ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
05:36 CDT - 679 users online
All Posts
Toxjc playing quake champs more than 4 hours + webcam (3 comments)
Posted by CAREEM @ 02:11 CDT, 26 June 2017 - iMsg
Here is video taken from toxjc who played more than 4 hours Quake Champions beta. This video is no longer on twitch. This was taken only week before he started playing QC.

196 Hits
https://cybersport.com/post/cypher-quake-cham...ign=buffer

Full article in the link, I only cut out the related parts. A very interesting interview with Cypher
_______________________________________

Is it fair to say Quake Champions has become too much of an arcade game?

It became simpler by an order of magnitude. This is a game in which you can’t heal yourself back to full, the way you could in previous Quake instalments; you can’t stack up and just circle the map killing everyone. That’s why the game used to be one-sided; there would be the one guy who was killing everyone and having fun.

Here, it’s built a bit differently. You’ve got abilities you can use in a mass fight, and besides, a hero has a health cap that can’t be exceeded. No matter how many megahealths and armors you pick up, if you get hit from a railgun, the second hit will kill you, unless you’re some super-fat tank. And if you are a super-fat tank, you’re very easy to hit.

They’ve balanced the game with newcomers in mind. In Quake III, you respawn with a machine gun, 125 HP, and zero armor, and until you pick up a good gun and a more or less decent armor suit, you won’t be fragging anyone. Here, you can take down someone who’s full-HP with just that machine gun. You can’t be chased around spawn points. The abilities, the invisibility, the orbs, the teleports, it’s all about doing everything to prevent top-tier players from owning noobs, to stop noobs having 0/45 runs.

Many old players were worried that classes and their abilities would break the game. Have they changed it a lot?

Well, it’s become more interesting. That’s basically the whole point. Are we talking about what would interest a person who’s been a Quake pro for years, or a newcomer? I feel that a newcomer will find it insanely hard. There are things you can pull off, but essentially, you’re going to need a lot of time to learn it all.

Regarding the abilities and heroes, it’s become interesting now that you’ve got meta heroes. There’s one meta hero now, Nyx, who gets picked in every game. Meanwhile, I’ve noticed that there’s a class division between players who think Anarki is an exploit and the strongest hero in general, as well as all heroes with CPMA-style movement [bunny-hopping — Ed.], and those who play the other heroes.

It’s much too early to talk about any players of great skill, but what I can already note is that it’s not all about how many frags you make, but what you do to get at least one frag. And after that frag, the game doesn’t snowball, but rather starts over. Whenever an enemy dies, they’re reborn with a different champion and ability set, which allows them to grab one of the big items. Every frag is earned with blood and sweat.

As a consequence, you’re getting different sorts of deceptive moves using abilities, which everyone is countering each other with. There’s something MOBA-like about it. Personally, I now use a champion that counters my opponents. If certain champions are playing against me, I have a certain mental diagram of how I’m going to counter them with other champions. My opponents aren’t doing it now; they’re more into simply using the champions they’ve practiced well.

Perhaps the old Quake players don’t have a very good idea of the picking and banning system, and therefore don’t focus on it?

Maybe, maybe not. It’s all a question of time: those who play a lot will get into all that and become incredibly strong. The overall level of play may not be too great right now, but the QuakeCon and post-QuakeCon matches between the people who are practicing now are going to be very tough.

Would you agree that by giving the player more opportunities to make a comeback after dying, the developers have brought the game closer to an actual sport? In football, for example, a goal doesn’t change the rules of the game, it only affects the opponent’s morale, and they can still come back.

Yes, you’re right. But there’s the fact that when a really strong guy is playing against someone who isn’t particularly strong, the game is over quickly, in three or four minutes. That’s a plus: you don’t get those 0/50 ownages lasting ten to fifteen minutes anymore. You can just start the next game and try something new.

However, this can happen between two pro players as well, so the entertainment factor can drop dramatically. It all depends on the person. While I do take risks in the game, I only allow myself to do it when I’m pressured and my situation is extremely unfavorable. If you accept every engagement that a player like that forces upon you, the fight will be over in three minutes: either they win or you do. While if you run from them, get sneaky and so on, then, of course, the game will be more or less coherent.

What are your overall impressions of the duel mode in Champions? Isn’t it too fast?

Those three rounds can go on for quite a long time, up to 15 minutes. It all depends on the people playing. I try to take my time somewhat and don’t continually get cheeky, so matches against me get fairly lengthy. But if I smell blood, I can end the game right there and then without waiting for anything. That was what happened in the final against fazz, for example.

There are a ton of exploits in this game, and the player that finds and uses them wins.

Is it fair to say that this ton of exploits also means they’re exploitable by anyone? Nyx gets chosen for her invisibility. What other exploits are there?

Invisibility is an exploit to those who don’t know what to do against it. For instance, if my opponent picks Nyx, I can always pick Visor who’ll help me in any case. He’s neither a glass cannon nor a tank, but he can heal back decently. At 150/175, you have no problem running around. And that’s more than decent when you’re playing against Nyx. If you play aggressively, you can force Nyx to go invisible and then use the wall hack against her, at which point she’s no longer center stage.

The first machine gun that you spawn with is an exploit in its own right, since it deals 8 damage. No machine gun in any game has ever dealt that much. And if you pick up a heavy machine gun, it deals 9, or 10 when you’re zoomed. That’s what happened in the final of the tournament I won: fazz was on Sorlag, and I knew he didn’t have a shaft or anything like that — meaning I knew I could take him out at medium range. So I sprayed him down with that zoomed machine gun, had 80% accuracy, and took him down from virtually full HP. Then I fell down, he respawned in the shaft area and ran for that shaft on B.J. Blazkowicz who had another exploit, shooting two guns instead of one and the damage is increased by a half. He drew those two guns, and I still managed to suppress him with that exact same zoomed machine gun, killing him in a matter of seconds.

If you like, you can use this weapon instead of the shaft, especially on maps where the railgun isn’t present. You’re simply running around with just your machine gun, and the opponent is afraid of peeking out because the damage really is formidable.

But that double-gun exploit is just unreal. You get two shafts, and nothing survives. It doesn’t matter how stacked up anyone is, they just get shredded in a seconds. Those exploits are everywhere; you just have to see them.


How do you play against Anarki?


I sat down and thought what I was supposed to do when I was getting outplayed on Anarki; in the tournament, that was Wicht, and there had also been another player during practice. What does Anarki do? He runs around the level non-stop, and that’s what makes him powerful. He flashes before your eyes, eats up the whole map, and then attacks really brutally at some point.

But there’s a champion called Galena. This character has totems that can remove up to 75 HP. They can be placed at certain spots, around corners, which Anarki will not notice when making a turn. If one of those totems softens him up, he loses speed immediately. Besides, I’m going to know where he got hit. Anarki is also very sensitive to 75 HP hits: he can’t even take a single railgun hit, he can’t fight anymore after it, he’s got to hide. And if you think it through smartly and figure out where he’s running about, if you’re not afraid to fight for certain items and use the shaft instead of the rocket launcher, then Anarki can be tamed easily.

You said that players have split into two camps: those who prefer heroes with what we may roughly call Quake 3-style movement, and those who go for the Promode and QuakeWorld style. Which do you choose?

I haven’t played Sorlag or Anarki at all, and never will. I don’t like them. They do look crazy beautiful, some players’ movements on Anarki and Sorlag are just jaw-droppingly divine. However, I find it more pleasant to play Slash. Sorlag is quite maneuverable, her poison is strong, and she’s quite bulky, but there are other cool heroes.

Which hero is your favorite?

Slash, I suppose. And Galena. Probably Scalebearer as well. I don’t play them often, but they’re the ones I like best. The map is my first consideration, then the opponent, then their picks. I try to adapt. Say, against Agent, I can’t play without Visor at all; there’s no way I can win with anything else.


What can you say about the weapons, other than the machine gun?


The railgun is currently the most efficient one. Overall, the rocket launcher, shaft, and railgun are nicely balanced. There are useless weapons, such as the nailgun. I like the new Tri-bolt gun they’ve made, no matter how much everyone’s hating on it. It has a certain flair to it. Otherwise, it’s the same as in previous Quakes, nothing else to complain about. The way a rocket fires is weird, but they’ll probably fix that.

The game contains remakes of DM6 and ZTN. Which other old maps would you like to see in it?

None whatsoever.

Not even Aerowalk?

Especially not Aerowalk! Playing this map in Quake Champions would be a pain in the ass. I don’t play Anarki or Sorlag, and what if someone plays them against me? I’ll go crazy.

Don’t you think this reluctance to play Anarki or Sorlag is going to become a problem?

No.


Can Ranger or Nyx be a match for them in theory?


In theory, yes, but I’m thinking of other heroes.

Which famous players do you practice with now?

Pretty much none. It’s my policy to avoid playing with the best. When you practice with strong players, you end up extremely exhausted and may start losing if you’re having a bad day or there’s some other nonsense going on. It’s a burden on your morale which later becomes a problem in tournaments.

I’m trying to maintain a positive attitude as I win my games non-stop. It’s not that I bully complete noobs; I play against mid-tier players and strong ones, but not the strongest. I do play against those occasionally, just to get slapped awake a bit. It can be anyone, whoever agrees to play.
____________________________

I remembered watching Cooller dueling yesterday, both Nyx, 5 mins of hide & seek, and a very bullshit death at the end

Let's hope we won't see that type of matches at Quakecon
Edited by Messing Around at 05:05 CDT, 25 June 2017 - 453 Hits
Cypher interviewed about Quake Champions (60 comments)
Posted by Asuka_ @ 20:35 CDT, 24 June 2017 - iMsg
"In 2006, aged only 16, Belarus Alexey "Cypher" Yanushevsky was signed by Fnatic. By that point, he was already one of the strongest Quake players out there — both the third and fourth instalment. Cypher continued to make a living playing quake until 2014. According to him, it was only in 2011, when the first International was announced, that Quake’s lagging behind other esports disciplines began to be felt.




