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Automated Overwatch service? (1 comment)
Posted by pall @ 13:50 CST, 19 December 2014 - iMsg
Think of such service.

Site, where you can upload demo of player playing the game (q1, q2, q3, ql, cs go or others) and get decision if there is any aimbot used in game.
No check for wall hack and other cheat stuff. Aimbot use only.

Site will have public stats created for all demos uploaded with all decisions. Search over whole data base (name of player, dates, maps, etc).

If everything will go well enough, then at launch site will have all demos from sites qlranks (or some other demos base) analyzed, so user will not start with some empty content.

No technology explanation (how decision is made) will be provided in public access. Smells like buying cat in a bag, but its not.

Are you ready to pay for such service?
How much can you pay?

For example 0.1$ per 10 mins long demo file.
Maybe 10 tokens for 10 demos for 1$.

What do you think.
33 Hits
Books Thread - Excession (11 comments)
Posted by son1dow @ 08:23 CST, 19 December 2014 - iMsg
Just finished of Excession by Ian M. Banks. I can't get enough of his descriptions on what humanoids make of their lives in a post-scarcity world. On many occasions I'm walking, listening to the audiobook and wondering how crazy I look with that grin on my face. The minds aren't any worse either. The sleeper service must be the most romantic ship ever. At least all the previous Culture novels are the same, though the first one, Consider Phlebas, is probably my least favourite.

What have you been reading?
169 Hits
Save 50% on Quake IV on Steam (7 comments)
Posted by WhiteMagicRaven @ 05:50 CST, 19 December 2014 - iMsg
HOLIDAY SALE! Offer ends 2 January -50% ($6.29 USD)

http://store.steampowered.com/app/2210/
271 Hits
Ukranian players (11 comments)
Posted by snezz @ 04:02 CST, 19 December 2014 - iMsg
I'm wondering if you guys have some info, what happened to Ukranian ql players. I remember laskiy, bpatela and a couple of others performing quite well before the whole Ukraina - Russia conflict started.
451 Hits
Favorite Trance artists (10 comments)
Posted by Unanimous @ 03:41 CST, 19 December 2014 - iMsg
who do you mostly listen to?

i'll start:

Armin
DJ Tiesto
Ferry Corsten
DJ Sasha
BT
DJ Oakenfold
MDA & Spherical
Lisa Lashes
Juno Reactor
PvD
DJ Sharkey
Edited by Unanimous at 03:53 CST, 19 December 2014 - 184 Hits
125fps: cypher vs ash (1 comment)
Posted by xou @ 20:49 CST, 18 December 2014 - iMsg
cypher, Odds: 82% (1.2:1)
Bets placed: E$46078, betting open: 20:51 CST 18 Dec 2014 to 09:00 CST 21 Dec 2014

ash, Odds: 17% (5.8:1)
Bets placed: E$7990, betting open: 20:51 CST 18 Dec 2014 to 09:00 CST 21 Dec 2014

E$
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125 FPS Nov-Dec'14 League, Playoffs - Semi-final
Belarus cypher vs Russia ash
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 20:51 CST, 18 December 2014 - 219 Hits
April1.pk3 (7 comments)
Posted by kapca @ 14:54 CST, 18 December 2014 - iMsg
Back in this spring, when people were talking about some upcoming secret update, ql2.0 and whatnot, I wanted to trick you guys a little, so I made a false screenshot about an "opengl2 engine update". Obviously, it would only have been plausible if one of the devs would have accidentally leaked it, so I asked them but they didn't want to play along. I wasn't really happy how the pic looked, so I just dropped the idea and forgot about it.

I just found it again today when I was deleting stuff from my NAS. It's a simple OpenGL render (using mental ray's opengl mode). The entire scene uses the original textures and geometry, the only thing I changed are the two lights on the top (I cut them out based on the texture) and tweaked the image on the big screen a little bit, but the rest is the same as how it is in the game.

[img1]

The upper part of the scene is too bright, but that was "necessary" because that's where the console is down on the "leaked screenshot".... anyways, it looks crap imo, but I wanted you to have it before I purged my local copy.

Enjoy: "Screenshot"
and here it is without the console

ps.: as usual, the copyright stuff goes to id software (or whoever else might hold the rights).
314 Hits
Sony KDL42W7 - Great TV for Console Play (6 comments)
Posted by nvc @ 08:49 CST, 18 December 2014 - iMsg
Here's my Amazon Review:
http://www.amazon.co.uk/review/R2VZMD27C1A7PA...B00HZAVA70

Here's a .rar file that contains some basic input lag tests against the Iiyama GB2488HSU with Direct Drive enabled (aka benq level lag):
https://www.dropbox.com/s/y4swp95fug7hbko/lol.zip?dl=0

Here's a full review by HDTV Test: http://www.hdtvtest.co.uk/news/kdl42w705b-201402233639.htm

If you're after a TV this Christmas and New Year then aim for this.
Edited by nvc at 08:56 CST, 18 December 2014 - 254 Hits
Wot British Accent is dis? (5 comments)
Posted by DamianLillard @ 03:57 CST, 18 December 2014 - iMsg


What is the regional dialect of the senior citizen in 00:56
Edited by DamianLillard at 03:57 CST, 18 December 2014 - 329 Hits
how do aimbots work? (12 comments)
Posted by brandan @ 00:19 CST, 18 December 2014 - iMsg
is it possible to compare the distance traveled of the mouse sensor vs. the distance traveled of the in-game cursor to determine discrepancies?
578 Hits
naos quantified gaming mouse (15 comments)
Posted by brandan @ 00:16 CST, 18 December 2014 - iMsg
gather vital information from gaming sessions, use it to???? thoughts?

https://www.kickstarter.com/projects/20618081...ame-better
555 Hits
Web_reload and FIGHT! (12 comments)
Posted by White_Insane @ 19:21 CST, 17 December 2014 - iMsg
Does anyone have problems with this ?
When I enter the game I need to do a web_reload command from 5 to 30 times before game "connects" to chat and authentication passes if I want to play at all.

FIGHT! sound, bug which is occuring since last update, game starts, round starts and announcer is stuck at FIGHT! sound, looping through for 10-25seconds....annoying as hell.
657 Hits
125fps: evil vs agent (1 comment)
Posted by xou @ 15:16 CST, 17 December 2014 - iMsg
evil, Odds: 74% (1.3:1)
Bets placed: E$57578, betting open: 14:30 CST 18 Dec 2014 to 09:00 CST 21 Dec 2014

agent, Odds: 25% (3.9:1)
Bets placed: E$18152, betting open: 14:30 CST 18 Dec 2014 to 09:00 CST 21 Dec 2014

E$
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125 FPS Nov-Dec'14 League, Playoffs - Semi-final
Russia evil vs Russia agent
Cup page, mIRC #125fps - QLRanks comparing
438 Hits
"Gaming Headset" Guide - $15-$150 (4 comments)
Posted by zeroql @ 05:06 CST, 17 December 2014 - iMsg
Copy pastarino! from Tech YES City

https://www.youtube.com/watch?v=tnJoN5zBFEg

I have been getting asked about headphones a lot lately (most likely because of the Tek Syndicate series of videos?) so I thought I would make a little guide on what headphones and mics I like and when coupled together what will give you a kickass gaming experience.

Here are some links -

$15 Koss KSC75 - http://www.amazon.com/Koss-KSC75-Portable-Ste...koss+ksc75

$15 Sony Lav Mic - http://www.amazon.com/Sony-ECMCS3-Omnidirecti...y+lavalier

$50 Takstar HI-2050 - http://www.amazon.com/FOME-Takstar-Monitor-He...ar+hi-2050

$167 Sennheiser HD598 - http://www.amazon.com/Sennheiser-HD-598-Over-...sennheiser

$120 Also the 558s are a little cheaper - http://www.amazon.com/Sennheiser-HD-558-Headp...heiser+558

$125 Fidelio L1 - http://www.amazon.com/Philips-L1-28-Discontin...Fidelio+l1

$30 V-moda Boompro - http://www.amazon.com/V-MODA-BoomPro-Gaming-H...da+boompro

$25 ebay vmoda boompro - http://www.ebay.com/itm/C8-Headset-Headphone-...3a98c85d2e

$1 Extension cable - http://www.ebay.com/itm/2013-New-1-5m-5ft-Ste...5d464955bd

Another worthy mention (especially for the soundstage) is the ATH-AD900X and ATH-AD700X (though I prefer the 900X over the 700). These will give you very good soundstage for the dollar as well, though as I have stated in the past I am not a big fan of the AT house sound.
200 Hits
I immediately regret getting IME 3.0 (70 comments)
Posted by ckorweng @ 04:07 CST, 17 December 2014 - iMsg
After reading around and finding out about this beast mouse that's been so revered by so many I had to get my hands on this but little did I know 400 dpi would affect my gameplay so much.

I'm a DotA2 player thinking that getting this mouse would improve my last hits but I just cannot handle the low sensitivity. If I increase the sensitivity too much, the cursor would look really shaky resulting in jitter and whatnot.

I've never thought such an old mouse would not be match well with my 1920x1080 display. GG $40 down the drain, shouldve bought a g100s instead
1778 Hits
125fps: cypher vs k1llsen (5 comments)
Posted by xou @ 15:53 CST, 16 December 2014 - iMsg
Winner:cypher, Odds: 70% (1.4:1)
Bets placed: E$73622, betting open: 15:30 CST 16 Dec 2014 to 12:00 CST 18 Dec 2014

Loser:k1llsen, Odds: 29% (3.3:1)
Bets placed: E$31012, betting open: 15:30 CST 16 Dec 2014 to 12:00 CST 18 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Belarus cypher vs Germany k1llsen
Cup page, mIRC #125fps - QLRanks comparing
810 Hits
125fps: evil vs baSe (3 comments)
Posted by xou @ 15:53 CST, 16 December 2014 - iMsg
Winner:evil, Odds: 79% (1.2:1)
Bets placed: E$43775, betting open: 15:30 CST 16 Dec 2014 to 12:00 CST 17 Dec 2014

Loser:baSe, Odds: 20% (4.7:1)
Bets placed: E$11687, betting open: 15:30 CST 16 Dec 2014 to 12:00 CST 17 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Russia evil vs Russia baSe
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 15:54 CST, 16 December 2014 - 355 Hits
Help us to translate Warsow (13 comments)
Posted by adem @ 13:15 CST, 16 December 2014 - iMsg
We've made a public project of warsow Warsow Localizations. So anybody from the community can help us to translate this game. At first you'll need to sign up in order to edit localizations.

