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New Q4 thread
Forums > Quake 4 Forum
Q4max .80 coming soon? (48 comments)
( Forum: Q4)
Posted by TelMarine @ 23:20 UTC, 25 October 2007 - iMsg
http://img528.imageshack.us/img528/7/q4max80ge5.jpg

maybe even working bots.
Edited by TelMarine at 23:21 UTC, 25 October 2007 - 6614 Hits

<< prev Q4 thread || next Q4 thread >>


<< Comment #1 @ 05:45 UTC, 26 October 2007 >>
By US-Pennsylvania judge717 
I'd enjoy it. I'm sure a few others would too.
<< Comment #2 @ 06:16 UTC, 26 October 2007 >>
By United States of America Bandros 
what about working netcode?
<< Comment #3 @ 06:53 UTC, 26 October 2007 >>
By Hasu No Ue Keroppi wata  - Reply to #2
more like what about a framerate unsynced with tickrate à la etqw
<< Comment #18 @ 10:54 UTC, 27 October 2007 >>
By Netherlands kevz  - Reply to #3
is it really unsynched? cuz i thought u had to play on either 30, 60, 90 or 120 max fps so it would be smoother :x
<< Comment #24 @ 17:51 UTC, 27 October 2007 >>
By Hasu No Ue Keroppi wata  - Reply to #18
I don't know
<< Comment #25 @ 18:41 UTC, 27 October 2007 >>
By Norway Erk  - Reply to #18
It is unsynced for framerate since the servers and physics run at 30fps, while the client framerate can be multiples of that. You will notice major differences with mouse input with say 60 or 90 fps compared to 30 fps. The client and server is however not entirely unsynced since both afaik run the physics tickrate in sync etc, but the framerate is unsynced from servers.
<< Comment #4 @ 07:52 UTC, 26 October 2007 >>
By Nuke Explosion raithza 
shattering news
<< Comment #5 @ 09:00 UTC, 26 October 2007 >>
By Lesotho Troll 
maybe it will arrive xmas eve.
<< Comment #6 @ 12:43 UTC, 26 October 2007 >>
By United Kingdom AnthonyJ 
Coming soon? Yep, I expect so. When its done, before you ask.
<< Comment #7 @ 13:06 UTC, 26 October 2007 >>
By Aussie grimstar cp4c  - Reply to #6
when is when it's done? ;D
<< Comment #8 @ 13:26 UTC, 26 October 2007 >>
By United Kingdom AnthonyJ  - Reply to #7
Some time between now and xmas eve. ;)
<< Comment #15 @ 02:52 UTC, 27 October 2007 >>
By Aussie grimstar cp4c  - Reply to #8
ahh sweet dude! ;D
<< Comment #9 @ 13:37 UTC, 26 October 2007 >>
By rtfm Backstab 
[BOT] is just a clan

h3h3
<< Comment #10 @ 14:04 UTC, 26 October 2007 >>
By United Kingdom AnthonyJ  - Reply to #9
Another set of testers who often help out are clan ox, although I need to get them set up with the latest build. ;)
<< Comment #22 @ 14:59 UTC, 27 October 2007 >>
By Germany shqdow  - Reply to #9
true bot = bad old terrorists
was a TO clan years ago :>
<< Comment #11 @ 15:33 UTC, 26 October 2007 >>
By Germany Anonymous (anonymizer.blutmagie.de) 
bots, lol, q8 will be out before these guys get bots working.
I heard that cold fusion will be a reality before the qmax bots.
Teleportation IRL is 2 to 1 fave to beat q4max team to working bots. lol
<< Comment #12 @ 15:53 UTC, 26 October 2007 >>
By United Kingdom AnthonyJ  - Reply to #11
Teleportation beat q4 out, so I think its fair enough that it beat the bots out. :/

http://news.bbc.co.uk/1/hi/sci/tech/3576594.stm
<< Comment #43 @ 21:24 UTC, 17 November 2007 >>
By India ashr  - Reply to #11
unlol
<< Comment #13 @ 18:19 UTC, 26 October 2007 >>
By ezQuake f0cus 
Why does it need an update? It's just about perfect already.
<< Comment #14 @ 19:41 UTC, 26 October 2007 >>
By Finland Vajra  - Reply to #13
Don't be a dolt, everything can be improved upon.
<< Comment #16 @ 07:38 UTC, 27 October 2007 >>
By Romania Aquashark  - Reply to #14
dunn mess
he's an eXtreme gamer

reprezent!
Edited by Aquashark at 07:39 UTC, 27 October 2007
<< Comment #21 @ 14:16 UTC, 27 October 2007 >>
By Finland Vajra  - Reply to #16
Ahh he's the guy who said he'd stop posting here.

