I want to see fox playing the current version
I want it to be brain>aim
A slower gameplay tempo gives more time to either think or aim. Aim is really easy compared to brain, which makes brainplay less common in a quick game. Too much tempo hurts brain play only, which will imbalance aim vs brain. If you want 50-50 then you need to find the right speed in gameplay. By 50-50 I mean that all-aim is as good as all-brain.
The standard Q3 armor system makes the player out of control work around the map or give up armor. More movement out of control is always more dangerous.
In CPM, if one player gets yellow armor and the other gets red, then until the next red the player with yellow is automatically out of control. I find it stupid that the other player can't match the opponents armor when out of control.
The player with YA just has to make free damage and doesn't have to think about getting all the extra small armor - one less responsibility. I find this meh.
t was stated earlier, that slowing a game down makes it somehow dumber? Or did I misread or misinterpret that? Tbh. I think that the fastweaponswitch of CPM/PK/UT03 make the game EXTREMLY DUMB because you can go into a situation with the wrong weapon and you dont suffer from it. I'm not talking about the movement. A slower movement gives you more time to think, thats also why I dont like the map dm13. But the fastweaponswitch is just fucking stupid. It doesnt make you think more, just spam more and allow you to make wrong decisions.
I think the QL/VQ3 system is better suited for duel. If you manage to pick up two weak items (YA), it should be equal to picking up one big item (RA). (A good map design is required).
In QL you can at least chose to sneak, which you cannot in CPM (a choice taken away from a game if you want)
I consider prediction part of brain.
2. Low system requirements. My laptop sucks.
vq3 movement makes for a better competitive game imo, with less random elements
strafe jumping is retarded, and tbh, hard to learn...
Walljumping kills duel
Fuck the average gamer.
And as nobody from outside Quake still stand a chance in this game, how many players does that leave Reborn?
But, you know, the gameplay should be good enough to recognize players just by their style and character, just like in real sports, this is important for the spectator.
What do you want to see?
but, why didn't it reach such potential? Cause players have many games to choose today