Cypher spent the last year and a half playing Overwatch, but switched to Quake Champions when its beta was announced — and went on to win its very first online tournament. CyberSport.ru talked to Yanushevsky about his career in Overwatch, the Quake Champions meta, and the esports prospects of this new game."

Preview:

Is it fair to say Quake Champions has become too much of an arcade game?

Belarus Cypher: It became simpler by an order of magnitude. This is a game in which you can’t heal yourself back to full, the way you could in previous Quake instalments; you can’t stack up and just circle the map killing everyone. That’s why the game used to be one-sided; there would be the one guy who was killing everyone and having fun.

Here, it’s built a bit differently. You’ve got abilities you can use in a mass fight, and besides, a hero has a health cap that can’t be exceeded. No matter how many megahealths and armors you pick up, if you get hit from a railgun, the second hit will kill you, unless you’re some super-fat tank. And if you are a super-fat tank, you’re very easy to hit.

They’ve balanced the game with newcomers in mind. In Quake III, you respawn with a machine gun, 125 HP, and zero armor, and until you pick up a good gun and a more or less decent armor suit, you won’t be fragging anyone. Here, you can take down someone who’s full-HP with just that machine gun. You can’t be chased around spawn points. The abilities, the invisibility, the orbs, the teleports, it’s all about doing everything to prevent top-tier players from owning noobs, to stop noobs having 0/45 runs.


Full interview in Cybersport.ru


Links: Cybersport .ru, tweet @cyber_ru, tweet @cypherrrino
Edited by Teen Queen at 08:40 CDT, 25 June 2017 - 2634 Hits
CBT 11 Game Update (6/22) (16 comments)
Posted by Nukm @ 15:42 CDT, 24 June 2017 - iMsg
https://bethesda.net/community/topic/65206/ne...te-on-6-22

UI/HUD:

Fixed an issue where the Tri-bolt icon was missing from the fraglist
Fixed an issue where Scalebearer’s death log ability icon was missing
Fixed skippable photosensitivity warning

Custom Game:

Fixed an issue that would cause spectators to become stuck on the lobby screen if a new match is started before the Spectator transitions out of the previous match.
Fixed an issue where players would not receive challenges progression in a Custom Game

Spectating:

Fixed an issue where the spectator would see mismatched player outlines

Tech:

Ping will no longer correlate with FPS, which will now display the true ping value
Additional heat map stats added
Fixed an issue relating to the Tri-bolt bloom effect in outdoor areas
Swear filter temporarily disabled (we know, it’s way too f***ing strict)

Crash:

Fixed a crash that could occur during Sacrifice mode if throwing the soul and using one’s ability at the same time


Balancing

Tri-bolt:
Increased explosion delay to 250ms
Increase projectile speed +10m/s
Minimum splash damage is set to 5dmg

BJ Blazkowicz:
Slow firing weapons (RL, RG, SG, TB) now at 1.5x
Reduced rate of fire to 1.25x for high rate of fire weapons (Gauntlet, Machinegun, Nailgun, Heavy Machinegun, Super Nailgun, and Lightning Gun)

Sacrifice:
Round limit upped to 60 mins

Duel:
Warmup is set to 40 seconds

Known Issues

Incorrect ping may appear in second round
Spectator in fly camera won’t see splash screen between rounds
Window resize can break spectators HUD
Edited by Nukm at 15:42 CDT, 24 June 2017 - 670 Hits
Ask Us Anything - Dev Answers 6/23 (11 comments)
Posted by Nukm @ 15:37 CDT, 24 June 2017 - iMsg
Adam Pyle (Lead Designer, id Software), Jason Bergman (Senior Producer, Bethesda Softworks) answered some community questions that were collected over the last week. The Developers intend to do "many more" Ask Us Anything sessions, so continue using the existing forum thread to ask further questions.





Check out all answers on the official Bethesda Forum.

Links: esr Forum Discussion
Edited by Nukm at 15:48 CDT, 24 June 2017 - 799 Hits
Quake Champions NA Sacrifice Cup (3 comments)
Posted by AoDHyDr0 @ 15:20 CDT, 24 June 2017 - iMsg
Dr0_vision is hosting his first Sacrifice Cup for the North American Quake Champions community.

Tournament will commence on Sat July 8th as long as we can get at least 6 teams signed up.

There is a prize pool and I am accepting donations to make an even greater prize pool. So If you want to to see more teams and higher caliber players feel free to donate so that it is worth it for them to come out and play. I look forward to hosting my first tournament for Quake champions and look forward to hosting more in the future.


REMINDER, mandatory that all participants must join the appropriate discord server for the tournament, which is provided in the link below.




Donate:Quake Champions Prize Pool PayPal Link
Stream: twitch dr0_vision
Edited by AoDHyDr0 at 14:12 CDT, 25 June 2017 - 441 Hits
Zowie FK1+ , EC2-a and Rival 100 - closest to wmo (4 comments)
Posted by LLih @ 09:15 CDT, 24 June 2017 - iMsg
Has anyone compared the wmo to these mice? I feel the FK1+ or FK1 might actually be pretty close. I know the numbers are different but I was just curious if anyone actually have held them to feel the difference. Thanks!
276 Hits
How busy are the Quakers who play overwatch with overwatch? (2 comments)
Posted by son1dow @ 05:53 CDT, 24 June 2017 - iMsg
I'm curious what commitments rapha, DaHanG, cooller, cypher etc have with overwatch. I assume not only I am curious about this, given that we want them participating in and practicing for the upcoming QC tournaments ;p This summer and beyond.
424 Hits
1874 Hits
Quake Champions Quick Launcher (5 comments)
Posted by syncore @ 19:46 CDT, 23 June 2017 - iMsg
Hello, everyone. A few weeks ago I made a small utility (QCLauncher) to quickly launch Quake Champions. I finally got around to uploading it yesterday. A few people on Discord tried it and were happy with it, so I decided to post it here. I mainly created it as a learning exercise, but perhaps it will be useful to someone:

QCLauncher:

Info (github.com)

Download + source code (github.com)
586 Hits
Noobing on LAN - CPMA fragmovie (No comments)
Posted by Wolf-Snipe @ 17:55 CDT, 23 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 3 (1 vote)
Here's my montage from lan parties....nothing "professional" in terms of fragged guys.
Some buggero frags here and there, generaly movie made for getting rid of the demos.....nothing special

https://www.youtube.com/watch?v=EVYgkcSOqKc

https://drive.google.com/open?id=0B-eXRrVHurzNMjdyb1NLRndEQUU
89 Hits
Quake Champs Player Profiles (10 comments)
Posted by Jamerio @ 16:55 CDT, 23 June 2017 - iMsg
Let's make a list of players you've played and remembered for something, good or bad and build up a small online database of such players. Feel free to give duplicates with alt opinions realted to your skill and expereince.

Hope is this thread becomes a quick CTRL+F before a game so you can get some minor insight into players.

P.S.
Would be nice if devs added a notepad option so we could write notes about certain players, strong rail, ability whore etc which we can reference in game before a game to get a reminder.

===================================================

Vivespray:Goes nuts if you use the LG. Avoid.

Waver:Accuses you of cheating. Avoid.

BusDriverX, Feels like bot aim at times, but legit IMO.

Tenbit:Strong Rail.

Memphis:Strong.

Hqrdest:Strong.
Edited by Jamerio at 05:48 CDT, 24 June 2017 - 622 Hits
938 Hits
Fall damage (5 comments)
Posted by konrado @ 21:59 CDT, 22 June 2017 - iMsg
So im about to set op a server and need some tips on how to set it up best by config
you know essay rocket jump and etc.
please help
443 Hits
winz on his career, Korea, stats and more, part 2 (12 comments)
Posted by RadoNonESR @ 11:29 CDT, 22 June 2017 - iMsg
winz reminiscing about his career: 'I usually have a very good idea of where I stand individually...'

While modern-day esports fans recognize Michael "winz" Bignet as a skilled and versatile Overwatch player—who is ready to play whatever position his team needs—his career as a professional player began more than a decade ago. In the distant 2004, he was already representing ‘against All authority’, a brand veteran fans will recognize as a once staple name among the upper echelon the French esports scene.

While winz wasn’t a regular in the offline circuit at the time, he’d grow to be recognized as one of the best in the games he played. Throughout 2005, he became UT2004 world champion by winning ESWC in France, his home country. 2006 saw him earning the gold again, but this time for Quake 4 with notable wins over toxjq, now recognized as the greatest Q4 player, and Cypher, who would eventually become the best, and arguably greatest, Quake duelist to date.

After the introduction of Quake Live, winz gave up on the 1v1 mode due to a number of gameplay changes he didn’t enjoy and the continued prevalence of old maps. For several years, he wasn’t part of the highest level of offline competition, but eventually made a comeback in team modes and games, winning premier tournaments in Quake Live TDM, ShootMania, and most recently, Overwatch.

. . .

This is the second part of the interview. You can find it on Esports Heaven at the following link:
http://www.esportsheaven.com/articles/6082

If you want to keep tabs on all my future content you can do so by following me on twitter at @RadoNonfire.