>>> warsow.oneskyapp.com <<<

It is quite simple and useful: there are overall translation progress bars, possibility to find only missing strings, you can use different available languages as a source. Translation consists of 3 part:
1) main
2) cgame
3) ui

Also not all available strings are shown at one page, make sure you have checked bottom right to see over pages. If you want to work on other languages - post a message about your wish here in this thread.

Source: http://www.warsow.net/forum/thread/16365/1
451 Hits
125fps: ash vs dem0n (13 comments)
Posted by xou @ 09:44 CST, 16 December 2014 - iMsg
Winner:ash, Odds: 73% (1.3:1)
Bets placed: E$77488, betting open: 14:00 CST 16 Dec 2014 to 12:00 CST 18 Dec 2014

Loser:dem0n, Odds: 26% (3.7:1)
Bets placed: E$29220, betting open: 14:00 CST 16 Dec 2014 to 12:00 CST 18 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Russia ash vs Belgium dem0n
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 09:52 CST, 16 December 2014 - 797 Hits
125fps: agent vs strenx (13 comments)
Posted by xou @ 09:43 CST, 16 December 2014 - iMsg
Loser:strenx, Odds: 59% (1.6:1)
Bets placed: E$34956, betting open: 14:00 CST 16 Dec 2014 to 12:00 CST 17 Dec 2014

Winner:agent, Odds: 40% (2.4:1)
Bets placed: E$24246, betting open: 14:00 CST 16 Dec 2014 to 12:00 CST 17 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Russia agent vs France strenx
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 09:54 CST, 16 December 2014 - 670 Hits
* N U K E D * (2 comments, locked)
Posted by Nuked User @ 09:16 CST, 16 December 2014 - iMsg
* N U K E D *

Whats the new way to show ELO? (5 comments)
Posted by JDub @ 22:53 CST, 15 December 2014 - iMsg
I know with the steam switch it doesnt work anymore but hitting - and + still changes output to echo, print etc

What do I have to do to get easy access to elo again? Someone mentioned before something about downloading something but how to implement it was very unclear.
668 Hits
125fps: baksteen vs baSe (9 comments)
Posted by xou @ 15:21 CST, 15 December 2014 - iMsg
Loser:baksteen, Odds: 57% (1.7:1)
Bets placed: E$50679, betting open: 15:00 CST 15 Dec 2014 to 12:00 CST 16 Dec 2014

Winner:baSe, Odds: 42% (2.3:1)
Bets placed: E$33313, betting open: 15:00 CST 15 Dec 2014 to 12:00 CST 16 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Netherlands baksteen vs Russia baSe
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 09:56 CST, 16 December 2014 - 443 Hits
125fps: k1llsen vs pavel (No comments)
Posted by xou @ 15:21 CST, 15 December 2014 - iMsg
Winner:k1llsen, Odds: 72% (1.3:1)
Bets placed: E$48560, betting open: 15:00 CST 15 Dec 2014 to 12:00 CST 16 Dec 2014

Loser:pavel, Odds: 27% (3.5:1)
Bets placed: E$18558, betting open: 15:00 CST 15 Dec 2014 to 12:00 CST 16 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Germany k1llsen vs Russia pavel
Cup page, mIRC #125fps - QLRanks comparing
Edited by xou at 09:55 CST, 16 December 2014 - 250 Hits
Just Quake Live by cky.....'s successor? (5 comments)
Posted by gienon @ 15:05 CST, 15 December 2014 - iMsg
I've just had a thought (no, really!) and decided to share. Maybe someone will go through with it.

Why don't some dedicated soul with relatively much free time or a few people to help out go through the games by elite players since '09 and make a refurbished QL version of Just Quake by cky? 60 fps, HD quality, same awesome soundtrack, frags that will make people piss their pants - it would be an instant classic and give a buttload of fame to whoever makes the movie.

There would naturally have to be a criterion to restrict the featured players' pool to only the best but that's of secondary importance.

Oh, one more thing - if someone puts even a slither of 3rd person camera or some fancy editing in it (beyond what cky did), shoot him in the balls and invite funnyb to his house for Christmas.

I wanna see it.
478 Hits
MOSCOW QUAKE LAN PARTY #20 (57 comments)
Posted by h8m3 @ 14:53 CST, 15 December 2014 - iMsg
Scheduled: 01:00 CST, 10 January 2015 to 11:00 CST, 10 January 2015
Begins In:

Right after the success of the Moscow Quake LAN Party #19, which took a place in August and gathered over 40 players, the MQLP series is back to being twice a year. This anniversary LAN however was decided to be held in an unusual format. For the first time in its history, it's gonna be a no duels team-modes only LAN.

Moreover, to raise the fun and competition level, it was decided to make it a draft tournament. Chosen captains are going to pick players and play six official 4x4 disciplines being CA, CTF, TDM, FT, Dom and A&D. Event will happen in the same place as the last time: The CyberSport Laboratory in Russian State University of Physical Education, Sport, Youth and Tourism .


Streams: TBA
Links: Announcement
Edited by xou at 07:19 CST, 17 December 2014 - 3414 Hits
wtf is wrong with ql today (13 comments)
Posted by bogOtac @ 14:51 CST, 15 December 2014 - iMsg
Ql today is unplayable...
-server browser too slow
-doesnt show pings on servers
-We cant load data for this match, on every server i click
-duel servers spawned by id crash, and if u disconnect while infinite CONNECTION INTERRUPTED u lose elo.....
WTF?
Edited by bogOtac at 14:53 CST, 15 December 2014 - 1009 Hits
Awesome Military Videos (31 comments)
Posted by H1ghlander @ 14:26 CST, 15 December 2014 - iMsg
Post some cool military videos.
Below some videos about polish army

GROM - the best unit in polish army

http://www.jwgrom.pl/

Formoza: http://vimeo.com/71704659 - really epic video quality

official polish army channel: https://www.youtube.com/channel/UCzrzwY1jOAh1XLg7wALw4kg/videos







bonus: love that song :P


bonus2 (shit music, awesome video):
Edited by H1ghlander at 14:36 CST, 15 December 2014 - 734 Hits
QL2 confirmed!! (165 comments)
Posted by scrimitzu @ 13:24 CST, 15 December 2014 - iMsg
YEAH!!!
4942 Hits
WMO from dacheng2009 (ebay) (29 comments)
Posted by ckorweng @ 07:01 CST, 15 December 2014 - iMsg
Introduction:

Now a user by the name of dacheng2009 has been in ebay for quite awhile selling supposedly NEW WMOs 1.1a from China.

All of us are quite familiar that WMOs are actually not in production anymore but this Chinese seller seems to have found a way to manufacture them and selling at a very competitive price ($12.80).

In addition, he has also been able to maintain very high positive seller review (99.4% at the time of this writing)

Purpose of this post:

ESR serves as an elite gaming forum where the users seem to know their shit.

Because of this, there have been many unfamiliar users asking the same questions again and again and they flood/annoy the current userbase

"Are the mouse from dacheng2009 legitimate?"

With this, I ask you to please contribute in making this post an informative place for users to come and check the authenticity of the mouse sold by this specific ebay seller.

Can the people who bought WMOs from dacheng2009 on ebay please dump the photos here?


Conclusion:

Many of us regret not finding about the legendary WMOs sooner.
Upcoming younger generations would be dying to buy this mouse and rest assured the same questions would bound to come again.

If by any chance we get to hit the front page of Google search, this would make the forum less filled with irrelevant questions.



Footnote:

I've already placed an order for my WMO from dacheng2009. I'll be dumping my photos here soon.

Thank you.
1051 Hits
Looking for a specific mousepad. (5 comments)
Posted by ratman1337 @ 04:41 CST, 15 December 2014 - iMsg
Hey guys I'm after a wide mousepad similar to the razer goliathus https://encrypted-tbn1.gstatic.com/images?q=t...9ala8XRWxz
that is flat (don't like the sponge underneath as it usually warps over time) and ideally not have any graphic on it.
301 Hits
Where do keep up with peripheral news? (5 comments)
Posted by CodeRed @ 04:27 CST, 15 December 2014 - iMsg
Not a hardware specific question.

I used to like to visit overclock for mice reviews and geekhack for mechanical keyboard goodness. Alot of interesting stuff but I've been turned away recently by how toxic the communities have grown and as always many of the older users that made those sites great started leaving..

So, where do you guys like to frequent to keep up with hardware and peripherals news and discussions?
324 Hits
Quake Live support sux (121 comments)
Posted by exer @ 20:24 CST, 14 December 2014 - iMsg
So I got ban bacause i kicked some guy from MY server, because his skill was too high ( about 700 elo higher then me).. didnt wanted him there.. Ofc he reported me, like everyone from his clan, i got banned because that..

problem is i dont know for how long that ban last... I sent mails to support 5 days ago,but no respond... Well.. what is the fucking problem?
2691 Hits
125fps: dem0n vs clawz (7 comments)
Posted by xou @ 19:22 CST, 14 December 2014 - iMsg
Winner:dem0n, Odds: 47% (2:1)
Bets placed: E$18879, betting open: 19:00 CST 14 Dec 2014 to 12:00 CST 15 Dec 2014

Loser:clawz, Odds: 52% (1.9:1)
Bets placed: E$25320, betting open: 19:00 CST 14 Dec 2014 to 12:00 CST 15 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
Belgium dem0n vs Belarus clawz
Cup page, mIRC #125fps
378 Hits
125fps: strenx vs p0ni (No comments)
Posted by xou @ 19:20 CST, 14 December 2014 - iMsg
Winner:strenx, Odds: 77% (1.2:1)
Bets placed: E$28594, betting open: 19:00 CST 14 Dec 2014 to 12:00 CST 15 Dec 2014

Loser:p0ni, Odds: 22% (4.4:1)
Bets placed: E$7027, betting open: 19:00 CST 14 Dec 2014 to 12:00 CST 15 Dec 2014

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125 FPS Nov-Dec'14 League, Playoffs - 1/4th Final
France strenx vs Spain p0ni
Cup page, mIRC #125fps
226 Hits
125 FPS Nov-Dec 2014 Pro league, Playoff (236 comments)
Posted by Nico_QD @ 17:53 CST, 14 December 2014 - iMsg
Scheduled: 09:00 CST, 21 December 2014 to 13:00 CST, 21 December 2014
Begins In:

The 125 FPS Nov-Dec 2014 Pro-League Playoff Stage starts the 15th December. The schedule is as following:

Semi-finals and Final
09:00 CST, 21 December 2014: Russia evil vs Russia agent - (Fixture)
09:00 CST, 21 December 2014: Belarus cypher vs Russia ash - (Fixture)
Please read more info on 125fps.com.

