4 Pre Alpha - Fatal1ty Game Footage (126 comments)
Posted by zeroql @ 16:03 CDT, 12 August 2014 - iMsg
3099 Hits
August 12 Quake Live Engine & Web Update (11 comments)
Posted by Teen Queen @ 15:58 CDT, 12 August 2014 - iMsg
A smaller update was just released for ql Quake Live. Concerning mostly smaller bugs, design changes and other minor improvements and fixes that occurred during the launch of the new design.


Links: Source
Edited by Teen Queen at 16:04 CDT, 12 August 2014 - 1308 Hits
Looking For Duel Practice Partner/s (7 comments)
Posted by Hookinsu @ 13:26 CDT, 12 August 2014 - iMsg
Hello, looking for people to practice duel with.:)

1200-1400 Elo somewhat should be ok i guess. Just add me up and we have a talk about it ^_^

xHawkins
413 Hits
Steelseries dex? (12 comments)
Posted by vanqu1sh @ 12:36 CDT, 12 August 2014 - iMsg
http://steelseri.es/dex


Thoughts? Anyone planning to buy one when it's released? Sizewise looks a little small for my personal taste but the 3D pattern on the surface seems interesting.
677 Hits
Quake Channel (15 comments)
Posted by skint @ 12:02 CDT, 12 August 2014 - iMsg


If only our precious quake/doom games had this! As much as you may hate Halo this looks awesome, a central hub for everything your game has to offer.
634 Hits
Formula E (7 comments)
Posted by skint @ 09:24 CDT, 12 August 2014 - iMsg
Only just seen this. A new motor racing series is going to kick off in September featuring all electric powered cars that resemble F1 and indy cars and have 270bhp max power while weighing max 888kg. Looks quite interesting although I guess the downside is the low noise, something which people didn't like the change of in F1. When watching motor sports one of main spectacles is the noise and roar you get from the engines!

Anyway the grid looks pretty decent with some ex F1 drivers such as Sebastien Buemi and Lucas di Grassi as well as relatives of F1 greats, Bruno Senna (Sennas nephew) and Nicolas Prost (son of Alain Prost)

•Acceleration: 0 - 100 km/h (0-62mph) in 3 secs
•Maximum speed: 225 km/h (FIA limited)

http://www.fiaformulae.com/

edit: Range: 25 minutes - Charging time: 90 minutes - hmm how will this work? 'Races will begin by standing start and last for approximately one hour with drivers making a mandatory pit stop in order to change cars.'
Edited by skint at 09:27 CDT, 12 August 2014 - 350 Hits
* N U K E D * (5 comments, locked)
Posted by Nuked User @ 09:05 CDT, 12 August 2014 - iMsg
* N U K E D *

Fighting Games Community Manager Job UK (4 comments)
Posted by AdamDatascope @ 08:42 CDT, 12 August 2014 - iMsg
Hello ESR,

I know a lot of you are fighting game fans and players so this might interest you. I'm looking for a fighting games community manager to be based in the UK. You would need to be utterly passionate about fighting games and also happy to travel extensively around the world, appear in videos and in front of audiences.

http://www.datascope.co.uk/job-details/games-.../6804.html

If you've read this far: it's for Capcom. So is clearly awesome. Get in touch.

-Adam
243 Hits
QC 2K14 footage by ddk <3 (4 comments)
Posted by He4rTL3sS @ 07:57 CDT, 12 August 2014 - iMsg
Team "cypher don't care"
https://www.youtube.com/watch?v=K-gL9B1rNB8&a...mp;index=3

Team "unknown"
https://www.youtube.com/watch?v=KOdPn68NYrE&a...mp;index=4






I had a good laugh with team cypher don't care :D
Edited by He4rTL3sS at 08:05 CDT, 12 August 2014 - 564 Hits
Frame metering, i need your help. (49 comments)
Posted by doped @ 07:52 CDT, 12 August 2014 - iMsg
UPDATE: Upgraded to windows 7, oc'd mouse to 500hz, and i can report, mouse is 1-1 linear now, it's as it should be. This bug is with drivers above 180 on windows xp it seems. Also, mouse on 125hz windows 7, is not linear, it was only after i oc'd to 500hz it was as in the old days.

Hello,

Im insane, and i have issues with any nvidia driver above 180.

All i can say is input is off, mouse feels like shit. Anyone having played long enough should know what im talking about.

If you don't know what im talking about, just ignore thread, it does not concern you. If you started gaming on 30ms lcd, you would not know what i talk about. Issue is standing since 2010 or there about(threads about the issue started popping up all over then)

Anyway, as i said, im insane and my latest theory is nvidia's frame metering that im attributing to this feel of molasses/delay whatever you wanna call it.

I contacted ppl from nvidia to request an OFF switch for frame metering. He said it was not possible now, but if enough ppl asked, they would consider it.

How is frame metering/pacing not a good thing, you might ask? maybe it's all good, but if it takes priority above input, it might just be what's causing the shit feel, or some of it.

http://techreport.com/review/21516/inside-the...marking/11
Frame metering sounds like a pretty cool technology, but there is a trade-off involved. To cushion jitter, Nvidia is increasing the amount of lag in the graphics subsystem. and it's not just added for sli, that my problem.

If you don't know what im talking about / i have no issue, you are -insult/joke
Ok, if possible, try playing quake with 175.16 driver, or if not possible, any ati card should have an immensely better feeling. If you don't believe me, just move on.

If you know what im talking about
We need to have a feature request thread at first is what he suggested.
https://forums.geforce.com/default/topic/7675...e-thread-/

for google: nvidia input lag windows xp solution fix mouse feeling delay
Edited by doped at 20:21 CDT, 16 August 2014 - 1017 Hits
Teaser - Sergei "evil" Orekhov 2014 (26 comments)
Posted by AsphyxEvents @ 07:25 CDT, 12 August 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 5.8 (11 votes)
----QUAKE LIVE DUEL FRAGMOVIE TEASER----

Here is the Teaser from a upcoming Movie .

Frags from 2014 : QC14, FPS & Rank

-- MUSIC --

Phantom Power Music - Never Surrender

-- PROGRAMMS USED --

Wolfcam 10.3
Virtual Dub 1.9.11
Sony Vegas Pro 11 + BorisFX + NewBlueFX

-- WEBSITES --

www.quakelive.com
www.esreality.com
www.asphyxevents.com

Thanks for Watching!
Edited by xou at 12:29 CDT, 12 August 2014 - 1127 Hits
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