Hope you enjoy and feel welcome to let me know what you think about the interview!
843 Hits
Toying with Major (8 comments)
Posted by diegowar @ 05:39 CDT, 22 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 2.6 (4 votes)
Played a couple of games with Major on Nightmare, as usual trying to win by 40 frags difference for fun, and because I hit a couple mid-airs, I decided to go through the demos and try to make something with that, just to see what it would look like. Well here it is.

Youtube Link

How bad is it ?
380 Hits
QC more crosshairs/crosshairs options to come (15 comments)
Posted by He4rTL3sS @ 20:55 CDT, 21 June 2017 - iMsg
SyncError: We're adding tons of crosshair options, but I can't confirm when they will be added.
SyncError: We may add temporary options until our 'crosshair system' is done & in.

Can't wait :D
1015 Hits
Quake Champions AMD Ryzen 7 1700X Gameplay (No comments)
Posted by oceanofapathy @ 20:12 CDT, 21 June 2017 - iMsg
Get your commentary fix here.
286 Hits
QC server IPs (21 comments)
Posted by InDepther @ 18:01 CDT, 21 June 2017 - iMsg
Does anyone know the EU server IPs. I have problem with ping that I am trying to solve it. Tried to find with netstat and resource manager the de IP and I came to few potential ones, which result in weird trace routes and thus, I am not sure they are the correct ones.

here is the trace route from one that I tried:

Tracing route to ec2-52-59-214-187.eu-central-1.compute.amazonaws.com [52.59.214.187]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms [192.168.1.1]
2 4 ms 6 ms 4 ms bbras-llu-kln-01L500.forthnet.gr [213.16.246.23]
3 4 ms 4 ms 4 ms te0-5-0-5.distr-kln-02.forthnet.gr [213.16.252.165]
4 4 ms 7 ms 7 ms core-kln-13Be2.forthnet.gr [213.16.247.25]
5 78 ms 78 ms 79 ms decix.amazon.com [80.81.194.152]
6 150 ms 94 ms 93 ms 54.239.107.222
7 79 ms 80 ms 79 ms 54.239.107.71
8 79 ms 79 ms 79 ms 54.239.5.170
9 * * * Request timed out.
10 * * * Request timed out.
.. it goes on until 30

any ideas? If I don't find anything, will have to switch ISP again and pay a heavy penalty, since my contract with current has still long way before it expires.
945 Hits



0 1 2 3 4 5 6 7 8 9 10
Rating: 4.5 (1 vote)


With all ten champions I did Tri-Bolt and Nailclimbing experiments, and here are the results, self-damage, angles etc. A lot of tricking seems possible, but the champions' different physics, speedcaps, and collision models do cause problems. I sincerely hope that on release there will be a mode with equal physics and without speedcaps, and mod-support for custom maps, so that the trickjumping and DeFRaGgery can go wild :)
635 Hits
GTX 650Ti 1Gb gameplay videos (2 comments)
Posted by kevlark @ 14:24 CDT, 21 June 2017 - iMsg
Prise of 650Ti ~50$ second hand

I have a 650Ti 1gb for the test. Record this videos with nvidia shadowplay. 650Ti also has a life

Battlefield 1 (2016) 1280x720 low - https://www.youtube.com/watch?v=pcOykKCJJtU&t=153s

Tekken 7 (2017) 1280x720 medium - https://www.youtube.com/watch?v=SQdM5mBGt_A&t=184s

Need for Speed Most Wanted (2012) 1280x720 medium - https://www.youtube.com/watch?v=6zAx48POhYA&t=111s

Vanquish (2017) 1920x1080 medium - https://www.youtube.com/watch?v=3w_XzQhani0

Dota 2 1920x1080 high - https://www.youtube.com/watch?v=ob09qfLnRRY
Edited by kevlark at 14:31 CDT, 21 June 2017 - 257 Hits
In-depth interview w/ winz about his career as a player (2 comments)
Posted by RadoNonESR @ 10:19 CDT, 21 June 2017 - iMsg
winz reminiscing about his career: 'I usually have a very good idea of where I stand individually...'

While modern-day esports fans recognize Michael "winz" Bignet as a skilled and versatile Overwatch player—who is ready to play whatever position his team needs—his career as a professional player began more than a decade ago. In the distant 2004, he was already representing ‘against All authority’, a brand veteran fans will recognize as a once staple name among the upper echelon the French esports scene.

While winz wasn’t a regular in the offline circuit at the time, he’d grow to be recognized as one of the best in the games he played. Throughout 2005, he became UT2004 world champion by winning ESWC in France, his home country. 2006 saw him earning the gold again, but this time for Quake 4 with notable wins over toxjq, now recognized as the greatest Q4 player, and Cypher, who would eventually become the best, and arguably greatest, Quake duelist to date.

After the introduction of Quake Live, winz gave up on the 1v1 mode due to a number of gameplay changes he didn’t enjoy and the continued prevalence of old maps. For several years, he wasn’t part of the highest level of offline competition, but eventually made a comeback in team modes and games, winning premier tournaments in Quake Live TDM, ShootMania, and most recently, Overwatch.

The interview takes a retrospective look at his career as a player.
. . .

You can find the interview itself on Esports Heaven at the following link:
http://www.esportsheaven.com/articles/6080

Make sure you don't miss part two by following us on twitter at @EsportsHeaven and @RadoNonfire.
Edited by RadoNonESR at 01:45 CDT, 22 June 2017 - 326 Hits
twitch needs a panasonic smart app (56 comments)
Posted by p0rt @ 07:06 CDT, 21 June 2017 - iMsg
they have the best bluray players, they have youtube, shoutcast, netflix, vimeo, etc etc etc etc no twitch

make sure it has a buffer that works when anyone make a app

https://developer.vieraconnect.com/
987 Hits
Quake Champions First Trick Movie? (1 comment)
Posted by Terbo @ 00:27 CDT, 21 June 2017 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
211 Hits
In Time. (31 comments)
Posted by h8m3 @ 20:40 CDT, 20 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 6.8 (63 votes)
A Quake Live fragmovie made by Canada Alexander "V12TEN" Vortex featuring young prodigy Belarus Nikita "clawz" Marchinsky.

Edited by h8m3 at 22:09 CDT, 20 June 2017 - 2137 Hits
Cypher&K1llsen wtf clips (23 comments)
Posted by CAREEM @ 23:36 CDT, 19 June 2017 - iMsg
Germany k1llsen: What the fuck?



Belarus Cypher: What? Heh..



Bonus

Edited by CAREEM at 05:06 CDT, 20 June 2017 - 1604 Hits
dear hardware people, please help me with a problem (19 comments)
Posted by flynnT @ 14:49 CDT, 19 June 2017 - iMsg
beloved and fairspoken ESR community, i lamentably ask for you help.

since the beginning of QC beta, my fucking computer can't display textures in this well polished game correctly.

AMD radeon and whatnot, my hardware should be fine with this. latest drivers, everything. please check these carefully crafted samples:

1) in the menu:

2) one handed gameplay:

(how to embed that shit?)

i tried to google the shit out of that problem, QC beta forums weren't helpful at all so you fine people are my last resort.

any idea? please.
Edited by flynnT at 15:51 CDT, 19 June 2017 - 883 Hits
TimConLAN 4 (UK LAN Event) (59 comments)
Posted by CrazyAl @ 08:43 CDT, 19 June 2017 - iMsg
From the 15th to the 17th of September, ArenaFPS TimConLAN returns for its fourth installment.
United Kingdom Liverpool’s Horizon E-Sport Club will once again provide an ornate background to TimCon’s action, in all of its ostentatious glory, saving us from a fate worse than death; organising a BYOC event.


Stream: twitch ArenaFPS
Links: TimConLAN Discord, Facebook Horizon E-Sports Club
Edited by CrazyAl at 09:07 CDT, 24 June 2017 - 1656 Hits
125 FPS QC Duel Sunday Cup#2 (84) (43 comments)
Posted by Nico_QD @ 08:06 CDT, 19 June 2017 - iMsg
Scheduled: 10:00 CDT, 25 June 2017 to 16:00 CDT, 25 June 2017
Schedule: Passed

The 125 FPS Quake Champions Duel Sunday Cup#2 (84)


Donate: 125FPS Donate link.
Streams: Russia 102, Russia Polosatiy, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 13:39 CDT, 19 June 2017 - 3741 Hits
QC Duel Screenshots for Tournament Overlays (11 comments)
Posted by nvc @ 07:56 CDT, 19 June 2017 - iMsg
Hi all,

Here's the screenshots I grabbed before putting the stream production together yesterday. It might save some of you time if you're wanting to create overlays for your own stream, so enjoy.

http://justnvc.imgur.com/

I'll be streaming as many tournaments as I can, if you'd like to join me on this journey you can follow my Twitch: http://twitch.tv/justnvc

Cheers
969 Hits
Sacrafice one hero limit and symetric maps (11 comments)
Posted by aiken @ 06:03 CDT, 19 June 2017 - iMsg
What do you think about making one hero limit for Sacrifice? In my opinion it should help organizing people in public matches. So everyone can fulfill role best fitting character used. Let's say Anarki will most likely be soul carrier, Clutch being defender of totem, etc. You could respawn at any moment with different character if it's time to attack enemy's totem to get the soul.

Also the thing mentioned by 2GD that symmetric maps make much more sense for that game mode. Totem placement is fair for both teams. If they want to keep asymmetric then they should at least assign totems to teams in each round or swap it in following rounds after the first one to solve the issue of odd number of rounds to get a winner.
704 Hits
Jumping around (QUAKE CHAMPIONS) (10 comments)
Posted by Smilecythe @ 11:04 CDT, 18 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.5 (13 votes)


Just a couple trickjumps, some which are easy and some hard. Some which may come in handy in real gameplay and some which are more arbitrary. I'm using Nyx and Visor primarily, because I couldn't think of many interesting things to do with the other champions.