Streams: United Kingdom ZCasts , Russia 102, Russia elder
Links: Brackets, 125 FPS website, mIRC #125fps
Edited by xou at 20:53 CST, 18 December 2014 - 10565 Hits
Site summary for week ending 12 Dec (No comments)
Posted by ESReality @ 16:00 CST, 14 December 2014 - iMsg
Edited by Teen Queen at 23:56 CST, 14 December 2014 - 329 Hits
HoQ TDM Winter Season Opens Signups (10 comments)
Posted by doz3r @ 14:01 CST, 14 December 2014 - iMsg
It is winter so its time for the ql Quake Live TDM 4v4 Winter Season. The sign-ups are open from Sunday 14th December until 7th of January 2015.

League start will be Wednesday 14th of January, duration depends on the sign-ups (1 match per week). Division 1 plays Wednesday, Division 2/3 Thursday at 21:00 CET.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: camera QLTDM camera QUAD camera flair
Links: Rules, Signup, mIRC HoQLeagues
Edited by xou at 15:48 CST, 14 December 2014 - 2315 Hits
0.29 Test branch released (30 comments)
Posted by Teen Queen @ 05:21 CST, 14 December 2014 - iMsg
Reflex is slowly approaching the official 0.29 release, the test branch is already available and includes some nifty additions, including the highly requested spectator functions, various arena modes, several fixes and more. You can access the test branch by opting in for beta in the steam settings.


Links: Source/Forum post, Official website, Reflex on Steam
Edited by xou at 07:11 CST, 14 December 2014 - 1254 Hits
EQL19 B-Final: Chosen vs Fraggers United (3 comments)
Posted by leopold @ 04:11 CST, 14 December 2014 - iMsg
Scheduled: 14:00 CST, 14 December 2014 to 15:30 CST, 14 December 2014
Schedule: Passed

Today on Sunday, 14 Dec we'll see the B-finals of the EQL Season 19 between Chosen vs Fraggers United scheduled for 21:00 CET.

Preview written by Katsu.

Results

Ake Vader will probably stream his POV for this match.

Stream:
Ake Vader

Links: EQL 19, Watch it, Get QuakeWorld
Edited by leopold at 01:51 CST, 15 December 2014 - 285 Hits
pak0.pak not recognized by glqwcl.exe (2 comments)
Posted by ika @ 23:54 CST, 13 December 2014 - iMsg
I attempted to play quakeworld by downloading the client from ftp://ftp.idsoftware.com/idstuff/quakeworld/

However it does not recognize pak0.pak as a registered version of quakeworld. I have verified that my pak0.pak is registered as its checksum matches the one for Registered Version 1.06 according to http://quakewiki.org/wiki/pak0.pak

Does anyone know what is wrong? I really would like to play quakeworld.
195 Hits
Thoughts on netcode and matchmaking (18 comments)
Posted by gojira_ @ 22:53 CST, 13 December 2014 - iMsg
Personally I am not in favour of QL's netcode instaunlagged conceptual crap. Remember the days when lag was a personal responsibility? You know, back when a person could lag out all they wanted but didn't expect others to accommodate for their spiky ping?

Now about matchmaking. Matchmaking is a kind of euphemism in quake if you think about it. Competition is unfair. Winner wins, loser walks away in shame. Life by itself is offensive. So when I think about matchmaking I think math. We don't exactly have a big community like we did in the old days... so why don't we just stop crying about matchmaking?

Yeah, its tough. Our beloved games are turning into shit and the corporate whores in the capitalist gangbang can't help themselves from scraping that crap they deemed as "good thinking" from the bottom of the barrel.

So here we are people. What now?

XP

(Edited because I said instagib when what I really meant was instaunlagged)
Edited by gojira_ at 18:47 CST, 15 December 2014 - 864 Hits
Mushrooms (12 comments)
Posted by Gobotz @ 22:20 CST, 13 December 2014 - iMsg
This guy is the fuckin' man.

Paul Stamets
https://www.youtube.com/watch?v=DAw_Zzge49c
Edited by Gobotz at 22:20 CST, 13 December 2014 - 570 Hits
Favorite SP Doom3 / Quake4 Maps & Mods (3 comments)
Posted by Badb0y @ 20:58 CST, 13 December 2014 - iMsg
Singleplayer Favorites

1. Doom 3 Maps & Mods
2. about Quake 4 Singleplayer / Quake 4 Maps & Mods
4. Mods Quake 1, Quake 2, Duke Nukem 3D, Doom 2
5. Win Ports Shadow Warrior, Rise of Triad

okay, here we go.



DOOM 3


--- General

Sikkmod (2011) from Sikkpin
known graphic & gameplay mod
download

Wulfen textures pack (2011) from Wulfen
better looking texture, often used with sikkmod
download

Duct tape mod
shot and have flashlight at the same time, the original
download


--- Custom Maps

Once Upon A Time (2005) from Thomas Creutzenberg
my favorite map. good gameplay. sadly the author did only that map.
walkthrough video, download

Urukhai (2000) from Uwe Amberger
weird abstract map
download

T-Labs Complex (2004) from Kaiser
so many ideas in it. a trilogy.

i also liked:
Endarchy (actually its a mod, good lighning, nice secrets), Mancubus (super short), The Breeding Facility (impressive graphics, good map layout)


--- Modifications

In Hell (2006) from Steve 'Doomi' Kirbst
my favorite mod. real Doom/Quake classic feeling, more monsters on the screen as D3 original, traps, diff settings. 2 endings, if you play it twice maplayout will change a bit.
trailer, download

Desolated (2013) from
Atmo Horror with RPG influences. very diversified gameplay. buy weapons, rpg missions, monsters have other colors, fights in a train, jump stuff, good scripts. the arena place fights are influenced from "In Hell" and thats always good. their doing all what is possible today in D3. if you want it easy, slow down the time and use shotgun at near.
trailer, download

HardQore 2 (2009) from
2D Sidescroller. there is another version for Quake 4.
download

Shambler's Castle (2007) from
short mod, Doom 3 goes Quake 1
download

other big mods: The Dark Mod (2009), Ruiner (2010), Hexen: Edge of Chaos (2010)
they are objectively well made but not my taste

Phobos
not released, people waiting for this for years
homepage, moddb


QUAKE 4

a few months back i looked closer into Quake 4 singleplayer, because the release of "False Dawn" mod for me was so impressive.

Quake 4 singleplayer boxversion is fun, a good game. else i wouldnt write this down. But Raven did to much uninspired frontal attacks. mapdesign was linear, sometimes 2 doors in front of the player but only one door was right away to open. there was only minimal backtracking. Raven could done better thats for sure. i say this with the look from 2014 on it and with the complex leveldesign of Doom classic in mind. on one map, in the sewers, there was this old Doom classic joke, the players sees the exit from the start point.

models & animations, doors, doorframes and pillars look amazingly detailed still today (with custom resolution). doors & pillars are kind of basic gameplay elements from Doom classic. crouch & strafejump is limited in sp in comparison to the multiplayer. feels strange but works.

there is little known about Ravens development. id Software said only, the engine was already there so Raven could work on Bot AI and Buddy System. Raven said recently* the game was planned only for pc, but in the middle of development id wanted a parallel version for x360. At that time the x360 console wasnt released yet. i did speculations what that meant, probably time pressure, game console mapdesign influence.

*from minute 40 http://www.youtube.com/watch?v=Gu7pnvgnG6g

beautyful models
if you wanna see the models in silence nearby, 'devmap game' or 'map game/', press tab to chose a map. 'god', 'give all'. 'spawn monster_" and press tab to chose a model. 'notarget' to make them blind/def so they stand still.

advanced engine
every time i see the big marine ship to land i must laugh, because this is clearly a demonstration of new outdoor function, wider, longer, higher open areas in the engine. i see it before my eyes that id said to Raven, do this big landing ship, we need this for a trailer. at gamestart you see the high front fassade of the station, Doom3 couldnt do this. if you play Q4 again, try to look up sometimes to see the very high ceelings.

pixel detection damage hitzones
this is singleplayer only. it is all known since the ucguide. but i wanted to feel and see it for myself. i did do shoot tests and counted the shots. and looked up the def files in the pak files for info.

zones are head, torso/arms, legs. plus the factors zoom and metal-or-flesh system.

headshot makes better damage. zoom in general makes very slightly more damage, and help to reduce the mg spread. zoom on head makes the most.

conclusion. do headshots if you like. do zooming with mg/rail but dont ecspect to "feel" more damage. forget the metal-or-flesh system. or just hit the model anywhere that works good too :D

metal-or-flesh system
i could say something about the metal-or-flesh system. stroggs have either metal/armor plates or open flesh on the three zones, but the damage difference is not wide. in theory this is a nice idea, but a) not much difference b) in a fight there is not much time to search the flesh c) even if the model stands still while zooming im not all the time sure what is metal and what is flesh d) the hit sounds & visual hits are alternating (metallic pling tone, no tone) (blood, no bood) if i shoot at the same point. this doesnt help to hit the flesh. it gets weirder, some strogg heads have 1 part metal and one part flesh. all in all its like play lotto to hit the flesh.


i made pics, cant find them, in the meantime this

Machinegun on Berserker, g_skill 2, solo shots until frag

model stands still with 'notarget'. shots on berserker nearby, because in the distance the mg has spread. with zoom there is no spread.

