I'd like to how much the use of the "same texture but scaled differently many times" would impact performances
e.g. if instead of using the same scale for a wall texture, I scale it differently on each brush it's applied on in order to fit it
how much would it impact performances and why ? would it requiers more gpu power or vram or both ?
basically I wanna know if I can go me-no-care-mod with this when I map or if I have to be aware of some limits about using scaled textures