If you have any movement related question, ask away. I can give rough observation/feel based answers, that might turn out to be false.

Songs:

Quake 1 Scourge of Armageddon - Music #3
Quake 2 OST - Climb (Jer Sypult)

Special thanks to Mazu for sticking around!
Edited by Smilecythe at 11:05 CDT, 18 June 2017 - 580 Hits
A nice premade game with Spart1e (2 comments)
Posted by filo @ 14:39 CDT, 17 June 2017 - iMsg
We did a two team premade TDM including some nice names like Spartie miso, ripper.

Nice games, you can skip the first 3 min or so... i started recording a tad late, but i have some braging rights, where i destroyed every1 and carryed Spart1e :P (nvm that he later carryed us with 30 frags and we had -15 net and 8 frags only. :D

Unfortunatly this is only my POV match, but this was before the spectating update, hopefuly i Will provide spectated premade matches.

Enjoy, every1!
https://www.twitch.tv/videos/151668297
[sorr direct video link doesn't work, admins?]
Edited by filo at 12:30 CDT, 19 June 2017 - 809 Hits
Bitcoin and other Cryptocoins (21 comments)
Posted by Fattyboom @ 11:10 CDT, 17 June 2017 - iMsg
Crypto currency market capitalization has grown massively over the past 3 months...

We're at 111.047.639.434 $ at the moment.

Bitcoin has surpassed the price of 1 oz gold by far...

Is this the end of fiat money or just a bubble waiting to pop?

Are you guys invested or perhaps even mining some coins?

Share your thoughts below...
914 Hits
Duel suggestions (12 comments)
Posted by g0uken @ 10:35 CDT, 17 June 2017 - iMsg
Was thinking about how duel feels so short, without natural flow and with few frags so how about:

First of all, keep the “rounds” and keep the 3 champions pick, but instead of calling the rounds “rounds”, call them “half’s”. Each half is not based on a fraglimit but a time limit instead (I imagine 5 minutes is a fitting length). When the first half is over, the leading player is not awarded a point, but rather keeps his frags, much like in many sports, you aren’t playing to win the half, but to have most goals/points after both half’s/every period.

The 2nd half starts with the two players changing initial-spawn (either make them have each others spawn from first half, or make it random on the same part/side of the map). The winner is the player with most frags after 2nd half. In case of a tie, a 3rd round/period is played (2-5 minutes) and if this is also tie sudden death or overtime (from quake live) comes into effect.

When a player dies during the half’s/periods he is not forced to change champions but is rather giving the choice to do so. Much like in fighting games competition where a losing player is allowed to change character in between sets. That way the game feels less annoying for the losing player, since he is awarded a choice instead of being forced to do something he might not want to, but it also provides more tactical thought regarding the champions-aspect (something I assume was one of the reasons id/Bethesda chose to go with champions in the first place).

This rule set will feel more in tune with the original quake feel, with the champions aspect well-implemented, at the same time as it is protecting a losing player by:

1) Only having to 'endure' 5 minutes before he gets a “break” where the enemy’s map control is broken and where he can gather thoughts/composure, in case of being dominated.

2) Giving him an advantage in being able to select champions based on the enemy’s pick/playing style

This system ensures that the core gameplay still feels quakeish, while making use of the champions in an well-integrated manner, while simultaneous&#8203;ly providing the losing players with options and help.

Somebody get this to Syncerror. This shit is money! \o/
&#8203;
819 Hits
New mouse?? (30 comments)
Posted by Makie @ 14:35 CDT, 16 June 2017 - iMsg
thinking of getting new mouse since im getting owned in QC,
currently using old abyssus so i need something similar, light and cheap i was thinking of cooler master mastermouse s, looks exactly the same, any thoughts about that mouse?
1259 Hits
125 FPS QC Duel Sunday Cup#1 (83) (129 comments)
Posted by Nico_QD @ 09:54 CDT, 16 June 2017 - iMsg
Scheduled: 13:00 CDT, 18 June 2017 to 16:00 CDT, 18 June 2017
Schedule: Passed

The 125 FPS Quake Champions Duel Sunday Cup #83


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 12:46 CDT, 18 June 2017 - 7515 Hits
Cursor drift [HELP] (33 comments)
Posted by LLih @ 09:02 CDT, 16 June 2017 - iMsg
Hello

I have a problem I do not know how to fix.
The mousetracking says the movement is 1:1.
But I can tell you there is something really wrong.

Description:
When I have the mouse in the middle of the mousepad. I make circles with my hand. If I do this over and over, while ending up on same spot I started, the cursor is more towards upper right, or lower left respectively to if I do clockwise or counter-clockwise movement.

How do I fix this?
I can't aim at all with this. I even have problems clicking icons in windows.
989 Hits
All non-NA/EU players removed from Qualifiers (120 comments)
Posted by dirtbox @ 08:04 CDT, 16 June 2017 - iMsg
From ESL Discord:
Hello @everyone ! We would like to let you know that the NA qualifiers are meant only for NA & CA based players and the EU qualifiers are meant only for the EU based countries. This means that for these qualifiers, we won't be able to accept players (or teams with players) from Asia/Africa/Australia/Latin America. We have already removed those that were from the mentioned regions from the qualifiers and we hope that you will help us spread this message so it reaches them and the other players from these regions that were planning to participate. Many thanks and happy fraggin'!

Yet on the Bethesda page it says people can play with High Ping from other regions.

NOTE: All Qualifiers will be played on NA or EU servers. However, other regions can participate in these Qualifiers with higher latency. NA includes the Americas and Australia, and EU Europe, Russia and Asia.
Update 2017-06-19 by Åke Vader: Apparently this has been resolved. According to some obscure Discord quote Africans and Asians will now be allowed to play in the European region, while Australians and Latin Americans are allowed to play in the North American region.
Edited by Åke Vader at 05:47 CDT, 19 June 2017 - 4852 Hits
QC Duel fixed everything (2 comments)
Posted by gSTRUCTOR @ 21:42 CDT, 15 June 2017 - iMsg
Edited by gSTRUCTOR at 08:23 CDT, 16 June 2017 - 613 Hits
Quake Champions at the E3 Esports Zone - Day 1 (23 comments)
Posted by CAREEM @ 15:57 CDT, 15 June 2017 - iMsg
If anyone missed there are videos of: Quake Champions at the E3 Esports Zone - Day 1



Edited by CAREEM at 15:57 CDT, 15 June 2017 - 1664 Hits
Is it worthy to come back to WoW now? (1 comment)
Posted by Antonio94 @ 05:09 CDT, 15 June 2017 - iMsg
I played WoW since the Vanilla until Wrath of the Lich King and then I had to stop due to my study. And then around 2 years ago I start to crawl back to WoW with Mist of Pandadia. I continued to the WoD but I really felt disappointed. I stopped for quite a while now. I like the game but I'm not sure whether I should come back now especially when the Legion has already released for so long time now.
Is it really okay to come back now? Or should I leave it there?
211 Hits
Pepsi (4 comments)
Posted by ika @ 00:19 CDT, 15 June 2017 - iMsg
They should make a new pepsi ad where a black kid gets shot by some policeman and you can see a can of pepsi rolling out of his dead hands as he hits the ground in some ghetto. and then it should say the pepsi slogan: "Live... for now"

Would be so cash, just play it on every TV station, every day PEPSI: Live... for now; they say that you have to show people ads 5 times for them to remember it, remember TV is a conditioning box so you have to make sure they see pepsi every day, all day pepsi, seeing some kid get shot so you forget if its the news or an ad, they should put product placement on TV by having the reporters drink soda while they cover things. They should drink soda on C-Span as a form of product placement.
Edited by ika at 01:18 CDT, 15 June 2017 - 417 Hits
Floyd Mayweather vs Conor McGregor announced for Aug 26 (24 comments)
Posted by son1dow @ 23:00 CDT, 14 June 2017 - iMsg
Not a competitive fight, not a particularly interesting fight as a fight, but I sure won't be missing it! The circus will be happening in Las Vegas & on pay-per-view.

http://www.mmafighting.com/2017/6/14/15685124...-las-vegas
Edited by son1dow at 23:50 CDT, 16 June 2017 - 1482 Hits
Quake Battles QC TDM Draft (21 comments)
Posted by esdf @ 16:29 CDT, 14 June 2017 - iMsg
After last week's Sacrifice draft, the Quake Battles guys are doing yet another draft. The mode for the upcoming draft will be TDM and the draft will take place on Sunday, June 25th with games starting at 16:00 CET.


The games will be streamed on twitch vidjeee with players probably running their own streams as it was the case last time.

Last, but not the least, everyone is encouraged to sign up, regardless of skill level or previous Quake expreience.

Links: Quake Battles Discord
Edited by esdf at 16:31 CDT, 14 June 2017 - 1611 Hits
Is QC racist? (178 comments)
Posted by esdf @ 15:49 CDT, 14 June 2017 - iMsg
First of all, take a look at the following trailer. Take a good look.


What is wrong you say? There's a girl, there's asians, there's whites... But where are African Americans? First of all, we're all from Africa. Second of all, black lives matter. It is beyond me that id would ignore a whole race like this.

What kind of a message does this send to African American communities? Does id see them only as drug dealers and crack fiends? There's not even a black champion in the game!!!

Afro American community provided us with numerous great players and this is a direct insult to them. Think of Lost_cause, he's probably still in Africa (mostly due to his team not paying for his flight back), imagine how he feels now that he got ignored by the game he dedicated a lot of his life to.