-----------without Zoom---|-----Zoom
-----------Metal---Flesh---|---Metal--Flesh
Head*----14-------12-----------11------9
Torso-----28-------25-----------21----18
Legs------35-------35-----------28----28

*Berserker head is split, low head is made out of metal, upper head has flesh


bugs
i started to fiddled around with cvars in the console and from that point on the game wasnt stable anymore, it sometimes randomly crashed.

there is a low textures bug that happens sometimes, if you start a map in Q4 you will see it right away. ugly washed out textures. i did solve it, i used a config against that, but now cant find the config. so if that bug happens, try to change the texture quality via menu (for example from ultra to high) and do a vid_restart. it has to do with autodetection settings i think.

---

played all Maps & Mods

i played all custom content i could find in 2014, around 20 mods & maps. thats not much in comparison to all doom3 modding. i guess most doom 3 modders did work on their unfinished big projects, over long years, so there werent much people left that did quake 4 singleplayer content. this and of course the quake manpower did go into the multiplayer mods/maps. to be honest i wasnt aware until now there is even sp custom content. this was fun, download it all, tried it without to read about it.


--- General

Quake 4 Envolved (2008) from Fatal_Impurity
graphic mod. Bloom, Paralax Mapping, Specular Mapping, Self Shadows, Enhanced Shaders and Reflections, Enhanced Detail Terrain and Bumpmaps. undocumented changes like more blood. under settings/evolve you find 5 more settings. does less than sikkmod but for the age it is okay. i guess today everybody will use sikkmod, including me.
download

Sikkmod (2011) from Sikkpin
Bloom, Color Grading, Film Grain, Vignetting Post Processing, Kanten Schärfung, HDR, Dither, Ambient Light, Explosion Effekte, Blood Spray. for SSAO and Motion Blur look into readme. advanced gameplay options with Health Regeneration, Quake 2 Player Physik, longer crouch time is automatically activated.
download

some people use sikkmod with Parallax Mapping Engine 2.0 (2007) which should make bump mapping better. i was so happy with sikkmod that i didnt try out the parallax mod.

with sikkmod the game is a bit darker. and monsters left items after frag, i couldnt find the cvar to deactivate it, someone told me how to deactivate it. but no common player will go to def files in the game pak.


--- Custom Maps & Mods

in my opinion, and that validates for all Q4 sp custom content, dont expect the uber quality of Doom 3 modding. it never reached that level.


these two are the highpeak of custom content

False Down (2014) from Little Gears
nice graphics and light, speaker with humor, integrated sikkmod, good place fights, duration 1-2 hours.
download

Use Destruction (2008) from Tombery
Team Action, surprises, good leveldesign and enemy positions, map1 has a cool war atmo at begin, good endfight.
download

---

also fun

AI Warzone (2005) from
the player looks from above on a battlefield and sees the default Q4 AI fight each other. will stroggs or marines win? lol.
download

Control Network (2011) from
short map, surprises. the two bots besides me did died fast but didnt matter.
download

Devils Waitin (2007) from Lukin
short map, nice intro.
download

HardQore (2007) from Atomic Armadillo
2d sidescroller.
download

Strombine (2007) from Lunaran
test map, scripts & textures have a HL2 feeling. if you are stuck, watch youtube walkthrough.
download

Stroggs Revenge (2013) from Benpulido
author did two other mapsets, The Evil & Hell Violence. this mapset is not finished but was better than the other two. his style is not for everyone. he does basic combat in basic tubes and boxed rooms (arena), for some people this is just poor mapdesign/enemy positions - but i get what he wants. after the doctor i cant come further (map broken?), also kane is missing i think its possible he felt into the lava (lol).
download

---

average:
Empire Strogg (2008), Frontline (2006), Guridian Beta 2 (2009), Ubilitus (2007)

bad:
Cold Steel (2006), Clone Wars (2008), Megatexture (2006)

nothing:
Base, Gladiator, Zombietown Beta

Stargate Mod (2011)
unfinished, only fragments exists, not tried

Strogg Universe (2013)
kind of broken and buggy in singleplayer, for multiplayer i was too late. a big size mod, i saw only 1 ugly map. maybe i try it again, i mean what is inside in such a big file?

Ubilitus
im not 100% sure with this. there is much effort in it, technically its done nice, but the gameplay tries hard to copy the maingame and the enemy positions were boring.

-----

Remakes

Doom Reborn (2014) / Classic Doom 3 (2007)
i find the classic Doom remakes for D3 just boring to play. felt not right. try it out yourself.

Q2 Episode 1 (2010)
Q2 remake for Q4 is better

Quake II: Lost Marine (2005)
and the Q2 remake for D3 is much better, is technically nice and i was impressed that it was so old. the maplayout was slightly different than Q2. water and bodies on the water. funny how different these last two mods are in comparison.

----

Outstanding Singleplayer Mods
from Quake 1, Quake 2, Duke Nukem 3D, Doom 2

(i wrote about them at release & after playthrough. but the description here will get short because my website is down atm, cant look it up, so from memory only)

QUAKE 1

Remake Quake (2011) from RQM team
modernised Q1 (RMQ). a demo with a few maps. nice textures, hud, good ideas like a walkable wodden ship floats in the sky. i liked it a lot, for me it was just a good mapset. Q1 fundamentalists didnt like the modern touch. make your opinion. these "direction fights" between vanilla/modern are common in all mod communities, this is also the case in Doom classic mapping (vanilla-boom format vs unlimited zdoom format).
website, download

Retro Blazer (2012) from Amil Parra
oldschool fps game with many game citates. demo with a few maps. colorful, fast, arcade music. dodging comes first. based on Q1 Darkplace Engine.
website, news

QUAKE 2

Slight Mechanical Destruction (2013) from Musashi
i think it was a big map. nice graphics, good layout & scripting. didnt know what was possible in Q2.
download

DUKE NUKEM 3D

Duke Nukem Forever Mod (2013) from Gambini & Mikko Sandt
the devs built up scenes from old DNF trailers and material. a few levels, fun to play. script wonder, ride on a motorcycle and a donkey, terminators awake - known settings from the old trailers like hollywood and western. i read about it that they did impressive things with the engine. a addon from other devs was later released but sadly i didnt play it. based on the engine client Eduke32.
download

many game news sites wrote about the mod release - for most of them it was only a story that contained the name Duke Nukem in it. I doubt that most writers really played it, but they should. the mod advertising (pics, texts, trailer) was funny, like "this is the real Duke Nukem Forever, better than the shit DNF game", and if you google today Duke Nukem Forever you sometimes find this mod :D a wonder that gearbox didnt sue them. i think the advertise was a bit over the top, because this layed weight of expectation on the mod. also the commercial game and this are two pairs of shoes, you cant compare them really.
trailer lol

DOOM 2

Not easy for me to recommend a few maps or mods, because i know so many good stuff. a good beginning would be the commercial Plutonia Experiment (harder gameplay, is part of Final Doom), Master Levels (different playstyles, like riddle maps), many old community gems from 1994-1997, Hell Revealed (top gameplay), new stuff. but if i need to chose one project for old and new players i would go with

Pirate Doom (2013) from Arch
this changes the look of Doom and plays with the pirate theme. Pinky Pirates, parrot rockets (Serious Sam). textures look like in monkey island, crooked wodden. pirates music. its no secrets that some content was ripped out of older pirate games. we have many game citates, humor, nice levels, good graphics (due to GZDoom), good scripts, ghosts. various locations: underwater with a luigis mansion ghost feel, labyrinth, ship, castle, sewer fabric, circus, bar etc. in the sewer level i got a bioshock1 feel. gameplay is also nice. it just creates atmosphere. so this is a win even for non Doom players. it shows what a limitless Doom can be. you need client GZDoom to play.
GZDoom, download

---

if you want to play these old dos games again, use the following win source ports

SHADOW WARRIOR

my biggest enemy in the game was a passage in the mountains with wild bees. the world of shadow warrior is deadly as fuck, all things are after you, a misstep and your dead.

Shadow Warrior Classic Redux (2013) by General Arcade

maingame plus two worthy addons. i read the third unfinished addon is lost. two source ports from community were released before this port. but they werent perfect. the port from GA is the best you can get. higher resolution, wide screen support, weird mouse feel of the original is reduced. they added also a new startscreen, sharper font & hud. you can get a glimpse of the artwork in the Shadow Warrior iOS free demo app over itunes.
over steam

RISE OF THE TRIAD

the game got forgotten because Doom stole the show. its a mix of a fps game from tom hall. good music, traps&riddles, secrets, nice maplayout, plus strange things in it. its safe to say the mp weapon is overpowered. really impressive that this is based on wolf3d engine, more advanced. fog, bulletholes, breakable glass, room over room mapping which Doom hadnt. i watched the begin of a video walkthrough, the guy told some inner works of the game which i wasnt aware, like that enemys spawn randomly at mapstart.

WinROTT from Birger

i bought the original game over steam, in the apogee pack. but the dos emulator version was unplayable for. the resolution hurt my eyes, pixel salad, i couldnt see anything, and there was this strange look up/look down. so i searched for a good source port to higher the resolution. i remember i found this website of WinROTT, chaotic site. but the port was good. right now im not sure if i used WinROTT or WinROTTgl. i think the picture ingame looked smooth filtered, so i guess it was GL graphics. could be that the port had free mouse/save function. anyway, the port had to offer many new settings via menu over the orginal.
website
Edited by Badb0y at 15:24 CST, 15 December 2014 - 463 Hits
Hey..... (28 comments)
Posted by ZhuMusic @ 14:35 CST, 13 December 2014 - iMsg
1142 Hits
Awesome day (11 comments)
Posted by hitsu @ 13:04 CST, 13 December 2014 - iMsg
#freehitsu did succed, im back in the game. thank you esr santa for this awesome gift.


and fuck you zhu, pathetic cunt :{D
662 Hits
Suspect or Legit? (16 comments)
Posted by oceanofapathy @ 12:22 CST, 13 December 2014 - iMsg
Saw this guy have right around 70 rail for more than one match. I know its definitely possible, seen some pros do it but idk about this guy... seems suspect.

