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beefheart
beefheart
Posts: 118
Popularity: Nobody (0%)
Level:  Regular
Registered:  9 Sep 2010
Email:  Undisclosed
Full Name:  phil
Age:  37
Location:  Seattle
iM Replies:  N
Timezone:  America/Los_Angeles
Country:  United States of America
Avatar:  Default
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Config:  None uploaded
Drafts:  0
Judgements:  3 made, 64 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1000
Buddied by:  0 users
Last Login:  30 Mar 2021
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Recent Posts

Topics Replies Type
Re: Diabotical credits for the Pro's
Posted @ 15:53 GMT 30 Mar 2021
Game failed because it wasn't fun. I've been playing Quake for over two decades
(2)
Forum
Re: Two New Games from GD Studio
Posted @ 18:04 GMT 11 Jan 2021
A lot of people backed Diabotical because they were promising something OTHER th
(1)
Forum
Re: DIABOTICAL IS DEAD pt.1
Posted @ 19:13 GMT 9 Dec 2020
That's the one counter-example that everyone points to but agent's aim is quite
(2)
Forum
Re: DIABOTICAL IS DEAD pt.1
Posted @ 22:01 GMT 8 Dec 2020
The most important part is the gameflow being enjoyable. Most veterans don't rea
(7)
Forum
Re: FFA MADNESS
Posted @ 02:52 GMT 20 Nov 2020
Really brings me back to cessy Q3 FFA. Adding the machinegun completely ruined F
(0)
Movie
Re: RAPHA is WRONG!
Posted @ 16:20 GMT 18 Nov 2020
Nah, Rapha is right but only because the weapon balance and dash favor defensive
(0)
Forum
Re: Your fresh experience/opinion on Dia
Posted @ 16:30 GMT 7 Oct 2020
100% agreed. Give overpowered rockets, shaft, and weebow, drop rail entirely, an
(0)
Forum
Re: Your fresh experience/opinion on Dia
Posted @ 16:24 GMT 7 Oct 2020
You're mostly right but the boost being disabled by damage removes a lot of the
(0)
Forum
Re: Your fresh experience/opinion on Dia
Posted @ 15:32 GMT 7 Oct 2020
I know this is the conventional wisdom these days regarding a game release and s
(1)
Forum
Re: Diabotical - full release tomorrow
Posted @ 20:50 GMT 2 Oct 2020
I wish they had done some things differently but I am still enjoying it for what
(0)
Forum
Re: Breaking down the Quake World Champi
Posted @ 15:36 GMT 26 Jun 2017
Quake used to have a ton of popular team modes before Quake 3 effectively killed
(0)
Forum
Re: All non-NA/EU players removed from Q
Posted @ 19:57 GMT 23 Jun 2017
Whoever posts last wins this argument
(0)
News
Re: Quake World Championships at QuakeCo
Posted @ 01:15 GMT 13 Jun 2017
Pretty hard considering there's literally nothing compelling about this game to
(0)
News
Re: Closed Beta Patch Notes - June 9, Te
Posted @ 17:16 GMT 10 Jun 2017
But if you wait a month or two you won't have anyone to play with.
(0)
Forum
Re: Official Bethesda stream w/ Tim Will
Posted @ 01:22 GMT 23 May 2017
You would likely have to increase the rocket speed and splash damage as well or
(0)
News
Re: An exposition on why Quake 'failed'
Posted @ 15:29 GMT 21 May 2017
This is the real reason why Quake died and it's insane to me that practically no
(0)
Column
Re: 2GD showcasing diabotical progress a
Posted @ 19:03 GMT 13 May 2017
He said on stream that after trying Quake Champions--the objectively best game i
(9)
Forum
Re: Quake Champions new gametype and lar
Posted @ 14:58 GMT 12 May 2017
Just use povohat/kovaak's external mouse accel. I use it in every game. http:
(0)
News
Re: Quake Champions Debut Gameplay Tra
Posted @ 00:30 GMT 5 Aug 2016
That part was from when you play the character "Speed Demon" and use his activat
(7)
News
Re: Diabotical funded on kickstarter
Posted @ 00:21 GMT 5 Aug 2016
REFLEX DEVS ON SUICIDE WATCH
(0)
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