Almost every newly developed Quake Live level seems to be really big when compared with the classic levels. It's a bit of a pain in the ass, at least in duel, making most maps very much rail heavy. For instance, I'd love t7 to be 20-30% vertically smaller, so that I could actually defend against a railing opponent in the MH and RA rooms when I don't have an RG. New maps for other game modes are also huge. Although I don't play the other modes nearly as much as I duel, the trend is quite evident. I'm certainly not a person who'd support making small and simple levels, but I think a better balance between open and closed spaces would be nice.
At least that's the impression that I've been getting lately, maybe I'm wrong. What's your view on that?