Think of br1ck, the QuakeCon champion. Pretty sure he feels like shit now that id released a video in which a black man is reduced to gangbanging and drive-bys, since apparently they're not capable of wielding a mouse and keyboard instead of Mag-7 and uzi.

#blacklivesmatter #kickracismoutofesports
4445 Hits
ARSENY_ IN CS:Go (1 comment)
Posted by Hardbitter @ 15:28 CDT, 14 June 2017 - iMsg
https://www.faceit.com/ru/players/ARSENY_

Is that him? This guy has quite decent stats. This may have been discussed before but how many more ql players have made it into decent in csgo?
270 Hits
Add twitch.tv/quakechampions to the sidebar (24 comments)
Posted by megaman3 @ 12:48 CDT, 14 June 2017 - iMsg
https://www.twitch.tv/quakechampions

Official stream for QC stuff. Right now streaming the E3 invitational. Thank you.
1345 Hits
Copy QC from another PC? (26 comments)
Posted by Curious @ 12:34 CDT, 14 June 2017 - iMsg
I managed to copy the game from another PC and have it work in the 2nd beta.

However, now when I try, it just doesn't work. Has anyone got this to work in the latest beta?
884 Hits
Quake champs video settings (18 comments)
Posted by CAREEM @ 08:10 CDT, 14 June 2017 - iMsg
Does anyone have good visual settings and good preformance settings for Quake Champions?

My specs are:

Procesor: Intel Core i5-6400
GFX: GeForce GTX 750 Ti 4GB DDR5
Mouse: Logitech G303
Mousepad: Razer Goliathus Control XL
Headphones: Logitech G430 Gaming Headset
Disk: SSD Kingston Hypherx Savage 240 GB
RAM: 16GB
Monitor: Asus VG248Q3 144hz, 1ms, 3D, 24" and PG Neovo 27" LE-27

Im getting FPS drops especially in the beginning of the match, mid match and after few games I need to restart Quake Champs.

With mid gfx settings I get about 130 fps @ 1920x1080
With all low scale 50% Im getting up to 300 fps and in the same time drop to 50 fps - its getting unplayable.

I close all apps in background
I set QC to high priority
I am changing video resolution down to 800x600 and its the same maybe 10 - 20 fps more but still unplayable.

Is QC so fucked up atm?

Can anyone tell me best settings for QC also best visual settings so enemy model are visible better also I need settings to disable / lower effects. Are there any settings to do so outside of QC?

Due to that problem I will buy a new gfx and Im willing to spend up to 600€ for it. Not sure if its worth since I can play overwatch with all mid settings and im getting 200 fps there. IS QC not, zero optimized yet? Should I wait with new gfx?

Please let me know
Edited by CAREEM at 13:10 CDT, 14 June 2017 - 1165 Hits
THUNDER (11 comments)
Posted by lee.ql @ 04:21 CDT, 14 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 7.1 (34 votes)
While everyone is excited about the new addition to our favourite game series, I'm still keen on Quake Live, and its not because I don't like Quake Champions. In fact, I can't even launch Quake Champions because my PC is older than me. Check out my new video and thanks for watching.

Song : Imagine Dragons - Thunder
Edited by Nukm at 12:01 CDT, 14 June 2017 - 1444 Hits
3501 Hits
<FragMovie>LGWHORES2 (4 comments)
Posted by kukkii @ 22:29 CDT, 12 June 2017 - iMsg
this time an actual frag movie with soundtrack =)

718 Hits
QC error, halp (31 comments)
Posted by ins @ 16:14 CDT, 12 June 2017 - iMsg
When I start the game I can only see 4 datacenters, all over 200 ping




After connecting to one of those and trying to queue up for a game it just gives me back an error:


Halp, pls
1564 Hits
HANGTIME 2 by n00k1e (42 comments)
Posted by xajA @ 15:07 CDT, 12 June 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.8 (84 votes)
Quake III DeFRaG world record run on an outstanding precision map.

"Greetings to all the Quake 2, Quake 3 and Quake Live friends & thanks for watching" - Poland n00k1e

All official HT2 records at q3df.org/records.

Download the raw demo: hangtime2-df[mdf.vq3]n00k1e.Poland.

Music:
VEILS - Silence
VEILS - Marble Eyes
Edited by Badb0y at 10:25 CDT, 13 June 2017 - 3440 Hits
QC Beta - E3 Patch Notes (1 comment)
Posted by Messing Around @ 08:45 CDT, 12 June 2017 - iMsg
Patch Notes – CBT 10 (E3 Build)


Welcome to the Quake Champions Beta! We’ve made a lot of changes in this build, many of which we just revealed at the Bethesda E3 Showcase! The first big change is that beta is now open 24/7! That means you can just in and play any time you want, unless we have a maintenance window or are deploying a future patch. We’ll keep you in the loop about any planned outages.
We’ve also added a LOT of goodness. Here’s the list of other new additions that you can check out right now:


NEW Champion:

B.J. Blazkowicz added to the Champion roster!
• Dual Wield (Active)

BJ calls for back-up and answers his own call. Double [censored] weapons, BJ takes turns firing them in rapid succession to lay down some heavy fire, but he will burn through some serious ammo to do so.
• Regeneration (Passive)
BJ can regenerate any damaged health inside one 25 HP block, if he doesn’t receive damage for 3 seconds.
• Stats:
• 100 / 100 HP
• 25 / 50 AP
• 310 -> 560 ups

• Customizations includes 3 outfits and 1 vanity item.

NEW Weapon:
• New weapon added – The Tri-Bolt!
o The Tri-Bolt fires three bolts armed with timed explosives. Each bolt fires in quick succession, allowing the user to concentrate or spread the fire as needed.


NEW Maps:

- Lockbox added -- a new Ithagnal themed arena for Sacrifice, Team Deathmatch, and Deathmatch
- Blood Run added -- a new Volkerh themed Duel arena
- Corrupted Keep added -- a new Goroth themed Duel arena

Custom Game:
- Party with friends to play private matches on the arena and game mode of your choice!
- Party Leaders can pre-configure teams in the Match Lobby by dragging players between pillars.
- Start Match button will be disabled if the amount of players present is lower than required
- Start Match button will be disabled in Duel mode if players don’t have 3 Champions available

NEW Spectator Mode:
• Spectator mode added within Custom Game!
o Invite friends to your party and drag them to the Match Lobby Spectator Box to allow them to spectate the match.
o Spectators can toggle camera modes between players, rooms, and free-float by pressing [L. SHIFT].
o Players can cycle through players or rooms with [LEFTARROW] and [RIGHTARROW] or by pressing [1]-[0] number keys for specific players or rooms.
o Spectators can press [X] to toggle x-ray outlines to see players locations through walls to help follow the action.

Main Menu UI:

• Added Tutorials section.
• Updated Loot Box Store
• New Shader Customization preview icons (now correctly matching their patterns)

NEW Tutorials:
• We have added the first three videos in our series of Beta Tutorials – “Welcome to Quake Champions,” “Health, Armor, & You: Controlling Your Stack,” and “Power-Ups: Turning the Tides of War.”
• These videos are currently accessible by clicking the Movie icon on the Main Menu.

In-game:
• New initial spawn points in Duel for Ruins of Sarnath
• Adjusted item placements on all maps affecting all modes
• Fix for not being able to pick-up armor shards or the Soul until only after their bounce animation ends

Music:

• Added new music set for the Dimension of the Doomed (Goroth themed maps: Burial Chamber, Corrupted Keep)
• Added music set for the Netherworld (Ithagnal themed maps: Lockbox)

Known Issues:
• A party of more than two players may enter a Duel lobby. The Start Match button is not disabled if the extraneous players remain present on the pillars instead of being moved to Spectator. Players who are still stuck on the podium after two Duel players are selected will be presented with an error message that you've been "kicked from the match." Upon receiving this error, you will need to restart the client to continue playing.

___________________________________

So how do you think about:
-The new guy that can dual Rails and health regen
-The Tri-bolt, a replacement for GL
https://www.youtube.com/watch?v=w_66j68mWfo
-The new maps
Edited by Messing Around at 08:48 CDT, 12 June 2017 - 558 Hits
Quake World Championships at QuakeCon 2017 (194 comments)
Posted by Nukm @ 07:20 CDT, 12 June 2017 - iMsg
id Software, Bethesda and ESLjust announced the $1,000,000 Quake World Champion. Duel and Sacrifice (4v4) competitions will kick off this June and culminate in a live Finals at QuakeCon from August 24-27, 2017 in Dallas, Texas.



Source: eslgaming.com
Links: esr Forum Discussion - tweet @ESLQuake
Edited by Nukm at 07:20 CDT, 12 June 2017 - 9940 Hits
Quake Champions E3 Patch - Open Beta (80 comments)
Posted by Nukm @ 06:53 CDT, 12 June 2017 - iMsg
Following some minor patches in the previous weeks, the E3 Quake Champions Patch introduces a brand new champion and new weapon, new maps including Blood Run, Custom Games and more. Check out the full Patchlog below:
Welcome to the Quake Champions Beta! We’ve made a lot of changes in this build, many of which we just revealed at the Bethesda E3 Showcase! The first big change is that beta is now open 24/7! That means you can just in and play any time you want, unless we have a maintenance window or are deploying a future patch. We’ll keep you in the loop about any planned outages.
We’ve also added a LOT of goodness. Here’s the list of other new additions that you can check out right now:

Additional Info:
Blood Run Quick Tour by Rocket Jump Ninja
Lockbox Arena Overview
BJ Blazkowicz Champion Trailer

Source: bethesda.net
Edited by Nukm at 04:32 CDT, 15 June 2017 - 3916 Hits
1 million dollar Qcon? (125 comments)
Posted by Gobotz @ 00:00 CDT, 12 June 2017 - iMsg
I'm high, but i think i heard it right though.
Was that fatal1ty?

https://youtu.be/Pfp0Z6xVTRc
5972 Hits
Quake Battles QC Sacrifice Draft (17 comments)
Posted by esdf @ 09:23 CDT, 11 June 2017 - iMsg
The Quake Champions pickup, Quake Battles, organised their first draft cup this Sunday.

