The new announcer options are under advanced -> sound options
once you've selected one a preview will play as that preview sample is always loaded, you need to hit the 'apply' button to load the full set to play with it, that initiates a snd_restart.
is not new, but set it to 1 if weapon animations are doing weird things for you, should be fixed again soon though.
cg_announcer 1/2/3 1: Default, 2: Vadrigar 3: Daemia (\snd_restart after changing if putting this in the console not a cfg)
cg_playTeamVO is now gone, replaced with :
0/1 is now relevant to all modes including Duel.
now works WITHOUT DELAYS! It's no longer server confirmed, so it's instant.
That means you can all drop weapon config settings from binds, and just have 'bind x weapon 4' etc, and the cg_weaponConfig cvars set up, and it will no longer leave you with the wrong settings because you slip onto a key for a weapon you don't have or whatever =)
edit: dammit, there's been a report it's not kicking in on round changes in FreezeTag, so you may want to stick with old config for a bit longer :(
For HUD editors, there's a new element:
example usage from syncError:
rect 70 0 24 24
For some reason order of execution of double weapon binds that a small number of players use has been reversed it seems.
bind q "weapon 2 ;weapon 14"
gives HMG by prefference when pressed, then MG if HMG has no ammo (and cg_switchToEmpty 0 ) or you don't have the MG, instead of the other way round.
Having trouble with crosshair numbers getting 1 added from cfg setting, s_doppler forced to 0 or h forced to +chat??
- remove com_configversion from your cfg - thanks to h8m3!
The official update release notes are on http://www.quakelive.com/forum/showthread.php...il-21-2015