What do you guys, the professionals think? Someone can load it on their youtube if they want.

youtube linkage:

https://www.youtube.com/embed/VNJjP88ZpaE?autoplay=1
Edited by oceanofapathy at 18:03 CST, 13 December 2014 - 933 Hits
Talos Principle (24 comments)
Posted by Badb0y @ 11:24 CST, 13 December 2014 - iMsg
myst-portal-tetris mix from Croteam (Serious Sam) with a philosophical story, 1 game writer is an atheist.

so now im a few hours in the game, have so much fun. i play slow because the hidden stars are hard to find. for 1 puzzle i needed to google an historic event and used QR code reader app to decipher a qr code :D connected with steam workshop and a editor will be released, so new puzzle rooms will arrive.

http://store.steampowered.com/app/257510/

to warm up you can try

the public test
http://store.steampowered.com/app/330710/

and the free tetris sigils game
http://store.steampowered.com/app/257510/

!

Edited by Badb0y at 17:51 CST, 13 December 2014 - 826 Hits
Can anyone be a pro? (48 comments)
Posted by crunkus @ 09:59 CST, 13 December 2014 - iMsg
I remember awhile back watching and interview with John Carmac and he mentioned that not everyone can become a pro player. And that some players are just hardwired with this ability.

Do you agree with that? Or would someone that spends enough time and is dedicated enough be able to compete at a high level?
1439 Hits
FIGHT FIGHT FIGHT FIGHT .... (5 comments)
Posted by dec @ 09:31 CST, 13 December 2014 - iMsg
How many of you have experienced the announcer bug that repeats fight for the entire round and lags your client since the last update? I have VO's off but it still happens.
Edited by dec at 09:32 CST, 13 December 2014 - 627 Hits
the Hobbit 3 spoiler ahead! (4 comments)
Posted by Sun Tzu @ 02:55 CST, 13 December 2014 - iMsg
Anyone here seen it yet?

Seriously the prologe W T F make an entire movie about a dragon to have him shot in the first 10min .....

Otherwise pretty entertaining sometimes abit over the top especially with legolas , nearly making it an old kungfu movie haha but its the end still amazed how they made 3 full movies of a book not thicker then my pinkie

Whats your opinion?
171 Hits
ins (RL only) -vs- real_grubby (6 comments)
Posted by skulp @ 20:27 CST, 12 December 2014 - iMsg

0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
Gametype: Duel
Map: Aerowalk
Mod: N/A
Viewpoint: ins (RL only)
How to play back QL demos


some golden lolz with bruno going at this 2k elo russian using only potatas
457 Hits
STFU ABOUT MY LAGS (115 comments)
Posted by Brainie @ 16:31 CST, 12 December 2014 - iMsg
Seriously, I'm sick of being kicked because apparently I'm warping or lagging.


IT'S FUCKING ALRIGHT ON MY SCREEN. Yes, sometimes it's not as good as it should be, but on my side my screen is smooth and the game flows fucking well.


For fucks sake I'm tired of these fat kids who expect their games to be full of luxury: they kick someone when it's 5v4 or so or they kick you because they missed their shot on you because apprently you "warped". Bitch, it's not as if I was literally teleporting and having 999s every two seconds.

How can I fix that? I don't give a fuck about how people see me playing as long as my game quality is good at home. I've been playing 7 years on a game with pure lags and a shitty computers and now that I'm playing QuakeLive with no lags on my side I'm not going to give a fucking care about what people complain about and I'm not going back into the abbyss of the CFG CVARS world.

FFS.
3030 Hits
Strife: Veteran Edition (5 comments)
Posted by Vig1lante @ 15:44 CST, 12 December 2014 - iMsg
Check this game out its now on steam, its also one of my favorite PC games to play :D

http://store.steampowered.com/app/317040/

or you can just get from some Abandonware websites
Edited by Vig1lante at 15:44 CST, 12 December 2014 - 332 Hits
TOXIKK BETA EARLY ACCESS RELEASE DATE ! (46 comments)
Posted by quad_ @ 13:59 CST, 12 December 2014 - iMsg
Toxic has announced Early Access Beta which you will be able to get a taste of on 22.1.2015.

Why another Toxikk thread?

Since we are all aware that Arena FPS is dying since QL has been on a thin ice, i cri erytim , and since i dont believe Reflex or Reborn will bring it back, because in my opinion games like Quake or Reflex in that matter are not noob friendly games, thats why i think it wouldnt last more then a year or two. It just demands too much skills from a newcomer. So that brings me back to Toxikk. Toxikk is abit slower paced game by movement than quake or reflex (no strafe, bunny...), it has an attractive looks (which matters for newones) and the last thing i would bring up are added vehicles, which is in my opinion a good thing, since it will attract even more people, because most popular games like CoD (killstreaks) and BF have them. So to close it up, i think theres a chance that Toxikk can have a bigger influence on a future of Arena FPS games. But will get a better glimpse of it on 22.1. through first look of Beta.

P.S.: I didnt forget about UT4, since we cant expect it before 2016.


To get an early access to Toxikk, you have to buy the game.

Toxikk store: http://toxikk.com/store/

Announcement of Beta: https://www.facebook.com/Toxikk/photos/a.7616...mp;theater
1048 Hits
System Shock 2 99 cents on Steam! (1 comment)
Posted by Sun Tzu @ 13:30 CST, 12 December 2014 - iMsg
173 Hits
FRENZY (14 comments)
Posted by blast_nixon @ 11:40 CST, 12 December 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 5.5 (22 votes)
New Quake Live Community movie by Ukraine Legless featuring russian players.

Programs used: Sony Vegas, After Effects, WolfcamQL.
Edited by xou at 05:12 CST, 13 December 2014 - 621 Hits
Gamecube gameplay videos 60fps (10 comments)
Posted by kevlark @ 01:29 CST, 12 December 2014 - iMsg
(New) lord of the rings two towers gameplay (2002) GAMECUBE 60FPS - https://www.youtube.com/watch?v=8gBKGEf_7B0
xbox1 and ps2 have shadows, gamecube version not have shadows

Gamecube gameconsole (2001) have gpu ati flipper 8 GFLOPS and cpu modifed PowerPC 750 1.9 GFLOPS

My PC gpu have ~ 5TFLOPS , cpu ~80GLOPS so emuliation quality is good.

Dolphin emulator for gamecube 60fps gameplay video - http://www.youtube.com/watch?v=EftGK864OUs
Edited by kevlark at 09:09 CST, 14 December 2014 - 372 Hits
Paying for a hud (8 comments)
Posted by thizito @ 21:40 CST, 11 December 2014 - iMsg
Recently, DarK3RDayZ make me feel nostalgic with http://qlhud.net/hud/dG76vDIW

but i want this: http://www.esreality.com/files/placeimages/20...38-112.jpg

with perfect circle outlined small dot

wanna know if i can change game font, but i think i cant.
I do edit my own huds,.. and i got one close to that one, BUT
the number is just too big or not centered
when im editing rect lines i just make it wrong.

Could any of u guys experienced like emsixteen or someone else help me ?

I can pay, nothing too much$
just to make you a little happy helping a unknown player

If anyone else have something similar, and not in qlhud.net please share.. <3 ill love to see something cpma style
I already look for every hud in qlhud.net
798 Hits
Quakelive support - the lack of support. (60 comments)
Posted by _syk @ 14:49 CST, 11 December 2014 - iMsg
Hi guys I'm a little frustrated and felt I should warn you guys.. Admittedly I also had to get this off my chest.

Basically I purchased my 2nd active Pro subscription just before their special offer closed the other day.

Stupid as I am I had to decide on a nickname in a hurry (before the offer closed) and the next day I did unfortunately regret my pick of username.

I know QL doesn't do name changes anymore (due to some technical circumstances - which I as a web developer cannot understand, since it should be easy) but fair enough...

Since i had not used my account yet at all, I asked them to be able to then pay TWICE the price for a new Pro subscription - IF they'd then refund me my first (discounted unused) subscription in return..

I get my decided username and they get twice the money... guys remember this is 1 day after I made the purchase, and the account is still unused.

My original first email to their support:

"Hi S******

The other day I had to act fast to get your offer, so I made a big mistake and registered this account with a nick I now regret.

I have one time before asked you if you could change my username on my old pro account (I have 2 now), but since I haven't yet used this account at all (0 playing time), I hope perhaps you'll do this for me? I'd appreciate your help very much.

If you consider helping me, this account username I'd like you to rename it to: X - this would be my last request ever, and I understand that you don't normally do this, but I hope since I just bought my new (I have 2) Pro account yesterday, that his from a technical standpoint wont mess with your relational database architecture and that you therefore will make an exception in this case.

IF you cannot do this, but understand my frustration now having 2 Pro accounts I basically have no use for, could you perhaps refund me this purchase and I'll promise to buy a new subscription eventhough the price is now twice as high?

Preferably I'd ask for the name change of course, and be grateful if you'll help me with this.

Wished account username changed to: X

Best regards,
X"

I'd just get the typical standard message from support:

"Hello,

Thank you for contacting QUAKE LIVE support.

Unfortunately, we are unable to provide name changes to players at this time, as this is creating several issues with players profiles.

We understand that your name is a very important part of your profile and hope to provide this feature again in the future but are at this time unable to say when this may be available. We apologize for any inconvenience this may cause you.

The QUAKE LIVE Billing Support Team
S*********"

Not even a personalised response. Then of course I find it unacceptable and write this in frustration:

"Lol that standard message utterly sucks.
You're killing quake here with THAD bad of a customer treatment (can't even call it a service).
I hate to do this but I guess if you will not even answer me personally and then let me purchase for twice the price and respect me a refund, which ever customer has a right to until a product/service has been used... at least when I purchased yesterday,
I had hoped for just a little understanding and cooperation here - at least I have to paying accounts and ppl like me (non- leachers are whats basically keeping your job alive).
This kind of lack of service is not acceptable and not a way to treat a paying customer.
I guess there's no way around contacting my bank. :("

The reply is just another stone-cold non-caring response:

"Hello,

There is no place in Quake Live or on quakelive.com that states player names can be changed. If you had a question regarding account changes you should have contacted support.