The mode being played is Sacrifice, the e-sports mode in Quake Champions. It's a smaller sized draft, mostly due to beta still not being persistently online so it could've easily happened for the draft to not finish if it had a bigger size.

There are 4 teams participating and most notable signups are United States of America carnage, Poland syndrom and Estonia SHUGH. The lack of spectator mode means you'll have to be happy with one pov per stream.


Streams: sev1, Freekje, carnage, Xhep
Links: Brackets, Discord
Edited by esdf at 15:53 CDT, 11 June 2017 - 1869 Hits
QC Stream? (7 comments)
Posted by Zhu_Cx @ 09:22 CDT, 11 June 2017 - iMsg
I havn't played QC yet, how would yall feel about a QC stream? With the same feelings as my QL streams used to have! But this time i'd be learning the game. Yay or nay.
845 Hits
Dreamhack Summer to feature QW1on1 BYOC tournament (24 comments)
Posted by Åke Vader @ 06:21 CDT, 11 June 2017 - iMsg
It was recently revealed that the mysterious "Quake" tournament listed among the BYOC tournaments on the Dreamhack Summer website is indeed a QuakeWorld 1on1 tournament. People going to Dreamhack Summer 2017 in Jönköping, Sweden, between 17th - 20th of June are thus going to be able to battle it out for a 15,000SEK (~$1650) prize purse.

Tournament format is group stages with a single elimination playoff, with matches being played best of three maps (except final which is best of five). The map pool is the classic selection of DM2, DM4, DM6, ZTNDM3 and Aerowalk.

More information on the Dreamhack website.
Edited by Badb0y at 10:22 CDT, 13 June 2017 - 1662 Hits
For all Vinyl Lovers on ESR (12 comments)
Posted by Fattyboom @ 04:09 CDT, 11 June 2017 - iMsg
Quake 1 Soundtrack is coming soon to the Nine Inch Nails Website:

https://store.nin.com/collections/music/products/quake-ost-1xlp-1
Edited by Fattyboom at 09:02 CDT, 12 June 2017 - 536 Hits
125 FPS Sunday Cup#82 (7 comments)
Posted by Nico_QD @ 03:08 CDT, 11 June 2017 - iMsg
Scheduled: 13:00 CDT, 11 June 2017 to 16:00 CDT, 11 June 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #82


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 03:11 CDT, 11 June 2017 - 1260 Hits
QC in ESL (14 comments)
Posted by gSTRUCTOR @ 16:48 CDT, 10 June 2017 - iMsg
1382 Hits
Quake Champions Rocks (6 comments)
Posted by Danmer @ 12:17 CDT, 10 June 2017 - iMsg
Full size: 2560x1440

Edited by Danmer at 12:51 CDT, 10 June 2017 - 883 Hits
Trigger warning (Mildly Godlike aim) (29 comments)
Posted by UNIVERSESIXHIT @ 09:20 CDT, 10 June 2017 - iMsg
Don't get triggered by the god on lg, so good to see him back playing QC.

2141 Hits
1:1 latency for your keyboard and mouse (25 comments)
Posted by p0rt @ 05:37 CDT, 10 June 2017 - iMsg
2 port back plate, using 2 USB motherboard internal plugs creating 2 seperate busses for windows not to cycle through each port separately every [polling rate/driver latency ] ms

http://www.ebay.co.uk/itm/USB-10-Pin-Internal...Sw~bFWHjIB

USB 3.0 version you need to buy from hong kong

http://www.ebay.co.uk/itm/Sunny-50cm-20-Pin-H...SwcUBYQx2Q
Edited by p0rt at 05:37 CDT, 10 June 2017 - 1244 Hits
240hz (8 comments)
Posted by spooky1 @ 15:51 CDT, 9 June 2017 - iMsg
Hi can someone help me i have 240hz monitor but i don't see option to change on 240hz in qukelive settings ,is there a way to get this option?
721 Hits
NITRINO FRAGS QC 2017 (2 comments)
Posted by lee.ql @ 03:35 CDT, 9 June 2017 - iMsg
Edited by lee.ql at 04:57 CDT, 9 June 2017 - 524 Hits
Closed Beta Patch Notes - June 9, Test Event (65 comments)
Posted by Messing Around @ 19:22 CDT, 8 June 2017 - iMsg
Before the next Closed Beta test event begins tomorrow at 10am ET, we wanted to discuss our plans for this test event. Last week, we held a shorter beta after deploying some backend fixes that helped us to gauge game stability. We got great results, and have implemented some additional backend updates to help us continue testing in order to improve stability. We received a lot of great feedback from last weekend’s test, and we’d appreciate hearing more about your play experiences during this test. This weekend’s test will continue until 4pm ET on Sunday.

Patch Notes:



Tech:

Fixed an issue where a stutter could occur during a spike in performance



In-game:


Fixed “fragged by” appearing on-screen after a suicide
Removed Rocket Launcher balcony in Ruins of Sarnath
Fixed Duel start poses in Blood Covenant and Ruins of Sarnath
Improved item placement in Duel in Ruins of Sarnath
Fixed an issue when a Champion’s vanity item persisted on a scene after their death



UI/HUD


The health bar will now be colored white if player has less than a half bar remaining
Fixed an issue where sliders remained red after interacting with them in the menu
Boot up sequence order changed



Champions Balance:

Slash's Max AP has been buffed + 25 AP
Slash's trail lifetime has been decreased to 3 seconds
Slash's active ability duration has been decreased to 2 seconds
Galena's Unholy Totem's health has been buffed to 50 HP
Clutch's acceleration steps have been reworked to allow him to accelerate faster
Visor’s air acceleration has increased (+10%), so he gains speed faster using strafe jumps.
Galena's basic speed has been increased up to 300
Scalebearer’s passive ability tweaked acceleration steps



Crashes:


Fixed random gameplay crash in Sacrifice mode
Fixed rare crash when clicking on the Play button



Mouse sensitivity improvements:

Mouse acceleration option has been added to Options Screen
Mouse sensitivity now closer to Quake Live. Updated range is 1-30.
M-filter added in Options Screen



Known Issues:

No in-menu notification about completed challenges
When sudden death happens in Duel, sudden death text won’t appear in HUD
Black doors in Blood Covenant in DM and TDM

________________________________

Edit:
Totem can takes 50 damage before got destroy, instead of instantly
Slash's trail has 4 secs ability duration and 5 secs lifetime before. Now it's 2 and 3
Edited by Messing Around at 19:30 CDT, 8 June 2017 - 3391 Hits
Deathadder dying !!!!!! (3 comments)
Posted by Curley @ 13:13 CDT, 7 June 2017 - iMsg
Long long ago I came here and ended up purchasing a Deathadder, today, it's on it's way out, or at least I think it is. In game it skips a heck load: have formatted, installed old drivers, used 500/1000, kept it on native 1800. I've also read that the QCK likes to cause skipping, could be a lot of things, either way, I'm on the hunt for a new mouse!

I've read quite a lot of threads, comments seen heaps of graphs and the EC2A appeals to me quite a lot. However, I feel like I'm missing something, or will end up purchasing it and being disappointed in someway - I guess I'm posting for verification before I buy it.

I play low sens, use my entire extended pad, vertical is still not enough, my deathadder feels back heavy which i dont like and the scrolling always jumps up and down, overall it's a really solid mouse and i love it, just a few issues the last several months.

Some of my main questions left are:

- is zowie/benq working on a new/upgraded version?
- is there anything "better"

I really like the look of the DA Elite, the rubber finish and scroll wheel look mint ( https://i.ytimg.com/vi/7y8jTQR0Cos/maxresdefault.jpg ) that photo makes me want the DA, I also don't really like how the DPI switch also toggles the mwheel colour - is there a way to turn the light off? I love how it has no software and looks minimal.

sorry for the ramble

tldr; ask me questions to help me choose the best mice for me, i like the ec2a and can't really buy 50 different mice and usually make bad decisions (don't buy corsair ram!)
439 Hits
Violence (54 comments)
Posted by Lotzy @ 10:29 CDT, 7 June 2017 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: 7.7 (92 votes)
A quake live movie featuring Russia Nitrino

Created by Russia Lotzy & Russia Ryan_H 2017
Edited by h8m3 at 20:54 CDT, 20 June 2017 - 3593 Hits
Elon Musk played quake and his quake team won money (11 comments)
Posted by cx @ 06:57 CDT, 7 June 2017 - iMsg
I just began listening to an audiobook that is about Elon Musks biography, and in this audiobook it is told that he played quake in his zip2 company with other employees and they got 2nd place in a team tournament and won several thousands of dollars.
Is there any truth in that? I can hardly imagine that a techy guy like him has the talent and finds time to play quake at a competetive tournament level ... back then there was also not much money in the game, I think there was only the pgl and one microsoft tournament and the ferrari tournmanet from id itself, which were also mostly about duel and not teamplay ... prolly the author of the biography is exagerating a bit there, am I right?
1240 Hits
HoQ TDM Spring 2017 - Rankings (24 comments)
Posted by doz3r @ 16:12 CDT, 6 June 2017 - iMsg
Today, the HoQ TDM Spring 2017 league saw its last matches played. The time has now come to release the rankings for the three divisions.