:D
<< Comment #17 @ 09:44 UTC, 27 October 2007 >>
By Austria zuphrin  - Reply to #13
Perfect? I can't even activate SMP coz Q4 crashes when playing back a demo when i have SMP turned on :/
<< Comment #20 @ 12:18 UTC, 27 October 2007 >>
By QuakeLive.cz Mou7on  - Reply to #17
Then turn it off before playing a demo ?
<< Comment #23 @ 16:58 UTC, 27 October 2007 >>
By United Kingdom AnthonyJ  - Reply to #17
Thats not a q4max issue tho, thats an engine thing. Not that it cant be worked around ;)
<< Comment #19 @ 11:35 UTC, 27 October 2007 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #13
perf..? what..? that's not how you spell dead..
1%
<< Comment #26 @ 20:09 UTC, 27 October 2007 >>
By Quake 4 /neRo/ 
cammod support? :>
<< Comment #27 @ 20:59 UTC, 15 November 2007 >>
By Netherlands zhakal 
Can we get a changelog etc before it's released.. good to know what to expect or not expect.. will make things alot easier and less questions about stuff which isn't added etc.. oh.. 6 days left.. then it's 6 months since last release \o/
<< Comment #28 @ 21:43 UTC, 15 November 2007 >>
By Unset Zerialk1ll4  - Reply to #27
I dont think they will post something like that, because when something on the list can't be finished with the release people will be whining :P
<< Comment #29 @ 22:18 UTC, 15 November 2007 >>
By Romania Aquashark  - Reply to #28
people are whining no matter what :D
<< Comment #30 @ 22:36 UTC, 15 November 2007 >>
By United Kingdom AnthonyJ  - Reply to #27
6 months from June is December ;)

Documentation is generally the last thing we do...
<< Comment #33 @ 23:28 UTC, 15 November 2007 >>
By Netherlands zhakal  - Reply to #30
hehe.. just realized that .. gotta learn how to count to 12 :P *tired*
<< Comment #31 @ 23:11 UTC, 15 November 2007 >>
By Germany wari 
while you're at it, please fix the ctf "you lose" sound bug! Many people get the "you loose" voice message when the game was in fact won by the team, me included. It doesn't happen often though.
<< Comment #32 @ 23:12 UTC, 15 November 2007 >>
By United Kingdom kleeks  - Reply to #31
lol and there i was thinking i just never won a game :|
<< Comment #35 @ 12:25 UTC, 16 November 2007 >>
By Germany shqdow  - Reply to #32
maybe that's bacause you have indeed never won a game? :D
<< Comment #34 @ 23:29 UTC, 15 November 2007 >>
By Netherlands zhakal  - Reply to #31
yeah.. it's funny winning 12 - 0 and get the "you lose" sound :D
<< Comment #37 @ 10:52 UTC, 17 November 2007 >>
By Sweden Warchild_BiG  - Reply to #34
Hm, as far as I know you only get the "you lose"-sound when you play a sudden death. Never in an "ordinary" game.... ?

Btw, looking forward to new q4max :)
Edited by Whorechild at 10:52 UTC, 17 November 2007
<< Comment #36 @ 12:43 UTC, 16 November 2007 >>
By Unset retire  - Reply to #31
its always sudden death for me
2%
<< Comment #47 @ 18:21 UTC, 18 November 2007 >>
By United Kingdom AnthonyJ  - Reply to #36
That fact lead to it being fixed. Ta ;)
<< Comment #38 @ 17:17 UTC, 17 November 2007 >>
By QuakeLive dradik 
I wonder if GTR and Q4max released around the same time which game would prevail. The movement, and the proposed hit registration in GTR looks very promising
<< Comment #39 @ 18:02 UTC, 17 November 2007 >>
By Mexico TTK-Bandit  - Reply to #38
I dont think we will release at the same time..
I think q4max is closer to release than we are.
besides there is no question that q4max is stronger in its position.
Edited by TTK-Bandit at 18:02 UTC, 17 November 2007
<< Comment #40 @ 19:52 UTC, 17 November 2007 >>
By United Kingdom kleeks  - Reply to #39
being on top is over rated anyway

I much prefer to come from behind ;)
2%
<< Comment #42 @ 21:13 UTC, 17 November 2007 >>
By Mexico TTK-Bandit  - Reply to #40
buhahaha, made my day
<< Comment #45 @ 21:27 UTC, 17 November 2007 >>
By India ashr  - Reply to #40
agree 100% :D
<< Comment #44 @ 21:27 UTC, 17 November 2007 >>
By Aussie grimstar cp4c  - Reply to #39
its still great that we may have a quality alternative though..
<< Comment #48 @ 19:02 UTC, 18 November 2007 >>
By Unset retire  - Reply to #38
Q4Max is the only mod that will be played competitively, any other mod is just a gimmick
<< Comment #41 @ 20:51 UTC, 17 November 2007 >>
By QuakeLive.cz Mou7on 
I've heard that even Chuck Norris is waiting for 0.80 ! Is that true ?
<< Comment #46 @ 21:42 UTC, 17 November 2007 >>
By France Hadeskaya  - Reply to #41
That's why he doesn't sleep.

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