We are unable to provide a refund for your subscription fee as described in our Terms of Use Policy, specifically the paragraph labeled:

"Fees are payable in advance and are not refundable in whole or in part."

We are happy to inform you that our development team reads and considers all suggestions we receive although there can be no guarantee that a suggestion will be implemented into QUAKE LIVE.

We also discourage you from charging back the purchase with your bank, as doing so constitutes fraud. "

What's up with this... threatening me accusing me for fraud if I use my rights as an online customer.

Does anyone at ID know someone in their "support" staff is literally trying to kills what's left of the loyal userbase of ppl like you and me who actually loves the game?

Ps. I actually did contact support from ql->support->change account information, so it makes little sense the last message states "If you had a question regarding account changes you should have contacted support" .. ehh I just did that and they wiped the floor with me? :-)

Don't you think that kind of lack of support is bad for the future of Quake? Or do you think it's a fair way to treat a paying customer?
Edited by _syk at 20:01 CST, 11 December 2014 - 2781 Hits
DIY silencer for ventilation (12 comments)
Posted by noacc @ 13:46 CST, 11 December 2014 - iMsg
Anyone have experience with subj? Got the following problem - I have air intake machine installed in my place. The noise level in the bedroom is pretty low - around 30dbA with intake fan on and 29dbA with intake fan off. The problem is that it seems like I can hear fan blades cutting air noise through air duct which prevents me from falling asleep with working air intake system on. So I am searching for a way to get rid of that noise or at least lower it and making it less annoying.
323 Hits
Doom - Cacowards & unseen Artwork (43 comments)
Posted by Badb0y @ 08:59 CST, 11 December 2014 - iMsg
The winners of the annual Cacowards for Doom Classic are determined.

With the Cacowards (doomwiki) the Doom community honors the best maps & mods of the year. With the predestined winners also non Doomers can get a glimpse of how far Doom Mapping went after initial release. As expected for me, under the winning mapsets are Adventures of Square, Going Down, Monster Hunter Ldt. Comments can be found in the news topic. Direct to the Cacowards 2014.


In celebration of Doom's 21st birthday (shareware December 10, 1993), John Romero shows off some never seen before stuff out of his archive.

It's a little sensation for me. We see unused textures like bushes/way signs/backgrounds, scans of the models, proto typ of Skulls and BFG, alternative bloody death animations from Marine and Pinky, proto Logo/Font/Boxart, sketches, Spiderdemon originally had a magic attack, dinosaur toy legs were used for Pinky Demon, unimplented gun shells. The scans of proto Doom can be converted to have new old textures and animations for upcoming community projects. This is historical relevant game content that will be used. Doomworld collected Romero's links. So there is only one wish left, please Mister Romero, give us a new map!


Links: Cacowards 2014, Romero reveals New-Old Artwork
Edited by Badb0y at 10:21 CST, 13 December 2014 - 2014 Hits
Edited by H1ghlander at 07:28 CST, 11 December 2014 - 501 Hits
Looking for old WMO/1.1a/3.0 (5 comments)
Posted by StillBlaze @ 00:26 CST, 11 December 2014 - iMsg
Know this is a long shot, but im looking to track down some old WMO/1.1a/3.0 or even a Kinzu that has a dodgy sensor so i can put my done DAs to good use.

Where would i go about trying to look for some of these mice that are done for? Any specific forum you would look at first? or should i just go around to all the pc/hardware forums and just see if anyone has?

Ive gone through 3 x Deathadders since 2008 or so, my latest one is a 2013 which i shelved after about 9 months of use in favor of going back to a smaller lighter mouse. Would like to try and swap the sensor over on whatever mice i can get my hands on. Ive used 1.1a and 3.0s from 2002-2007 and pretty much just left them for dead when i bought a 4.0 thinking it would be the same.

If you want to trade some of yours let me know, or if you got a bunch ill send you one back when i am done as i think i got 3 or so DA sensors sitting around.
388 Hits
#cpmduel hooneymode #4 - pukka3tourney2 (11 comments)
Posted by neverGreen @ 09:34 CST, 10 December 2014 - iMsg
Scheduled: 10:00 CST, 13 December 2014 to 13:00 CST, 13 December 2014
Schedule: Passed

#CPMDUEL crew brings you another dose of promode action in the form of 4th cpma challenge promode HoonyMode cup held on Saturday 13th of December at 17:00 CET. If you are interested, you can sign up! This is going to be the 4th cup out of 7. After the 7th cup there is going to be a superfinal where top8 ranked players will play one big HooneyMode cup with all 7 maps. You can find current ranking in "Main informations" section. GL&HF!


Stream: essery_
previous cups VODs: BunnyhopTV / ZootLive - 1st HM cup Final
Links: CPMA website, Q3A map archive, mIRC #cpmduel
Edited by xou at 13:02 CST, 13 December 2014 - 1532 Hits
Assign diff keys to diff mouse? (18 comments)
Posted by twohands @ 09:22 CST, 10 December 2014 - iMsg
Hi, i want to try playing quake with two mices. Can i assign different keys to different mices for e.g. on the left mice the right button will output "mouse1" but on the right mouse the right button will output the number "1"?
593 Hits
Craters not giving -1 (8 comments)
Posted by Bruyot @ 08:13 CST, 10 December 2014 - iMsg
Cratering does not give -1 anymore. This is just total shit, is this supposed to be normal ?

If this is a change made consciously by the devs I say : NOT GG GUYS.

In duel a the very least it MUST be returned.
662 Hits
twitch buys eg (6 comments)
Posted by esdf @ 07:05 CST, 10 December 2014 - iMsg
This isn’t going to be one of those post-acquisition blogs in which the fact that there’s money involved in the transaction is conveniently glossed over. There’s no doubt that being bought by Twitch means all of our employees will be taken care of very well. But at the same time, we’re talking about a group of people who’ve dedicated most - if not all - of their adult lives to esports and to growing this industry. It’s a deserving bunch. On top of that, we’ve reserved a portion of the transaction for a player pool, which means that every player currently contracted with GoodGame will receive a small portion of the company’s sale. And as an Amazon subsidiary, we’ll also be able to offer our players other additional benefits to which they didn’t previously have access.

TL;DR - it’s a good deal for everyone involved. And while I’d be lying to you guys if I said that the level of support didn’t factor into my decision, I’d be lying just as much if I told you that the support alone would’ve been enough. Don’t get me wrong, the financial security doesn’t hurt. But I didn’t put ten years of my life into this company - and this industry - only to sell my soul in public for a couple of bucks.

No word-mincing. No bullshit. That’s not what this is.
http://www.goodgame.gg/twitch/index.html
821 Hits
Twitch update on Xbox One (9 comments)
Posted by skint @ 06:42 CST, 10 December 2014 - iMsg
Will probably only mean anything to about 1% of ESR but the Twitch app on Xbox One has had a good update recently. Now allowing you to watch archived videos and also source quality with 60fps.

I did use the app a bit but the quality only went to high (if that) before and once you make it fullscreen is wasn't that great on a big TV. But now I can watch Zlive streams etc in best quality with 60fps sat in the living room on my 40" TV.

Good update... although granted, should of been there since the start.
567 Hits
Piratebay down (82 comments)
Posted by DamianLillard @ 04:18 CST, 10 December 2014 - iMsg
What's going on there? I heard the feds raided them.
2574 Hits
Can after market skates affect tracking? (15 comments)
Posted by ratman1337 @ 23:31 CST, 9 December 2014 - iMsg
I need to get some new feet for my g100s as of recently when I put a lot of pressure on the mouse it scrapes on my mousepad which never happened when I originally got it. However I'm concerned that changing the distance of the sensor to the pad can somehow alter it's tracking. I would imagine companies design this distance and mind so wouldn't changing it be undesirable? I don't think logitech sell replacement feet either.
764 Hits
- (13 comments)
Posted by etty^^ @ 20:13 CST, 9 December 2014 - iMsg
-
Edited by etty^^ at 08:03 CST, 10 December 2014 - 643 Hits
125fps: leszny vs talex (1 comment)
Posted by amOKchen @ 16:06 CST, 9 December 2014 - iMsg
Tied:leszny, Odds: 77% (1.2:1)
Bets placed: E$22771, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Tied:talex, Odds: 22% (4.4:1)
Bets placed: E$6324, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Poland leszny vs Finland talex
Cup page, mIRC #125fps
190 Hits
125fps: strenx vs talex (No comments)
Posted by amOKchen @ 16:06 CST, 9 December 2014 - iMsg
Winner:strenx, Odds: 85% (1.1:1)
Bets placed: E$27404, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Loser:talex, Odds: 14% (6.9:1)
Bets placed: E$5713, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
France strenx vs Finland talex
Cup page, mIRC #125fps
197 Hits
125fps: strenx vs leszny (1 comment)
Posted by amOKchen @ 16:05 CST, 9 December 2014 - iMsg
Tied:strenx, Odds: 81% (1.2:1)
Bets placed: E$26852, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Tied:leszny, Odds: 18% (5.2:1)
Bets placed: E$5551, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
France strenx vs Poland leszny
Cup page, mIRC #125fps
190 Hits
125fps: pavel vs talex (No comments)
Posted by amOKchen @ 16:04 CST, 9 December 2014 - iMsg
Winner:pavel, Odds: 85% (1.1:1)
Bets placed: E$30360, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Loser:talex, Odds: 14% (7:1)
Bets placed: E$5515, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia pavel vs Finland talex
Cup page, mIRC #125fps
169 Hits
125fps: pavel vs leszny (1 comment)
Posted by amOKchen @ 16:04 CST, 9 December 2014 - iMsg
Tied:pavel, Odds: 78% (1.2:1)
Bets placed: E$26636, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Tied:leszny, Odds: 21% (4.6:1)
Bets placed: E$5310, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia pavel vs Poland leszny
Cup page, mIRC #125fps
185 Hits
125fps: pavel vs strenx (3 comments)
Posted by amOKchen @ 16:03 CST, 9 December 2014 - iMsg
Tied:pavel, Odds: 42% (2.3:1)
Bets placed: E$21834, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Tied:strenx, Odds: 57% (1.7:1)
Bets placed: E$28376, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia pavel vs France strenx
Cup page, mIRC #125fps
329 Hits
125fps: ash vs talex (No comments)
Posted by amOKchen @ 16:02 CST, 9 December 2014 - iMsg
Winner:ash, Odds: 89% (1.1:1)
Bets placed: E$41321, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Loser:talex, Odds: 10% (9.8:1)
Bets placed: E$5238, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia ash vs Finland talex
Cup page, mIRC #125fps
165 Hits
125fps: ash vs leszny (1 comment)
Posted by amOKchen @ 16:01 CST, 9 December 2014 - iMsg
Tied:ash, Odds: 82% (1.2:1)
Bets placed: E$33217, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Tied:leszny, Odds: 17% (5.6:1)
Bets placed: E$5001, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia ash vs Poland leszny
Cup page, mIRC #125fps
205 Hits
125fps: ash vs strenx (No comments)
Posted by amOKchen @ 16:00 CST, 9 December 2014 - iMsg
Winner:ash, Odds: 54% (1.8:1)
Bets placed: E$31354, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Loser:strenx, Odds: 45% (2.1:1)
Bets placed: E$24981, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia ash vs France strenx
Cup page, mIRC #125fps
233 Hits
125fps: ash vs pavel (1 comment)
Posted by amOKchen @ 15:59 CST, 9 December 2014 - iMsg
Winner:ash, Odds: 68% (1.4:1)
Bets placed: E$32950, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