First, if you missed some games, most of the VODs are available on Plus Forward. We also hope some players will come forward and upload some demos.

Final Rankings


Thank you all for playing, watching and streaming.

Links: Results - mIRC#HoQLeagues
2017 Hits
rekt vs hoq spring 2017 (No comments)
Posted by esdf @ 15:34 CDT, 4 June 2017 - iMsg
vods&demos of rekt in this season's hoq tdm

rekt vs hun: yt, demos
rekt vs b52: yt, demos
rekt vs fk: yt, demos
rekt vs q?: yt, demos
rekt vs lp.: yt, demos

peace.
304 Hits
Quake 3 HD gameplay (2 comments)
Posted by kevlark @ 04:23 CDT, 4 June 2017 - iMsg
516 Hits
2GD opinions on Duel and Sacrifice modes (77 comments)
Posted by Messing Around @ 03:40 CDT, 4 June 2017 - iMsg
https://www.twitch.tv/videos/148515988?t=43m29s

Steal from QC forum

Id is trying to turn the game into a mindless FPS, just simply pickup weapons and go for a frag
4722 Hits
Duel players from Denmark (16 comments)
Posted by azxx @ 20:20 CDT, 3 June 2017 - iMsg
From Quake 3 onwards, there might have been some notable names from Denmark in team modes, but never a top name in duel. Why is that so? Is it something about the scene? Genuinely curious.
1261 Hits
Pie Timers (17 comments)
Posted by azxx @ 14:28 CDT, 3 June 2017 - iMsg
After seeing the discussion between megaman3 and Neeeple in this thread, it got me thinking about showing timer visuals around items in Quake, which I will call "pie timers".

I never quite grasped the issue with pie timers in either QL or Reflex and now QC, and why it often became a topic of fierce discussion. Please, hear me out.

Keep in mind that for this discussion I am thinking of the traditional style of matches, and not how they are in QC now with rounds etc.

Some prerequisites for this discussion:
- Pie timers should only be visible to a player if they picked the item, or if the item was in clear view when it was picked by another player.
- Pie timers should remain 'pies' or a little 'abstract'; there should never be a number shown.
- HUD timers should never exist for players, only for spectators.

When I think of skill in a game, I like to think of the concepts of skill ceiling and skill floor. Ideally, a game should try to lower the skill floor, while still making sure that the current skill ceiling is maintained if not raised.

I think pie timers will lower the skill floor but not lower the skill ceiling.

New players will actually learn that there is such a mechanic as timing items that they need to do, and will then be able to get their feet wet with strategies for items. They can also eventually ease into the habit of timing more items and/or timing more exactly with the game clock. This way they are being taught something without having had to be around the game/scene.

The worser players will be assisted in returning to grab or fight for an item since it is more intuitive to them. It will also allow them to time one item in a more exact manner while being able to challenge others with the aid of possible pie timers.

The better players will always be timing more and timing better, because doing so is still an advantage despite the presence of pie timers, so to them a pie timer doesn't make as much of a difference.

Having a pie timer might allow in-control players to time with less focus being diverted there, which might allow them to do other amazing things. On the other hand, it could allow them to get items with more ease so they might end up dominating an opponent even more. Could become a kind of snowball effect.

Is most of the arguing around pie timers for the sake of purity?
I understand the awe we are left with when we see the feats of top players while they were timing multiple items, but I don't believe pie timers will dilute that.

I would really like to hear what others think, as there might be points that I haven't thought of or don't understand well enough.
Edited by azxx at 14:29 CDT, 3 June 2017 - 1123 Hits
Quake Champions Closed Beta Patch June 2nd (12 comments)
Posted by T1E @ 17:20 CDT, 2 June 2017 - iMsg
For this week’s Quake Champions Closed Beta test event, we are focusing on monitoring game stability with new backend services in place. In doing so, we will be holding a shorter test event, which will end on Saturday at 5pm ET. The patch being deployed for this build will only include minor fixes, however, we are working on a larger update that will address game performance issues, and this weekend’s test is a prerequisite for that update. We appreciate your continued feedback as it’s helped us to identify stability issues that we’re working to resolve. Thank you to all of our testers for helping us to create an even better Quake Champions.

https://bethesda.net/community/topic/60198/june-2-beta-update

- Still closed
- Some more sensitivity settings
- Sensitivity can only be set in .250 increments now and is back to regular QL/CS computation imho - reply back if you have a solid answer or measured your 360* turn
Edited by T1E at 18:12 CDT, 2 June 2017 - 1309 Hits
125 FPS Sunday Cup#81 (7 comments)
Posted by Nico_QD @ 15:57 CDT, 2 June 2017 - iMsg
Scheduled: 13:00 CDT, 4 June 2017 to 16:00 CDT, 4 June 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #81


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links:125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 15:58 CDT, 2 June 2017 - 1832 Hits
June 2nd Quake Champs "Update" (23 comments)
Posted by Jamerio @ 09:13 CDT, 2 June 2017 - iMsg
Beta starts soon, and ends soon after on Saturday 5pm ET, this beta has minor updates which they've not listed, and its purpose is to lead up to a bigger update which they've defined as performance related.

I assume loading times, net code, and possibly better FPS.

*****UPDATE*****

They've added extra mouse options like mouse accel, cap etc, so you'll have to do settings again. Filtering too I think? not 100% sure in total, as I set it on day 1 and left, but there are more options.

They've changed some spawns (first spawn on Dm6 was next to Nail Gun instead of Jump Pad or Bridge).

99% sure they have improved visibility too, dark areas do not feel as dark. At least on dm6.

Lots of changes on Ruins, too many little changes and not enough change logs!

Edited by Jamerio at 18:57 CDT, 3 June 2017 - 2149 Hits
Pregnant lady (24 comments)
Posted by Gobotz @ 18:18 CDT, 1 June 2017 - iMsg
So every spring this lady runs by my house all pregnant and shit.
Every late fall early winter she runs by again... skinny.
She's been doing this since 2007.
That's 10 kids.....
1285 Hits
Quake Champions Pickup (69 comments)
Posted by esdf @ 14:08 CDT, 1 June 2017 - iMsg
With Quake Champions NDA being lifted for good, I figure this is the right time to announce that a Discord pickup community has been created.

The pickup is featuring both team modes currently in the game, Sacrifice and TDM along with the 1v1 mode, Duel. I can confirm the games were pretty much frequent throughout the closed beta tests and there's players of all skill levels there, from one of the worst to one of the best ones in the game so far.

The pickup is mostly Euro-dominated, but there is also an NA channel available for Murica to have fun in.


So now that you know pretty much everything, only thing left to do is to join the server and start adding. For all other questions you might have, feel free to pm the admins.

Links: Discord server
Edited by esdf at 09:27 CDT, 4 June 2017 - 4989 Hits
Sujoy interview about Quake and esports (10 comments)
Posted by Sujoy @ 11:42 CDT, 31 May 2017 - iMsg
Shameless self promotion!

https://issuu.com/ggmagazineuk/docs/final_pro...ne_-_ellio

Pages 36-40

The magazine is a dissertation project but I quite like how the interview game out.
957 Hits
BiBS NA QL CTF Draft Cup 6/11 (2 comments)
Posted by bjqrn0 @ 23:59 CDT, 30 May 2017 - iMsg
Scheduled: 14:00 CDT, 11 June 2017 to 22:00 CDT, 11 June 2017
Schedule: Passed

Bring it Back Safely is running another CTF draft cup for North America on Sunday June 11 at 14:00 CDT.


Sign up at challonge/h1zpCgw3de
Edited by Badb0y at 10:21 CDT, 13 June 2017 - 1275 Hits
I'm bored and need to wake up at 12.30PM (32 comments)
Posted by He4rTL3sS @ 22:17 CDT, 30 May 2017 - iMsg
So, what you guys wanna know about me ? I can tell anything, everything. I'm not ashamed of being an autistic weirdo, so just ask your questions, I'll try to answer as much precisely as possible.

Can be about my life, quake, anything.

Maybe you wonder about my retardness or something, so perhaps you can ask a question such as "Why are you such an attention whore, and playing meaningless thing that is thunderstruck 1v1 24/7, drinking high amount of energy drinks, making retarded threads about configs and sensitivities, and on top of that a fucking arrogant asshole ? You french faggot :/".

You can even say here in the comments that I made another retarded journal entry only to seek attention, and that you don't give a fuck about me, it's not like I'm a super-star like cooller or anyone else.

You can even troll me or insult me, give me advices to be less retarded, I'm open for anything really :)

HF!
1511 Hits
Quake Champions Siege mode for eSports? (2 comments)
Posted by jamalz @ 21:05 CDT, 30 May 2017 - iMsg
https://www.youtube.com/watch?v=e8HwWQoRBm4

not my idea but I love this fucking idea so much, i started beating off while watching the video.

This would be fucking fun, just like old days playing quake 1 co-op.
400 Hits
Fragmovie Quake Champions Pro Duels (2 comments)
Posted by Yonk @ 19:39 CDT, 30 May 2017 - iMsg
https://www.youtube.com/watch?v=gGhjsqx435o

Hi, you are wellcome to my Quake Champions Channel, professional matchs, hightlights and more. :)
524 Hits
Mice Similar to FK2 (8 comments)
Posted by Guilte @ 16:46 CDT, 30 May 2017 - iMsg
Hey guys, I'm looking to upgrade from my Zowie FK2. I ideally just want something that has a 3360 sensor, no braided cable, and as close as possible to the shape of the FK2. I've already tried the G Pro and hated the shape.