Loser:pavel, Odds: 31% (3.2:1)
Bets placed: E$12828, betting open: 15:00 CST 9 Dec 2014 to 12:00 CST 11 Dec 2014

125 FPS Nov-Dec'14 League, Group Stage 2
Russia ash vs Russia pavel
Cup page, mIRC #125fps
229 Hits
North America: Would you play FFA Pickup (7 comments)
Posted by Teen Queen @ 09:26 CST, 9 December 2014 - iMsg
Yes
No

  (view results, discard poll)
________________________________________________

I am starting this thread to find out if N.A. players want something similar to the "Classic FFA Pickup" by Yakumo. I always enjoyed FFA under the classic rule set and I know I'm not alone.

So what do you think North America? Let's ditch the load out games for some classic deathmatch! If you are interested please take a moment to Vote and comment


---
flair@duelcup.com
Edited by Teen Queen at 09:47 CST, 9 December 2014 - 349 Hits
QW: Rikoll vs Locust (5 comments)
Posted by xou @ 09:09 CST, 9 December 2014 - iMsg
Winner:Rikoll, Odds: 49% (2:1)
Bets placed: E$29578, betting open: 09:00 CST 9 Dec 2014 to 09:00 CST 14 Dec 2014

Loser:Locust, Odds: 50% (1.9:1)
Bets placed: E$32285, betting open: 09:00 CST 9 Dec 2014 to 09:00 CST 14 Dec 2014

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The BesMella Quake Aerowalk Tournament Winner Brackets Final between Norway Rikoll "nerves of steel" and Sweden Locust "aim from hell".
Edited by xou at 09:10 CST, 9 December 2014 - 606 Hits
Strange mouse problem (9 comments)
Posted by Rufus @ 09:05 CST, 9 December 2014 - iMsg
This only seems to happen when i play Quake Live and only when online... if i just run around locally or warmup vs a few bots its fine.

At first everything feels fine, mouse feels responsive.. but the longer i play it almost feels like i get more mouse smoothing (m_filter 1 effect)
This gets progressively worse over the course 20 min to a hour to where the mouse sensitivity just feels way off and even starts skipping and has problems tracking entirely.

It feels like a bizarre memory leak except the performance of my pc remains fine.

At first i thought it was a mouse driver thing with the kinzu v2 but its the same without drivers... and i get the same with a zowie am, a logitech g100s, a ms intelli 3.0.

I am kinda at a loss what is causing this as it just seemed to start happening about 3 to 4 weeks ago.

Restarting the client does help a little but complete reboot is better even if it just starts the whole process over again.
Although if i dont reboot, and just play offline its all fine again...
477 Hits
Microsoft Sculpt Mobile mouse for QL (12 comments)
Posted by thund3rbolt @ 08:59 CST, 9 December 2014 - iMsg
hey,so far i have used a4tech bloody v4 and i would like to get wireless mouse for quakelive,because i had 2 a4tech mouses with wire issue and i think that if get like diffrent mouse i will have wire issues again of some period of time....
first mouse was a4tech bloody v3 and after 1 week had wire issues,not responging ect...and i got a4tech bloody v4 for shop. i have used bloody v4 for a long time like 1year and now i have wire issues again...

so i would like to ask if Microsoft Sculpt Mobile mouse is good for quakelive?
or would you reccomend me some other wierless mouse between price 25 to 50dollars.

Thank you .
546 Hits
North America: Would you play FFA Pickup (4 comments, locked)
Posted by flair @ 08:06 CST, 9 December 2014 - iMsg
I am starting this thread to find out if N.A. players would be interested in something similar to the EU ffa pickup channel and tournament. I always enjoyed FFA under the classic rule set and I know I'm not alone. For those of you unfamiliar with what I am referring to here is the original "Classic FFA Pickup" thread by Yakumo:

http://www.esreality.com/post/2672776/classic...-launches/

If you are interested please take a moment to vote in the poll and/or reply. (poll request created; link soon). So what do you think North America? Let's ditch the load out games for some classic deathmatch!



---
flair@duelcup.com
Locked by Teen Queen at 09:28 CST, 9 December 2014 - 286 Hits
microsecond input lag measurements (44 comments)
Posted by ewh @ 06:41 CST, 9 December 2014 - iMsg
helloooo :D

tl;dr: I can measure full-chain (usb input to screen response) input lag with ~10 microsecond precision and accuracy. let me know what you want me to measure.

history:

Initial discussion about this was on my thread in blurbusters (flood's input lag measurements), but seeing how much interest there is in noacc's thread, and how some people are requesting additional measurements/testings for various settings, I thought I'd post here as well.

Anyway, inspired by the various measurements around the internet of input lag performed using a cheap high-speed camera, I embarked to replicate these with my own such setup. So I got a casio ex-zr700, which is capable of 1000fps at tiny resolution, and started taking apart my g100s... and managed to accidentally short and fry its pcb :(. As I did not want to buy another one and take it apart, attempt to solder, etc..., I decided to forgo the button-click-to-gun-fire measurements, and instead simply measure motion lag by slamming my dead g100s onto my new g100s, and seeing how many video frames it took to see a response on my screen. The results were quite promising and I could measure with precision and accuracy around 1-2ms, limited by the fact that i recorded at 1000fps, and that it is difficult to determine the exact frame where the mouse begins movement. But it was just tedious slamming the mice together and counting video frames.

So I got an LED, a button, and an Arduino Leonardo board, which is capable of acting as a USB mouse, to automate the mouse slamming. With it, I can just press a button to make the "cursor" instantly twitch up to 127 pixels in any direction, and at the same time, an LED would light up. This made things a lot easier when scrolling through the video frames, but still it was quite tedious and I never made really more than 20 measurements from a single video clip.

A few days ago, Sparky, in the blurbusters thread, suggested I use a photodetector on the arduino to replace the video camera and thus automate the measurements. At first, I was reluctant and doubted that it would allow more precision than the high speed cam, but soon I realized that due to CRT's low persistence and the phosphor's fast rise time, actually it would work very well... so a few days of messing with electronics led to this thing:

current microsecond measuring setup:
last updated 2014 dec 9

hardware:
[img1]

arduino code:
http://pastebin.com/DvgkM9Ab

(anyone good with electronics and/or arduino, please let me know if there's anything to be improved/fixed)

how it works:
When I press the button, the program begins taking measurements. It takes ~10 measurements a second.

Each measurement is done by staring at a dark part in-game, twitching the cursor so that the screen goes to a bright part, waiting and measuring how long it takes for the photodiode to response, and twitching the cursor back.

There is a bit of randomness in the spacing between each measurement so that the measurements aren't happening in sync with the framerate, which would likely give biased results that are consistently higher or lower than the average of a several independent measurements.

Here is all data so far:

https://docs.google.com/spreadsheets/d/1ckteh...1486951641

preliminary conclusions:
default fps_max 100 adds between 0-10ms of input lag (expected behavior) over the lag with uncapped framerate of ~2000fps
raw input doesn't affect cs1.6

If you want be to test anything, let me know here...

Things I have available for testing:

lots of knowledge of physics
basic knowledge of electronics

a 1000fps camera (casio ex-zr700)
an arduino leonardo + various simple electronics for interfacing with photodiodes

a z87 computer, i7 4770k @ 4.5ghz
an x58 computer, i7 920 @ 3.6ghz
a gtx 970 (nvidia reference model from best buy)
a gtx 460 768mb (galaxy brand)
intel hd4000 lol
windows 7, 8.1, xp (if you want), linux (need to update 239562 things tho)

two crt monitors (sony cpd-g520p, sony gdm-fw900)
2 lcd monitors (old shitty viewsonic tn from ~2009, asus vg248qe with gsync mod)

a laptop (thinkpad x220, 60hz ips screen)

I'm okay with buying more hardware as long as it's reasonable. e.g. I'm not going >$30 on things which I won't end up using for something else.

FAQ:
1. How much does the arduino setup cost?
~$25 arduino leonardo
~$10 breadboard + jumpers
~$5 for three types of resistors and one capacitor (which probably isn't necessary)
~$5 for some photodiode
~$5 for some single supply op amp and a switch/button.
total ~$50 USD

note: this setup doesn't work as well on LCDs due to persistence. The photodiode, unless you set some ridiculous gain, will only respond once a significant portion of the screen is lit. Whereas for a CRT, due to the fast rise time of the phosphors, as soon as 5 or so rows are lit, the photodiodes will get a response as strong as when the entire screen is lit. so if you want to replicate my stuff, you should get some cheap crt.


2. How can you measure lag less than the refresh period? i.e. how do you measure < 5ms at 60hz???
CRTs are rolling scan, which means except in the vblank period (~10% of the refresh cycle), the screen is constantly updated from top to bottom. Since the photodiode is placed in a way that it is sensitive to changes in any part of the screen, this means that the input lag of any event is unrelated to refresh rate, so long as the framebuffer update doesn't occur during the vblank interval.


3. If the computer and arduino is perfect, with the only limitation being that the game runs at XYZ fps, how much input lag would be measured?

(frame rendering time) <= input lag <= (frame rendering time) + (time between frames)

picture explanation: http://i.imgur.com/9cSP1bM.png

(frame rendering time) is the time taken to run the cpu+gpu code and is equal to the the inverse of the uncapped framerate

(time between frames) is the actual time between when frames start to get rendered and is equal to the inverse of the actual framerate.

So for instance, if my game runs at 2000fps uncapped but I cap it to 100fps, I expect, at the very best, to see a uniform distribution of input lag between 0.5ms and 10.5ms

If my game runs at 50fps uncapped and I don't cap it, I expect, at best, to see a uniform distribution of input lag between 20ms and 40ms.


4. How does mouse polling rate affect input lag?

still need to figure this out. but from first principles it must be that there is at least between 0 and 1/polling rate of input lag, since input can occur anywhere in between polls. depending on the mouse firmware, it could be more


5. How much input lag can I feel? what does 10ms of input lag feel like?
try for yourself with this: http://forums.blurbusters.com/viewtopic.php?f=10&t=1134

My personal threshold is around 10-16ms. One osu player managed to barely pass the test for 5ms!!!11!1!11


6. What amount of input lag is 100% guaranteed to be insignificant in that no human can feel it, and no one's performance will be affected at all?

This is not something easy to measure since amounts of lag that you can't feel in a blind test could still affect performance... but I believe it is between 1 and 5ms. I'd guess that anything less than 2ms is absolutely insignificant.

One thing that I keep in mind is that in quite a few top-level cs:go lan tournaments, the monitors used were eizo fg2421's which are documented to have ~10ms more input lag than other 120+ hz tn monitors such as the asus vg248qe, benq xl24**z/t, etc... And no one was suddenly unable to hit shots or anything. But they all played against each other on that monitor, so who knows :P

Another thing is that when tracking objects on a low persistence monitor, it is possible to detect (with your eyes) the difference between a setup with constant input lag and a setup with input lag that fluctuates by +/-1ms. see http://www.blurbusters.com/mouse-125hz-vs-500hz-vs-1000hz/ . But I don't know of any game/situation where this affects performance.

TODO, in order of priority:
measurements:
quick high speed video comparison of g100s and g3 << i left g3 in office... wait until i return next year

checking data with 1000fps video << done, see dec 19 tab in google doc for data/conclusions

nvidia driver versions

csgo measurements
-mixing vsync, fps_max, and max prerendered frames << IN PROGRESS
-"triple buffering" in nvidia settings
-raw input and rinput.exe
-multicore on/off
-various graphics settings

^repeat for cs 1.6
^repeat for quake live

repeat all of above with old computer, gtx 460

bios setting, hpet, whatever mythbusting

setup:
wire cutters to trim resistors lol << DONE

more sensitive photodiode and faster/better amplification circuit?

use a faster function than micros(), which only has 4us precision and takes ~3us to run << doesn't matter/no point for now

make my own usb interface from the arduino pins... << nope too much work

future stuff:
mouse measurements with motion detection somehow. maybe even connect the mouse directly to the arduino so that there are no contributions from the computer.
Edited by ewh at 07:54 CST, 19 December 2014 - 2069 Hits
Youtube channel of classic Quake duels (26 comments)
Posted by Thorin @ 02:48 CST, 9 December 2014 - iMsg
This youtube channel is full of classic Quake duel series from tournaments, going right back through the Quakes and into the late 90s. Being as newer players aren't going to download those games, patch them and figure out how to play the demos, it really helps having high quality VODs simply out there on youtube.

A few examples:





Massive respect to whoever is behind the channel.
Edited by Thorin at 02:53 CST, 9 December 2014 - 1095 Hits
A journey? [df.] (82 comments)
Posted by Kapiter @ 16:14 CST, 8 December 2014 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 9.6 (59 votes)
Make yourself comfortable, and enjoy this one hour long journey of great defrag runs compiled for your pleasure by New Zealand MrHollyDriv3r.

Be sure to check MrHollyDriv3r's YouTube channel for a lot more awesome defrag videos.
Edited by Kapiter at 02:38 CST, 9 December 2014 - 3932 Hits
QL Turbo - CPM like preset (12 comments)
Posted by Demiurge @ 14:17 CST, 8 December 2014 - iMsg
It seems Turbo has been altered somewhat.

Is there a consensus on what's the best preset for a CPM like preset?

Here is one:
http://pastebin.com/raw.php?i=LYsWB0rv
749 Hits
Besmella.QW Aerowalk Tournament WB Final (7 comments)
Posted by leopold @ 11:42 CST, 8 December 2014 - iMsg
Scheduled: 09:00 CST, 14 December 2014 to 10:00 CST, 14 December 2014
Schedule: Passed

The BesMella Quake Aerowalk Tournament WB-final between Norway Rikoll and Sweden Locust is scheduled for Sunday 14th Dec 16:00 CET.

Stream to be announced.

Links: Brackets, Watch it, Fixture
Edited by xou at 09:11 CST, 9 December 2014 - 1353 Hits
The effects of frame pacing. (50 comments)
Posted by doped @ 04:29 CST, 8 December 2014 - iMsg
vsync and frame pacing are two very different mechanisms, although frame pacing is ALWAYS on, where as vsync can be turned off :)

So, i was curious, do we all agree that vsync is a workaround for tearing, and that most of us would rather play with tearing than deal with measurable input lag? yes?

Why is it then that we do NOT agree on frame pacing as a work around for slight stuttering adding variable input lag dependent on THEORETICALLY stable fps, being forced ALWAYS ON, is just as bad an idea? Is it ignorance on the subject? is it the test that show stationary -> first movement showing no input lag(various tests, including recently done tests by noacc on here) undermines the real cause, and the ppl affected.

The fact that not all configurations are as affected as others, but some get the full bs of having to deal with frame pacing interfering even at limited fps aka 125fps etc?

An ON/OFF switch would be the definitive workaround as we do have on VSYNC, since most ppl know how vsync works, some make the choice(most) to not use it. Why not on frame pacing is my big problem.

The effect of frame pacing
https://www.youtube.com/watch?v=nHTZG6RSqd4

Read this too if you like http://www.game-debate.com/news/?news=14728&a...20Explored
Is "tweaking it" the same as being able to turn off? Am i just not seeing it in Inspector?
Edited by doped at 09:01 CST, 9 December 2014 - 2122 Hits
Trying To Build Up Muscle (83 comments)
Posted by HopkinsGladys88 @ 01:36 CST, 8 December 2014 - iMsg
If you are trying to get into weight lifting because you want to build muscle, don't make the mistake of telling some people that you are having problems with trying to gain muscle. More than likely they are going to turn to you and tell you to eat more. Although you do need to eat a lot to be able to gain muscle, eating way too much isn't going to get it done.


A lot of people are going to try and tell you that in order to build those muscles you need to gain weight so the best way that you can do this is eat a lot no matter what it is, pizza, candy bars, steaks, hamburgers you name it, they tell you that's the way to build up that weight gain to increase your muscles. This however is a myth. If you eat everything in sight you'll gain weight alright, but not the kind that you want to gain. So you need to eat a lot of healthy foods not junk foods.
Edited by Teen Queen at 02:25 CST, 8 December 2014 - 2797 Hits
UberDemoTools (29 comments)
Posted by myT @ 18:02 CST, 7 December 2014 - iMsg
The integration of the new code-base (fixed demo output, protocol 90 support, etc) is complete and the GUI project has been updated accordingly.

UDT now has command-line tools for Windows and Linux (UDT_cutter and UDT_splitter) and a GUI tool for Windows. All tools have x86 and x64 builds.

Pre-compiled Binaries: http://giant.pourri.ch/snif.php?path=UDT/
Source Code Repository: https://code.google.com/p/uberdemotools/

Changelogs:

Older changelogs:

For people new to UDT:
Edited by myT at 23:44 CST, 14 December 2014 - 1502 Hits
Site summary for week ending 05 Dec (2 comments)
Posted by ESReality @ 16:00 CST, 7 December 2014 - iMsg
Edited by Teen Queen at 23:03 CST, 7 December 2014 - 666 Hits
Korean logitech g100s from ebay? (12 comments)
Posted by Meph1stoo @ 13:10 CST, 7 December 2014 - iMsg
Does anyone have any experience with this seller?
http://www.ebay.com/itm/New-Genuine-Logitech-...19ebc2ae78
707 Hits
Best mousepad for low sens? (44 comments)
Posted by piss_wizard @ 11:36 CST, 7 December 2014 - iMsg
qck+ is dying and i'd like a recommendation from all of you fine guys and dolls

i have like 48cm/360 or something, just like strenx except he's actually good at the game. i never really noticed a problem with my qck+ but if there's something better out there specifically for players with a low sens that'd be great (was gonna look into an artisan shidenkai after hearing only good things about it but apparently it sucks for low sens)

so yeah sorry this is long and my syntax is crap

any advice would be appreciated. price can be w/e

thanks and toodles :*
1822 Hits
Moscow LAN Party #20 is coming (14 comments)
Posted by Danmer @ 10:19 CST, 7 December 2014 - iMsg
Special for event...

FullHD: http://i.imgur.com/w3ETMaC.jpg



spoiler: January 10th, no duels, draft + TDM, CA, CTF, FT, DOM, A&D
Edited by Danmer at 12:41 CST, 7 December 2014 - 1246 Hits
How much does config affect playstyles? (13 comments)
Posted by crunkus @ 22:43 CST, 6 December 2014 - iMsg
In terms of where everything is binded to sensitivity or accel settings... do you think this has a big impact on the way a player plays the game? Meaning their overall playstyle?
759 Hits
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