Let me know your suggestions.
920 Hits
Closed beta forums will be closed on June 2 (36 comments)
Posted by gSTRUCTOR @ 12:59 CDT, 30 May 2017 - iMsg
Closed and unaccesible, so if you have something worthy there, save it while you can.

I think that the same way NDA was lifted too early and the closed beta ended too early (because you can call it closed all you want but if anyone can grab a key its not closed anymore), theyre going open forums too early.
Edited by gSTRUCTOR at 13:00 CDT, 30 May 2017 - 1913 Hits
Quake Champions - Dead on Arrival? (330 comments)
Posted by sudoBp @ 06:36 CDT, 30 May 2017 - iMsg
Quake Champions is about to finish its 7th or 8th beta "weekend" and development as well as media appearance can be considered underwhelming.

Twitch viewership (over the passed weekend the game couldnt get passed 2000 viewers) is close to non-existent since it released its NDA:

for more stats please check Twitch stats

Reddit, which can be considered the go-to-communication platform for a lot of gamers, has in my opinion mostly negative feedback threads. I might be biased in this case, as I do not have any statistical analysis on which threads gave positive feedback on the game and its development.

At this point, the official bethesda forum can be considered the worst corner of hell where any good argument or feedback gets burrowed by a big pile of garbage. No one sane will attempt to step a foot in that forum again.

Consequently, you cannot argue anymore that the quake elitists are to be blamed for not playing or watching the game on twitch - like TB would like to claim. It's the lacking casual base.

The game in its current state core issues.
Players are getting annoyed by the flaws: long queue times, bad netcode, unbalanced teams, quitters, loading times, high hardware requirements for a F2P game, unintuitive health system based on profound bullshit argument (please see http://esreality.com/post/2873836/ask-the-devs-answers/. an esports manager who does what exactly?

There is also no real communication coming from the project "leader" or its "community managers". There is supposedly to be a qualifier for quakecon soon? I'm sure the potential participants would like to get some information.

I have to sadly say, even though I personally enjoy playing qc, that qc will be dead on arrival. The game has to compete with plenty of other games out there, and so far it does nothing convincingly that could make the casual players be interested beyond a few hours of game play. 2GD also mentioned it in his talk with TB: Where is the incentive to buy the hero pack? The game does not significantly change when playing with sorlag or visor. Yet, id will be trying to sell it.

I am certain someone will enter this thread by claiming that the game is still in its "beta" stage. But that argument holds no ground, considering how the game development and the communication between the developers and the community has been.

The id team just lacks fundamental knowledge on how to handle the project:
At least show some teasers on upcoming features (e.g. spectator mode). Make a blog post (no fluff bullshit), show a short clip, keep the gossip active about the game, show us how you work and what you do etc.
15347 Hits
UT ESL Duel Spring League 2017 Playoffs (No comments)
Posted by Wasteful @ 06:10 CDT, 29 May 2017 - iMsg
ESL is running Unreal Tournament Pre-Alpha Duel League! It started with open qualification cups, where top players qualified to the groupstage. Two groups were made of 4 players, where top 2 players from each group advanced to playoffs.


All matches will be covered by Zaccubus and frag^m so expect some quality coverage.

Stream: twitch mouz|frag^m Stream

Links: ESL ESL Announcmeent, ESL Twitter ESLUnreal, ut UT Pre-Alpha download, ESL League Rankings, VoDs, Plusforward.net
Edited by Wasteful at 08:47 CDT, 29 May 2017 - 262 Hits

<< Comment #1 @ 07:54 CST, 24 November 2009 >>
By Sweden Paladia 
The result of this would at least to some degree be interesting if the poll was made neutral.
<< Comment #29 @ 18:23 CST, 6 December 2009 >>
By clawo Liam  - Reply to #1
Yeah true... y'know... with all the respect and influence dird has over the community.
<< Comment #30 @ 20:25 CST, 6 December 2009 >>
By inuyasha8 sonic  - Reply to #29
tird*
<< Comment #2 @ 08:03 CST, 24 November 2009 >>
By AUSNL by dann zkyp 
FGS, NO!
<< Comment #3 @ 08:07 CST, 24 November 2009 >>
By Brazil _agu 
say yes to: A G P !!
<< Comment #4 @ 08:13 CST, 24 November 2009 >>
Well, I do realize these last 2 days have had alot of AGP in headlines but its for point, I was asked to do an interview so I did it. Things are on a calendar and we are trying to keep them weekly. Usually it is just the AGP Classics Match of the Week. This week had 2 though as player election started. Once everything is announced there isn't much to be announced. SO, to the haters, just be patient. This might seem insignificant to some of you and rightly so, but it is not to many others.
Edited by Streetrunner at 08:20 CST, 24 November 2009
<< Comment #8 @ 08:42 CST, 24 November 2009 >>
By Beer! becks  - Reply to #4
you might wanna stop giving them reasons!
<< Comment #16 @ 12:17 CST, 24 November 2009 >>
By Denmark light  - Reply to #4
Imho its super exciting so far. You should consider getting more interviews with all of the council in-depth analysis of what they are working for and what they stand for. I imagine you get one of those sticky news items on ESR with all the candidates for at least 3-5 weeks. You should perhaps also post some articles as its been a while since last time, just to discuss how and what the AGP can do. I also suggest that the members start blogging in their journals about all this important stuff that i, as one of the gamers that only follow ESR wouldnt get to know anyway else.
<< Comment #17 @ 12:53 CST, 24 November 2009 >>
By AGP Streetrunner  - Reply to #16
It is planned and you are right. It isn't like esports sites cannot interview either. Things are just starting.
<< Comment #18 @ 13:01 CST, 24 November 2009 >>
By Beer! becks  - Reply to #17
you might wanna invest in one of them sarcasm detectors...
<< Comment #26 @ 17:01 CST, 25 November 2009 >>
By Sweden calleking  - Reply to #18
they're not sanctioned by the AGP.... yet :)
<< Comment #25 @ 16:33 CST, 25 November 2009 >>
By Poland bd--k  - Reply to #4
if i were you id just do my thing regardless trolls.
<< Comment #5 @ 08:25 CST, 24 November 2009 >>
By acoolstfu cyan 
Yes, i love having news where i can express my disgust with the human race.
<< Comment #6 @ 08:31 CST, 24 November 2009 >>
By Australia zlr 
stupid poll.

go back to high school.
<< Comment #7 @ 08:37 CST, 24 November 2009 >>
By 2k2_2 Nukm 
( Major Poll: QL)
<< Comment #9 @ 09:46 CST, 24 November 2009 >>
By Sweden Paladia  - Reply to #7
I agree, no biased poll should be major.
<< Comment #14 @ 10:43 CST, 24 November 2009 >>
By clawo ini  - Reply to #9
I think we need a new poll for the front page that takes up less space though :P
<< Comment #19 @ 15:05 CST, 24 November 2009 >>
By Dird's Xmas tree ;o Dird  - Reply to #9
its not biased
<< Comment #20 @ 15:46 CST, 24 November 2009 >>
By Sweden Paladia  - Reply to #19
"Should Streetrunner be allowed to post AGP "news" on this site at the rate of a sad person on Twitter? "

By calling it "news" and saying something about a sad person on twitter you already make clear what you think is the appropriate vote.
<< Comment #21 @ 16:48 CST, 24 November 2009 >>
By Dird's Xmas tree ;o Dird  - Reply to #20
dont see how :P
<< Comment #23 @ 05:36 CST, 25 November 2009 >>
By Sweden Paladia  - Reply to #21
Cause you try to belittle his news in the poll instead of letting people decide that for themselves.
<< Comment #24 @ 06:08 CST, 25 November 2009 >>
By Dird's Xmas tree ;o Dird  - Reply to #23
ye i know i was joking ;p
<< Comment #32 @ 10:10 CST, 7 December 2009 >>
By Unset Aaron  - Reply to #24
this is paladia we're talking bout
<< Comment #33 @ 17:01 CST, 8 December 2009 >>
Everything I write is © 2001-2009. If you want to reproduce it in any way, use a small snippet and then link back to the original post with due credit. If it is not in text form, contact me beforehand to work out the details.
<< Comment #10 @ 10:24 CST, 24 November 2009 >>
I can't believe this is a fucking poll.

Pathetic.
<< Comment #11 @ 10:28 CST, 24 November 2009 >>
By wc3_undead mammon 
For unbiased poll, I require "Why Yes?" and "I don't give a damn." options.
<< Comment #12 @ 10:42 CST, 24 November 2009 >>
By aggnog_duck spyteman 
heard AGP tournament PCs will run on Google OS
<< Comment #13 @ 10:43 CST, 24 November 2009 >>
By clawo ini 
Everyone can post news, I guess the issue is being able to major them.
<< Comment #15 @ 11:07 CST, 24 November 2009 >>
By Unset gnarf 
As long as we let you post "polls", why not?
<< Comment #22 @ 21:34 CST, 24 November 2009 >>
Why not? It's an Esports site , AGP is an esports organisation, their weekly AGP classics are entertaining to reminisce about or to find out for somewhat new players like me. Just make some common sense filters bout Major News cos a lot of it is just provoking #care resposnes
<< Comment #27 @ 02:03 CST, 1 December 2009 >>
By Plusme ins 
#care
<< Comment #28 @ 13:05 CST, 3 December 2009 >>
By United Kingdom Six16 
Yes, aslong as its either a weekly AGP classic, or Major "Major" news..
<< Comment #31 @ 23:39 CST, 6 December 2009 >>
By Samoa advent™ 
It's ESR. Do you really take the fact that Streetrunner wants to post lots of news that seriously?
<< Comment #34 @ 17:13 CDT, 20 September 2012 >>
By Scotland Something  - Reply to #31
Yes.

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners, Report a Bug